User Tools

Site Tools


cleric

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
cleric [2013/12/04 23:15] archmagecleric [2016/07/22 19:53] (current) – [Class Abilities] archmage
Line 36: Line 36:
 ===== Class Abilities ===== ===== Class Abilities =====
  
-<php>echo "<b><font color=\"#FFC671\">Spells:</font></b>";</php> A cleric casts divine spells which are drawn from the cleric spell list presented in the Player’s Handbook.  Her alignment, however, may restrict her from casting certain spells opposed to her moral or ethical beliefs; the cleric cannot cast any spell with an alignment descriptor opposite to her own or her deity’s (if she has one).  A cleric must choose and prepare her spells in advance. To prepare or cast a spell, a cleric must have a Wisdom score equal to at least 10 + the spell level.  The Difficulty Class for a saving throw against a cleric’s spell is 10 + the spell level + the cleric’s Wisdom modifier. Like other spellcasters, a cleric can cast only a certain number of spells of each spell level per day.  Her base daily spell allotment is given on the table above.  In addition, she receives bonus spells per day if she has a high Wisdom score (see page 8 of the //Player’s Handbook//). Clerics meditate or pray for their spells.  Each cleric must choose a time when she must spend 1 hour each day in quiet contemplation or supplication to regain her daily allotment of spells.  A cleric may prepare and cast any spell on the cleric spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.+<php>echo "<b><font color=\"#FFC671\">Spells:</font></b>";</php> A cleric casts divine spells which are drawn from the cleric spell list presented in the Player’s Handbook. Her alignment, however, may restrict her from casting certain spells opposed to her moral or ethical beliefs; the cleric cannot cast any spell with an alignment descriptor opposite to her own or her deity’s (if she has one). A cleric must choose and prepare her spells in advance. To prepare or cast a spell, a cleric must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a cleric’s spell is 10 + the spell level + the cleric’s Wisdom modifier. Like other spellcasters, a cleric can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on the table above. In addition, she receives bonus spells per day if she has a high Wisdom score (see page 8 of the //Player’s Handbook//). Clerics meditate or pray for their spells. Each cleric must choose a time when she must spend 1 hour each day in quiet contemplation or supplication to regain her daily allotment of spells. A cleric may prepare and cast any spell on the cleric spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.
  
-<php>echo "<b><font color=\"#FFC671\">Spontaneous Casting:</font></b>";</php> A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time.  The cleric can consume any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name). An evil cleric (or a neutral cleric who worships an evil deity) can’t convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with “inflict” in its name). A cleric who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player’s choice).  Once the player makes this choice, it cannot be reversed.  This choice also determines whether the cleric channels positive or negative energy (see Channel Energy).+<php>echo "<b><font color=\"#FFC671\">Spontaneous Casting:</font></b>";</php> A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can consume any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name). An evil cleric (or a neutral cleric who worships an evil deity) can’t convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with “inflict” in its name). A cleric who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player’s choice). Once the player makes this choice, it cannot be reversed. This choice also determines whether the cleric channels positive or negative energy (see Channel Energy).
  
-<php>echo "<b><font color=\"#FFC671\">Domains:</font></b>";</php> A cleric’s deity influences her alignment, what magic she can perform, her values, and how others see her.  A cleric chooses two domains from among those belonging to her deity.  A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. If a cleric is not devoted to a particular deity, she still selects two domains to represent her spiritual inclinations and abilities (subject to GM approval).  The restriction on alignment domains still applies. +<php>echo "<b><font color=\"#FFC671\">Domains:</font></b>";</php> A cleric’s deity influences her alignment, what magic she can perform, her values, and how others see her. A cleric chooses two domains from among those belonging to her deity. A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. If a cleric is not devoted to a particular deity, she still selects two domains to represent her spiritual inclinations and abilities (subject to GM approval). The restriction on alignment domains still applies. Each domain gives your cleric access to a domain spell at each spell level she can cast, from 1st on up, as well as a granted power. Your cleric gets the granted powers of both the domains selected. With access to two domain spells at a given spell level, a cleric prepares one or the other each day in his domain spell slot. If a domain spell is not on the cleric spell list, a cleric can prepare it only in her domain spell slot. Domain spells and granted powers are shown on the [[:domains|Domains]] page of the wiki. 
-Each domain gives your cleric access to a domain spell at each spell level she can cast, from 1st on up, as well as a granted power.  Your cleric gets the granted powers of both the domains selected.  With access to two domain spells at a given spell level, a cleric prepares one or the other each day in his domain spell slot.  If a domain spell is not on the cleric spell list, a cleric can prepare it only in her domain spell slot.  Domain spells and granted powers are shown on the [[Domains|Domains]] page of the wiki.+ 
 +<php>echo "<b><font color=\"#FFC671\">Channel Energy (Su):</font></b>";</php> At 1st level, a cleric is blessed with the ability to channel divine energies, which power many of her abilities. A cleric gains a number of channel energy uses per day equal to 3 + the cleric’s Cha modifier. If a cleric gains this class feature from another class (such as paladin), she only gains an additional 3 channel energy uses per day instead of 3 + her Cha modifier. A cleric may spend her channel energy to use the following abilities:
  
-<php>echo "<b><font color=\"#FFC671\">Channel Energy (Su):</font></b>";</php>  At 1st level, a cleric is blessed with the ability to channel divine energies, which power many of her abilities.  A cleric gains a number of channel energy uses per day equal to 3 + the cleric’s Cha modifier.  If a cleric gains this class feature from another class (such as paladin), she only gains an additional 3 channel energy uses per day instead of 3 + her Cha modifier. A cleric may spend her channel energy to use the following abilities: 
   * <php>echo "<i><font color=\"#BDDEFF\">Amplify Energy:</font></i>";</php> Whenever the cleric casts a cure spell (if she channels positive energy) or an inflict spell (if she channels negative energy), she can spend a use of channel energy as a free action to maximize the result, plus add an additional amount equal to her cleric level.   * <php>echo "<i><font color=\"#BDDEFF\">Amplify Energy:</font></i>";</php> Whenever the cleric casts a cure spell (if she channels positive energy) or an inflict spell (if she channels negative energy), she can spend a use of channel energy as a free action to maximize the result, plus add an additional amount equal to her cleric level.
   * <php>echo "<i><font color=\"#BDDEFF\">Turn/Rebuke Undead:</font></i>";</php> Any cleric, regardless of alignment, has the power to affect undead creatures by channeling the power of her faith through her holy (or unholy) symbol (see page 159 of the Player’s Handbook). A cleric who channels positive energy can turn or destroy undead creatures. A cleric who channels negative energy instead rebukes or commands such creatures, forcing them to cower in awe of her power.   * <php>echo "<i><font color=\"#BDDEFF\">Turn/Rebuke Undead:</font></i>";</php> Any cleric, regardless of alignment, has the power to affect undead creatures by channeling the power of her faith through her holy (or unholy) symbol (see page 159 of the Player’s Handbook). A cleric who channels positive energy can turn or destroy undead creatures. A cleric who channels negative energy instead rebukes or commands such creatures, forcing them to cower in awe of her power.
  
-<php>echo "<b><font color=\"#FFC671\">Orisons:</font></b>";</php> Clerics can prepare a number of orisons, or 0-level spells, each day, as noted on the class table under “Spells per Day.”  These spells are cast like any other spell, but they are not expended when cast and may be used again.+<php>echo "<b><font color=\"#FFC671\">Orisons:</font></b>";</php> Clerics can prepare a number of orisons, or 0-level spells, each day, as noted on the class table under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again
 + 
 +<php>echo "<b><font color=\"#FFC671\">Bonus Feat:</font></b>";</php> At 2nd level and every six levels thereafter, the cleric gains a bonus divine or metamagic feat. A cleric must meet the prerequisites before taking the feat.
  
-<php>echo "<b><font color=\"#FFC671\">Bonus Feat:</font></b>";</php> At 2nd level and every six levels thereafterthe cleric gains bonus divine or metamagic feat cleric must meet the prerequisites before taking the feat.+<php>echo "<b><font color=\"#FFC671\">Lesser Devotion (Su):</font></b>";</php> At 4th level, cleric can choose special ability that is associated with one of her chosen domainsThe cleric can select a second ability from this list again at 10th levelThe available devotions and their associated domains are listed below:
  
-<php>echo "<b><font color=\"#FFC671\">Lesser Devotion (Su):</font></b>";</php> At 4th level, a cleric can choose a special ability that is associated with one of her chosen domains.  The cleric can select a second ability from this list again at 10th level.  The available devotions and their associated domains are listed below: 
   * <php>echo "<i><font color=\"#BDDEFF\">Air:</font></i>";</php> The cleric can spend a use of channel energy as a standard action to either turn or destroy earth creatures as a cleric who channels positive energy turns or destroys undead, or rebuke or command air creatures as a cleric who channels negative energy rebukes or commands undead.   * <php>echo "<i><font color=\"#BDDEFF\">Air:</font></i>";</php> The cleric can spend a use of channel energy as a standard action to either turn or destroy earth creatures as a cleric who channels positive energy turns or destroys undead, or rebuke or command air creatures as a cleric who channels negative energy rebukes or commands undead.
   * <php>echo "<i><font color=\"#BDDEFF\">Animal:</font></i>";</php> The cleric can spend a use of channel energy as a standard action to rebuke or command animals as a cleric who channels negative energy rebukes or commands undead, and adds her Wisdom modifier to both the turn check and turn damage.   * <php>echo "<i><font color=\"#BDDEFF\">Animal:</font></i>";</php> The cleric can spend a use of channel energy as a standard action to rebuke or command animals as a cleric who channels negative energy rebukes or commands undead, and adds her Wisdom modifier to both the turn check and turn damage.
Line 75: Line 76:
   * <php>echo "<i><font color=\"#BDDEFF\">Water:</font></i>";</php> The cleric can spend a use of channel energy as a standard action to either turn or destroy fire creatures as a cleric who channels positive energy turns or destroys undead, or rebuke or command water creatures as a cleric who channels negative energy rebukes or commands undead.   * <php>echo "<i><font color=\"#BDDEFF\">Water:</font></i>";</php> The cleric can spend a use of channel energy as a standard action to either turn or destroy fire creatures as a cleric who channels positive energy turns or destroys undead, or rebuke or command water creatures as a cleric who channels negative energy rebukes or commands undead.
  
-<php>echo "<b><font color=\"#FFC671\">Greater Devotion (Su):</font></b>";</php> At 16th level, a cleric can choose a special ability from a domain in which she already has the lesser devotion for.  The available greater devotions and their associated domains are listed below: +<php>echo "<b><font color=\"#FFC671\">Greater Devotion (Su):</font></b>";</php> At 16th level, a cleric can choose a special ability from a domain in which she already has the lesser devotion for. The available greater devotions and their associated domains are listed below: 
-  * <php>echo "<i><font color=\"#BDDEFF\">Air:</font></i>";</php> The cleric can manifest cloud-like wings of air as a swift action, granting her a fly speed of 60 ft. with good maneuverability.  The wings last indefinitely until the cleric dismisses them as a free action.  This ability can be used at will. + 
-  * <php>echo "<i><font color=\"#BDDEFF\">Animal:</font></i>";</php> The cleric gains the service of an animal companion of her choice. This ability functions exactly like the druid’s [[Animal Companions|animal companion]] ability, except that the animal gains either the celestial (if the cleric channels positive energy) or fiendish (if the cleric channels negative energy) template.+  * <php>echo "<i><font color=\"#BDDEFF\">Air:</font></i>";</php> The cleric can manifest cloud-like wings of air as a swift action, granting her a fly speed of 60 ft. with good maneuverability. The wings last indefinitely until the cleric dismisses them as a free action. This ability can be used at will. 
 +  * <php>echo "<i><font color=\"#BDDEFF\">Animal:</font></i>";</php> The cleric gains the service of an animal companion of her choice. This ability functions exactly like the druid’s [[:animal_companions|animal companion]] ability, except that the animal gains either the celestial (if the cleric channels positive energy) or fiendish (if the cleric channels negative energy) template.
   * <php>echo "<i><font color=\"#BDDEFF\">Chaos:</font></i>";</php> The cleric gains damage reduction 5/law, and is treated as being under the effects of a permanent protection from law spell.   * <php>echo "<i><font color=\"#BDDEFF\">Chaos:</font></i>";</php> The cleric gains damage reduction 5/law, and is treated as being under the effects of a permanent protection from law spell.
   * <php>echo "<i><font color=\"#BDDEFF\">Death:</font></i>";</php> The cleric gains immunity to all energy drain, negative energy and death effects. Additionally, negative energy damage heals the cleric, and positive energy and healing magic deals damage to the cleric as if she were undead.   * <php>echo "<i><font color=\"#BDDEFF\">Death:</font></i>";</php> The cleric gains immunity to all energy drain, negative energy and death effects. Additionally, negative energy damage heals the cleric, and positive energy and healing magic deals damage to the cleric as if she were undead.
Line 91: Line 93:
   * <php>echo "<i><font color=\"#BDDEFF\">Magic:</font></i>";</php> The cleric gains spell resistance equal to 8 + her cleric level.   * <php>echo "<i><font color=\"#BDDEFF\">Magic:</font></i>";</php> The cleric gains spell resistance equal to 8 + her cleric level.
   * <php>echo "<i><font color=\"#BDDEFF\">Plant:</font></i>";</php> The cleric gains immunity to poison, sleep, stun, and polymorph effects, and gains fast healing 2 for as long as she is in sunlight.   * <php>echo "<i><font color=\"#BDDEFF\">Plant:</font></i>";</php> The cleric gains immunity to poison, sleep, stun, and polymorph effects, and gains fast healing 2 for as long as she is in sunlight.
-  * <php>echo "<i><font color=\"#BDDEFF\">Protection:</font></i>";</php> The cleric can create a divine bond with another friendly creature within 60 feet as a swift action. This bond acts as in all ways as the shield other spell, except the subject of the bond can roll twice and choose the better result when making a saving throw. The cleric can only share this bond with a single target at a time. If the cleric creates a bond with another target, the previous one breaks. This ability can be used at will.+  * <php>echo "<i><font color=\"#BDDEFF\">Protection:</font></i>";</php> The cleric can create a divine bond with another friendly creature within 60 feet as a swift action. This bond acts as in all ways as the //shield other//  spell, except the subject of the bond can roll twice and choose the better result when making a saving throw. The cleric can only share this bond with a single target at a time. If the cleric creates a bond with another target, the previous one breaks. This ability can be used at will.
   * <php>echo "<i><font color=\"#BDDEFF\">Strength:</font></i>";</php> The cleric gains a +4 bonus to her Strength score, and any melee attack made by her is treated as adamantine for the purposes of bypassing damage reduction and hardness.   * <php>echo "<i><font color=\"#BDDEFF\">Strength:</font></i>";</php> The cleric gains a +4 bonus to her Strength score, and any melee attack made by her is treated as adamantine for the purposes of bypassing damage reduction and hardness.
-  * <php>echo "<i><font color=\"#BDDEFF\">Sun:</font></i>";</php> The cleric gains an aura of light that emanates out to 30 feet. The aura functions in all ways as per the daylight spell, except that invisible creatures within the aura are partially revealed, and have only partial concealment instead of full concealment. Additionally, any undead that are successfully turned within the aura are destroyed instead. The cleric can activate or suppress the aura at will as a swift action.+  * <php>echo "<i><font color=\"#BDDEFF\">Sun:</font></i>";</php> The cleric gains an aura of light that emanates out to 30 feet. The aura functions in all ways as per the //daylight//  spell, except that invisible creatures within the aura are partially revealed, and have only partial concealment instead of full concealment. Additionally, any undead that are successfully turned within the aura are destroyed instead. The cleric can activate or suppress the aura at will as a swift action.
   * <php>echo "<i><font color=\"#BDDEFF\">Travel:</font></i>";</php> The cleric is treated as being under the effects of a permanent freedom of movement effect.   * <php>echo "<i><font color=\"#BDDEFF\">Travel:</font></i>";</php> The cleric is treated as being under the effects of a permanent freedom of movement effect.
   * <php>echo "<i><font color=\"#BDDEFF\">Trickery:</font></i>";</php> The cleric gains sneak attack as per the rogue class feature of the same name, dealing an additional 4d6 bonus damage on a successful attack against an unsuspecting foe.   * <php>echo "<i><font color=\"#BDDEFF\">Trickery:</font></i>";</php> The cleric gains sneak attack as per the rogue class feature of the same name, dealing an additional 4d6 bonus damage on a successful attack against an unsuspecting foe.
Line 102: Line 104:
  
 A cleric who grossly violates the code of conduct required by her god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. She cannot thereafter gain levels as a cleric of that god until she atones for her deeds (see the atonement spell description). A cleric who grossly violates the code of conduct required by her god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. She cannot thereafter gain levels as a cleric of that god until she atones for her deeds (see the atonement spell description).
 +
 +----
 +
 +====== Variant: Priest ======
 +
 +Unlike her cleric counterparts, the priest chooses to forgo the majority of her martial training, instead focusing her energy on studying ancient lore and religious scripture. While lacking the cleric’s combat prowess, the priest has a greater breadth of knowledge and can empower her prayers with divine energy, allowing her to heal or inflict wounds without having to be on the front lines. The priest has all the standard cleric class features, except as noted below.
 +
 +<php>echo "<b><font color=\"#FFC671\">Hit Dice:</font></b>";</php> d6\\
 +<php>echo "<b><font color=\"#FFC671\">Base Attack Bonus:</font></b>";</php> Poor (as per the wizard)\\
 +<php>echo "<b><font color=\"#FFC671\">Armor Proficiencies:</font></b>";</php> None\\
 +<php>echo "<b><font color=\"#FFC671\">Weapon Proficiencies:</font></b>";</php> Club, heavy mace, light mace, quarterstaff, and sling\\
 +<php>echo "<b><font color=\"#FFC671\">Skill Points/Level:</font></b>";</php> 4 + Int\\
 +<php>echo "<b><font color=\"#FFC671\">Class Skills:</font></b>";</php> Arcana (Int), Concentration (Con), Cosmology (Int), Diplomacy (Cha), Heal, (Wis), History (Int), Insight (Wis), Linguistics (Int), Nature (Wis), Religion (Int), Trade (Int)\\
 +===== Class Abilities =====
 +
 +<font inherit/inherit;;#ffc671;;inherit>** Words of Divinity (Su):  **</font>    At 1st level, the priest can invoke positive and negative energy through speaking words of divine scripture that she has uncovered through her studies. Whenever the priest casts a //cure// or //inflict// spell with a range of touch, she instead treats the spell as if it had a range of close (25 ft. + 5 ft./2 levels), and is no longer required to make a touch attack in order for the spell to affect her target. All other aspects of the spell remain the same.
 +
 +<font inherit/inherit;;#ffc671;;inherit>** Vestments of Faith (Su):  **</font>    At 1st level, the priest can imbue her cleric’s vestments or other such religious garment (adventuring priests typically choose something more practical) with divine energies, giving it a +4 armor bonus to AC. Doing so requires that the priest spend 1 hour performing a religious ceremony. Once the ceremony is complete, the vestments retain the armor bonus indefinitely until destroyed, or until the priest imbues another such garment, in which the previous garment loses this benefit. This ability does not function on armor or anything that already provides an AC bonus. The AC bonus provided by this ability functions only for the priest. The item can be enhanced with magic normally as if it were armor.
 +
 +<font inherit/inherit;;#ffc671;;inherit>** Scribe Scroll (Ex):  **</font>    At 1st level, a priest gains Scribe Scroll as a bonus feat.
 +
 +<font inherit/inherit;;#ffc671;;inherit>** Impart Wisdom (Ex):  **</font>    At 3rd level, a priest can assist her allies with words of guidance and instruction. As a move action, the priest can use the aid another action to grant an ally within 30 feet a +2 bonus on their next attack roll, skill check, ability check, caster level check, saving throw, or +2 AC against the next attack made against them. The priest must choose one of these bonuses to apply when using this ability, and the ally must be able to hear and understand the priest to receive the benefit. The bonus lasts for 1 round or until used. For every three levels beyond 3rd, the priest can aid one additional ally. When affecting multiple allies with this ability, all allies receive the same bonus.
 +
cleric.1386227739.txt.gz · Last modified: 2013/12/04 23:15 by archmage