This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
ranger [2013/06/11 17:37] – kyeenadmin | ranger [2016/07/22 20:13] (current) – [Class Abilities] archmage | ||
---|---|---|---|
Line 36: | Line 36: | ||
===== Class Abilities ===== | ===== Class Abilities ===== | ||
- | Quarry (Ex): Through careful study of his target, a ranger can exploit his foe’s weaknesses in combat. | + | < |
- | Track: | + | < |
- | Wild Empathy (Ex): A ranger can improve the initial attitude of an animal. | + | < |
- | feat tree, as well as any other combat or maneuver feat pertaining to two-weapon combat.The benefits of the ranger’s chosen style feats apply only when he wears light, medium, or no armor. | + | |
- | Endurance: A ranger gets Endurance as a bonus feat at 2nd level. | + | < |
- | Animal Companion (Ex): At 3rd level, a ranger gains an animal companion. This ability functions like the druid ability of the same name, except that the ranger’s effective druid level is his ranger level minus two. For example, the animal companion of a 4th-level ranger would be the equivalent of a 2nd-level druid’s animal companion. | + | < |
- | Favored Terrain | + | < |
- | Aquatic: The ranger | + | < |
- | Cold: The ranger ignores snow or ice related difficult terrain, and does not need to make Acrobatics checks to avoid slipping on ice. The ranger also gains the ability to cast resist energy (cold only) with a caster level equal to his ranger level. | + | * < |
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
- | Desert: The ranger gains immunity to fatigue, and anything that would cause the ranger | + | < |
- | Forest: The ranger | + | * < |
+ | * < | ||
- | Jungle: The ranger | + | < |
- | Plains: The ranger gains a +10 ft. increase to his land speed. | + | < |
- | Swamp: The ranger | + | < |
- | Underground: The ranger | + | < |
- | Urban: The ranger can use a Survival check in place of a Streetwise check while in an urban environment. | + | < |
- | Trapmaking | + | < |
- | Pitfall: The ranger | + | < |
- | spot, with the DC equaling 10 + the ranger’s | + | |
- | Snare: The ranger can trap a 10 ft. square area with a snare, causing the triggering creature or creatures to become entangled. | + | < |
- | Woodland Stride | + | < |
- | Lay of the Land (Sp): At 8th level, a ranger can communicate with the land, allowing him to gain knowledge about the surrounding area. Once per day as a standard action, a ranger can use this ability to learn the basic information and relative location of all major landmarks, such as rivers, lakes, and settlements (of at least hamlet size), up to 50 miles from his current location. | ||
- | |||
- | Evasion (Ex): When he reaches 9th level, a ranger can avoid even magical and unusual attacks with great agility. | ||
- | |||
- | Swift Tracker (Ex): Beginning at 11th level, a ranger can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. | ||
- | |||
- | Camouflage (Ex): A ranger of 13th level or higher can use the Stealth skill to hide in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment. | ||
- | |||
- | Trackless Step (Ex): Starting at 15th level, a ranger leaves no trail in natural surroundings, | ||
- | |||
- | Freedom of Movement (Sp): A ranger of 16th level or higher can use freedom of movement on himself once per day, as a caster whose level is equal to the ranger’s class level. | ||
- | |||
- | Hide in Plain Sight (Ex): While in any of his favored terrains, a ranger of 17th level or higher can use the Stealth skill even while being observed. | ||
- | |||
- | Improved Evasion (Ex): At 19th level, a ranger’s evasion improves. |