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cleric [2013/12/04 21:59] – [Ex-Clerics] archmage | cleric [2016/07/22 19:53] (current) – [Class Abilities] archmage | ||
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===== Class Abilities ===== | ===== Class Abilities ===== | ||
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- | Each domain gives your cleric access to a domain spell at each spell level she can cast, from 1st on up, as well as a granted power. | + | |
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- | Destruction: | + | * < |
- | Earth: The cleric gains damage reduction 5/ | + | * < |
- | Evil: The cleric gains damage reduction 5/good, and is treated as being under the effects of a permanent protection from good spell. | + | * < |
- | Fire: The cleric gains a +30 foot bonus to her land speed, and gains evasion as per the rogue class feature, except that the ability functions in medium armor as well as light armor. | + | * < |
- | Good: The cleric gains damage reduction 5/evil, and is treated as being under the effects of a permanent protection from evil spell. | + | * < |
- | Healing: Any cure spell cast by the cleric is automatically empowered as if affected by the Empower Spell metamagic feat, but without affecting the spell’s level. | + | * < |
- | Knowledge: The cleric chooses a number of spells of 6th level or below from the wizard/ | + | * < |
- | Law: The cleric gains damage reduction 5/chaos, and is treated as being under the effects of a permanent protection from chaos spell. | + | * < |
- | Luck: The cleric gains a +2 luck bonus on all d20 rolls. | + | * < |
- | Magic: The cleric gains spell resistance equal to 8 + her cleric level. | + | * < |
- | Plant: The cleric gains immunity to poison, sleep, stun, and polymorph effects, and gains fast healing 2 for as long as she is in sunlight. | + | * < |
- | Protection: | + | * < |
- | Strength: The cleric gains a +4 bonus to her Strength score, and any melee attack made by her is treated as adamantine for the purposes of bypassing damage reduction and hardness. | + | * < |
- | Sun: The cleric gains an aura of light that emanates out to 30 feet. The aura functions in all ways as per the daylight spell, except that invisible creatures within the aura are partially revealed, and have only partial concealment instead of full concealment. Additionally, | + | * < |
- | Travel: The cleric is treated as being under the effects of a permanent freedom of movement effect. | + | * < |
- | Trickery: The cleric gains sneak attack as per the rogue class feature of the same name, dealing an additional 4d6 bonus damage on a successful attack against an unsuspecting foe. | + | * < |
- | War: The cleric gains weapon specialization in the weapon group of her deity’s favored weapon as per the fighter class feature of the same name. If the favored weapon belongs to multiple weapon groups, the cleric chooses one of those weapon groups to gain specialization in. Additionally, | + | * < |
- | Water: The cleric gains a swim speed of 60 feet and the ability to breathe underwater, as well as a +8 bonus to her Combat Maneuver Defense. | + | * < |
=== Ex-Clerics === | === Ex-Clerics === | ||
A cleric who grossly violates the code of conduct required by her god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. She cannot thereafter gain levels as a cleric of that god until she atones for her deeds (see the atonement spell description). | A cleric who grossly violates the code of conduct required by her god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. She cannot thereafter gain levels as a cleric of that god until she atones for her deeds (see the atonement spell description). | ||
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+ | ====== Variant: Priest ====== | ||
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+ | ===== Class Abilities ===== | ||
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