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| drunken_master [2013/06/17 19:20] – kyeenadmin | drunken_master [2016/07/22 21:34] (current) – [Class Features] archmage | ||
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| ===== Prerequisites ===== | ===== Prerequisites ===== | ||
| - | Base Attack Bonus: +5\\ | + | < |
| - | Skills: Acrobatics (5 ranks)\\ | + | < |
| - | Feats: Dodge, Great Fortitude, Improved Unarmed Strike\\ | + | < |
| - | Special: Must be chosen by existing drunken masters and survive a night of revelry among them without being incarcerated, | + | < |
| ===== Class Attributes ===== | ===== Class Attributes ===== | ||
| - | Hit Dice: d10\\ | + | < |
| - | Armor Proficiencies: | + | < |
| - | Weapon Proficiencies: | + | < |
| - | Skill Points/ | + | < |
| - | Class Skills: | + | < |
| ^ Level ^ BAB ^ Fort ^ Ref ^ Will ^ Special ^ | ^ Level ^ BAB ^ Fort ^ Ref ^ Will ^ Special ^ | ||
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| ===== Class Features ===== | ===== Class Features ===== | ||
| - | Drunken Ki (Ex): A drunken master’s body handles alcohol differently from other people. He can drink a tankard of ale, a bottle of wine, or a corresponding amount of stronger alcohol as a move action that does not provoke an attack of opportunity. | + | < |
| - | Drunken Fist (Ex): Whenever an opponent misses the drunken master with a melee attack, the drunken master may spend 1 drunken ki point as an immediate action to make an unarmed melee attack against that foe, dealing an additional 2d6 damage on a successful hit. | + | * < |
| + | * < | ||
| - | Stagger | + | < |
| - | Tavern Brawler (Ex): A drunken master | + | < |
| - | Monk Training: | + | < |
| - | Swaying Waist (Ex): At 2nd level, a drunken master | + | < |
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| - | a +1 dodge bonus to his AC as long as he has at | + | < |
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| - | least 1 point of drunken ki. | + | < |
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| - | Drunken Resilience (Ex): At 3rd level, a drunken | ||
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| - | master gains DR 1/- as long as he has at least 1 | ||
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| - | point of drunken ki. The DR increases to 2/- at 6th | ||
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| - | level, and 3/- at 9th level. | ||
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| - | Spirited Brew (Ex): At 4th level, the drunken master | ||
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| - | can spend 1 drunken ki point as a swift action to | ||
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| - | gain temporary hit points equal to the drunken | ||
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| - | master’s character level + his Con modifier. These | ||
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| - | temporary hit points last for as long as the drunken | ||
| - | master has at least 1 point of drunken ki or for 1 | ||
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| - | hour, whichever is longer. | ||
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| - | Improvised Weapon Expert (Ex): A drunken master | ||
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| - | of 5th level or higher can use long improvised | ||
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| - | weapons (such as ladders) as reach weapons | ||
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| - | according to their length, and improvised weapons | ||
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| - | with many protrusions (such as chairs) can be | ||
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| - | treated as disarm weapons, providing a +2 bonus | ||
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| - | on Combat Maneuver Checks made to disarm | ||
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| - | an enemy. Finally, large objects with broad, flat | ||
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| - | surfaces (such as tables) can be upended to | ||
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| - | become improvised tower shields. | ||
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| - | Corkscrew Rush (Ex): A drunken master of 7th level | ||
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| - | or higher can perform a special maneuver in which | ||
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| - | he leaps forward, twisting his body in midair as he | ||
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| - | attempts to head-butt an opponent. The drunken | ||
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| - | master must spend 1 drunken ki point as part of | ||
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| - | a charge attack to perform this maneuver. If the | ||
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| - | attack hits, it deals an additional 4d6 damage, and | ||
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| - | the target must make a Fort save (DC 10 + 1/2 the | ||
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| - | drunken master’s character level + the drunken | ||
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| - | master’s Wis modifier) or be stunned and staggered | ||
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| - | for 1 round and staggered the following round. If the | ||
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| - | attack misses, the drunken master lands prone in | ||
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| - | front of the opponent. | ||
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| - | Liquid Courage (Su): At 8th level, a drunken master | ||
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| - | is immune to fear as long as he has at least 1 point | ||
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| - | of drunken ki. | ||
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| - | Firewater Breath (Su): At 10th level, a drunken | ||
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| - | master can take a drink and expel a gout of alcoholfueled fire in a 30-foot cone, dealing fire damage | ||
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| - | equal to 1d6 per character level plus the drunken | ||
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| - | master’s Con modifier. A successful Reflex saving | ||
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| - | throw (DC 10 + 1/2 the drunken master’s character | ||
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| - | level + the drunken master’s Wis modifier) halves | ||
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| - | the damage. Using this ability is a standard action | ||
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| - | that consumes 2 drunken ki points. | ||
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| - | Enlightenment Through Drink (Ex): After many | ||
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| - | nights of excessive drinking, brawling, and revelry, | ||
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| - | the drunken master finally uncovers the true | ||
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| - | meaning behind his discipline. At 10th level, | ||
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| - | the drunken master ignores the Wisdom and | ||
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| - | Intelligence penalties suffered through his drunken | ||
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| - | ki ability. | ||