This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
skills [2013/06/09 15:28] – archmage | skills [2013/06/18 00:41] (current) – archmage | ||
---|---|---|---|
Line 8: | Line 8: | ||
The number of skill ranks you gain when gaining a level is dependent on the class in which you level up in. Humans gain 1 additional skill rank per class level. | The number of skill ranks you gain when gaining a level is dependent on the class in which you level up in. Humans gain 1 additional skill rank per class level. | ||
- | ==== Skill Checks ==== | + | ===== Skill Checks |
When your character uses a skill, he isn’t guaranteed success. | When your character uses a skill, he isn’t guaranteed success. | ||
Each skill rank grants a +1 bonus on checks made using that skill. | Each skill rank grants a +1 bonus on checks made using that skill. | ||
If the result of your skill check is equal to or greater than the difficulty class (or DC) of the task you are attempting to accomplish, you succeed. | If the result of your skill check is equal to or greater than the difficulty class (or DC) of the task you are attempting to accomplish, you succeed. | ||
+ | |||
+ | ===== Taking 10 and Taking 20 ===== | ||
+ | |||
+ | A skill check represents an attempt to accomplish some goal, usually while under some sort of time pressure or distraction. | ||
+ | |||
+ | < | ||
+ | |||
+ | < | ||
+ | Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. | ||
+ | Since taking 20 assumes that your character will fail many times before succeeding, your character would automatically incur any penalties for failure before he or she could complete the task (hence why it is generally not allowed with skills that carry such penalties). | ||
+ | |||
+ | < | ||
+ | |||
+ | ===== Aid Another ===== | ||
+ | |||
+ | You can help someone achieve success on a skill check by making the same kind of skill check in a cooperative effort. | ||
+ | In cases where the skill restricts who can achieve certain results, such as trying to open a lock using Thievery, you can’t aid another to grant a bonus to a task that your character couldn’t achieve alone. | ||
+ | |||
+ | ====== Skill Descriptions ====== | ||
+ | |||
+ | This section describes each skill, including common uses and typical modifiers. | ||
+ | Skill descriptions adhere to the following guidelines. | ||
+ | |||
+ | < | ||
+ | < | ||
+ | < | ||
+ | |||
+ | < | ||
+ | |||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | ---- | ||
+ | ===== Acrobatics (Dex) ===== | ||
+ | |||
+ | < | ||
+ | |||
+ | You can perform an acrobatic stunt, keep your balance while walking on narrow or unstable surfaces, slip free of a grab or restraints, maneuver through a foe’s space in combat, or take less damage from a fall. | ||
+ | |||
+ | === Acrobatic Stunt === | ||
+ | |||
+ | You can make daring acrobatic maneuvers and feats of great agility.\\ | ||
+ | < | ||
+ | < | ||
+ | |||
+ | === Balance === | ||
+ | |||
+ | You can keep your balance while walking on a tightrope, a narrow beam, a slippery ledge, or an uneven floor.\\ | ||
+ | < | ||
+ | |||
+ | ^Surface Width ^ Acrobatics DC ^ | ||
+ | |Greater than 3 feet wide | 0* | | ||
+ | |1-3 feet wide | 5* | | ||
+ | |7-11 inches wide | 10 | | ||
+ | |2-6 inches wide | 15 | | ||
+ | |less than 2 inches wide | 20 | | ||
+ | *No Acrobatics check is needed to move across these surfaces unless the modifiers to the surface increase the DC to 10 or higher. | ||
+ | |||
+ | Many conditions can affect your chances of success with Acrobatics checks made to balance. | ||
+ | |||
+ | ^Balance Modifiers ^ DC Modifier ^ | ||
+ | |Slightly obstructed (gravel, sand) | +2 | | ||
+ | |Severely obstructed (cavern, rubble) | +5 | | ||
+ | |Slightly slippery (wet) | +2 | | ||
+ | |Severely slippery (ice) | +5 | | ||
+ | |Slightly sloped (<45º) | +2 | | ||
+ | |Severely sloped (>45º) | +5 | | ||
+ | |Slightly unsteady (boat in rough water) | +2 | | ||
+ | |Moderately unsteady (boat in a storm) | +5 | | ||
+ | |Severely unsteady (earthquake) | +10 | | ||
+ | |||
+ | < | ||
+ | < | ||
+ | |||
+ | === Escape Artist === | ||
+ | |||
+ | Your training allows you to slip out of bonds and escape from grapples.\\ | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
+ | < | ||
- | * Acrobatics | ||
* Arcana | * Arcana | ||
* Athletics | * Athletics | ||
Line 38: | Line 124: | ||
* Thievery | * Thievery | ||
* Trade | * Trade | ||
- | * Warefare | + | * Warfare |