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armor [2017/03/10 10:58] kyeenadminarmor [2017/03/10 10:59] (current) – old revision restored (2017/03/10 03:14) kyeenadmin
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 Here is the format for armor entries (given as column headings on the following table). Here is the format for armor entries (given as column headings on the following table).
  
-<php>echo "<b><font color=\/inherit;;#FFC671;;inherit>Cost:</font></b>";</php> The cost in gold pieces of the armor for Small or Medium humanoid creatures. See the Armor for Unusual Creatures table for armor prices for other creatures. </font>+<php>echo "<b><font color=\"#FFC671\">Cost:</font></b>";</php> The cost in gold pieces of the armor for Small or Medium humanoid creatures. See the Armor for Unusual Creatures table for armor prices for other creatures.
  
 <php>echo "<b><font color=\"#FFC671\">Armor/Shield Bonus:</font></b>";</php> Each type of armor grants an armor bonus to AC, while shields grant a shield bonus to AC. The armor bonus from a suit of armor doesn’t stack with other effects or items that grant an armor bonus. Similarly, the shield bonus from a shield doesn’t stack with other effects that grant a shield bonus. <php>echo "<b><font color=\"#FFC671\">Armor/Shield Bonus:</font></b>";</php> Each type of armor grants an armor bonus to AC, while shields grant a shield bonus to AC. The armor bonus from a suit of armor doesn’t stack with other effects or items that grant an armor bonus. Similarly, the shield bonus from a shield doesn’t stack with other effects that grant a shield bonus.
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 Armor and shields can possess special qualities that enhance or alter their protective properties. Unless specified otherwise, a suit of armor or shield can only have one quality. The available armor qualities and their associated information are listed below. Armor and shields can possess special qualities that enhance or alter their protective properties. Unless specified otherwise, a suit of armor or shield can only have one quality. The available armor qualities and their associated information are listed below.
  
-<font inherit">**Agile:**  Armor and shields with the agile quality allow for improved mobility, and have their armor check penalties reduced by 1 (to a minimum of 0).+<font inherit/inherit;;#FFC671;;inherit>**Agile:**</font> Armor and shields with the agile quality allow for improved mobility, and have their armor check penalties reduced by 1 (to a minimum of 0). 
 //Agile armor and shields cost an additional 150 gold on top of their normal price.// //Agile armor and shields cost an additional 150 gold on top of their normal price.//
-<font inherit/inherit;;#FFC671;;inherit>**Hardened:**</font>Armor with the hardened quality has its armor bonus increased by 1, its armor check penalty increased by 1, and its arcane spell failure chance increased by 5%. Only armor made out of leather can have the hardened quality (leather, studded leather, brigandine, hide, and lamellar).+ 
 +<font inherit/inherit;;#FFC671;;inherit>**Hardened:**</font> Armor with the hardened quality has its armor bonus increased by 1, its armor check penalty increased by 1, and its arcane spell failure chance increased by 5%. Only armor made out of leather can have the hardened quality (leather, studded leather, brigandine, hide, and lamellar).
  
 //Hardened armor costs an additional 300 gold on top of its normal price.// //Hardened armor costs an additional 300 gold on top of its normal price.//
  
-<font inherit/inherit;;#FFC671;;inherit>**Masterwork:**</font>Armor or shields with the masterwork quality have their magic capacity for enhancement bonus and special properties both increased by +1.+<font inherit/inherit;;#FFC671;;inherit>**Masterwork:**</font> Armor or shields with the masterwork quality have their magic capacity for enhancement bonus and special properties both increased by +1.
  
 //Masterwork armor and shields cost an additional 150 gold on top of their normal price.// //Masterwork armor and shields cost an additional 150 gold on top of their normal price.//
  
-<font inherit/inherit;;#FFC671;;inherit>**Muffled:**</font>Armor with the muffled quality is padded to make less noise, thereby reducing its armor check penalty on Stealth checks by 2 (to a minimum of 0). Only armor and not shields can have the muffled quality.+<font inherit/inherit;;#FFC671;;inherit>**Muffled:**</font> Armor with the muffled quality is padded to make less noise, thereby reducing its armor check penalty on Stealth checks by 2 (to a minimum of 0). Only armor and not shields can have the muffled quality.
  
 //Muffled armor costs an additional 75 gold on top of its normal price.// //Muffled armor costs an additional 75 gold on top of its normal price.//
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armor.1489172293.txt.gz · Last modified: 2017/03/10 10:58 by kyeenadmin