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druid [2013/06/08 04:07] – archmage | druid [2013/06/08 04:24] (current) – archmage | ||
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===== Class Attributes ===== | ===== Class Attributes ===== | ||
- | Hit Dice: d8\\ | + | < |
- | Alignment: Any neutral\\ | + | < |
- | Armor Proficiencies: | + | < |
- | Weapon Proficiencies: | + | < |
- | Skill Points/ | + | < |
- | Class Skills: Athletics (Str), Concentration (Con), Diplomacy (Cha), Heal, (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis), Survival (Wis), Trade (Int)\\ | + | < |
^ Level ^ BAB | ^ Level ^ BAB | ||
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===== Class Abilities ===== | ===== Class Abilities ===== | ||
- | Spells: A druid casts primal spells which are drawn from the druid spell list presented in the Player’s Handbook. | + | < |
- | Druidic Oath: Upon being entrusted with the secrets of nature, a druid must swear a binding oath. This oath offers the following boons and restrictions.A druid learns the Druidic language automatically at 1st level, in addition to her normal allotment of languages. | + | < |
- | Spontaneous Casting: A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower. | + | < |
- | Nature’s Gift (Ex): At 1st level, a druid’s bond with nature manifests itself in one of two ways. A druid may choose one of the following: | + | < |
+ | * < | ||
+ | * < | ||
- | [[Animal Companions|Animal Companion]]: The druid forms a close bond with an animal companion. | + | < |
- | Primal Domain: The druid shares | + | < |
- | Nature Sense (Ex): A druid gains a +2 bonus on Nature and Survival checks. | + | < |
- | Orisons: Druids can prepare | + | < |
- | Wild Empathy | + | < |
- | Woodland Stride | + | < |
- | Trackless Step (Ex): Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired. | + | < |
- | Wild Shape (Su): At 4th level, a druid gains the ability to turn herself | + | < |
- | Resist Nature’s Lure (Ex): Starting at 5th level, a druid gains a +4 bonus on saving throws against | + | < |
- | Large Shape: At 7th level, a druid can use her wild shape ability | + | < |
- | Plant Shape: At 9th level, a druid can use her wild shape ability to turn into plant creatures, using the same size restrictions as for animal forms (a druid can’t use this ability | + | < |
- | Venom Immunity (Ex): At 9th level, a druid gains immunity | + | < |
- | Tiny Shape: At 11th level, a druid can use her wild shape ability to turn into Tiny animals in addition to Small, Medium, and Large ones. The new form’s HD can’t exceed the druid’s class level. | + | < |
- | Elemental | + | < |
- | A Thousand Faces (Su): At 13th level, a druid gains the ability | + | < |
- | Huge Shape: At 15th level, a druid can use her wild shape ability to turn into Huge animals | + | < |
- | Timeless Body (Ex): After attaining 15th level, a druid no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the druid still dies of old age when her time is up. | + | < |
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- | Greater Elemental Shape: At 17th level, a druid can use her wild shape ability to turn into a Huge elemental in addition Small, Medium, or Large one. When in the form of an elemental, in addition to the normal effects of wild shape the druid gains all the elemental’s extraordinary, | + | |
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- | Nature’s Tongue (Ex): A druid of 19th level can speak with any plant or animal. | + |