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ninja [2013/06/09 21:14] – kyeenadmin | ninja [2017/04/13 21:09] (current) – [Class Abilities] archmage | ||
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===== Class Attributes ===== | ===== Class Attributes ===== | ||
- | Hit Dice: d6 | + | < |
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- | Alignment: Any | + | < |
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- | Armor Proficiencies: | + | < |
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- | Weapon Proficiencies: | + | |
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- | Skill Points/ | + | |
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- | Class Skills: | + | |
^ Level ^ BAB ^ Fort ^ Ref ^ Will ^ Special ^ AC Bonus ^ Fast Movement ^ | ^ Level ^ BAB ^ Fort ^ Ref ^ Will ^ Special ^ AC Bonus ^ Fast Movement ^ | ||
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===== Class Abilities ===== | ===== Class Abilities ===== | ||
- | AC Bonus (Ex): When unarmored and unencumbered, | + | < |
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- | Sudden Strike (Ex): If a ninja can catch an opponent when they are unable to defend themselves effectively from his attack, he can strike a vital spot for extra damage.The ninja’s attack deals extra damage anytime his target would be denied their Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not). This extra damage is 1d6 at 1st level, and increases by 1d6 every two ninja levels thereafter. | + | |
- | while striking a creature with concealment. | + | |
- | + | ||
- | Ki (Su): At 1st level, a ninja gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. | + | |
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- | Shadow Strike: By spending one ki point as a free action, the ninja can treat any target as if they were flat-footed against his next attack. | + | |
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- | Burst of Speed: By spending one ki point as a swift action, the ninja can increase his land speed by 30 feet for 1 round. | + | |
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- | Trapfinding (Ex): A ninja gains the Trapfinding feat for free at 1st level, even if he does not meet the prerequisites. | + | |
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- | Evasion (Ex): At 2nd level, the ninja gains the ability to avoid damage from many area-effect attacks. | + | |
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- | Poison Use: At 2nd level, a ninja is trained in the use of poison and cannot accidentally poison himself when applying poison to a weapon. | + | |
- | Ninja’s Grace (Ex): Starting | + | < |
- | Fast Movement | + | < |
- | Vanish (Su): At 4th level, the ninja can disappear from sight in the blink of an eye. By spending | + | * < |
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- | Slow Fall (Ex): At 4th level, | + | < |
- | Ninja Talent: As a ninja gains experience, he is able to master more advanced ninja techniques. | + | < |
- | Deadly Accuracy (Ex): A ninja with this ability increases | + | < |
- | Ghost Sight (Su): A ninja with this ability | + | < |
- | Poison Expert | + | < |
- | Quickness | + | < |
- | Silencing Strike* | + | < |
- | Staggering Strike* (Ex): A ninja with this ability can severely hinder foes by hitting them with a sudden strike. A foe that is struck by the ninja’s sudden strike | + | < |
- | Wall Climb (Ex): A ninja with this ability gains a climb speed of 30 feet, but only on vertical surfaces. | + | * < |
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- | Shadow Image (Su): At 8th level, the ninja can create 1d4 shadowy duplicates of himself that conceal his true location. | + | < |
- | Improved Evasion (Ex): At 10th level, a ninja’s evasion ability improves. | + | < |
- | Ghost Step (Su): At 12th level, the ninja can enter the ethereal for a brief period. | + | < |
- | ethereal for 1 round. | + | |
- | Ghost Strike (Su): At 16th level, the ninja’s mastery over the ethereal increases. | + | < |
- | Ghost Walk (Su): At 20th level, the ninja can enter the ethereal for an extended period of time. By spending 3 ki points as a move action, the ninja gains the effects of an etherealness spell with a caster level equal to the ninja’s class level. | + | < |