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Here is the format for armor entries (given as column headings on the following table). | Here is the format for armor entries (given as column headings on the following table). | ||
- | Cost: The cost in gold pieces of the armor for Small or Medium humanoid creatures. See the Armor for Unusual Creatures table for armor prices for other creatures.\\ | + | < |
- | Armor/ | + | < |
- | Maximum Dex Bonus: This number is the maximum Dexterity bonus to AC that this type of armor allows. Dexterity bonuses in excess of this number are reduced to this number for the purposes of determining the wearer’s AC. Heavier armors limit mobility, reducing the wearer’s ability to dodge blows. This restriction doesn’t affect any other Dexterity-related abilities. Even if a character’s Dexterity bonus to AC drops to 0 because of armor, this situation does not count as losing his Dexterity bonus to AC. A character’s encumbrance (the amount of gear carried, including armor) may also restrict the maximum Dexterity bonus that can be applied to his Armor Class.\\ | + | < |
- | //Shields:// Shields do not affect a character’s maximum Dexterity bonus, except for tower shields.\\ | + | < |
- | Armor Check Penalty: Any armor heavier than leather, as well as any shield, hurts a character’s ability to use Dexterity and Strength-based skills. An armor check penalty applies to all Dexterity- and Strength-based skill checks. A character’s encumbrance may also incur an armor check penalty.\\ | + | < |
- | //Shields:// If a character is wearing armor and using a shield, both armor check penalties apply.\\ | + | < |
- | //Nonproficient with Armor Worn:// A character who wears armor and/or uses a shield with which he is not proficient takes the armor’s (and/or shield’s) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks. The penalty for nonproficiency with armor stacks with the penalty for shields.\\ | + | < |
- | //Sleeping in Armor:// A character who sleeps in medium or heavy armor is automatically fatigued the next day, taking a –2 penalty on Strength and Dexterity and unable to charge or run. Sleeping in light armor does not cause fatigue.\\ | + | < |
- | Arcane Spell Failure: Armor interferes with the gestures that a spellcaster must make to cast an arcane spell that has a somatic component. Arcane spellcasters face the possibility of arcane spell failure if they’re wearing armor. Bards can wear light armor and use shields without incurring any arcane spell failure chance for their bard spells.\\ | + | < |
- | //Casting an Arcane Spell in Armor:// A character who casts an arcane spell while wearing armor must usually make an arcane spell failure check. The number in the Arcane Spell Failure Chance column on the following table is the percentage chance that the spell fails and is ruined. If the spell lacks a somatic component, however, it can be cast with no chance of arcane spell failure.\\ | + | < |
- | //Shields:// If a character is wearing armor and using a shield, add the two numbers together to get a single arcane spell failure chance. | + | < |
- | Speed Penalty: Medium or heavy armor slows the wearer down. The number on the following table shows the penalty to the character’s speed while wearing the armor. Remember, however, that a dwarf ’s land speed remains 20 feet even in medium or heavy armor or when carrying a medium or heavy load. | + | < |
- | //Shields:// Shields do not affect a character’s speed. | + | < |
- | Weight: This column gives the weight of the armor sized for a Medium wearer. Armor fitted for Small characters weighs half as much, and armor for Large characters weighs twice as much.\\ | + | < |
- | ==== Special Properties | + | === Special Properties === |
Certain armor and shields can have special features attached to them. These properties are described below. | Certain armor and shields can have special features attached to them. These properties are described below. | ||
- | Bash: Shields with the bash property can be used as off-hand weapons. See the weapons chart in the previous section for the specifics of each shield. | ||
- | *Cover: Shields with the cover property can be used to grant a character total cover from one direction. As a standard action, a character can use a shield with the cover property to grant him total cover until the beginning of your next turn. When using a shield in this way, the character must choose one edge of his space. That edge is treated as a solid wall for attacks targeting that character only. The character gains total cover for attacks that pass through this edge and no cover for attacks that do not pass through this edge. The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on a character by targeting the shield he is holding. | + | * < |
- | *Free Hand: Shields with the free hand property allow a character to use his shield-bearing hand to perform other tasks, and even hold weapons. A character can use a bow or crossbow without penalty while carrying a shield with the free hand property. He can also use his shield arm to wield a weapon (whether he is using an off-hand weapon or using his off hand to help wield a two-handed weapon), but suffers a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with two weapons. In any case, if a character uses a weapon in his off-hand, he loses the shield’s AC bonus until his next turn. A character can cast a spell with somatic components using his shield arm, but loses the buckler’s AC bonus until his next turn. | + | * < |
- | *Lock: Gauntlets with the lock property can be used to hold weapons more securely. While wearing such a gauntlet, the wearer gains a +10 bonus to his CMD against disarm attempts. While a gauntlet is locked in this manner, the character cannot use that hand to perform skills or cast spells with somatic components (the other hand can still be used, provided it is free). | + | * < |
+ | * < | ||
+ | ===== Armor and Shields ===== | ||
+ | |||
+ | ^Armor | ||
+ | |< | ||
+ | |Cloth|1 gp|+0|-|0|-|-|4 lbs.|-| | ||
+ | |Padded|5 gp|+1|+8|0|5%|-|10 lbs.|-| | ||
+ | |Leather|10 gp|+2|+7|0|10%|-|15 lbs.|-| | ||
+ | |Studded Leather|25 gp|+3|+6|-1|15%|-|20 lbs.|-| | ||
+ | |Brigandine|50 gp|+4|+4|-2|20%|-|25 lbs.|-| | ||
+ | |Chain Shirt|100 gp|+4|+5|-2|20%|-|25 lbs.|-| | ||
+ | |< | ||
+ | |Hide|20 gp|+4|+4|-3|25%|-5 ft.|25 lbs.|-| | ||
+ | |Lamellar|40 gp|+4|+5|-4|30%|-5 ft.|30 lbs.|-| | ||
+ | |Ring Mail|75 gp|+5|+3|-4|30%|-5 ft.|35 lbs.|-| | ||
+ | |Scale Mail|100 gp|+5|+4|-4|25%|-5 ft.|30 lbs.|-| | ||
+ | |Chainmail|200 gp|+6|+3|-5|30%|-5 ft.|40 lbs.|-| | ||
+ | |Breastplate|250 gp|+6|+3|-4|25%|-5 ft.|30 lbs.|-| | ||
+ | |< | ||
+ | |Splint Mail|200 gp|+7|+0|-7|40%|-10 ft.|45 lbs.|-| | ||
+ | |Banded Mail|350 gp|+7|+1|-6|35%|-10 ft.|35 lbs.|-| | ||
+ | |Half-Plate|600 gp|+8|+0|-7|40%|-10 ft.|50 lbs.|-| | ||
+ | |Full Plate|1500 gp|+9|+1|-6|35%|-10 ft.|50 lbs.|-| | ||
+ | |Heavy Plate|2,000 gp|+10|+0|-8|45%|-10 ft.|80 lbs.|-| | ||
+ | |< | ||
+ | |Buckler|15 gp|+1|-|-1|5%|-|4 lbs.|Free Hand| | ||
+ | |Shield, Light Iron|9 gp|+1|-|-1|5%|-|6 lbs.|Bash| | ||
+ | |Shield, Light Wooden|3 gp|+1|-|-1|5%|-|5 lbs.|Bash| | ||
+ | |Shield, Heavy Iron|20 gp|+2|-|-2|15%|-|15 lbs.|Bash| | ||
+ | |Shield, Heavy Wooden|7 gp|+2|-|-2|15%|-|10 lbs.|Bash| | ||
+ | |Shield, Tower|30 gp|+4|+2|-10|50%|-|45 lbs.|Cover| | ||
+ | |< | ||
+ | |Armor Spikes|+50 gp|-|-|-|-|-|+10 lbs.|-| | ||
+ | |Gauntlet, Locked|8 gp|-|-|-|n/ | ||
+ | |Shield Spikes|+10 gp|-|-|-|-|-|+5 lbs.|-| | ||
+ | |||
+ | ===== Armor Qualities ===== | ||
+ | |||
+ | Armor and shields can possess special qualities that enhance or alter their protective properties. Unless specified otherwise, a suit of armor or shield can only have one quality. The available armor qualities and their associated information are listed below. | ||
+ | |||
+ | <font inherit/ | ||
+ | |||
+ | //Agile armor and shields cost an additional 150 gold on top of their normal price.// | ||
+ | |||
+ | <font inherit/ | ||
+ | |||
+ | //Hardened armor costs an additional 300 gold on top of its normal price.// | ||
+ | |||
+ | <font inherit/ | ||
+ | |||
+ | // | ||
+ | |||
+ | <font inherit/ | ||
+ | |||
+ | //Muffled armor costs an additional 75 gold on top of its normal price.// | ||
- | ^ Armor ^ Cost ^ Armor/ | ||
- | | < | ||
- | | Cloth | 1 gp | +0 | - | 0 | - | - | 4 lbs. | - | | ||
- | | Padded | 5 gp | +1 | +8 | 0 | 5% | - | 10 lbs. | - | | ||
- | | Leather | 10 gp | +2 | +7 | 0 | 10% | - | 15 lbs. | - | | ||
- | | Studded Leather | 25 gp | +3 | +6 | -1 | 15% | - | 20 lbs. | - | | ||
- | | Brigandine | 50 gp | +4 | +4 | -2 | 20% | - | 25 lbs. | - | | ||
- | | Chain Shirt | 100 gp | +4 | +5 | -2 | 20% | - | 25 lbs. | - | | ||
- | | < | ||
- | | Hide | 20 gp | +4 | +4 | -3 | 25% | -5 ft. | 25 lbs. | - | | ||
- | | Lamellar | 40 gp | +4 | +5 | -4 | 30% | -5 ft. | 30 lbs. | - | | ||
- | | Ring Mail | 75 gp | +5 | +3 | -4 | 30% | -5 ft. | 35 lbs. | - | | ||
- | | Scale Mail | 100 gp | +5 | +4 | -4 | 25% | -5 ft. | 30 lbs. | - | | ||
- | | Chainmail | 200 gp | +6 | +3 | -5 | 30% | -5 ft. | 40 lbs. | - | | ||
- | | Breastplate | 250 gp | +6 | +3 | -4 | 25% | -5 ft. | 30 lbs. | - | | ||
- | | < | ||
- | | Splint Mail | 200 gp | +7 | +0 | -7 | 40% | -10 ft. | 45 lbs. | - | | ||
- | | Banded Mail | 350 gp | +7 | +1 | -6 | 35% | -10 ft. | 35 lbs. | - | | ||
- | | Half-Plate | 600 gp | +8 | +0 | -7 | 40% | -10 ft. | 50 lbs. | - | | ||
- | | Full Plate | 1500 gp | +9 | +1 | -6 | 35% | -10 ft. | 50 lbs. | - | | ||
- | | Heavy Plate | 2,000 gp | +10 | +0 | -8 | 45% | -10 ft. | 80 lbs. | - | | ||
- | | < | ||
- | | Buckler | 15 gp | +1 | - | -1 | 5% | - | 4 lbs. | Free Hand | | ||
- | | Shield, Light Iron | 9 gp | +1 | - | -1 | 5% | - | 6 lbs. | Bash | | ||
- | | Shield, Light Wooden | 3 gp | +1 | - | -1 | 5% | - | 5 lbs. | Bash | | ||
- | | Shield, Heavy Iron | 20 gp | +2 | - | -2 | 15% | - | 15 lbs. | Bash | | ||
- | | Shield, Heavy Wooden | 7 gp | +2 | - | -2 | 15% | - | 10 lbs. | Bash | | ||
- | | Shield, Tower | 30 gp | +4 | +2 | -10 | 50% | - | 45 lbs. | Cover | | ||
- | | < | ||
- | | Armor Spikes | +50 gp | - | - | - | - | - | +10 lbs. | - | | ||
- | | Gauntlet, Locked | 8 gp | - | - | - | n/a | - | +5 lbs. | Lock | | ||
- | | Shield Spikes | +10 gp | - | - | - | - | - | +5 lbs. | - | |