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===== Class Abilities ===== | ===== Class Abilities ===== | ||
- | Fast Movement (Ex): A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s land speed. | + | < |
- | Rage (Ex): A barbarian can fly into a screaming blood frenzy a certain number of times per day. In a rage, a barbarian gains phenomenal strength and durability but becomes reckless and less able to defend himself. He temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, | + | < |
- | Uncanny Dodge (Ex): At 2nd level, a barbarian gains the ability to react to danger before his senses would normally allow him to do so. He cannot be caught f lat-footed, even if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A barbarian with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead. | + | < |
- | Damage Reduction (Ex): At 2nd level, a barbarian gains the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the barbarian takes each time he is dealt damage from physical source, such as a weapon or a natural attack. At 5th level, and every three barbarian levels thereafter, this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0. | + | < |
- | Fury: The barbarian learns to channel his anger to a greater extent, allowing him to further push his physical capabilities while raging. | + | < |
- | * Blood Hunger (Ex): While raging, the barbarian’s melee attacks deal bonus damage equal to the barbarian’s Con modifier against bloodied foes. | + | * < |
- | * Earthen Resilience (Ex): The barbarian’s damage reduction increases by an additional 1/- while raging. The damage reduction from this ability increases to 2/- at 9th level and 3/- at 15th level. | + | * < |
- | * Primal Vigor (Ex): While raging, the barbarian gains fast healing 1. The fast healing from this ability increases to 2 at 9th level and 3 at 15th level. | + | * < |
- | * Savage Speed (Ex): While raging, the barbarian gains a +10 ft. bonus to his land speed and deals double damage on the first successful attack when performing a charge action. | + | * < |
- | * Untamable Fury (Ex): While raging, the barbarian gains a +4 bonus on saving throws made to resist dazing, stunning, paralysis, and petrification. This bonus stacks with all other modifiers. | + | * < |
- | * Victory Surge (Ex): Whenever the barbarian drops an enemy to below 0 hit points while raging, he gains temporary hit points equal to his barbarian level + his Con modifier. These temporary hit points are lost once the barbarian’s rage ends. | + | * < |
- | * Wounded Might (Ex): While raging, if the barbarian is bloodied, his Strength bonus from raging increases by an additional +4. The Strength bonus increases to +6 at 9th level, and +8 at 15th level. | + | * < |
- | Trap Sense (Ex): Starting at 3rd level, a barbarian has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack. | + | < |
- | Bonus Feat: At 4th level and again at 10th and 16th level, the barbarian gains a bonus combat or maneuver feat. A barbarian must meet the prerequisites before taking the feat. | + | < |
- | Improved Uncanny Dodge (Ex): At 5th level, a barbarian can no longer be flanked; he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels. | + | < |
- | If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. | + | |
- | Raging Blow (Ex): At 8th level, a barbarian can channel his rage into a single devastating attack. | + | < |
- | Greater Rage (Ex): At 11th level, a barbarian’s bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at –2. | + | < |
- | Indomitable Will (Ex): While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage. | + | < |
- | Tireless Rage (Ex): At 17th level and higher, a barbarian no longer becomes fatigued at the end of his rage. | + | < |
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- | Mighty Rage (Ex): At 20th level, a barbarian’s bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. The penalty to AC remains at –2. | + | |
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