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animal_companions [2013/06/09 14:45] archmageanimal_companions [2013/11/16 14:18] (current) archmage
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 An animal companion’s abilities are determined by the druid’s level and its animal racial traits. The table below determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them. An animal companion’s abilities are determined by the druid’s level and its animal racial traits. The table below determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
  
-<php>echo "<b><font color=\"#FFC671\">Class Level:</font></b>";</php> This is the character’s druid level. The druid’s class levels stack with levels of any other classes that are entitled to an animalcompanion for the purpose of determining the companion’s statistics.+<php>echo "<b><font color=\"#FFC671\">Class Level:</font></b>";</php> This is the character’s druid level. The druid’s class levels stack with levels of any other classes that are entitled to an animal companion for the purpose of determining the companion’s statistics.
  
 <php>echo "<b><font color=\"#FFC671\">HD:</font></b>";</php> This is the total number of eight-sided (d8) Hit Dice the animal companion possesses, each of which gains a Constitution modifier, as normal. <php>echo "<b><font color=\"#FFC671\">HD:</font></b>";</php> This is the total number of eight-sided (d8) Hit Dice the animal companion possesses, each of which gains a Constitution modifier, as normal.
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 | 20th | 18 | +13/+8/+3 | +11 | +11 | +6 | 18 | 7 | +12 | +6  | 7 | | | 20th | 18 | +13/+8/+3 | +11 | +11 | +6 | 18 | 7 | +12 | +6  | 7 | |
  
-Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Nature skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Nature checks made regarding an animal companion.+<php>echo "<i><font color=\"#BDDEFF\">Link (Ex):</font></i>";</php> A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Nature skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Nature checks made regarding an animal companion.
  
-Share Spells (Ex): At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires. Additionally, the druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.+<php>echo "<i><font color=\"#BDDEFF\">Share Spells (Ex):</font></i>";</php> At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires. Additionally, the druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
  
-Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.+<php>echo "<i><font color=\"#BDDEFF\">Evasion (Ex):</font></i>";</php> If an animal companion is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
  
-Ability Score Increase (Ex): The animal companion adds +1 to one of its ability scores.+<php>echo "<i><font color=\"#BDDEFF\">Ability Score Increase (Ex):</font></i>";</php> The animal companion adds +1 to one of its ability scores.
  
-Devotion (Ex): An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.+<php>echo "<i><font color=\"#BDDEFF\">Devotion (Ex):</font></i>";</php> An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.
  
-Multiattack: An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have thatfeat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with one of its natural weapons, albeit at a –5 penalty.+<php>echo "<i><font color=\"#BDDEFF\">Multiattack:</font></i>";</php> An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have thatfeat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with one of its natural weapons, albeit at a –5 penalty.
  
-Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.+<php>echo "<i><font color=\"#BDDEFF\">Improved Evasion (Ex):</font></i>";</php> When subjected to an attack that allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
  
-Animal Skills:  Animal companions can have ranks in any of the following skills: Acrobatics* (Dex), Athletics* (Str), Intimidate (Cha), Perception* (Wis), Stealth* (Dex), and Survival (Wis). All of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.+=== Animal Skills ===
  
-Animal Choices Each animal companion has different starting sizesspeedattacksability scores, and special qualities. All animal attacks are made using the creature’s full base attack bonus unless otherwise noted. Animal attacks add the animal’s Strength modifier to the damage roll, unless it is its only attack, in which case it adds 1-1/2 its Strength modifier. Some have special abilities, such as scent. See the Monster Manual for more information on these abilities. As you gain levels, your animal companion improves as well, usually at 4th or 7th level, in addition to the standard bonuses noted on the table aboveInstead of taking the listed benefit at 4th or 7th level, you can instead choose to increase the companion’s Dexterity and Constitution by 2.The available animal companions are listed below. If your DM allows, you may choose an animal companion that does not appear on this list.+Animal companions can have ranks in any of the following skillsAcrobatics* (Dex)Athletics* (Str)Intimidate (Cha)Perception* (Wis), Stealth* (Dex), and Survival (Wis). All of the skills marked with an (*) are class skills for animal companionsAnimal companions with an Intelligence of or higher can put ranks into any skill.
  
-Ape +===== Animal Choices =====
-Size Medium; Speed 30 ft., climb 30 ft.; AC +1  +
-natural armor; Attack bite (1d4), 2 claws (1d4);  +
-Ability Scores Str 13, Dex 17, Con 12, Int 2, Wis 12,  +
-Cha 7; Special Qualities low-light vision, scent. +
-4th-Level Advancement: Size Large; AC +2  +
-natural armor; Attack bite (1d6), 2 claws (1d6);  +
-Ability Scores Str +8, Dex –2, Con +4.+
  
-Badger +Each animal companion has different starting sizes, speed, attacks, ability scores, and special qualitiesAll animal attacks are made using the creature’s full base attack bonus unless otherwise noted. Animal attacks add the animal’s Strength modifier to the damage rollunless it is its only attack, in which case it adds 1-1/2 its Strength modifier. Some have special abilities, such as scent. See the Monster Manual for more information on these abilities. As you gain levels, your animal companion improves as well, usually at 4th or 7th level, in addition to the standard bonuses noted on the table above. Instead of taking the listed benefit at 4th or 7th level, you can instead choose to increase the companion’s Dexterity and Constitution by 2. The available animal companions are listed belowIf your DM allowsyou may choose an animal companion that does not appear on this list.
-Size Small; Speed 30 ft., burrow 10 ft., climb 10 ft.+
  
 +=== Ape ===
 +Size Medium; Speed 30 ft., climb 30 ft.; AC +1 natural armor; Attack bite (1d4), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 12, Int 2, Wis 12, Cha 7; Special Qualities low-light vision, scent.\\
 +4th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d6), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4.
  
 +=== Badger ===
 +Size Small; Speed 30 ft., burrow 10 ft., climb 10 ft.; AC +2 natural armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str 12, Dex 17, Con 15, Int 2, Wis 12, Cha 10; Special Attacks rage (activates upon taking damage, lasts for the encounter); Special Qualities low-light vision, scent.\\
 +4th-Level Advancement: Size Medium; Attack bite (1d6), 2 claws (1d4); Ability Scores Str +4, Dex –2, Con +2.
  
-AC +2 natural armor; Attack bite (1d4), 2 claws +=== Bear === 
 +Size Medium; Speed 40 ft.; AC +2 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 17, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.\\ 
 +7th-Level Advancement: Size Large; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks improved grab (see the //Monster Manual// for more details).
  
 +=== Boar ===
 +Size Medium; Speed 40 ft.; AC +6 natural armor; Attack gore (1d8); Ability Scores Str 15, Dex 12, Con 17, Int 2, Wis 13, Cha 4; Special Qualities lowlight vision, scent.\\
 +4th-Level Advancement: Size Large; Attack gore (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks ferocity (see the //Monster Manual// for more details).
  
 +=== Cheetah ===
 +Size Small; Speed 50 ft.; AC +1 natural armor; Attack bite (1d4), 2 claws (1d2); Ability Scores Str 12, Dex 21, Con 13, Int 2, Wis 12, Cha 6; Special Attacks trip; Special Qualities low-light vision, scent.\\
 +4th-Level Advancement: Size Medium; Attack bite (1d6), 2 claws (1d3); Ability Scores Str +4, Dex –2, Con +2; Special Qualities sprint (see the //Monster Manual//).
  
-(1d3); Ability Scores Str 12, Dex 17, Con 15, Int +=== Crocodile === 
 +Size Medium; Speed 20 ft., swim 30 ft.; AC +4 natural armor; Attack bite (1d8); Ability Scores Str 17, Dex 12, Con 17, Int 1, Wis 12, Cha 2; Special Qualities hold breath (see the //Monster Manual//), lowlight vision.\\ 
 +4th-Level Advancement: Size Medium; Attack bite (1d10) or tail slap (2d8); Ability Scores Str +8, Dex –2, Con +4; Special Attacks improved grab (see the //Monster Manual//).
  
 +=== Dog ===
 +Size Small; Speed 40 ft.; AC +2 natural armor; Attack bite (1d4); Ability Scores Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.\\
 +4th-Level Advancement: Size Medium; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2.
  
 +=== Eagle ===
 +Size Small; Speed 10 ft., fly 80 ft. (average); AC +1 natural armor; Attack bite (1d4), 2 talons (1d4); Ability Scores Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 8; Special Qualities low-light vision.\\
 +4th-Level Advancement: Ability Scores Str +2, Con +2.
  
-2, Wis 12, Cha 10; Special Attacks rage (activates +=== Hawk === 
 +Size Small; Speed 10 ft., fly 80 ft. (average); AC +1 natural armor; Attack bite (1d4), 2 talons (1d4); Ability Scores Str 10, Dex 17, Con 10, Int 2, Wis 14, Cha 6; Special Qualities low-light vision.\\ 
 +4th-Level Advancement: Ability Scores Str +2, Con +2.
  
 +=== Horse ===
 +Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. *This is a secondary natural attack, see the //Monster Manual// for more information on how secondary attacks work.\\
 +4th-Level Advancement: Ability Scores Str +2, Con +2; Special Qualities combat trained (as per the warhorse).
  
 +=== Lion ===
 +Size Medium; Speed 40 ft.; AC +1 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10; Special Attacks rake (1d4); Special Qualities low-light vision, scent.\\
 +7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks improved grab, pounce, rake (1d6) (see the //Monster Manual// for more details for these attacks).
  
-upon taking damagelasts for the encounter)+=== Pony === 
 +Size Medium; Speed 40 ft.; AC +2 natural armor; Attack 2 hooves (1d3); Ability Scores Str 13Dex 15, Con 12, Int 2, Wis 11, Cha 4; Special Qualities low-light vision, scent.\\ 
 +4th-Level Advancement: Ability Scores Str +2, Con +2; Special Qualities combat trained (as per the warpony).
  
 +=== Python ===
 +Size Medium; Speed 20 ft., climb 20 ft., swim 20 ft.; AC +2 natural armor; Attack bite (1d3); Ability Scores Str 15, Dex 17, Con 13, Int 1, Wis 12, Cha 2; Special Attacks grab; Special Qualities scent.\\
 +4th-Level Advancement: Size Large; AC +1 natural armor; Attack bite (1d4); Ability Scores Str +8, Dex –2, Con +4; Special Attacks constrict 1d4 (see the //Monster Manual//).
  
 +=== Shark ===
 +Size Medium; Speed swim 60 ft.; AC +4 natural armor; Attack bite (1d6); Ability Scores Str 15, Dex 15, Con 15, Int 1, Wis 12, Cha 2; Special Qualities scent.\\
 +7th-Level Advancement: Size Large; Attack bite (1d8); Ability Scores Str +4, Dex –2, Con +2; Special Qualities blindsense.
  
-Special Qualities low-light vision, scent.+=== Tiger === 
 +Size Medium; Speed 40 ft.; AC +1 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 15, Dex 15, Con 15, Int 2, Wis 15, Cha 10; Special Attacks rake (1d4); Special Qualities low-light vision, scent.\\ 
 +7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks improved grab, pounce, rake (1d6) (see the //Monster Manual// for more details for these attacks).
  
 +=== Velociraptor ===
 +Size Medium; Speed 60 ft.; AC +1 natural armor; Attack 2 talons (1d8), bite (1d6); Ability Scores Str 15, Dex 17, Con 15, Int 2, Wis 12, Cha 14; Special Qualities low-light vision, scent.\\
 +7th-Level Advancement: Size Large; AC +2 natural armor; Attack 2 talons (1d10), bite (1d8), 2 claws (1d6) Ability Scores Str +8, Dex –2, Con +4; Special Attacks pounce (see the //Monster Manual//).
  
 +=== Viper ===
 +Size Small; Speed 20 ft., climb 20 ft., swim 20 ft.; AC +2 natural armor; Attack bite (1d3 plus poison); Ability Scores Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2; Special Attacks poison (Injury, Fort DC 10 + ½ HD + Con, Initial 1d6 Con, Secondary 1d6 Con); Special Qualities scent.\\
 +4th-Level Advancement: Size Medium; Attack bite (1d4 plus poison); Ability Scores Str +4, Dex –2, Con +2.
  
-4th-Level Advancement: Size Medium; Attack  +=== Wolf === 
- +Size Medium; Speed 50 ft.; AC +2 natural armor; Attack bite (1d6); Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Special Attacks trip; Special Qualities scent.\\ 
- +7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8); Ability Scores Str +8, Dex –2, Con +4.
- +
-bite (1d6), 2 claws (1d4); Ability Scores Str +4, Dex  +
- +
- +
- +
-–2, Con +2. +
- +
- +
- +
-Bear +
- +
- +
- +
-Size Medium; Speed 40 ft.; AC +2 natural armor;  +
- +
- +
- +
-Attack bite (1d6), 2 claws (1d4); Ability Scores Str  +
- +
- +
- +
-17, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Special  +
- +
- +
- +
-Qualities low-light vision, scent. +
- +
- +
- +
-7th-Level Advancement: Size Large; Attack bite  +
- +
- +
- +
-(1d8), 2 claws (1d6); Ability Scores Str +8, Dex – +
- +
- +
- +
-2, Con +4; Special Attacks improved grab (see the  +
- +
- +
- +
-Monster Manual for more details). +
- +
- +
- +
-Boar +
- +
- +
- +
-Size Medium; Speed 40 ft.; AC +6 natural armor;  +
- +
- +
- +
-Attack gore (1d8); Ability Scores Str 15, Dex 12,  +
- +
- +
- +
-Con 17, Int 2, Wis 13, Cha 4; Special Qualities lowlight vision, scent. +
- +
- +
- +
-4th-Level Advancement: Size Large; Attack gore  +
- +
- +
- +
-(2d6); Ability Scores Str +8, Dex –2, Con +4; Special  +
- +
- +
- +
-Attacks ferocity (see the Monster Manual for more  +
- +
- +
- +
-details). +
- +
- +
- +
-Cheetah +
- +
- +
- +
-Size Small; Speed 50 ft.; AC +1 natural armor;  +
- +
- +
- +
-Attack bite (1d4), 2 claws (1d2); Ability Scores Str  +
- +
- +
- +
-12, Dex 21, Con 13, Int 2, Wis 12, Cha 6; Special  +
- +
- +
- +
-Attacks trip; Special Qualities low-light vision, scent. +
- +
- +
- +
-4th-Level Advancement: Size Medium; Attack  +
- +
- +
- +
-bite (1d6), 2 claws (1d3); Ability Scores Str +4, Dex  +
- +
- +
- +
-–2, Con +2; Special Qualities sprint (see the Monster  +
- +
- +
- +
-Manual). +
- +
- +
- +
-Crocodile +
- +
- +
- +
-Size Medium; Speed 20 ft., swim 30 ft.; AC +4  +
- +
- +
- +
-natural armor; Attack bite (1d8); Ability Scores Str  +
- +
- +
- +
-17, Dex 12, Con 17, Int 1, Wis 12, Cha 2; Special  +
- +
- +
- +
-Qualities hold breath (see the Monster Manual), lowlight vision. +
- +
- +
- +
-4th-Level Advancement: Size Medium; Attack  +
- +
- +
- +
-bite (1d10) or tail slap (2d8); Ability Scores Str +8,  +
- +
- +
- +
-Dex –2, Con +4; Special Attacks improved grab (see +
-the Monster Manual). +
- +
- +
- +
-Dog +
- +
- +
- +
-Size Small; Speed 40 ft.; AC +2 natural armor;  +
- +
- +
- +
-Attack bite (1d4); Ability Scores Str 13, Dex 17, Con  +
- +
- +
- +
-15, Int 2, Wis 12, Cha 6; Special Qualities low-light  +
- +
- +
- +
-vision, scent. +
- +
- +
- +
-4th-Level Advancement: Size Medium; Attack  +
- +
- +
- +
-bite (1d6); Ability Scores Str +4, Dex –2, Con +2. +
- +
- +
- +
-Eagle +
- +
- +
- +
-Size Small; Speed 10 ft., fly 80 ft. (average); AC +1  +
- +
- +
- +
-natural armor; Attack bite (1d4), 2 talons (1d4);  +
- +
- +
- +
-Ability Scores Str 10, Dex 15, Con 12, Int 2, Wis 14,  +
- +
- +
- +
-Cha 8; Special Qualities low-light vision. +
- +
- +
- +
-4th-Level Advancement: Ability Scores Str +2,  +
- +
- +
- +
-Con +2. +
- +
- +
- +
-Hawk +
- +
- +
- +
-Size Small; Speed 10 ft., fly 80 ft. (average); AC +1  +
- +
- +
- +
-natural armor; Attack bite (1d4), 2 talons (1d4);  +
- +
- +
- +
-Ability Scores Str 10, Dex 17, Con 10, Int 2, Wis 14,  +
- +
- +
- +
-Cha 6; Special Qualities low-light vision. +
- +
- +
- +
-4th-Level Advancement: Ability Scores Str +2,  +
- +
- +
- +
-Con +2. +
- +
- +
- +
-Horse +
- +
- +
- +
-Size Large; Speed 50 ft.; AC +4 natural armor;  +
- +
- +
- +
-Attack bite (1d4), 2 hooves* (1d6); Ability Scores  +
- +
- +
- +
-Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6;  +
- +
- +
- +
-Special Qualities low-light vision, scent. *This is a  +
- +
- +
- +
-secondary natural attack, see the Monster Manual +
- +
- +
- +
-for more information on how secondary attacks  +
- +
- +
- +
-work. +
- +
- +
- +
-4th-Level Advancement: Ability Scores Str +2,  +
- +
- +
- +
-Con +2; Special Qualities combat trained (as per the  +
- +
- +
- +
-warhorse). +
- +
- +
- +
-Lion +
- +
- +
- +
-Size Medium; Speed 40 ft.; AC +1 natural armor;  +
- +
- +
- +
-Attack bite (1d6), 2 claws (1d4); Ability Scores Str  +
- +
- +
- +
-13, Dex 17, Con 13, Int 2, Wis 15, Cha 10; Special  +
- +
- +
- +
-Attacks rake (1d4); Special Qualities low-light vision,  +
- +
- +
- +
-scent. +
- +
- +
- +
-7th-Level Advancement: Size Large; AC +2  +
- +
- +
- +
-natural armor; Attack bite (1d8), 2 claws (1d6);  +
- +
- +
- +
-Ability Scores Str +8, Dex –2, Con +4; Special  +
- +
- +
- +
-Attacks improved grab, pounce, rake (1d6) (see the  +
- +
- +
- +
-Monster Manual for more details for these attacks). +
-Pony +
- +
- +
- +
-Size Medium; Speed 40 ft.; AC +2 natural armor;  +
- +
- +
- +
-Attack 2 hooves (1d3); Ability Scores Str 13, Dex  +
- +
- +
- +
-15, Con 12, Int 2, Wis 11, Cha 4; Special Qualities +
- +
- +
- +
-low-light vision, scent. +
- +
- +
- +
-4th-Level Advancement: Ability Scores Str +2,  +
- +
- +
- +
-Con +2; Special Qualities combat trained (as per the  +
- +
- +
- +
-warpony). +
- +
- +
- +
-Python +
- +
- +
- +
-Size Medium; Speed 20 ft., climb 20 ft., swim 20  +
- +
- +
- +
-ft.; AC +2 natural armor; Attack bite (1d3); Ability  +
- +
- +
- +
-Scores Str 15, Dex 17, Con 13, Int 1, Wis 12, Cha 2;  +
- +
- +
- +
-Special Attacks grab; Special Qualities scent. +
- +
- +
- +
-4th-Level Advancement: Size Large; AC +1  +
- +
- +
- +
-natural armor; Attack bite (1d4); Ability Scores Str  +
- +
- +
- +
-+8, Dex –2, Con +4; Special Attacks constrict 1d4  +
- +
- +
- +
-(see the Monster Manual). +
- +
- +
- +
-Shark +
- +
- +
- +
-Size Medium; Speed swim 60 ft.; AC +4 natural  +
- +
- +
- +
-armor; Attack bite (1d6); Ability Scores Str 15, Dex  +
- +
- +
- +
-15, Con 15, Int 1, Wis 12, Cha 2; Special Qualities  +
- +
- +
- +
-scent. +
- +
- +
- +
-7th-Level Advancement: Size Large; Attack bite  +
- +
- +
- +
-(1d8); Ability Scores Str +4, Dex –2, Con +2; Special  +
- +
- +
- +
-Qualities blindsense. +
- +
- +
- +
-Tiger +
- +
- +
- +
-Size Medium; Speed 40 ft.; AC +1 natural armor;  +
- +
- +
- +
-Attack bite (1d6), 2 claws (1d4); Ability Scores Str  +
- +
- +
- +
-15, Dex 15, Con 15, Int 2, Wis 15, Cha 10; Special  +
- +
- +
- +
-Attacks rake (1d4); Special Qualities low-light vision,  +
- +
- +
- +
-scent. +
- +
- +
- +
-7th-Level Advancement: Size Large; AC +2  +
- +
- +
- +
-natural armor; Attack bite (1d8), 2 claws (1d6);  +
- +
- +
- +
-Ability Scores Str +8, Dex –2, Con +4; Special  +
- +
- +
- +
-Attacks improved grab, pounce, rake (1d6) (see the  +
- +
- +
- +
-Monster Manual for more details for these attacks). +
- +
- +
- +
-Velociraptor +
- +
- +
- +
-Size Medium; Speed 60 ft.; AC +1 natural armor;  +
- +
- +
- +
-Attack 2 talons (1d8), bite (1d6); Ability Scores Str  +
- +
- +
- +
-15, Dex 17, Con 15, Int 2, Wis 12, Cha 14; Special  +
- +
- +
- +
-Qualities low-light vision, scent. +
- +
- +
- +
-7th-Level Advancement: Size Large; AC +2  +
- +
- +
- +
-natural armor; Attack 2 talons (1d10), bite (1d8), 2  +
- +
- +
- +
-claws (1d6) Ability Scores Str +8, Dex –2, Con +4; +
-Special Attacks pounce (see the Monster Manual). +
- +
- +
- +
-Viper +
- +
- +
- +
-Size Small; Speed 20 ft., climb 20 ft., swim 20 ft.;  +
- +
- +
- +
-AC +2 natural armor; Attack bite (1d3 plus poison);  +
- +
- +
- +
-Ability Scores Str 8, Dex 17, Con 11, Int 1, Wis 12,  +
- +
- +
- +
-Cha 2; Special Attacks poison (Injury, Fort DC 10 +  +
- +
- +
- +
-½ HD + Con, Initial 1d6 Con, Secondary 1d6 Con);  +
- +
- +
- +
-Special Qualities scent. +
- +
- +
- +
-4th-Level Advancement: Size Medium; Attack  +
- +
- +
- +
-bite (1d4 plus poison); Ability Scores Str +4, Dex –2,  +
- +
- +
- +
-Con +2. +
- +
- +
- +
-Wolf +
- +
- +
- +
-Size Medium; Speed 50 ft.; AC +2 natural armor;  +
- +
- +
- +
-Attack bite (1d6); Ability Scores Str 13, Dex 15, Con  +
- +
- +
- +
-15, Int 2, Wis 12, Cha 6; Special Attacks trip; Special  +
- +
- +
- +
-Qualities scent. +
- +
- +
- +
-7th-Level Advancement: Size Large; AC +2  +
- +
- +
- +
-natural armor; Attack bite (1d8); Ability Scores Str  +
- +
- +
- +
-+8, Dex –2, Con +4.+
animal_companions.1370814303.txt.gz · Last modified: 2013/06/09 14:45 by archmage