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| ninja [2013/06/09 21:05] – kyeenadmin | ninja [2017/04/13 21:09] (current) – [Class Abilities] archmage | ||
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| ===== Class Attributes ===== | ===== Class Attributes ===== | ||
| - | Hit Dice: d6 | + | < |
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| - | Alignment: Any | + | < |
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| - | Armor Proficiencies: | + | < |
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| - | Weapon Proficiencies: | + | |
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| - | Skill Points/ | + | |
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| - | Class Skills: | + | |
| ^ Level ^ BAB ^ Fort ^ Ref ^ Will ^ Special ^ AC Bonus ^ Fast Movement ^ | ^ Level ^ BAB ^ Fort ^ Ref ^ Will ^ Special ^ AC Bonus ^ Fast Movement ^ | ||
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| ===== Class Abilities ===== | ===== Class Abilities ===== | ||
| - | AC Bonus (Ex): When unarmored and unencumbered, | + | < |
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| - | Sudden Strike (Ex): If a ninja can catch an opponent when they are unable to defend themselves effectively from his attack, he can strike a vital spot for extra damage.The ninja’s attack deals extra damage anytime his target would be denied their Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not). This extra damage is 1d6 at 1st level, and increases by 1d6 every two ninja levels thereafter. | + | |
| - | while striking a creature with concealment. | + | |
| - | + | ||
| - | Ki (Su): At 1st level, a ninja gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. | + | |
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| - | Shadow Strike: By spending one ki point as a free action, the ninja can treat any target as if they were flat-footed against his next attack. | + | |
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| - | Burst of Speed: By spending one ki point as a swift action, the ninja can increase his land speed by 30 feet for 1 round. | + | |
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| - | Trapfinding (Ex): A ninja gains the Trapfinding feat for free at 1st level, even if he does not meet the prerequisites. | + | |
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| - | Evasion (Ex): At 2nd level, the ninja gains the ability to avoid damage from many area-effect attacks. | + | |
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| - | against an attack that normally deals half damage | + | |
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| - | on a successful save, he instead takes no damage. | + | |
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| - | Evasion can be used only if a ninja is wearing light | + | |
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| - | armor or no armor. | + | |
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| - | the benefit of evasion. | + | |
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| - | Poison Use: At 2nd level, a ninja is trained in the use | + | |
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| - | of poison and cannot accidentally poison himself | + | |
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| - | when applying poison to a weapon. | + | |
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| - | Ninja’s Grace (Ex): Starting at 2nd level, the ninja | + | |
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| - | gains a bonus equal to half his class level on all | + | |
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| - | Acrobatics and Athletics checks. | + | |
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| - | Fast Movement (Ex): At 3rd level, a ninja gains an | + | |
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| - | enhancement bonus to his land speed, as shown | + | |
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| - | on the table above. | + | |
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| - | medium or heavy load loses this extra speed. | + | |
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| - | Vanish (Su): At 4th level, the ninja can disappear | + | |
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| - | from sight in the blink of an eye. By spending 1 ki | + | |
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| - | point as a swift action, the ninja gains the benefit of | + | |
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| - | the invisibility spell for 1 round per class level. | + | |
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| - | Slow Fall (Ex): At 4th level, a ninja within arm’s | + | |
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| - | reach of a wall can use it to slow his descent. | + | |
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| - | When gaining this ability, he takes damage as if the | + | |
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| - | fall were half of its actual distance. | + | |
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| - | Ninja Talent: As a ninja gains experience, he is | + | |
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| - | able to master more advanced ninja techniques. | + | |
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| - | Starting at 6th level, a ninja gains one ninja talent. | + | |
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| - | He gains an additional ninja talent for every 4 levels | + | |
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| - | of ninja attained after 6th level. | + | |
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| - | select an individual talent more than once. | + | |
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| - | Talents marked with an asterisk add effects to a | + | |
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| - | ninja’s sudden strike. | + | |
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| - | be applied to an individual attack and the decision | + | |
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| - | must be made before the attack roll is made. The | + | |
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| - | available talents are listed below: | + | |
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| - | Deadly Accuracy (Ex): A ninja with this ability | + | |
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| - | increases the range at which he can deal precisionbased damage by 30 feet. | + | |
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| - | Ghost Sight (Su): A ninja with this ability | + | |
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| - | gains darkvision out to a range of 60 ft, or has | + | |
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| - | his darkvision increased by 60 ft. if he already | + | |
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| - | possesses it. In addition, the ninja can spend 1 ki | + | |
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| - | point to gain the effects of a see invisibility spell with | + | |
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| - | a duration of 1 minute per class level. | + | |
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| - | Poison Expert (Ex): A ninja with this ability can | + | |
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| - | apply poison to a weapon as a move action (instead | + | |
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| - | of a standard action). | + | |
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| - | by the ninja have their DC increased by 2. | + | |
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| - | Quickness (Ex): A ninja with this talent receives | + | |
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| - | a +10 ft. bonus to his land speed and a +1 dodge | + | |
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| - | bonus to his AC. | + | |
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| - | Silencing Strike* (Ex): A ninja with this ability | + | |
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| - | can use his sudden strike to silence his foes. An | + | |
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| - | opponent damaged by one of his sudden strikes is | + | |
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| - | also unable to speak for 1 round. | + | |
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| - | Staggering Strike* (Ex): A ninja with this ability | + | |
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| - | can severely hinder foes by hitting them with a | + | |
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| - | sudden strike. | + | |
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| - | sudden strike is staggered for 1 round. | + | |
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| - | resist this effect by making a successful Fortitude | + | |
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| - | save (DC = damage dealt). | + | |
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| - | Wall Climb (Ex): A ninja with this ability gains a | + | |
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| - | climb speed of 30 feet, but only on vertical surfaces. | + | |
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| - | This ability cannot be used to scale perfectly | + | |
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| - | smooth surfaces or to climb on the underside of | + | |
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| - | horizontal surfaces. | + | |
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| - | Shadow Image (Su): At 8th level, the ninja can | + | |
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| - | create 1d4 shadowy duplicates of himself that | + | |
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| - | conceal his true location. | + | |
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| - | image, using the ninja’s level as his caster level. | + | |
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| - | Using this ability is a standard action that uses up 1 | + | |
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| - | ki point. | + | |
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| - | Improved Evasion (Ex): At 10th level, a ninja’s | + | |
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| - | evasion ability improves. | + | |
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| - | on a successful Reflex saving throw against | + | |
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| - | attacks, but henceforth he takes only half damage | + | |
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| - | on a failed save. A helpless ninja does not gain the | + | |
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| - | benefit of improved evasion. | + | |
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| - | Ghost Step (Su): At 12th level, the ninja can enter | + | |
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| - | the ethereal for a brief period. | + | |
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| - | ki point as a swift action, the ninja can become | + | |
| - | ethereal for 1 round. | + | |
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| - | Ghost Strike (Su): At 16th level, the ninja’s mastery | + | |
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| - | over the ethereal increases. | + | |
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| - | ki points as a free action, the ninja can attack | + | |
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| - | incorporeal and ethereal creatures as if they were | + | |
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| - | corporeal. | + | |
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| - | ability to strike foes on the Material Plane normally | + | |
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| - | while ethereal. | + | |
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| - | Ghost Walk (Su): At 20th level, the ninja can enter | + | |
| + | < | ||
| - | the ethereal for an extended period | + | < |
| + | * < | ||
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| - | spending 3 ki points as a move action, the ninja | + | < |
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| - | gains the effects of an etherealness spell with a | + | < |
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| - | caster | + | < |
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| - | ability only affects the ninja and cannot be used to | + | < |
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| - | make other creatures ethereal. | + | < |