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skills [2013/06/09 15:37] – archmage | skills [2013/06/18 00:41] (current) – archmage | ||
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The number of skill ranks you gain when gaining a level is dependent on the class in which you level up in. Humans gain 1 additional skill rank per class level. | The number of skill ranks you gain when gaining a level is dependent on the class in which you level up in. Humans gain 1 additional skill rank per class level. | ||
- | ==== Skill Checks ==== | + | ===== Skill Checks |
When your character uses a skill, he isn’t guaranteed success. | When your character uses a skill, he isn’t guaranteed success. | ||
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If the result of your skill check is equal to or greater than the difficulty class (or DC) of the task you are attempting to accomplish, you succeed. | If the result of your skill check is equal to or greater than the difficulty class (or DC) of the task you are attempting to accomplish, you succeed. | ||
- | ==== Taking 10 and Taking 20 ==== | + | ===== Taking 10 and Taking 20 ===== |
A skill check represents an attempt to accomplish some goal, usually while under some sort of time pressure or distraction. | A skill check represents an attempt to accomplish some goal, usually while under some sort of time pressure or distraction. | ||
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- | ==== Aid Another ==== | + | ===== Aid Another |
You can help someone achieve success on a skill check by making the same kind of skill check in a cooperative effort. | You can help someone achieve success on a skill check by making the same kind of skill check in a cooperative effort. | ||
In cases where the skill restricts who can achieve certain results, such as trying to open a lock using Thievery, you can’t aid another to grant a bonus to a task that your character couldn’t achieve alone. | In cases where the skill restricts who can achieve certain results, such as trying to open a lock using Thievery, you can’t aid another to grant a bonus to a task that your character couldn’t achieve alone. | ||
- | ===== Skill Descriptions ===== | + | ====== Skill Descriptions |
This section describes each skill, including common uses and typical modifiers. | This section describes each skill, including common uses and typical modifiers. | ||
Skill descriptions adhere to the following guidelines. | Skill descriptions adhere to the following guidelines. | ||
- | Skill Name: The skill name line includes (in addition to the name of the skill) the following information. | ||
- | Key Ability: The abbreviation of the ability whose modifier applies to the skill check. | ||
- | Armor Check Penalty: If this notation is included in the skill name line, an armor check penalty applies to checks using this skill. If this entry is absent, an armor check penalty does not apply. | ||
- | Description: | ||
- | Subskill Name: The name of the subskill, followed by a brief description. | ||
- | Trained Only: If this notation is included in the skill name line, the skill must be a class skill for you, and you must have at least 1 rank in the skill to use it. If this notation is omitted, the skill can be used untrained (with a rank of 0). If any special notes apply to trained or untrained use, they are covered in the Untrained section (see below). | ||
- | Check: What a character (“you” in the skill description) can do with a successful skill check and the check’s Difficulty Class (DC). | ||
- | Action: The type of action using the skill requires, or the amount of time required for a check. | ||
- | Try Again: Any conditions that apply to successive attempts to use the skill successfully. | ||
- | Special: Any extra facts that apply to the skill, such as special effects deriving from its use or bonuses that certain characters receive because of class, feat choices, or race. | ||
- | Restriction: | ||
- | Untrained: This entry indicates what a character without at least 1 rank in the skill can do with it. If this entry doesn’t appear, it means that the skill functions normally for untrained characters (if it can be used untrained) or that an untrained character can’t attempt checks with this skill (for skills that are designated “Trained Only”). | ||
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+ | ---- | ||
+ | ===== Acrobatics (Dex) ===== | ||
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+ | You can perform an acrobatic stunt, keep your balance while walking on narrow or unstable surfaces, slip free of a grab or restraints, maneuver through a foe’s space in combat, or take less damage from a fall. | ||
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+ | === Acrobatic Stunt === | ||
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+ | You can make daring acrobatic maneuvers and feats of great agility.\\ | ||
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+ | === Balance === | ||
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+ | You can keep your balance while walking on a tightrope, a narrow beam, a slippery ledge, or an uneven floor.\\ | ||
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+ | ^Surface Width ^ Acrobatics DC ^ | ||
+ | |Greater than 3 feet wide | 0* | | ||
+ | |1-3 feet wide | 5* | | ||
+ | |7-11 inches wide | 10 | | ||
+ | |2-6 inches wide | 15 | | ||
+ | |less than 2 inches wide | 20 | | ||
+ | *No Acrobatics check is needed to move across these surfaces unless the modifiers to the surface increase the DC to 10 or higher. | ||
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+ | Many conditions can affect your chances of success with Acrobatics checks made to balance. | ||
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+ | ^Balance Modifiers ^ DC Modifier ^ | ||
+ | |Slightly obstructed (gravel, sand) | +2 | | ||
+ | |Severely obstructed (cavern, rubble) | +5 | | ||
+ | |Slightly slippery (wet) | +2 | | ||
+ | |Severely slippery (ice) | +5 | | ||
+ | |Slightly sloped (<45º) | +2 | | ||
+ | |Severely sloped (>45º) | +5 | | ||
+ | |Slightly unsteady (boat in rough water) | +2 | | ||
+ | |Moderately unsteady (boat in a storm) | +5 | | ||
+ | |Severely unsteady (earthquake) | +10 | | ||
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+ | === Escape Artist === | ||
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+ | Your training allows you to slip out of bonds and escape from grapples.\\ | ||
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* Arcana | * Arcana | ||
* Athletics | * Athletics |