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rogue [2013/06/10 21:50] – kyeenadmin | rogue [2016/07/22 23:31] (current) – [Class Abilities] archmage | ||
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====== Rogue ====== | ====== Rogue ====== | ||
- | Life is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. | + | Life is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Never knowing what to expect, they prepare for everything, becoming masters of a wide variety of skills, training themselves to be adept manipulators, |
===== Class Attributes ===== | ===== Class Attributes ===== | ||
- | Hit Dice: d6 | + | < |
+ | < | ||
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- | Alignment: Any | + | ^Level ^BAB ^Fort ^Ref ^Will ^Special |
- | + | |1st |+0 |+0 |+2 |+0 |Sneak Attack +1d6, Trapfinding, | |
- | Armor Proficiencies: | + | |2nd |+1 |+0 |+3 |+0 |Skill Feat, Evasion | |
- | + | |3rd |+2 |+1 |+3 |+1 |Sneak Attack +2d6, Trap Sense +1 | | |
- | Weapon Proficiencies: | + | |4th |+3 |+1 |+4 |+1 |Rogue Talent, Uncanny Dodge | |
- | + | |5th |+3 |+1 |+4 |+1 |Sneak Attack +3d6 | | |
- | Skill Points/ | + | |6th |+4 |+2 |+5 |+2 |Skill Feat, Trap Sense +2 | |
- | + | |7th |+5 |+2 |+5 |+2 |Sneak Attack +4d6 | | |
- | Class Skills: | + | |8th |+6/+1 |+2 |+6 |+2 |Rogue Talent, Improved Uncanny Dodge | |
- | + | |9th |+6/+1 |+3 |+6 |+3 |Sneak Attack +5d6, Trap Sense +3 | | |
- | ^ Level ^ BAB ^ Fort ^ Ref ^ Will ^ Special | + | |10th |+7/+2 |+3 |+7 |+3 |Skill Feat, Improved Evasion | |
- | | 1st | +0 | +0 | +2 | +0 | Sneak Attack +1d6, Trapfinding, | + | |11th |+8/+3 |+3 |+7 |+3 |Sneak Attack +6d6 | |
- | | 2nd | +1 | +0 | +3 | +0 | Skill Feat, Evasion | | + | |12th |+9/+4 |+4 |+8 |+4 |Rogue Talent, Trap Sense +4 | |
- | | 3rd | +2 | +1 | +3 | +1 | Sneak Attack +2d6, Trap Sense +1 | | + | |13th |+9/+4 |+4 |+8 |+4 |Sneak Attack +7d6 | |
- | | 4th | +3 | +1 | +4 | +1 | Rogue Talent, Uncanny Dodge | | + | |14th |+10/+5 |+4 |+9 |+4 |Skill Feat, Skill Mastery | |
- | | 5th | +3 | +1 | +4 | +1 | Sneak Attack +3d6 | | + | |15th |+11/+6/+1 |+5 |+9 |+5 |Sneak Attack +8d6, Trap Sense +5 | |
- | | 6th | +4 | +2 | +5 | +2 | Skill Feat, Trap Sense +2 | | + | |16th |+12/+7/+2 |+5 |+10 |+5 |Rogue Talent | |
- | | 7th | +5 | +2 | +5 | +2 | Sneak Attack +4d6 | | + | |17th |+12/+7/+2 |+5 |+10 |+5 |Sneak Attack +9d6 | |
- | | 8th | +6/+1 | +2 | +6 | +2 | Rogue Talent, Improved Uncanny Dodge | | + | |18th |+13/+8/+3 |+6 |+11 |+6 |Skill Feat, Trap Sense +6 | |
- | | 9th | +6/+1 | +3 | +6 | +3 | Sneak Attack +5d6, Trap Sense +3 | | + | |19th |+14/+9/+4 |+6 |+11 |+6 |Sneak Attack +10d6 | |
- | | 10th | +7/+2 | +3 | +7 | +3 | Skill Feat, Improved Evasion | | + | |20th |+15/+10/+5 |+6 |+12 |+6 |Rogue Talent, Skill Grandmastery | |
- | | 11th | +8/+3 | +3 | +7 | +3 | Sneak Attack +6d6 | | + | |
- | | 12th | +9/+4 | +4 | +8 | +4 | Rogue Talent, Trap Sense +4 | | + | |
- | | 13th | +9/+4 | +4 | +8 | +4 | Sneak Attack +7d6 | | + | |
- | | 14th | +10/+5 | +4 | +9 | +4 | Skill Feat, Skill Mastery | | + | |
- | | 15th | +11/+6/+1 | +5 | +9 | +5 | Sneak Attack +8d6, Trap Sense +5 | | + | |
- | | 16th | +12/+7/+2 | +5 | +10 | +5 | Rogue Talent | | + | |
- | | 17th | +12/+7/+2 | +5 | +10 | +5 | Sneak Attack +9d6 | | + | |
- | | 18th | +13/+8/+3 | +6 | +11 | +6 | Skill Feat, Trap Sense +6 | | + | |
- | | 19th | +14/+9/+4 | +6 | +11 | +6 | Sneak Attack +10d6 | | + | |
- | | 20th | +15/+10/+5 | +6 | +12 | +6 | Rogue Talent, Skill Grandmastery | | + | |
===== Class Abilities ===== | ===== Class Abilities ===== | ||
- | Sneak Attack (Ex): If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.The rogue’s attack deals extra damage anytime her target would be denied their Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. | + | < |
- | Trapfinding (Ex): A rogue gains the Trapfinding feat for free at 1st level, even if she does not meet the prerequisites. | + | < |
- | Use Magic Device (Ex): The rogue can attempt to use scrolls, wands, and other such magic items as if she were a magic user of the appropriate type. When using such an item, the rogue rolls 1d20 + her rogue level + her Cha modifier. | + | < |
- | ^ Task ^ Use Magic Device DC ^ | + | ^Task ^Use Magic Device DC | |
- | | Activate blindly | 25 | | + | |Activate blindly |25 | |
- | | Use a scroll | 20 + caster level | | + | |Use a scroll |20 + caster level | |
- | | Use a wand or staff | 20 | | + | |Use a wand or staff |20 | |
- | | Emulate an ability score | See text | | + | |Emulate an ability score |See text | |
- | | Emulate a race | 25 | | + | |Emulate a race |25 | |
- | | Emulate an alignment | 30 | | + | |Emulate an alignment |30 | |
- | Skill Feat: As rogues gain experience, they find new and more efficient ways to use their skills. | + | < |
- | Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. | + | < |
- | Trap Sense (Ex): At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. | + | < |
- | Rogue Talent: As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 4th level, a rogue gains one rogue talent. | + | < |
- | Arterial Strike* (Ex): A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. | + | * < |
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- | Crippling Strike* | + | < |
- | Deadly Accuracy | + | < |
- | Defensive Roll (Ex): With this talent, the rogue can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage | + | < |
- | Lucky (Ex): A rogue with this talent may reroll any failed attack roll, skill check, ability check, or saving throw once per day. The character must take the result | + | < |
- | Magic Savvy (Sp): A rogue with this talent gains the ability to cast a 1st-level spell of her choice from the sorcerer/ | + | < |
- | Opportunist (Ex): Once per round, the rogue can make an attack of opportunity against an opponent who has just been struck for damage in melee byanother character. | + | ---- |
- | Quickness (Ex): A rogue with this talent receives a +10 ft. bonus to her land speed and a +1 dodge bonus to her AC. | + | ====== Variant: Scout ====== |
- | Roguish Knack: A rogue may gain any feat that she qualifies for in place of a rogue talent. | + | While rogues generally thrive |
- | Slippery Mind (Ex): This ability represents | + | < |
- | Staggering Strike* (Ex): A rogue with this ability can severely hinder foes by hitting them with a sneak attack. | + | ===== Class Abilities ===== |
- | Uncanny Dodge (Ex): Starting | + | < |
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- | Improved Uncanny Dodge (Ex): A rogue of 8th level or higher can no longer be flanked. | + | < |
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- | Improved Evasion | + | < |
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- | Skill Mastery | + | < |
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- | Skill Grandmastery | + | < |
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- | ====== Variant: Scout ====== | + | < |
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- | While rogues generally thrive in urban environments, the scout specializes | + | |
- | + | ||
- | Weapon Proficiencies: All simple weapons plus the hand crossbow, handaxe, sap, shortbow and shortsword | + | |
- | + | ||
- | Class Skills: Acrobatics | + | |
- | + | ||
- | ===== Class Abilities ===== | + | |
- | Skirmish | + | < |
- | Replaces: | + | < |
- | Track: | + | < |
- | Replaces: | + | < |
- | Fast Movement (Ex): Scouts are extremely quick on their feet. At 3rd level, | + | < |
- | Replaces: | + | < |
- | Flawless Stride | + | < |
- | Replaces: | + | < |
- | Camouflage (Ex): A scout of 8th level or higher can use the Stealth skill to hide in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment. |