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familiars [2013/06/22 01:56] – created archmage | familiars [2013/11/16 14:40] (current) – archmage | ||
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Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities that depend on the master’s level. | Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities that depend on the master’s level. | ||
If a familiar is lost or dies, it can be replaced 1 week later through a specialized ritual that costs 200 gp per wizard level. The ritual takes 8 hours to complete. | If a familiar is lost or dies, it can be replaced 1 week later through a specialized ritual that costs 200 gp per wizard level. The ritual takes 8 hours to complete. | ||
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+ | ^ Familiar ^ Special Ability ^ | ||
+ | | Bat | Master gains +3 bonus on Dungeoneering | | ||
+ | | Cat | Master gains +3 bonus on Stealth | | ||
+ | | Hawk | Master gains +3 bonus sight-based Perception checks in bright light | | ||
+ | | Lizard | Master gains +3 bonus on Athletics | | ||
+ | | Monkey | Master gains +3 bonus on Acrobatics | | ||
+ | | Owl | Master gains +3 bonus sight-based Perception checks in shadows or darkness | | ||
+ | | Rat | Master gains +2 bonus on Fortitude saves | | ||
+ | | Raven* | Master gains +3 bonus on Linguistics | | ||
+ | | Viper | Master gains +3 bonus on Deception | | ||
+ | | Toad | Master gains 3 + HD hit points | | ||
+ | | Weasel | Master gains +2 bonus on Reflex saves | | ||
+ | *A raven familiar can speak one language of its master’s choice as a supernatural ability. | ||
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+ | ===Familiar Basics=== | ||
+ | Use the basic statistics for a creature of the familiar’s kind as described in the //Monster Manual//, but with the following changes.\\ | ||
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+ | ===Familiar Ability Descriptions=== | ||
+ | All familiars have special abilities (or impart abilities to their masters) depending on the master’s combined level in classes that grant familiars, as shown on the table below. The abilities are cumulative. | ||
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+ | ^ Master Class Level ^ Natural Armor Adj. ^ Int ^ Special ^ | ||
+ | | 1st-2nd | +1 | 6 | Alertness, Improved Evasion, Share Spells, Empathetic Link | | ||
+ | | 3rd-4th | +2 | 7 | Deliver Touch Spells | | ||
+ | | 5th-6th | +3 | 8 | Speak with Master | | ||
+ | | 7th-8th | +4 | 9 | Speak with Animal Kin | | ||
+ | | 9th-10th | +5 | 10 | | | ||
+ | | 11th-12th | +6 | 11 | Spell Resistance | | ||
+ | | 13th-14th | +7 | 12 | Scry on Familiar | | ||
+ | | 15th-16th | +8 | 13 | | | ||
+ | | 17th-18th | +9 | 14 | | | ||
+ | | 19th-20th | +10 | 15 | | | ||
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