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rogue [2015/06/24 23:47] archmagerogue [2016/07/22 23:31] (current) – [Class Abilities] archmage
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 ===== Class Abilities ===== ===== Class Abilities =====
  
-<php>echo "<b><font color=\"#FFC671\">Skirmish (Ex):</font></b>";</php> A scout relies on her mobility to deal extra damage with her attacks. She deals an extra 1d6 points of damage on all attacks she makes during any round in which she moves at least 10 feet. The extra damage applies only to attacks taken during the scout’s turn. This extra damage increases by 1d6 for every two levels gained above1st (2d6 at 3rd, 3d6 at 5th, 4d6 at 7th, etc.). The extra damage only applies against living creatures that have a discernible anatomy. Undead, constructs, oozes, plants, incorporeal creatures, and creatures immune to extra damage from critical hits are not vulnerable to this additional damage. The scout must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Scouts can apply this extra damage to ranged attacks made while skirmishing, but only if the target is within 30 feet.A scout loses this ability when wearing medium or heavy armor or when carrying a medium or heavy load. If she gains the skirmish ability from another class, the bonuses stack. \\ <php>echo "<i><font color=\"#E6DFC1\">Replaces:</font></i>";</php> Sneak Attack+<php>echo "<b><font color=\"#FFC671\">Skirmish (Ex):</font></b>";</php> A scout relies on her mobility to deal extra damage with her attacks. She deals an extra 1d6 points of damage on all attacks she makes during any round in which she moves at least 10 feet. The extra damage applies only to attacks taken during the scout’s turn. This extra damage increases by 1d6 for every two levels gained above1st (2d6 at 3rd, 3d6 at 5th, 4d6 at 7th, etc.). The extra damage only applies against living creatures that have a discernible anatomy. Undead, constructs, oozes, plants, incorporeal creatures, and creatures immune to extra damage from critical hits are not vulnerable to this additional damage. The scout must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Scouts can apply this extra damage to ranged attacks made while skirmishing, but only if the target is within 30 feet.A scout loses this ability when wearing medium or heavy armor or when carrying a medium or heavy load. If she gains the skirmish ability from another class, the bonuses stack.\\ 
 +<php>echo "<i><font color=\"#E6DFC1\">Replaces:</font></i>";</php> Sneak Attack
  
-<php>echo "<b><font color=\"#FFC671\">Track:</font></b>";</php> Scouts are skilled at finding and following tracks. A scout gains the Track feat at 1st level, even if she does not meet the prerequisites. \\ <php>echo "<i><font color=\"#E6DFC1\">Replaces:</font></i>";</php> Use Magic Device+<php>echo "<b><font color=\"#FFC671\">Track:</font></b>";</php> Scouts are skilled at finding and following tracks. A scout gains the Track feat at 1st level, even if she does not meet the prerequisites.\\ 
 +<php>echo "<i><font color=\"#E6DFC1\">Replaces:</font></i>";</php> Use Magic Device
  
-<php>echo "<b><font color=\"#FFC671\">Fast Movement (Ex):</font></b>";</php> Scouts are extremely quick on their feet. At 3rd level, the scout gains a +10 foot enhancement bonus to her base land speed. This bonus increases to +20 feet at 9th level, and +30 feet at 15th level. \\ <php>echo "<i><font color=\"#E6DFC1\">Replaces:</font></i>";</php> Trap Sense+<php>echo "<b><font color=\"#FFC671\">Fast Movement (Ex):</font></b>";</php> Scouts are extremely quick on their feet. At 3rd level, the scout gains a +10 foot enhancement bonus to her base land speed. This bonus increases to +20 feet at 9th level, and +30 feet at 15th level.\\ 
 +<php>echo "<i><font color=\"#E6DFC1\">Replaces:</font></i>";</php> Trap Sense
  
-<php>echo "<b><font color=\"#FFC671\">Flawless Stride (Ex):</font></b>";</php> Starting at 4th level, a scout can move through any sort of terrain that slows movement (Such as undergrowth, rubble, and similar terrain) at her normal speed and without taking damage or suffering any other sort of impairment. This ability does not allow her to move more quickly through terrain that requires an Athletics check to navigate, nor can she move more quickly through terrain or undergrowth that has been magically manipulated to impede motion. A scout loses this benefit when wearing a medium or heavy armor or when carrying a medium or heavy load. \\ <php>echo "<i><font color=\"#E6DFC1\">Replaces:</font></i>";</php> Rogue Talent (4th)+<php>echo "<b><font color=\"#FFC671\">Flawless Stride (Ex):</font></b>";</php> Starting at 4th level, a scout can move through any sort of terrain that slows movement (Such as undergrowth, rubble, and similar terrain) at her normal speed and without taking damage or suffering any other sort of impairment. This ability does not allow her to move more quickly through terrain that requires an Athletics check to navigate, nor can she move more quickly through terrain or undergrowth that has been magically manipulated to impede motion. A scout loses this benefit when wearing a medium or heavy armor or when carrying a medium or heavy load.\\ 
 +<php>echo "<i><font color=\"#E6DFC1\">Replaces:</font></i>";</php> Rogue Talent (4th)
  
-<php>echo "<b><font color=\"#FFC671\">Camouflage (Ex):</font></b>";</php> A scout of 8th level or higher can use the Stealth skill to hide in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment. \\ <php>echo "<i><font color=\"#E6DFC1\">Replaces:</font></i>";</php> Rogue Talent (8th)+<php>echo "<b><font color=\"#FFC671\">Camouflage (Ex):</font></b>";</php> A scout of 8th level or higher can use the Stealth skill to hide in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.\\ 
 +<php>echo "<i><font color=\"#E6DFC1\">Replaces:</font></i>";</php> Rogue Talent (8th)
  
-<php>echo "<b><font color=\"#FFC671\">Trackless Step (Ex):</font></b>";</php> Starting at 12th level, a scout leaves no trail in natural surroundings, making her unable to be tracked. She may choose to leave a trail if so desired. \\ <php>echo "<i><font color=\"#E6DFC1\">Replaces:</font></i>";</php> Rogue Talent (12th)+<php>echo "<b><font color=\"#FFC671\">Trackless Step (Ex):</font></b>";</php> Starting at 12th level, a scout leaves no trail in natural surroundings, making her unable to be tracked. She may choose to leave a trail if so desired.\\ 
 +<php>echo "<i><font color=\"#E6DFC1\">Replaces:</font></i>";</php> Rogue Talent (12th)
  
-<php>echo "<b><font color=\"#FFC671\">Heightened Awareness (Ex):</font></b>";</php> At 14th level, a scout gains the blindsense ability out to 30 feet. Blindsense allows the scout to automatically notice and locate creatures within range of her blindsense ability, although she still suffers the normal miss chance when attacking foes that have concealment (see page 306 of the Monster Manual for more details). In addition, whenever the scout rolls for initiative, she may choose to take the result of the roll or 10, whichever she prefers. \\ <php>echo "<i><font color=\"#E6DFC1\">Replaces:</font></i>";</php> Skill Mastery+<php>echo "<b><font color=\"#FFC671\">Heightened Awareness (Ex):</font></b>";</php> At 14th level, a scout gains the blindsense ability out to 30 feet. Blindsense allows the scout to automatically notice and locate creatures within range of her blindsense ability, although she still suffers the normal miss chance when attacking foes that have concealment (see page 306 of the Monster Manual for more details). In addition, whenever the scout rolls for initiative, she may choose to take the result of the roll or 10, whichever she prefers.\\ 
 +<php>echo "<i><font color=\"#E6DFC1\">Replaces:</font></i>";</php> Skill Mastery
  
-<php>echo "<b><font color=\"#FFC671\">Hide in Plain Sight (Ex):</font></b>";</php> While in any sort of natural terrain, a scout of 16th level or higher can use the Stealth skill even while being observed. \\ <php>echo "<i><font color=\"#E6DFC1\">Replaces:</font></i>";</php> Rogue Talent (16th)+<php>echo "<b><font color=\"#FFC671\">Hide in Plain Sight (Ex):</font></b>";</php> While in any sort of natural terrain, a scout of 16th level or higher can use the Stealth skill even while being observed.\\ 
 +<php>echo "<i><font color=\"#E6DFC1\">Replaces:</font></i>";</php> Rogue Talent (16th)
  
-<php>echo "<b><font color=\"#FFC671\">Unfettered Movement (Ex):</font></b>";</php> At 20th level, a scout can easily slip out of bonds, grapples, and even the effects of confining spells. This ability duplicates the effects of a freedom of movement spell, except that it is always active. \\ <php>echo "<i><font color=\"#E6DFC1\">Replaces:</font></i>";</php> Rogue Talent (20th)+<php>echo "<b><font color=\"#FFC671\">Unfettered Movement (Ex):</font></b>";</php> At 20th level, a scout can easily slip out of bonds, grapples, and even the effects of confining spells. This ability duplicates the effects of a //freedom of movement// spell, except that it is always active.\\ 
 +<php>echo "<i><font color=\"#E6DFC1\">Replaces:</font></i>";</php> Rogue Talent (20th)
  
-<php>echo "<b><font color=\"#FFC671\">Superior Awareness (Ex):</font></b>";</php> At 20th level, a scout gains the blindsight ability out to 30 feet. Her sense become so acute that she can maneuver and fight flawlessly even in total darkness. Invisibility, darkness, and most kinds of concealment are irrelevant, though the scout must have line of effect to a creature or object to discern it. In addition, whenever the scout rolls for initiative, she may choose to take the result of the roll or 15, whichever she prefers. \\ <php>echo "<i><font color=\"#E6DFC1\">Replaces:</font></i>";</php> Skill Grandmastery +<php>echo "<b><font color=\"#FFC671\">Superior Awareness (Ex):</font></b>";</php> At 20th level, a scout gains the blindsight ability out to 30 feet. Her sense become so acute that she can maneuver and fight flawlessly even in total darkness. Invisibility, darkness, and most kinds of concealment are irrelevant, though the scout must have line of effect to a creature or object to discern it. In addition, whenever the scout rolls for initiative, she may choose to take the result of the roll or 15, whichever she prefers.\\ 
- +<php>echo "<i><font color=\"#E6DFC1\">Replaces:</font></i>";</php> Skill Grandmastery
-\\+
  
rogue.1435214838.txt.gz · Last modified: 2015/06/24 23:47 by archmage