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| armor [2017/03/10 02:57] – kyeenadmin | armor [2017/03/10 10:59] (current) – old revision restored (2017/03/10 03:14) kyeenadmin | ||
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| |Shield Spikes|+10 gp|-|-|-|-|-|+5 lbs.|-| | |Shield Spikes|+10 gp|-|-|-|-|-|+5 lbs.|-| | ||
| - | ====== Armor Qualities | + | ===== Armor Qualities ===== |
| Armor and shields can possess special qualities that enhance or alter their protective properties. Unless specified otherwise, a suit of armor or shield can only have one quality. The available armor qualities and their associated information are listed below. | Armor and shields can possess special qualities that enhance or alter their protective properties. Unless specified otherwise, a suit of armor or shield can only have one quality. The available armor qualities and their associated information are listed below. | ||
| - | **Agile: | + | <font inherit/ |
| //Agile armor and shields cost an additional 150 gold on top of their normal price.// | //Agile armor and shields cost an additional 150 gold on top of their normal price.// | ||
| - | **Hardened: | + | <font inherit/ |
| //Hardened armor costs an additional 300 gold on top of its normal price.// | //Hardened armor costs an additional 300 gold on top of its normal price.// | ||
| - | **Masterwork: | + | <font inherit/ |
| // | // | ||
| - | **Muffled: | + | <font inherit/ |
| //Muffled armor costs an additional 75 gold on top of its normal price.// | //Muffled armor costs an additional 75 gold on top of its normal price.// | ||
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| - | \\ | ||