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ninja [2013/06/09 21:04] – [Class Attributes] kyeenadmin | ninja [2017/04/13 21:09] (current) – [Class Abilities] archmage | ||
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===== Class Attributes ===== | ===== Class Attributes ===== | ||
- | Hit Dice: d6 | + | < |
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- | Alignment: Any | + | ^ Level ^ BAB ^ Fort ^ Ref ^ Will ^ Special ^ AC Bonus ^ Fast Movement ^ |
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- | Armor Proficiencies: | + | |
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- | Weapon Proficiencies: | + | |
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- | Skill Points/ | + | |
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- | Class Skills: | + | |
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- | ^ Level BAB ^ Fort ^ Ref ^ Will ^ Special ^ AC Bonus ^ Fast Movement ^ | + | |
| 1st | +0 | +0 | +2 | +0 | Sudden Strike +1d6, Ki, Trapfinding | +0 | +0 ft. | | | 1st | +0 | +0 | +2 | +0 | Sudden Strike +1d6, Ki, Trapfinding | +0 | +0 ft. | | ||
| 2nd | +1 | +0 | +3 | +0 | Evasion, Poison Use, Ninja’s Grace | +0 | +0 ft. | | | 2nd | +1 | +0 | +3 | +0 | Evasion, Poison Use, Ninja’s Grace | +0 | +0 ft. | | ||
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| 13th | +9/+4 | +4 | +8 | +4 | Sudden Strike +7d6 | +3 | +20 ft. | | | 13th | +9/+4 | +4 | +8 | +4 | Sudden Strike +7d6 | +3 | +20 ft. | | ||
| 14th | +10/+5 | +4 | +9 | +4 | Ninja Talent | +3 | +20 ft. | | | 14th | +10/+5 | +4 | +9 | +4 | Ninja Talent | +3 | +20 ft. | | ||
- | | 15th | +11/ | + | | 15th | +11/+6/+1 | +5 | +9 | +5 | Sudden Strike +8d6 | +3 | +30 ft. | |
| 16th | +12/+7/+2 | +5 | +10 | +5 | Ghost Strike | +4 | +30 ft. | | | 16th | +12/+7/+2 | +5 | +10 | +5 | Ghost Strike | +4 | +30 ft. | | ||
| 17th | +12/+7/+2 | +5 | +10 | +5 | Sudden Strike +9d6 | +4 | +30 ft. | | | 17th | +12/+7/+2 | +5 | +10 | +5 | Sudden Strike +9d6 | +4 | +30 ft. | | ||
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===== Class Abilities ===== | ===== Class Abilities ===== | ||
- | AC Bonus (Ex): When unarmored and unencumbered, | + | < |
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- | Sudden Strike (Ex): If a ninja can catch an opponent when they are unable to defend themselves effectively from his attack, he can strike a vital spot for extra damage.The ninja’s attack deals extra damage anytime his target would be denied their Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not). This extra damage is 1d6 at 1st level, and increases by 1d6 every two ninja levels thereafter. | + | |
- | while striking a creature with concealment. | + | |
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- | Ki (Su): At 1st level, a ninja gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. | + | |
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- | Shadow Strike: By spending one ki point as a free action, the ninja can treat any target as if they were flat-footed against his next attack. | + | |
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- | Burst of Speed: By spending one ki point as a swift action, the ninja can increase his land speed by 30 feet for 1 round. | + | |
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- | Trapfinding (Ex): A ninja gains the Trapfinding feat for free at 1st level, even if he does not meet the prerequisites. | + | |
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- | Evasion (Ex): At 2nd level, the ninja gains the ability to avoid damage from many area-effect attacks. | + | |
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- | against an attack that normally deals half damage | + | |
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- | on a successful save, he instead takes no damage. | + | |
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- | Evasion can be used only if a ninja is wearing light | + | |
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- | armor or no armor. | + | |
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- | the benefit of evasion. | + | |
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- | Poison Use: At 2nd level, a ninja is trained in the use | + | |
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- | of poison and cannot accidentally poison himself | + | |
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- | when applying poison to a weapon. | + | |
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- | Ninja’s Grace (Ex): Starting at 2nd level, the ninja | + | |
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- | gains a bonus equal to half his class level on all | + | |
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- | Acrobatics and Athletics checks. | + | |
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- | Fast Movement (Ex): At 3rd level, a ninja gains an | + | |
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- | enhancement bonus to his land speed, as shown | + | |
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- | on the table above. | + | |
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- | medium or heavy load loses this extra speed. | + | |
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- | Vanish (Su): At 4th level, the ninja can disappear | + | |
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- | from sight in the blink of an eye. By spending 1 ki | + | |
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- | point as a swift action, the ninja gains the benefit of | + | |
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- | the invisibility spell for 1 round per class level. | + | |
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- | Slow Fall (Ex): At 4th level, a ninja within arm’s | + | |
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- | reach of a wall can use it to slow his descent. | + | |
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- | When gaining this ability, he takes damage as if the | + | |
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- | fall were half of its actual distance. | + | |
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- | Ninja Talent: As a ninja gains experience, he is | + | |
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- | able to master more advanced ninja techniques. | + | |
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- | Starting at 6th level, a ninja gains one ninja talent. | + | |
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- | He gains an additional ninja talent for every 4 levels | + | |
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- | of ninja attained after 6th level. | + | |
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- | select an individual talent more than once. | + | |
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- | Talents marked with an asterisk add effects to a | + | |
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- | ninja’s sudden strike. | + | |
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- | be applied to an individual attack and the decision | + | |
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- | must be made before the attack roll is made. The | + | |
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- | available talents are listed below: | + | |
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- | Deadly Accuracy (Ex): A ninja with this ability | + | |
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- | increases the range at which he can deal precisionbased damage by 30 feet. | + | |
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- | Ghost Sight (Su): A ninja with this ability | + | |
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- | gains darkvision out to a range of 60 ft, or has | + | |
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- | his darkvision increased by 60 ft. if he already | + | |
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- | possesses it. In addition, the ninja can spend 1 ki | + | |
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- | point to gain the effects of a see invisibility spell with | + | |
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- | a duration of 1 minute per class level. | + | |
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- | Poison Expert (Ex): A ninja with this ability can | + | |
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- | apply poison to a weapon as a move action (instead | + | |
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- | of a standard action). | + | |
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- | by the ninja have their DC increased by 2. | + | |
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- | Quickness (Ex): A ninja with this talent receives | + | |
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- | a +10 ft. bonus to his land speed and a +1 dodge | + | |
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- | bonus to his AC. | + | |
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- | Silencing Strike* (Ex): A ninja with this ability | + | |
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- | can use his sudden strike to silence his foes. An | + | |
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- | opponent damaged by one of his sudden strikes is | + | |
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- | also unable to speak for 1 round. | + | |
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- | Staggering Strike* (Ex): A ninja with this ability | + | |
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- | can severely hinder foes by hitting them with a | + | |
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- | sudden strike. | + | |
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- | sudden strike is staggered for 1 round. | + | |
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- | resist this effect by making a successful Fortitude | + | |
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- | save (DC = damage dealt). | + | |
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- | Wall Climb (Ex): A ninja with this ability gains a | + | |
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- | climb speed of 30 feet, but only on vertical surfaces. | + | |
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- | This ability cannot be used to scale perfectly | + | |
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- | smooth surfaces or to climb on the underside of | + | |
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- | horizontal surfaces. | + | |
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- | Shadow Image (Su): At 8th level, the ninja can | + | |
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- | create 1d4 shadowy duplicates of himself that | + | |
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- | conceal his true location. | + | |
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- | image, using the ninja’s level as his caster level. | + | |
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- | Using this ability is a standard action that uses up 1 | + | |
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- | ki point. | + | |
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- | Improved Evasion (Ex): At 10th level, a ninja’s | + | |
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- | evasion ability improves. | + | |
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- | on a successful Reflex saving throw against | + | |
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- | attacks, but henceforth he takes only half damage | + | |
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- | on a failed save. A helpless ninja does not gain the | + | |
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- | benefit of improved evasion. | + | |
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- | Ghost Step (Su): At 12th level, the ninja can enter | + | |
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- | the ethereal for a brief period. | + | |
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- | ki point as a swift action, the ninja can become | + | |
- | ethereal for 1 round. | + | |
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- | Ghost Strike (Su): At 16th level, the ninja’s mastery | + | |
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- | over the ethereal increases. | + | |
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- | ki points as a free action, the ninja can attack | + | |
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- | incorporeal and ethereal creatures as if they were | + | |
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- | corporeal. | + | |
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- | ability to strike foes on the Material Plane normally | + | |
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- | while ethereal. | + | |
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- | Ghost Walk (Su): At 20th level, the ninja can enter | + | |
+ | < | ||
- | the ethereal for an extended period | + | < |
+ | * < | ||
+ | * < | ||
+ | < | ||
- | spending 3 ki points as a move action, the ninja | + | < |
+ | < | ||
+ | < | ||
- | gains the effects of an etherealness spell with a | + | < |
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+ | < | ||
- | caster | + | < |
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- | ability only affects the ninja and cannot be used to | + | < |
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- | make other creatures ethereal. | + | < |