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ranger [2016/07/22 20:12] – [Class Abilities] archmageranger [2016/07/22 20:13] (current) – [Class Abilities] archmage
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   * <php>echo "<i><font color=\"#BDDEFF\">Snare:</font></i>";</php> The ranger can trap a 10 ft. square area with a snare, causing the triggering creature or creatures to become entangled. If there is a large enough tree nearby, the snare can be fastened to it, causing the triggering creatures to be lifted off the ground in addition to being entangled. A successful Reflex save (DC 10 + ½ the ranger’s level + the ranger’s Wis modifier) allows a creature to avoid the trap. Escaping from a snare requires an Acrobatics or Strength check with a DC equal to 10 + the ranger’s Survival modifier as a full-round action. It takes 30 minutes to set up a snare, and a rope, strip of leather, or similar item is required to make the trap. A Perception check is required to spot a snare, with the DC equaling 10 + the ranger’s Survival modifier. A snare has AC 7 and 5 hit points.   * <php>echo "<i><font color=\"#BDDEFF\">Snare:</font></i>";</php> The ranger can trap a 10 ft. square area with a snare, causing the triggering creature or creatures to become entangled. If there is a large enough tree nearby, the snare can be fastened to it, causing the triggering creatures to be lifted off the ground in addition to being entangled. A successful Reflex save (DC 10 + ½ the ranger’s level + the ranger’s Wis modifier) allows a creature to avoid the trap. Escaping from a snare requires an Acrobatics or Strength check with a DC equal to 10 + the ranger’s Survival modifier as a full-round action. It takes 30 minutes to set up a snare, and a rope, strip of leather, or similar item is required to make the trap. A Perception check is required to spot a snare, with the DC equaling 10 + the ranger’s Survival modifier. A snare has AC 7 and 5 hit points.
  
-<php>echo "<b><font color=\"#FFC671\">Woodland Stride (Ex):</font></b>";</php> Starting at 7th level, a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, however, still affect him.+<php>echo "<b><font color=\"#FFC671\">Woodland Stride (Ex):</font></b>";</php> Starting at 7th level, a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, however, still affect him.
  
 <php>echo "<b><font color=\"#FFC671\">Lay of the Land (Sp):</font></b>";</php> At 8th level, a ranger can communicate with the land, allowing him to gain knowledge about the surrounding area. Once per day as a standard action, a ranger can use this ability to learn the basic information and relative location of all major landmarks, such as rivers, lakes, and settlements (of at least hamlet size), up to 50 miles from his current location. <php>echo "<b><font color=\"#FFC671\">Lay of the Land (Sp):</font></b>";</php> At 8th level, a ranger can communicate with the land, allowing him to gain knowledge about the surrounding area. Once per day as a standard action, a ranger can use this ability to learn the basic information and relative location of all major landmarks, such as rivers, lakes, and settlements (of at least hamlet size), up to 50 miles from his current location.
ranger.1469243539.txt.gz · Last modified: 2016/07/22 20:12 by archmage