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|Shield Spikes|+10 gp|-|-|-|-|-|+5 lbs.|-| | |Shield Spikes|+10 gp|-|-|-|-|-|+5 lbs.|-| | ||
- | ====== Armor Qualities | + | ===== Armor Qualities ===== |
Armor and shields can possess special qualities that enhance or alter their protective properties. Unless specified otherwise, a suit of armor or shield can only have one quality. The available armor qualities and their associated information are listed below. | Armor and shields can possess special qualities that enhance or alter their protective properties. Unless specified otherwise, a suit of armor or shield can only have one quality. The available armor qualities and their associated information are listed below. | ||
- | < | + | < |
- | //Agile armor and shields cost an additional 150 gold on top of their normal price.//< | + | //Agile armor and shields cost an additional 150 gold on top of their normal price.// |
- | //Hardened armor costs an additional 300 gold on top of its normal price.//< | + | < |
- | //Masterwork | + | //Hardened |
- | //Muffled armor costs an additional 75 gold on top of its normal price.// | + | <font inherit/inherit;;# |
- | \\ | + | // |
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+ | //Muffled armor costs an additional 75 gold on top of its normal price.// | ||