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====== Rogue ====== | ====== Rogue ====== | ||
- | Life is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. | + | Life is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Never knowing what to expect, they prepare for everything, becoming masters of a wide variety of skills, training themselves to be adept manipulators, |
===== Class Attributes ===== | ===== Class Attributes ===== | ||
- | Hit Dice: d6 | + | < |
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
- | Alignment: Any | + | ^Level ^BAB ^Fort ^Ref ^Will ^Special | |
+ | |1st |+0 |+0 |+2 |+0 |Sneak Attack +1d6, Trapfinding, | ||
+ | |2nd |+1 |+0 |+3 |+0 |Skill Feat, Evasion | | ||
+ | |3rd |+2 |+1 |+3 |+1 |Sneak Attack +2d6, Trap Sense +1 | | ||
+ | |4th |+3 |+1 |+4 |+1 |Rogue Talent, Uncanny Dodge | | ||
+ | |5th |+3 |+1 |+4 |+1 |Sneak Attack +3d6 | | ||
+ | |6th |+4 |+2 |+5 |+2 |Skill Feat, Trap Sense +2 | | ||
+ | |7th |+5 |+2 |+5 |+2 |Sneak Attack +4d6 | | ||
+ | |8th |+6/+1 |+2 |+6 |+2 |Rogue Talent, Improved Uncanny Dodge | | ||
+ | |9th |+6/+1 |+3 |+6 |+3 |Sneak Attack +5d6, Trap Sense +3 | | ||
+ | |10th |+7/+2 |+3 |+7 |+3 |Skill Feat, Improved Evasion | | ||
+ | |11th |+8/+3 |+3 |+7 |+3 |Sneak Attack +6d6 | | ||
+ | |12th |+9/+4 |+4 |+8 |+4 |Rogue Talent, Trap Sense +4 | | ||
+ | |13th |+9/+4 |+4 |+8 |+4 |Sneak Attack +7d6 | | ||
+ | |14th |+10/+5 |+4 |+9 |+4 |Skill Feat, Skill Mastery | | ||
+ | |15th |+11/+6/+1 |+5 |+9 |+5 |Sneak Attack +8d6, Trap Sense +5 | | ||
+ | |16th |+12/+7/+2 |+5 |+10 |+5 |Rogue Talent | | ||
+ | |17th |+12/+7/+2 |+5 |+10 |+5 |Sneak Attack +9d6 | | ||
+ | |18th |+13/+8/+3 |+6 |+11 |+6 |Skill Feat, Trap Sense +6 | | ||
+ | |19th |+14/+9/+4 |+6 |+11 |+6 |Sneak Attack +10d6 | | ||
+ | |20th |+15/+10/+5 |+6 |+12 |+6 |Rogue Talent, Skill Grandmastery | | ||
- | Armor Proficiencies: | + | ===== Class Abilities ===== |
- | Weapon Proficiencies: All simple weapons plus the hand crossbow, rapier, sap, shortbow | + | < |
- | Skill Points/ | + | < |
- | Class Skills: | + | < |
- | ^ Level ^ BAB ^ Fort ^ Ref ^ Will ^ Special ^ | + | ^Task ^Use Magic Device |
- | | 1st | +0 | +0 | +2 | +0 | Sneak Attack +1d6, Trapfinding, | + | |Activate blindly |
- | | 2nd | +1 | +0 | +3 | +0 | Skill Feat, Evasion | + | |Use a scroll |
- | | 3rd | +2 | +1 | +3 | +1 | Sneak Attack +2d6, Trap Sense +1 | | + | |Use a wand or staff |20 | |
- | | 4th | +3 | +1 | +4 | +1 | Rogue Talent, Uncanny Dodge | | + | |Emulate an ability score |See text | |
- | | 5th | +3 | +1 | +4 | +1 | Sneak Attack +3d6 | | + | |Emulate a race |25 | |
- | | 6th | +4 | +2 | +5 | +2 | Skill Feat, Trap Sense +2 | | + | |Emulate an alignment |
- | | 7th | +5 | +2 | +5 | +2 | Sneak Attack +4d6 | | + | |
- | | 8th | +6/+1 | +2 | +6 | +2 | Rogue Talent, Improved Uncanny Dodge | | + | |
- | | 9th | +6/+1 | +3 | +6 | +3 | Sneak Attack +5d6, Trap Sense +3 | | + | |
- | | 10th | +7/+2 | +3 | +7 | +3 | Skill Feat, Improved Evasion | | + | |
- | | 11th | +8/+3 | +3 | +7 | +3 | Sneak Attack +6d6 | | + | |
- | | 12th | +9/+4 | +4 | +8 | +4 | Rogue Talent, Trap Sense +4 | | + | |
- | | 13th | +9/+4 | +4 | +8 | +4 | Sneak Attack +7d6 | | + | |
- | | 14th | +10/+5 | +4 | +9 | +4 | Skill Feat, Skill Mastery | | + | |
- | | 15th | +11/+6/+1 | +5 | +9 | +5 | Sneak Attack +8d6, Trap Sense +5 | | + | |
- | | 16th | +12/+7/+2 | +5 | +10 | +5 | Rogue Talent | | + | |
- | | 17th | +12/+7/+2 | +5 | +10 | +5 | Sneak Attack +9d6 | | + | |
- | | 18th | +13/+8/+3 | +6 | +11 | +6 | Skill Feat, Trap Sense +6 | | + | |
- | | 19th | +14/+9/+4 | +6 | +11 | +6 | Sneak Attack +10d6 | | + | |
- | | 20th | +15/+10/+5 | +6 | +12 | +6 | Rogue Talent, Skill Grandmastery | + | |
+ | < | ||
+ | < | ||
- | Class Abilities | + | < |
- | Sneak Attack | + | |
+ | < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
- | when he is unable | + | < |
+ | < | ||
+ | < | ||
- | from her attack, | + | < |
+ | < | ||
+ | ---- | ||
- | damage. | + | ====== Variant: Scout ====== |
+ | While rogues generally thrive in urban environments, | ||
+ | < | ||
- | The rogue’s attack deals extra damage anytime | + | ===== Class Abilities ===== |
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
- | her target would be denied | + | < |
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
- | to AC (whether the target actually has a Dexterity | + | < |
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
- | bonus or not), or when the rogue flanks her | + | < |
+ | < | ||
+ | < | ||
+ | < | ||
- | |||
- | target. | ||
- | |||
- | |||
- | |||
- | increases by 1d6 every two rogue levels thereafter. | ||
- | |||
- | |||
- | |||
- | Should the rogue score a critical hit with a sneak | ||
- | |||
- | |||
- | |||
- | attack, this extra damage is not multiplied. Ranged | ||
- | |||
- | |||
- | |||
- | attacks can count as sneak attacks only if the target | ||
- | |||
- | |||
- | |||
- | is within 30 feet. | ||
- | |||
- | |||
- | |||
- | With a weapon that deals nonlethal damage | ||
- | |||
- | |||
- | |||
- | (like a sap, whip, or an unarmed strike), a rogue | ||
- | |||
- | |||
- | |||
- | can make a sneak attack that deals nonlethal | ||
- | |||
- | |||
- | |||
- | damage instead of lethal damage. | ||
- | |||
- | |||
- | |||
- | use a weapon that deals lethal damage to deal | ||
- | |||
- | |||
- | |||
- | nonlethal damage in a sneak attack, not even with | ||
- | |||
- | |||
- | |||
- | the usual –4 penalty. | ||
- | |||
- | |||
- | |||
- | The rogue must be able to see the target well | ||
- | |||
- | |||
- | |||
- | enough to pick out a vital spot and must be able to | ||
- | |||
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- | |||
- | reach such a spot. A rogue cannot sneak attack | ||
- | |||
- | |||
- | |||
- | while striking a creature with concealment. | ||
- | |||
- | |||
- | |||
- | Trapfinding (Ex): A rogue gains the Trapfinding feat | ||
- | |||
- | |||
- | |||
- | for free at 1st level, even if she does not meet the | ||
- | |||
- | |||
- | |||
- | prerequisites. | ||
- | |||
- | |||
- | |||
- | Use Magic Device (Ex): The rogue can attempt to | ||
- | |||
- | |||
- | |||
- | use scrolls, wands, and other such magic items | ||
- | |||
- | |||
- | |||
- | as if she were a magic user of the appropriate | ||
- | |||
- | |||
- | |||
- | type. When using such an item, the rogue rolls | ||
- | |||
- | |||
- | |||
- | 1d20 + her rogue level + her Cha modifier. | ||
- | |||
- | |||
- | |||
- | rogue has levels in another class that grants this | ||
- | |||
- | |||
- | |||
- | feature, those levels stack with her rogue level for | ||
- | |||
- | |||
- | |||
- | determining the results of the check. | ||
- | |||
- | |||
- | |||
- | You must make such a check each time you | ||
- | |||
- | |||
- | |||
- | activate an item such as a wand. If you are using | ||
- | |||
- | |||
- | |||
- | the check to emulate an alignment or some other | ||
- | |||
- | |||
- | |||
- | quality in an ongoing manner, you need to make the | ||
- | |||
- | |||
- | |||
- | relevant Use Magic Device check once per hour. | ||
- | |||
- | |||
- | |||
- | You must consciously choose which | ||
- | |||
- | |||
- | |||
- | requirement to emulate. | ||
- | |||
- | |||
- | |||
- | what you are trying to emulate when you make | ||
- | |||
- | |||
- | |||
- | a Use Magic Device check for that purpose. The | ||
- | |||
- | |||
- | |||
- | DCs for various tasks involving Use Magic Device | ||
- | |||
- | |||
- | |||
- | checks are summarized on the table below. | ||
- | Task Use Magic Device DC | ||
- | |||
- | |||
- | |||
- | Activate blindly 25 | ||
- | |||
- | |||
- | |||
- | Use a scroll 20 + caster level | ||
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- | |||
- | |||
- | Use a wand or staff 20 | ||
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- | |||
- | |||
- | Emulate an ability score See text | ||
- | |||
- | |||
- | |||
- | Emulate a race 25 | ||
- | |||
- | |||
- | |||
- | Emulate an alignment 30 | ||
- | |||
- | |||
- | |||
- | Skill Feat: As rogues gain experience, they find | ||
- | |||
- | |||
- | |||
- | new and more efficient ways to use their skills. | ||
- | |||
- | |||
- | |||
- | 2nd level and every four levels thereafter, a rogue | ||
- | |||
- | |||
- | |||
- | can select a skill feat for which she meets the | ||
- | |||
- | |||
- | |||
- | prerequisites. | ||
- | |||
- | |||
- | |||
- | Evasion (Ex): At 2nd level and higher, a rogue can | ||
- | |||
- | |||
- | |||
- | avoid even magical and unusual attacks with great | ||
- | |||
- | |||
- | |||
- | agility. | ||
- | |||
- | |||
- | |||
- | throw against an attack that normally deals half | ||
- | |||
- | |||
- | |||
- | damage on a successful save, she instead takes no | ||
- | |||
- | |||
- | |||
- | damage. | ||
- | |||
- | |||
- | |||
- | wearing light armor or no armor. | ||
- | |||
- | |||
- | |||
- | does not gain the benefit of evasion. | ||
- | |||
- | |||
- | |||
- | Trap Sense (Ex): At 3rd level, a rogue gains an | ||
- | |||
- | |||
- | |||
- | intuitive sense that alerts her to danger from traps, | ||
- | |||
- | |||
- | |||
- | giving her a +1 bonus on Reflex saves made to | ||
- | |||
- | |||
- | |||
- | avoid traps and a +1 dodge bonus to AC against | ||
- | |||
- | |||
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- | attacks made by traps. | ||
- | |||
- | |||
- | |||
- | when the rogue reaches 6th level, to +3 when she | ||
- | |||
- | |||
- | |||
- | reaches 9th level, to +4 when she reaches 12th | ||
- | |||
- | |||
- | |||
- | level, to +5 at 15th, and to +6 at 18th level. Trap | ||
- | |||
- | |||
- | |||
- | sense bonuses gained from multiple classes stack. | ||
- | |||
- | |||
- | |||
- | Rogue Talent: As a rogue gains experience, | ||
- | |||
- | |||
- | |||
- | she learns a number of talents that aid her and | ||
- | |||
- | |||
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- | confound her foes. Starting at 4th level, a rogue | ||
- | |||
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- | gains one rogue talent. | ||
- | |||
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- | rogue talent for every 4 levels of rogue attained | ||
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- | after 4th level. | ||
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- | talent more than once. | ||
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- | Talents marked with an asterisk add effects to a | ||
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- | rogue’s sneak attack. | ||
- | |||
- | |||
- | |||
- | be applied to an individual attack and the decision | ||
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- | |||
- | |||
- | must be made before the attack roll is made. The | ||
- | |||
- | |||
- | |||
- | available talents are listed below: | ||
- | |||
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- | Arterial Strike* (Ex): A rogue with this ability | ||
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- | can cause living opponents to bleed by hitting | ||
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- | them with a sneak attack. | ||
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- | |||
- | target to take 1 additional point of damage each | ||
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- | round for each die of the rogue’s sneak attack (e.g., | ||
- | 4d6 equals 4 points of bleed). | ||
- | |||
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- | take that amount of damage every round at the | ||
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- | start of each of their turns. | ||
- | |||
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- | stopped by a DC 15 Heal check or the application | ||
- | |||
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- | |||
- | of any effect that heals hit point damage. | ||
- | |||
- | |||
- | |||
- | damage from this ability does not stack with itself. | ||
- | |||
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- | Bleeding damage bypasses any damage reduction | ||
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- | the creature might possess. | ||
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- | Crippling Strike* (Ex): A rogue with this ability | ||
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- | can sneak attack opponents with such precision | ||
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- | that her blows weaken and hamper them. An | ||
- | |||
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- | opponent damaged by one of her sneak attacks | ||
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- | |||
- | |||
- | also takes 2 points of Strength damage. | ||
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- | Deadly Accuracy (Ex): A rogue with this ability | ||
- | |||
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- | increases the range at which she can deal | ||
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- | |||
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- | precision-based damage by 30 feet. | ||
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- | Defensive Roll (Ex): With this talent, the rogue | ||
- | |||
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- | can roll with a potentially lethal blow to take less | ||
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- | damage from it than she otherwise would. | ||
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- | per day, when she would be reduced to 0 or fewer | ||
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- | hit points by damage in combat (from a weapon or | ||
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- | other blow, not a spell or special ability), the rogue | ||
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- | can attempt to roll with the damage. | ||
- | |||
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- | ability, the rogue must attempt a Reflex saving | ||
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- | throw (DC = damage dealt). | ||
- | |||
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- | she takes only half damage from the blow; if it fails, | ||
- | |||
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- | she takes full damage. | ||
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- | attack and able to react to it in order to execute her | ||
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- | defensive roll—if she is denied her Dexterity bonus | ||
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- | |||
- | to AC, she can’t use this ability. | ||
- | |||
- | |||
- | |||
- | would not normally allow a character to make a | ||
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- | |||
- | Reflex save for half damage, the rogue’s evasion | ||
- | |||
- | |||
- | |||
- | ability does not apply to the defensive roll. | ||
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- | Lucky (Ex): A rogue with this talent may reroll | ||
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- | any failed attack roll, skill check, ability check, or | ||
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- | saving throw once per day. The character must | ||
- | |||
- | |||
- | |||
- | take the result of the reroll, even if it’s worse than | ||
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- | |||
- | the original roll. | ||
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- | Magic Savvy (Sp): A rogue with this talent gains | ||
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- | |||
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- | the ability to cast a 1st-level spell of her choice from | ||
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- | the sorcerer/ | ||
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- | |||
- | |||
- | a spell-like ability. | ||
- | |||
- | |||
- | |||
- | is equal to the rogue’s level. | ||
- | |||
- | |||
- | |||
- | spell is 11 + the rogue’s Intelligence modifier. | ||
- | |||
- | |||
- | |||
- | addition, the rogue gains a +4 bonus on all Use | ||
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- | |||
- | |||
- | Magic Device checks. | ||
- | |||
- | |||
- | |||
- | Intelligence of at least 11 to select this talent. | ||
- | |||
- | |||
- | |||
- | Opportunist (Ex): Once per round, the rogue can | ||
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- | |||
- | make an attack of opportunity against an opponent | ||
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- | |||
- | |||
- | who has just been struck for damage in melee by | ||
- | another character. | ||
- | |||
- | |||
- | |||
- | of opportunity for that round. | ||
- | |||
- | |||
- | |||
- | the Combat Reflexes feat can’t use the opportunist | ||
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- | |||
- | |||
- | ability more than once per round. | ||
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- | |||
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- | Quickness (Ex): A rogue with this talent receives | ||
- | |||
- | |||
- | |||
- | a +10 ft. bonus to her land speed and a +1 dodge | ||
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- | |||
- | |||
- | bonus to her AC. | ||
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- | |||
- | |||
- | Roguish Knack: A rogue may gain any feat that | ||
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- | |||
- | she qualifies for in place of a rogue talent. | ||
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- | Slippery Mind (Ex): This ability represents | ||
- | |||
- | |||
- | |||
- | the rogue’s ability to wriggle free from magical | ||
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- | effects that would otherwise control or compel | ||
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- | her. If a rogue with slippery mind is affected by an | ||
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- | enchantment spell or effect and fails her saving | ||
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- | throw, she can attempt it again 1 round later at the | ||
- | |||
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- | |||
- | same DC. She gets only this one extra chance to | ||
- | |||
- | |||
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- | succeed on her saving throw. | ||
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- | |||
- | |||
- | Staggering Strike* (Ex): A rogue with this ability | ||
- | |||
- | |||
- | |||
- | can severely hinder foes by hitting them with a | ||
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- | |||
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- | sneak attack. | ||
- | |||
- | |||
- | |||
- | sneak attack is staggered for 1 round. | ||
- | |||
- | |||
- | |||
- | resist this effect by making a successful Fortitude | ||
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- | |||
- | |||
- | save (DC = damage dealt). | ||
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- | |||
- | |||
- | Uncanny Dodge (Ex): Starting at 4th level, a rogue | ||
- | |||
- | |||
- | |||
- | can react to danger before her senses would | ||
- | |||
- | |||
- | |||
- | normally allow her to do so. She cannot be caught | ||
- | |||
- | |||
- | |||
- | flat-footed, | ||
- | |||
- | |||
- | |||
- | loses her Dexterity bonus to AC if immobilized. | ||
- | |||
- | |||
- | |||
- | rogue with this ability can still lose her Dexterity | ||
- | |||
- | |||
- | |||
- | bonus to AC if an opponent successfully uses the | ||
- | |||
- | |||
- | |||
- | feint action against her. | ||
- | |||
- | |||
- | |||
- | If a rogue already has uncanny dodge from a | ||
- | |||
- | |||
- | |||
- | different class, she automatically gains improved | ||
- | |||
- | |||
- | |||
- | uncanny dodge (see below) instead. | ||
- | |||
- | |||
- | |||
- | Improved Uncanny Dodge (Ex): A rogue of 8th level | ||
- | |||
- | |||
- | |||
- | or higher can no longer be flanked. | ||
- | |||
- | |||
- | |||
- | denies another rogue the ability to sneak attack the | ||
- | |||
- | |||
- | |||
- | character by flanking her, unless the attacker has at | ||
- | |||
- | |||
- | |||
- | least four more rogue levels than the target does. | ||
- | |||
- | |||
- | |||
- | If a character already has uncanny dodge | ||
- | |||
- | |||
- | |||
- | (see above) from another class, the levels from | ||
- | |||
- | |||
- | |||
- | the classes that grant uncanny dodge stack to | ||
- | |||
- | |||
- | |||
- | determine the minimum rogue level required to | ||
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- | flank the character. | ||
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- | Improved Evasion (Ex): At 10th level, a rogue’s | ||
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- | evasion ability improves. | ||
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- | on a successful Reflex saving throw against | ||
- | attacks, but henceforth she takes only half damage | ||
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- | on a failed save. A helpless rogue does not gain | ||
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- | the benefit of improved evasion. | ||
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- | Skill Mastery (Ex): The rogue becomes so confident | ||
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- | in the use of certain skills that she can use them | ||
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- | reliably even under adverse conditions. | ||
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- | level, the rogue selects a number of skills equal to | ||
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- | 2 + her Intelligence modifier (minimum 1). When | ||
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- | making a skill check with one of these skills, she | ||
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- | may take 10 even if stress and distractions would | ||
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- | normally prevent her from doing so. | ||
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- | Skill Grandmastery (Ex): The rogue achieves a | ||
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- | level of unparalleled expertise with her already | ||
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- | mastered skills. | ||
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- | check with a skill that she has chosen through her | ||
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- | skill mastery feature she may roll a d20 and take | ||
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- | either the die result or 15, whichever is higher. | ||
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- | Variant: Scout | ||
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- | While rogues generally thrive in urban | ||
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- | environments, | ||
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- | through all manner of natural terrain. Scouts | ||
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- | also utilize a unique combat style, harrying their | ||
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- | opponents with a combination of movement and | ||
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- | deadly attacks. | ||
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- | The scout has all the standard rogue class | ||
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- | features, except as noted below. | ||
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- | Weapon Proficiencies: | ||
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- | the hand crossbow, handaxe, sap, shortbow and | ||
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- | shortsword | ||
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- | Class Skills: Acrobatics (Dex), Athletics (Str), | ||
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- | Diplomacy (Cha), Dungeoneering (Int), Insight | ||
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- | (Wis), Linguistics (Int), Nature (Wis), Perception | ||
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- | (Wis), Stealth (Dex), Survival (Wis), Thievery (Dex), | ||
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- | Trade (Int) | ||
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- | Class Abilities | ||
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- | Skirmish (Ex): A scout relies on her mobility to deal | ||
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- | extra damage with her attacks. She deals an extra | ||
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- | 1d6 points of damage on all attacks she makes | ||
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- | during any round in which she moves at least 10 | ||
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- | feet. The extra damage applies only to attacks | ||
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- | taken during the scout’s turn. This extra damage | ||
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- | increases by 1d6 for every two levels gained above | ||
- | 1st (2d6 at 3rd, 3d6 at 5th, 4d6 at 7th, etc.). | ||
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- | The extra damage only applies against living | ||
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- | creatures that have a discernible anatomy. | ||
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- | Undead, constructs, oozes, plants, incorporeal | ||
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- | creatures, and creatures immune to extra damage | ||
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- | from critical hits are not vulnerable to this additional | ||
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- | damage. The scout must be able to see the target | ||
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- | well enough to pick out a vital spot and must be | ||
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- | able to reach such a spot. Scouts can apply this | ||
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- | extra damage to ranged attacks made while | ||
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- | skirmishing, | ||
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- | A scout loses this ability when wearing medium | ||
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- | or heavy armor or when carrying a medium or | ||
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- | heavy load. If she gains the skirmish ability from | ||
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- | another class, the bonuses stack. | ||
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- | Replaces: Sneak Attack | ||
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- | Track: | ||
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- | tracks. | ||
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- | even if she does not meet the prerequisites. | ||
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- | Replaces: Use Magic Device | ||
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- | Fast Movement (Ex): Scouts are extremely quick on | ||
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- | their feet. At 3rd level, the scout gains a +10 foot | ||
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- | enhancement bonus to her base land speed. This | ||
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- | bonus increases to +20 feet at 9th level, and +30 | ||
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- | feet at 15th level. | ||
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- | Replaces: Trap Sense | ||
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- | Flawless Stride (Ex): Starting at 4th level, a scout | ||
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- | can move through any sort of terrain that slows | ||
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- | movement (Such as undergrowth, | ||
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- | similar terrain) at her normal speed and without | ||
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- | taking damage or suffering any other sort of | ||
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- | impairment. | ||
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- | This ability does not allow her to move more | ||
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- | quickly through terrain that requires an Athletics | ||
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- | check to navigate, nor can she move more quickly | ||
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- | through terrain or undergrowth that has been | ||
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- | magically manipulated to impede motion. | ||
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- | A scout loses this benefit when wearing a | ||
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- | medium or heavy armor or when carrying a | ||
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- | medium or heavy load. | ||
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- | Replaces: Rogue Talent (4th) | ||
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- | Camouflage (Ex): A scout of 8th level or higher can | ||
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- | use the Stealth skill to hide in any sort of natural | ||
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- | terrain, even if the terrain doesn’t grant cover or | ||
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- | |||
- | concealment. |