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===== Class Abilities ===== | ===== Class Abilities ===== | ||
- | Bonus Feat: At 1st level and every odd level thereafter, the fighter gains a bonus combat or maneuver feat. A fighter must meet the prerequisites before taking the feat. | + | < |
- | Combat Presence (Ex): In combat, it’s dangerous to ignore a fighter. | + | < |
- | Combat Superiority (Ex): A fighter is skilled at locking down a foe in combat. | + | < |
- | Armor Training (Ex): A fighter’s rigorous training allows him to be more maneuverable while armored. | + | < |
- | Weapon Specialization (Ex): Through extensive training and experience, a fighter can increase his effectiveness with a chosen weapon group. | + | < |
- | Combat Style: | + | < |
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- | Battlestrider | + | < |
- | Disruptive | + | < |
- | Guardian (Ex): When using a shield, the fighter and any adjacent allies gain damage reduction equal to half of the shield’s armor bonus (minimum of 1). | + | < |
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- | Multispecialist (Ex): The fighter may choose a second weapon group for which he gains weapon specialization in. | + | |
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- | Reaper (Ex): When wielding a two-handed melee weapon, the fighter gains a +4 bonus on melee damage rolls against bloodied foes. | + | |
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- | Sentinel (Ex): The fighter gains a +4 bonus on his initiative checks and combat maneuver defense. | + | |
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- | Stalwart (Ex): The fighter gains a +2 bonus on attack rolls, damage rolls, AC, and saving throws while bloodied. | + | |
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- | Tactician (Ex): The fighter gains a +4 bonus to his combat maneuver bonus, as well as a +4 bonus on damage rolls with attacks of opportunity. | + | |
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- | Unrelenting (Ex): When making a full attack action, each attack that connects grants the fighter a cumulative +1 bonus on attack rolls until the end of his turn. | + | |
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- | Battle Hardened (Ex): As fighters gain experience on the battlefield, | + | |
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- | Weapon Mastery (Ex): The fighter furthers his skill with his chosen weapon group. | + | |
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- | Weapon Grandmastery (Ex): The fighter becomes unmatched in skill with his chosen weapon group. | + |