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rogue [2013/06/10 21:35] – kyeenadmin | rogue [2016/07/22 23:31] (current) – [Class Abilities] archmage | ||
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====== Rogue ====== | ====== Rogue ====== | ||
- | Life is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. | + | Life is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Never knowing what to expect, they prepare for everything, becoming masters of a wide variety of skills, training themselves to be adept manipulators, |
===== Class Attributes ===== | ===== Class Attributes ===== | ||
- | Hit Dice: d6 | + | < |
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
- | Alignment: Any | + | ^Level ^BAB ^Fort ^Ref ^Will ^Special |
- | + | |1st |+0 |+0 |+2 |+0 |Sneak Attack +1d6, Trapfinding, | |
- | Armor Proficiencies: | + | |2nd |+1 |+0 |+3 |+0 |Skill Feat, Evasion | |
- | + | |3rd |+2 |+1 |+3 |+1 |Sneak Attack +2d6, Trap Sense +1 | | |
- | Weapon Proficiencies: | + | |4th |+3 |+1 |+4 |+1 |Rogue Talent, Uncanny Dodge | |
- | + | |5th |+3 |+1 |+4 |+1 |Sneak Attack +3d6 | | |
- | Skill Points/ | + | |6th |+4 |+2 |+5 |+2 |Skill Feat, Trap Sense +2 | |
- | + | |7th |+5 |+2 |+5 |+2 |Sneak Attack +4d6 | | |
- | Class Skills: | + | |8th |+6/+1 |+2 |+6 |+2 |Rogue Talent, Improved Uncanny Dodge | |
- | + | |9th |+6/+1 |+3 |+6 |+3 |Sneak Attack +5d6, Trap Sense +3 | | |
- | ^ Level ^ BAB ^ Fort ^ Ref ^ Will ^ Special | + | |10th |+7/+2 |+3 |+7 |+3 |Skill Feat, Improved Evasion | |
- | | 1st | +0 | +0 | +2 | +0 | Sneak Attack +1d6, Trapfinding, | + | |11th |+8/+3 |+3 |+7 |+3 |Sneak Attack +6d6 | |
- | | 2nd | +1 | +0 | +3 | +0 | Skill Feat, Evasion | | + | |12th |+9/+4 |+4 |+8 |+4 |Rogue Talent, Trap Sense +4 | |
- | | 3rd | +2 | +1 | +3 | +1 | Sneak Attack +2d6, Trap Sense +1 | | + | |13th |+9/+4 |+4 |+8 |+4 |Sneak Attack +7d6 | |
- | | 4th | +3 | +1 | +4 | +1 | Rogue Talent, Uncanny Dodge | | + | |14th |+10/+5 |+4 |+9 |+4 |Skill Feat, Skill Mastery | |
- | | 5th | +3 | +1 | +4 | +1 | Sneak Attack +3d6 | | + | |15th |+11/+6/+1 |+5 |+9 |+5 |Sneak Attack +8d6, Trap Sense +5 | |
- | | 6th | +4 | +2 | +5 | +2 | Skill Feat, Trap Sense +2 | | + | |16th |+12/+7/+2 |+5 |+10 |+5 |Rogue Talent | |
- | | 7th | +5 | +2 | +5 | +2 | Sneak Attack +4d6 | | + | |17th |+12/+7/+2 |+5 |+10 |+5 |Sneak Attack +9d6 | |
- | | 8th | +6/+1 | +2 | +6 | +2 | Rogue Talent, Improved Uncanny Dodge | | + | |18th |+13/+8/+3 |+6 |+11 |+6 |Skill Feat, Trap Sense +6 | |
- | | 9th | +6/+1 | +3 | +6 | +3 | Sneak Attack +5d6, Trap Sense +3 | | + | |19th |+14/+9/+4 |+6 |+11 |+6 |Sneak Attack +10d6 | |
- | | 10th | +7/+2 | +3 | +7 | +3 | Skill Feat, Improved Evasion | | + | |20th |+15/+10/+5 |+6 |+12 |+6 |Rogue Talent, Skill Grandmastery | |
- | | 11th | +8/+3 | +3 | +7 | +3 | Sneak Attack +6d6 | | + | |
- | | 12th | +9/+4 | +4 | +8 | +4 | Rogue Talent, Trap Sense +4 | | + | |
- | | 13th | +9/+4 | +4 | +8 | +4 | Sneak Attack +7d6 | | + | |
- | | 14th | +10/+5 | +4 | +9 | +4 | Skill Feat, Skill Mastery | | + | |
- | | 15th | +11/+6/+1 | +5 | +9 | +5 | Sneak Attack +8d6, Trap Sense +5 | | + | |
- | | 16th | +12/+7/+2 | +5 | +10 | +5 | Rogue Talent | | + | |
- | | 17th | +12/+7/+2 | +5 | +10 | +5 | Sneak Attack +9d6 | | + | |
- | | 18th | +13/+8/+3 | +6 | +11 | +6 | Skill Feat, Trap Sense +6 | | + | |
- | | 19th | +14/+9/+4 | +6 | +11 | +6 | Sneak Attack +10d6 | | + | |
- | | 20th | +15/+10/+5 | +6 | +12 | +6 | Rogue Talent, Skill Grandmastery | | + | |
===== Class Abilities ===== | ===== Class Abilities ===== | ||
- | Sneak Attack (Ex): If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.The rogue’s attack deals extra damage anytime her target would be denied their Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. | + | < |
- | Trapfinding (Ex): A rogue gains the Trapfinding feat for free at 1st level, even if she does not meet the prerequisites. | + | < |
- | Use Magic Device (Ex): The rogue can attempt to use scrolls, wands, and other such magic items as if she were a magic user of the appropriate type. When using such an item, the rogue rolls 1d20 + her rogue level + her Cha modifier. | + | < |
- | ^ Task ^ Use Magic Device DC ^ | + | ^Task ^Use Magic Device DC | |
- | | Activate blindly | 25 | | + | |Activate blindly |25 | |
- | | Use a scroll | 20 + caster level | | + | |Use a scroll |20 + caster level | |
- | | Use a wand or staff | 20 | | + | |Use a wand or staff |20 | |
- | | Emulate an ability score | See text | | + | |Emulate an ability score |See text | |
- | | Emulate a race | 25 | | + | |Emulate a race |25 | |
- | | Emulate an alignment | 30 | | + | |Emulate an alignment |30 | |
- | Skill Feat: As rogues gain experience, they find new and more efficient ways to use their skills. | + | < |
- | Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. | + | < |
- | Trap Sense (Ex): At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. | + | < |
- | Rogue Talent: As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 4th level, a rogue gains one rogue talent. | + | < |
- | Arterial Strike* (Ex): A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. | + | * < |
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
- | Crippling Strike* | + | < |
- | Deadly Accuracy | + | < |
- | Defensive Roll (Ex): With this talent, the rogue can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage | + | < |
- | Lucky (Ex): A rogue with this talent may reroll any failed attack roll, skill check, ability check, or saving throw once per day. The character must take the result | + | < |
- | Magic Savvy (Sp): A rogue with this talent gains the ability to cast a 1st-level spell of her choice from the sorcerer/ | + | < |
- | Opportunist (Ex): Once per round, the rogue can | + | ---- |
+ | ====== Variant: Scout ====== | ||
+ | While rogues generally thrive in urban environments, | ||
- | make an attack of opportunity against an opponent | + | < |
- | + | ||
- | + | ||
- | + | ||
- | who has just been struck for damage in melee by | + | |
- | another character. | + | |
- | + | ||
- | + | ||
- | + | ||
- | of opportunity for that round. | + | |
- | + | ||
- | + | ||
- | + | ||
- | the Combat Reflexes feat can’t use the opportunist | + | |
- | + | ||
- | + | ||
- | + | ||
- | ability more than once per round. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Quickness (Ex): A rogue with this talent receives | + | |
- | + | ||
- | + | ||
- | + | ||
- | a +10 ft. bonus to her land speed and a +1 dodge | + | |
- | + | ||
- | + | ||
- | + | ||
- | bonus to her AC. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Roguish Knack: A rogue may gain any feat that | + | |
- | + | ||
- | + | ||
- | + | ||
- | she qualifies for in place of a rogue talent. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Slippery Mind (Ex): This ability represents | + | |
- | + | ||
- | + | ||
- | + | ||
- | the rogue’s ability to wriggle free from magical | + | |
- | + | ||
- | + | ||
- | + | ||
- | effects that would otherwise control or compel | + | |
- | + | ||
- | + | ||
- | + | ||
- | her. If a rogue with slippery mind is affected by an | + | |
- | + | ||
- | + | ||
- | + | ||
- | enchantment spell or effect and fails her saving | + | |
- | + | ||
- | + | ||
- | + | ||
- | throw, she can attempt it again 1 round later at the | + | |
- | + | ||
- | + | ||
- | + | ||
- | same DC. She gets only this one extra chance to | + | |
- | + | ||
- | + | ||
- | + | ||
- | succeed on her saving throw. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Staggering Strike* (Ex): A rogue with this ability | + | |
- | + | ||
- | + | ||
- | + | ||
- | can severely hinder foes by hitting them with a | + | |
- | + | ||
- | + | ||
- | + | ||
- | sneak attack. | + | |
- | + | ||
- | + | ||
- | + | ||
- | sneak attack is staggered for 1 round. | + | |
- | + | ||
- | + | ||
- | + | ||
- | resist this effect by making a successful Fortitude | + | |
- | + | ||
- | + | ||
- | + | ||
- | save (DC = damage dealt). | + | |
- | + | ||
- | + | ||
- | + | ||
- | Uncanny Dodge (Ex): Starting at 4th level, a rogue | + | |
- | + | ||
- | + | ||
- | + | ||
- | can react to danger before her senses would | + | |
- | + | ||
- | + | ||
- | + | ||
- | normally allow her to do so. She cannot be caught | + | |
- | + | ||
- | + | ||
- | + | ||
- | flat-footed, | + | |
- | + | ||
- | + | ||
- | + | ||
- | loses her Dexterity bonus to AC if immobilized. | + | |
- | + | ||
- | + | ||
- | + | ||
- | rogue with this ability can still lose her Dexterity | + | |
- | + | ||
- | + | ||
- | + | ||
- | bonus to AC if an opponent successfully uses the | + | |
- | + | ||
- | + | ||
- | + | ||
- | feint action against her. | + | |
- | + | ||
- | + | ||
- | + | ||
- | If a rogue already has uncanny dodge from a | + | |
- | + | ||
- | + | ||
- | + | ||
- | different class, she automatically gains improved | + | |
- | + | ||
- | + | ||
- | + | ||
- | uncanny dodge (see below) instead. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Improved Uncanny Dodge (Ex): A rogue of 8th level | + | |
- | + | ||
- | + | ||
- | + | ||
- | or higher can no longer be flanked. | + | |
- | + | ||
- | + | ||
- | + | ||
- | denies another rogue the ability to sneak attack the | + | |
- | + | ||
- | + | ||
- | + | ||
- | character by flanking her, unless the attacker has at | + | |
- | + | ||
- | + | ||
- | + | ||
- | least four more rogue levels than the target does. | + | |
- | + | ||
- | + | ||
- | + | ||
- | If a character already has uncanny dodge | + | |
- | + | ||
- | + | ||
- | + | ||
- | (see above) from another class, the levels from | + | |
- | + | ||
- | + | ||
- | + | ||
- | the classes that grant uncanny dodge stack to | + | |
- | + | ||
- | + | ||
- | + | ||
- | determine the minimum rogue level required to | + | |
- | + | ||
- | + | ||
- | + | ||
- | flank the character. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Improved Evasion (Ex): At 10th level, a rogue’s | + | |
- | + | ||
- | + | ||
- | + | ||
- | evasion ability improves. | + | |
- | + | ||
- | + | ||
- | + | ||
- | on a successful Reflex saving throw against | + | |
- | attacks, but henceforth she takes only half damage | + | |
- | + | ||
- | + | ||
- | + | ||
- | on a failed save. A helpless rogue does not gain | + | |
- | + | ||
- | + | ||
- | + | ||
- | the benefit of improved evasion. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Skill Mastery (Ex): The rogue becomes so confident | + | |
- | + | ||
- | + | ||
- | + | ||
- | in the use of certain skills that she can use them | + | |
- | + | ||
- | + | ||
- | + | ||
- | reliably even under adverse conditions. | + | |
- | + | ||
- | + | ||
- | + | ||
- | level, the rogue selects a number of skills equal to | + | |
- | + | ||
- | + | ||
- | + | ||
- | 2 + her Intelligence modifier (minimum 1). When | + | |
- | + | ||
- | + | ||
- | + | ||
- | making a skill check with one of these skills, she | + | |
- | + | ||
- | + | ||
- | + | ||
- | may take 10 even if stress and distractions would | + | |
- | + | ||
- | + | ||
- | + | ||
- | normally prevent her from doing so. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Skill Grandmastery (Ex): The rogue achieves a | + | |
- | + | ||
- | + | ||
- | + | ||
- | level of unparalleled expertise with her already | + | |
- | + | ||
- | + | ||
- | + | ||
- | mastered skills. | + | |
- | + | ||
- | + | ||
- | + | ||
- | check with a skill that she has chosen through her | + | |
- | + | ||
- | + | ||
- | + | ||
- | skill mastery feature she may roll a d20 and take | + | |
- | + | ||
- | + | ||
- | + | ||
- | either the die result or 15, whichever is higher. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Variant: Scout | + | |
- | + | ||
- | + | ||
- | + | ||
- | While rogues generally thrive in urban | + | |
- | + | ||
- | + | ||
- | + | ||
- | environments, | + | |
- | + | ||
- | + | ||
- | + | ||
- | through all manner of natural terrain. Scouts | + | |
- | + | ||
- | + | ||
- | + | ||
- | also utilize a unique combat style, harrying their | + | |
- | + | ||
- | + | ||
- | + | ||
- | opponents with a combination of movement and | + | |
- | + | ||
- | + | ||
- | + | ||
- | deadly attacks. | + | |
- | + | ||
- | + | ||
- | + | ||
- | The scout has all the standard rogue class | + | |
- | + | ||
- | + | ||
- | + | ||
- | features, except as noted below. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Weapon Proficiencies: | + | |
- | + | ||
- | + | ||
- | + | ||
- | the hand crossbow, handaxe, sap, shortbow and | + | |
- | + | ||
- | + | ||
- | + | ||
- | shortsword | + | |
- | + | ||
- | + | ||
- | + | ||
- | Class Skills: Acrobatics (Dex), Athletics (Str), | + | |
- | + | ||
- | + | ||
- | + | ||
- | Diplomacy (Cha), Dungeoneering (Int), Insight | + | |
- | + | ||
- | + | ||
- | + | ||
- | (Wis), Linguistics (Int), Nature (Wis), Perception | + | |
- | + | ||
- | + | ||
- | + | ||
- | (Wis), Stealth (Dex), Survival (Wis), Thievery (Dex), | + | |
- | + | ||
- | + | ||
- | + | ||
- | Trade (Int) | + | |
- | + | ||
- | + | ||
- | + | ||
- | Class Abilities | + | |
- | + | ||
- | + | ||
- | + | ||
- | Skirmish (Ex): A scout relies on her mobility to deal | + | |
- | + | ||
- | + | ||
- | + | ||
- | extra damage with her attacks. She deals an extra | + | |
- | + | ||
- | + | ||
- | + | ||
- | 1d6 points of damage on all attacks she makes | + | |
- | + | ||
- | + | ||
- | + | ||
- | during any round in which she moves at least 10 | + | |
- | + | ||
- | + | ||
- | + | ||
- | feet. The extra damage applies only to attacks | + | |
- | + | ||
- | + | ||
- | + | ||
- | taken during the scout’s turn. This extra damage | + | |
- | + | ||
- | + | ||
- | + | ||
- | increases by 1d6 for every two levels gained above | + | |
- | 1st (2d6 at 3rd, 3d6 at 5th, 4d6 at 7th, etc.). | + | |
- | + | ||
- | + | ||
- | + | ||
- | The extra damage only applies against living | + | |
- | + | ||
- | + | ||
- | + | ||
- | creatures that have a discernible anatomy. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Undead, constructs, oozes, plants, incorporeal | + | |
- | + | ||
- | + | ||
- | + | ||
- | creatures, and creatures immune to extra damage | + | |
- | + | ||
- | + | ||
- | + | ||
- | from critical hits are not vulnerable to this additional | + | |
- | + | ||
- | + | ||
- | + | ||
- | damage. The scout must be able to see the target | + | |
- | + | ||
- | + | ||
- | + | ||
- | well enough to pick out a vital spot and must be | + | |
- | + | ||
- | + | ||
- | + | ||
- | able to reach such a spot. Scouts can apply this | + | |
- | + | ||
- | + | ||
- | + | ||
- | extra damage to ranged attacks made while | + | |
- | + | ||
- | + | ||
- | + | ||
- | skirmishing, | + | |
- | + | ||
- | + | ||
- | + | ||
- | A scout loses this ability when wearing medium | + | |
- | + | ||
- | + | ||
- | + | ||
- | or heavy armor or when carrying a medium or | + | |
- | + | ||
- | + | ||
- | + | ||
- | heavy load. If she gains the skirmish ability from | + | |
- | + | ||
- | + | ||
- | + | ||
- | another class, the bonuses stack. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Replaces: Sneak Attack | + | |
- | + | ||
- | + | ||
- | + | ||
- | Track: | + | |
- | + | ||
- | + | ||
- | + | ||
- | tracks. | + | |
- | + | ||
- | + | ||
- | + | ||
- | even if she does not meet the prerequisites. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Replaces: Use Magic Device | + | |
- | + | ||
- | + | ||
- | + | ||
- | Fast Movement (Ex): Scouts are extremely quick on | + | |
- | + | ||
- | + | ||
- | + | ||
- | their feet. At 3rd level, the scout gains a +10 foot | + | |
- | + | ||
- | + | ||
- | + | ||
- | enhancement bonus to her base land speed. This | + | |
- | + | ||
- | + | ||
- | + | ||
- | bonus increases to +20 feet at 9th level, and +30 | + | |
- | + | ||
- | + | ||
- | + | ||
- | feet at 15th level. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Replaces: Trap Sense | + | |
- | + | ||
- | + | ||
- | + | ||
- | Flawless Stride (Ex): Starting at 4th level, a scout | + | |
- | + | ||
- | + | ||
- | + | ||
- | can move through any sort of terrain that slows | + | |
- | + | ||
- | + | ||
- | + | ||
- | movement (Such as undergrowth, | + | |
- | + | ||
- | + | ||
- | + | ||
- | similar terrain) at her normal speed and without | + | |
- | + | ||
- | + | ||
- | + | ||
- | taking damage or suffering any other sort of | + | |
- | + | ||
- | + | ||
- | + | ||
- | impairment. | + | |
- | + | ||
- | + | ||
- | + | ||
- | This ability does not allow her to move more | + | |
- | + | ||
- | + | ||
- | + | ||
- | quickly through terrain that requires an Athletics | + | |
- | + | ||
- | + | ||
- | + | ||
- | check to navigate, nor can she move more quickly | + | |
- | + | ||
- | + | ||
- | + | ||
- | through terrain or undergrowth that has been | + | |
- | + | ||
- | + | ||
- | + | ||
- | magically manipulated to impede motion. | + | |
- | + | ||
- | + | ||
- | + | ||
- | A scout loses this benefit when wearing a | + | |
- | + | ||
- | + | ||
- | + | ||
- | medium or heavy armor or when carrying a | + | |
- | + | ||
- | + | ||
- | + | ||
- | medium or heavy load. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Replaces: Rogue Talent (4th) | + | |
+ | ===== Class Abilities ===== | ||
+ | < | ||
+ | < | ||
- | Camouflage (Ex): A scout of 8th level or higher can | + | < |
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
- | use the Stealth skill to hide in any sort of natural | + | < |
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
- | terrain, even if the terrain doesn’t grant cover or | + | < |
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
- | concealment. |