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===== Class Attributes ===== | ===== Class Attributes ===== | ||
- | Hit Dice: d8 | + | < |
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- | Alignment: Any neutral | + | ^ Level ^ BAB |
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- | Armor Proficiencies: | + | |
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- | Weapon Proficiencies: | + | |
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- | Skill Points/Level: 4 + Int | + | |
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- | Class Skills: | + | |
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- | ^ Level | + | |
| 1st | +0 | +2 | +0 | +2 | Druidic Oath, Spontaneous Casting, Nature’s Gift, Nature Sense, Orisons, Wild Empathy | 3 | 1 | - | - | - | - | - | - | - | - | | | 1st | +0 | +2 | +0 | +2 | Druidic Oath, Spontaneous Casting, Nature’s Gift, Nature Sense, Orisons, Wild Empathy | 3 | 1 | - | - | - | - | - | - | - | - | | ||
| 2nd | +1 | +3 | +0 | +3 | Woodland Stride | 4 | 2 | - | - | - | - | - | - | - | - | | | 2nd | +1 | +3 | +0 | +3 | Woodland Stride | 4 | 2 | - | - | - | - | - | - | - | - | | ||
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===== Class Abilities ===== | ===== Class Abilities ===== | ||
- | Spells: A druid casts primal spells which are drawn from the druid spell list presented in the Player’s Handbook. | + | < |
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- | Druidic Oath: Upon being entrusted with the secrets of nature, a druid must swear a binding oath. This oath offers the following boons and restrictions.A druid learns the Druidic language automatically at 1st level, in addition to her normal allotment of languages. | + | |
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- | Spontaneous Casting: A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower. | + | |
- | Nature’s Gift (Ex): At 1st level, a druid’s bond with nature | + | < |
- | [[Animal Companions|Animal Companions]]: The druid forms a close bond with an animal companion. | + | < |
- | Primal Domain: The druid shares a close tie to the natural world, granting the druid one of the following cleric domains: Air, Animal, Earth, Fire, Plant, or Water. When determining the powers and bonus spells granted by this domain, the druid’s effective cleric level is equal to her druid level. A druid that selects this option also receives additional domain spell slots, just like a cleric. She must prepare the spell from her domain in this slot and this spell cannot be used to cast a spell spontaneously. | + | < |
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- | Nature Sense (Ex): A druid gains a +2 bonus on Nature and Survival checks. | + | < |
- | Orisons: Druids can prepare a number of orisons, or 0-level spells, each day, as noted on the previous table under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. | + | < |
- | Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, | + | < |
- | Woodland Stride (Ex): Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her. | + | < |
- | Trackless Step (Ex): Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired. | + | < |
- | Wild Shape (Su): At 4th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type (see the Monster Manual). This ability functions like the alternate form special ability (see the Monster Manual). The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity.The form chosen must be that of an animal the druid is familiar with. For example, a druid who has never been outside a temperate forest could not become a polar bear.A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.) A druid can use this ability an additional time per day for every two druid levels gained after 4th, and can use this ability at will at 20th level. A druid cannot take the form of a creature whose HD exceeds the druid’s class level. | + | < |
- | Resist Nature’s Lure (Ex): Starting at 5th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. | + | < |
- | Large Shape: At 7th level, a druid can use her wild shape ability to turn into Large animals in addition to Small and Medium ones. The new form’s HD can’t exceed the druid’s class level. | + | < |
- | Plant Shape: At 9th level, a druid can use her wild shape ability to turn into plant creatures, using the same size restrictions as for animal forms (a druid can’t use this ability to take the form of a plant that isn’t a creature, such as a tree or a rose bush). | + | < |
- | Venom Immunity (Ex): At 9th level, a druid gains immunity to all poisons. | + | < |
- | Tiny Shape: At 11th level, a druid can use her wild shape ability to turn into Tiny animals in addition to Small, Medium, and Large ones. The new form’s HD can’t exceed the druid’s class level. | + | < |
- | Elemental Shape: At 13th level, a druid can use her wild shape ability to turn into a Small, Medium, or Large elemental. | + | < |
- | A Thousand Faces (Su): At 13th level, a druid gains the ability to change her appearance at will, as if using the disguise self spell, but only while in her normal form. | + | < |
- | Huge Shape: At 15th level, a druid can use her wild shape ability to turn into Huge animals in addition to her previous shapeshifting capabilities. | + | < |
- | Timeless Body (Ex): After attaining 15th level, a druid no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the druid still dies of old age when her time is up. | + | < |
- | Greater Elemental Shape: At 17th level, a druid can use her wild shape ability to turn into a Huge elemental in addition Small, Medium, or Large one. When in the form of an elemental, in addition to the normal effects of wild shape the druid gains all the elemental’s extraordinary, | + | < |
- | Nature’s Tongue (Ex): A druid of 19th level can speak with any plant or animal. | + | < |