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| skills [2013/06/09 15:33] – archmage | skills [2013/06/18 00:41] (current) – archmage | ||
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| The number of skill ranks you gain when gaining a level is dependent on the class in which you level up in. Humans gain 1 additional skill rank per class level. | The number of skill ranks you gain when gaining a level is dependent on the class in which you level up in. Humans gain 1 additional skill rank per class level. | ||
| - | ==== Skill Checks ==== | + | ===== Skill Checks |
| When your character uses a skill, he isn’t guaranteed success. | When your character uses a skill, he isn’t guaranteed success. | ||
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| If the result of your skill check is equal to or greater than the difficulty class (or DC) of the task you are attempting to accomplish, you succeed. | If the result of your skill check is equal to or greater than the difficulty class (or DC) of the task you are attempting to accomplish, you succeed. | ||
| - | ==== Taking 10 and Taking 20 ==== | + | ===== Taking 10 and Taking 20 ===== |
| A skill check represents an attempt to accomplish some goal, usually while under some sort of time pressure or distraction. | A skill check represents an attempt to accomplish some goal, usually while under some sort of time pressure or distraction. | ||
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| - | | + | ===== Aid Another ===== |
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| + | You can help someone achieve success on a skill check by making the same kind of skill check in a cooperative effort. | ||
| + | In cases where the skill restricts who can achieve certain results, such as trying to open a lock using Thievery, you can’t aid another to grant a bonus to a task that your character couldn’t achieve alone. | ||
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| + | ====== Skill Descriptions ====== | ||
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| + | This section describes each skill, including common uses and typical modifiers. | ||
| + | Skill descriptions adhere to the following guidelines. | ||
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| + | ---- | ||
| + | ===== Acrobatics (Dex) ===== | ||
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| + | You can perform an acrobatic stunt, keep your balance while walking on narrow or unstable surfaces, slip free of a grab or restraints, maneuver through a foe’s space in combat, or take less damage from a fall. | ||
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| + | === Acrobatic Stunt === | ||
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| + | You can make daring acrobatic maneuvers and feats of great agility.\\ | ||
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| + | === Balance === | ||
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| + | You can keep your balance while walking on a tightrope, a narrow beam, a slippery ledge, or an uneven floor.\\ | ||
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| + | ^Surface Width ^ Acrobatics DC ^ | ||
| + | |Greater than 3 feet wide | 0* | | ||
| + | |1-3 feet wide | 5* | | ||
| + | |7-11 inches wide | 10 | | ||
| + | |2-6 inches wide | 15 | | ||
| + | |less than 2 inches wide | 20 | | ||
| + | *No Acrobatics check is needed to move across these surfaces unless the modifiers to the surface increase the DC to 10 or higher. | ||
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| + | Many conditions can affect your chances of success with Acrobatics checks made to balance. | ||
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| + | ^Balance Modifiers ^ DC Modifier ^ | ||
| + | |Slightly obstructed (gravel, sand) | +2 | | ||
| + | |Severely obstructed (cavern, rubble) | +5 | | ||
| + | |Slightly slippery (wet) | +2 | | ||
| + | |Severely slippery (ice) | +5 | | ||
| + | |Slightly sloped (<45º) | +2 | | ||
| + | |Severely sloped (>45º) | +5 | | ||
| + | |Slightly unsteady (boat in rough water) | +2 | | ||
| + | |Moderately unsteady (boat in a storm) | +5 | | ||
| + | |Severely unsteady (earthquake) | +10 | | ||
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| + | === Escape Artist === | ||
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| + | Your training allows you to slip out of bonds and escape from grapples.\\ | ||
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| * Arcana | * Arcana | ||
| * Athletics | * Athletics | ||
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| * Thievery | * Thievery | ||
| * Trade | * Trade | ||
| - | * Warefare | + | * Warfare |