User Tools

Site Tools


skills

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
skills [2013/06/09 15:40] archmageskills [2013/06/18 00:41] (current) archmage
Line 8: Line 8:
 The number of skill ranks you gain when gaining a level is dependent on the class in which you level up in.  Humans gain 1 additional skill rank per class level.  Characters who take a level in a favored class have the option of gaining 1 additional skill rank or an additional hit point.  If you select a level in a new class, all of its class skills are automatically added to your list of class skills, and you gain a +5 bonus on these skills if you have ranks in them. The number of skill ranks you gain when gaining a level is dependent on the class in which you level up in.  Humans gain 1 additional skill rank per class level.  Characters who take a level in a favored class have the option of gaining 1 additional skill rank or an additional hit point.  If you select a level in a new class, all of its class skills are automatically added to your list of class skills, and you gain a +5 bonus on these skills if you have ranks in them.
  
-==== Skill Checks ====+===== Skill Checks =====
  
 When your character uses a skill, he isn’t guaranteed success.  In order to determine success, whenever you attempt to use a skill, you must make a skill check. When your character uses a skill, he isn’t guaranteed success.  In order to determine success, whenever you attempt to use a skill, you must make a skill check.
Line 14: Line 14:
 If the result of your skill check is equal to or greater than the difficulty class (or DC) of the task you are attempting to accomplish, you succeed.  If it is less than the DC, you fail.  Some tasks have varying levels of success and failure depending on how much your check is above or below the required DC.  Some skill checks are opposed by the target’s skill check.  When making an opposed skill check, the attempt is successful if your check result exceeds the result of the target. If the result of your skill check is equal to or greater than the difficulty class (or DC) of the task you are attempting to accomplish, you succeed.  If it is less than the DC, you fail.  Some tasks have varying levels of success and failure depending on how much your check is above or below the required DC.  Some skill checks are opposed by the target’s skill check.  When making an opposed skill check, the attempt is successful if your check result exceeds the result of the target.
  
-==== Taking 10 and Taking 20 ====+===== Taking 10 and Taking 20 =====
  
 A skill check represents an attempt to accomplish some goal, usually while under some sort of time pressure or distraction.  Sometimes, though, a character can use a skill under more favorable conditions, increasing the odds of success. A skill check represents an attempt to accomplish some goal, usually while under some sort of time pressure or distraction.  Sometimes, though, a character can use a skill under more favorable conditions, increasing the odds of success.
Line 26: Line 26:
 <php>echo "<b><font color=\"#FFC671\">Ability Checks and Caster Level Checks:</font></b>";</php> The normal take 10 and take 20 rules apply for ability checks.  Neither rule applies to concentration checks or caster level checks. <php>echo "<b><font color=\"#FFC671\">Ability Checks and Caster Level Checks:</font></b>";</php> The normal take 10 and take 20 rules apply for ability checks.  Neither rule applies to concentration checks or caster level checks.
  
-==== Aid Another ====+===== Aid Another =====
  
 You can help someone achieve success on a skill check by making the same kind of skill check in a cooperative effort.  If you roll a 10 or higher on your check, the character you’re helping gets a +2 bonus on his or her check. (You can’t take 10 on a skill check to aid another.)  In many cases, a character’s help won’t be beneficial, or only a limited number of characters can help at once.\\ You can help someone achieve success on a skill check by making the same kind of skill check in a cooperative effort.  If you roll a 10 or higher on your check, the character you’re helping gets a +2 bonus on his or her check. (You can’t take 10 on a skill check to aid another.)  In many cases, a character’s help won’t be beneficial, or only a limited number of characters can help at once.\\
 In cases where the skill restricts who can achieve certain results, such as trying to open a lock using Thievery, you can’t aid another to grant a bonus to a task that your character couldn’t achieve alone.  The DM might impose further restrictions to aiding another on a case-by-case basis as well. In cases where the skill restricts who can achieve certain results, such as trying to open a lock using Thievery, you can’t aid another to grant a bonus to a task that your character couldn’t achieve alone.  The DM might impose further restrictions to aiding another on a case-by-case basis as well.
  
-===== Skill Descriptions =====+====== Skill Descriptions ======
  
 This section describes each skill, including common uses and typical modifiers.  Characters can sometimes use skills for purposes other than those noted here, at the DM’s discretion. This section describes each skill, including common uses and typical modifiers.  Characters can sometimes use skills for purposes other than those noted here, at the DM’s discretion.
Line 37: Line 37:
  
 <php>echo "<b><font color=\"#FFC671\">Skill Name:</font></b>";</php> The skill name line includes (in addition to the name of the skill) the following information.\\ <php>echo "<b><font color=\"#FFC671\">Skill Name:</font></b>";</php> The skill name line includes (in addition to the name of the skill) the following information.\\
-Key Ability: The abbreviation of the ability whose modifier applies to the skill check.\\ +<php>echo "<i><font color=\"#BDDEFF\">Key Ability:</font></i>";</php> The abbreviation of the ability whose modifier applies to the skill check.\\ 
-Armor Check Penalty: If this notation is included in the skill name line, an armor check penalty applies to checks using this skill. If this entry is absent, an armor check penalty does not apply.+<php>echo "<i><font color=\"#BDDEFF\">Armor Check Penalty:</font></i>";</php> If this notation is included in the skill name line, an armor check penalty applies to checks using this skill. If this entry is absent, an armor check penalty does not apply.
  
 <php>echo "<b><font color=\"#FFC671\">Description:</font></b>";</php> The skill name line is followed by a general description of what using the skill represents. <php>echo "<b><font color=\"#FFC671\">Description:</font></b>";</php> The skill name line is followed by a general description of what using the skill represents.
  
 <php>echo "<b><font color=\"#FFC671\">Subskill Name:</font></b>";</php> The name of the subskill, followed by a brief description.  Each subskill is accompanies by the following information.\\ <php>echo "<b><font color=\"#FFC671\">Subskill Name:</font></b>";</php> The name of the subskill, followed by a brief description.  Each subskill is accompanies by the following information.\\
-Trained Only: If this notation is included in the skill name line, the skill must be a class skill for you, and you must have at least 1 rank in the skill to use it.  If this notation is omitted, the skill can be used untrained (with a rank of 0).  If any special notes apply to trained or untrained use, they are covered in the Untrained section (see below). +<php>echo "<i><font color=\"#BDDEFF\">Trained Only:</font></i>";</php> If this notation is included in the skill name line, the skill must be a class skill for you, and you must have at least 1 rank in the skill to use it.  If this notation is omitted, the skill can be used untrained (with a rank of 0).  If any special notes apply to trained or untrained use, they are covered in the Untrained section (see below).\\ 
-Check: What a character (“you” in the skill description) can do with a successful skill check and the check’s Difficulty Class (DC).\\ +<php>echo "<i><font color=\"#BDDEFF\">Check:</font></i>";</php> What a character (“you” in the skill description) can do with a successful skill check and the check’s Difficulty Class (DC).\\ 
-Action: The type of action using the skill requires, or the amount of time required for a check.\\ +<php>echo "<i><font color=\"#BDDEFF\">Action:</font></i>";</php> The type of action using the skill requires, or the amount of time required for a check.\\ 
-Try Again: Any conditions that apply to successive attempts to use the skill successfully.  If the skill doesn’t allow you to attempt the same task more than once, or if failure carries an inherent penalty (such as with the Athletics skill), you can’t take 20.  If this paragraph is omitted, the skill can be retried without any inherent penalty other than the additional time required.\\ +<php>echo "<i><font color=\"#BDDEFF\">Try Again:</font></i>";</php> Any conditions that apply to successive attempts to use the skill successfully.  If the skill doesn’t allow you to attempt the same task more than once, or if failure carries an inherent penalty (such as with the Athletics skill), you can’t take 20.  If this paragraph is omitted, the skill can be retried without any inherent penalty other than the additional time required.\\ 
-Special: Any extra facts that apply to the skill, such as special effects deriving from its use or bonuses that certain characters receive because of class, feat choices, or race.\\ +<php>echo "<i><font color=\"#BDDEFF\">Special:</font></i>";</php> Any extra facts that apply to the skill, such as special effects deriving from its use or bonuses that certain characters receive because of class, feat choices, or race.\\ 
-Restriction: The full utility of certain skills is restricted to characters of certain classes.  This entry indicates whether any such restrictions exist for the skill.\\ +<php>echo "<i><font color=\"#BDDEFF\">Restriction:</font></i>";</php> The full utility of certain skills is restricted to characters of certain classes.  This entry indicates whether any such restrictions exist for the skill.\\ 
-Untrained: This entry indicates what a character without at least 1 rank in the skill can do with it.  If this entry doesn’t appear, it means that the skill functions normally for untrained characters (if it can be used untrained) or that an untrained character can’t attempt checks with this skill (for skills that are designated “Trained Only”).+<php>echo "<i><font color=\"#BDDEFF\">Untrained:</font></i>";</php> This entry indicates what a character without at least 1 rank in the skill can do with it.  If this entry doesn’t appear, it means that the skill functions normally for untrained characters (if it can be used untrained) or that an untrained character can’t attempt checks with this skill (for skills that are designated “Trained Only”). 
 +---- 
 +===== Acrobatics (Dex) ===== 
 + 
 +<php>echo "<i><font color=\"#E6DFC1\">Armor Check Penalty</font></i>";</php> 
 + 
 +You can perform an acrobatic stunt, keep your balance while walking on narrow or unstable surfaces, slip free of a grab or restraints, maneuver through a foe’s space in combat, or take less damage from a fall. 
 + 
 +=== Acrobatic Stunt === 
 + 
 +You can make daring acrobatic maneuvers and feats of great agility.\\ 
 +<php>echo "<b><font color=\"#FFC671\">Check:</font></b>";</php> You can use an Acrobatics check to swing from a chandelier, somersault over an opponent, slide down a staircase on your shield, or attempt any other acrobatic stunt that you can imagine and that your DM agrees to let you try.  The DM sets the DC based on the complexity of the stunt and the danger of the situation.  If the stunt fails, you fall prone in the square where you began the stunt (the DM might change where you land, depending on the specific stunt and situation).  Your DM always has the right to say that a stunt won’t work in a particular situation or to set a high DC.\\ 
 +<php>echo "<b><font color=\"#FFC671\">Action:</font></b>";</php> Performing an acrobatic stunt is a standard or move action, depending on the stunt. 
 + 
 +=== Balance === 
 + 
 +You can keep your balance while walking on a tightrope, a narrow beam, a slippery ledge, or an uneven floor.\\ 
 +<php>echo "<b><font color=\"#FFC671\">Check:</font></b>";</php> You can use Acrobatics to move on narrow surfaces and uneven ground without falling.  A successful check allows you to move at half speed across such surfaces—only one check is needed per round.  Use the following table to determine the base DC.  While you are using Acrobatics in this way, you are considered flat-footed and lose your Dexterity bonus to your AC (if any).  If you take damage while balancing, you must immediately make another Acrobatics check at the same DC to avoid falling or being knocked prone. 
 + 
 +^Surface Width ^ Acrobatics DC ^ 
 +|Greater than 3 feet wide | 0* | 
 +|1-3 feet wide | 5* | 
 +|7-11 inches wide | 10 | 
 +|2-6 inches wide | 15 | 
 +|less than 2 inches wide | 20 | 
 +*No Acrobatics check is needed to move across these surfaces unless the modifiers to the surface increase the DC to 10 or higher. 
 + 
 +Many conditions can affect your chances of success with Acrobatics checks made to balance.  The following modifiers to target DCs apply to all balance checks.  The modifiers stack with one another, but only the most severe modifier for any one condition applies. 
 + 
 +^Balance Modifiers ^ DC Modifier ^ 
 +|Slightly obstructed (gravel, sand) | +2 | 
 +|Severely obstructed (cavern, rubble) | +5 | 
 +|Slightly slippery (wet) | +2 | 
 +|Severely slippery (ice) | +5 | 
 +|Slightly sloped (<45º) | +2 | 
 +|Severely sloped (>45º) | +5 | 
 +|Slightly unsteady (boat in rough water) | +2 | 
 +|Moderately unsteady (boat in a storm) | +5 | 
 +|Severely unsteady (earthquake) | +10 | 
 + 
 +<php>echo "<i><font color=\"#BDDEFF\">Accelerated Movement:</font></i>";</php> You can try to walk across a precarious surface more quickly than normal.  If you accept a -5 penalty, you can move your full speed as a move action. (Moving twice your speed in a round requires two Acrobatics checks, one for each move action used).  You may also accept this penalty in order to charge across a precarious surface; charging requires one Acrobatics check for each multiple of your speed (or fraction thereof) that you charge.\\ 
 +<php>echo "<b><font color=\"#FFC671\">Action:</font></b>";</php> None. A balance check doesn’t require an action; it is made as part of another action or as a reaction to a situation. 
 + 
 +=== Escape Artist === 
 + 
 +Your training allows you to slip out of bonds and escape from grapples.\\ 
 +<php>echo "<b><font color=\"#FFC671\">Check:</font></b>";</php> The table below gives the DCs needed to escape various forms of restraints.\\ 
 +<php>echo "<i><font color=\"#BDDEFF\">Ropes:</font></i>";</php> The DC of your Acrobatics check is equal to the binder’s Combat Maneuver Bonus +20.\\ 
 +<php>echo "<i><font color=\"#BDDEFF\">Manacles and Masterwork Manacles:</font></i>";</php> The DC for manacles is set by their construction (see the table below).\\ 
 +<php>echo "<i><font color=\"#BDDEFF\">Tight Space:</font></i>";</php> The DC noted is for getting through a space through which your head fits but your shoulders don’t.  If the space is long, you may need to make multiple checks.  You can’t squeeze through a space that your head does not fit through.\\ 
 +<php>echo "<i><font color=\"#BDDEFF\">Grappler:</font></i>";</php> You can make an Acrobatics check in place of a combat maneuver check to escape a grapple, or to change from a pinned condition to merely grappled. 
  
-  * Acrobatics 
   * Arcana   * Arcana
   * Athletics   * Athletics
skills.1370817637.txt.gz · Last modified: 2013/06/09 15:40 by archmage