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skills [2013/06/09 16:02] – archmage | skills [2013/06/18 00:41] (current) – archmage | ||
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The number of skill ranks you gain when gaining a level is dependent on the class in which you level up in. Humans gain 1 additional skill rank per class level. | The number of skill ranks you gain when gaining a level is dependent on the class in which you level up in. Humans gain 1 additional skill rank per class level. | ||
- | === Skill Checks === | + | ===== Skill Checks |
When your character uses a skill, he isn’t guaranteed success. | When your character uses a skill, he isn’t guaranteed success. | ||
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If the result of your skill check is equal to or greater than the difficulty class (or DC) of the task you are attempting to accomplish, you succeed. | If the result of your skill check is equal to or greater than the difficulty class (or DC) of the task you are attempting to accomplish, you succeed. | ||
- | === Taking 10 and Taking 20 === | + | ===== Taking 10 and Taking 20 ===== |
A skill check represents an attempt to accomplish some goal, usually while under some sort of time pressure or distraction. | A skill check represents an attempt to accomplish some goal, usually while under some sort of time pressure or distraction. | ||
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- | === Aid Another === | + | ===== Aid Another |
You can help someone achieve success on a skill check by making the same kind of skill check in a cooperative effort. | You can help someone achieve success on a skill check by making the same kind of skill check in a cooperative effort. | ||
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===== Acrobatics (Dex) ===== | ===== Acrobatics (Dex) ===== | ||
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+ | === Balance === | ||
+ | |||
+ | You can keep your balance while walking on a tightrope, a narrow beam, a slippery ledge, or an uneven floor.\\ | ||
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+ | |||
+ | ^Surface Width ^ Acrobatics DC ^ | ||
+ | |Greater than 3 feet wide | 0* | | ||
+ | |1-3 feet wide | 5* | | ||
+ | |7-11 inches wide | 10 | | ||
+ | |2-6 inches wide | 15 | | ||
+ | |less than 2 inches wide | 20 | | ||
+ | *No Acrobatics check is needed to move across these surfaces unless the modifiers to the surface increase the DC to 10 or higher. | ||
+ | |||
+ | Many conditions can affect your chances of success with Acrobatics checks made to balance. | ||
+ | |||
+ | ^Balance Modifiers ^ DC Modifier ^ | ||
+ | |Slightly obstructed (gravel, sand) | +2 | | ||
+ | |Severely obstructed (cavern, rubble) | +5 | | ||
+ | |Slightly slippery (wet) | +2 | | ||
+ | |Severely slippery (ice) | +5 | | ||
+ | |Slightly sloped (<45º) | +2 | | ||
+ | |Severely sloped (>45º) | +5 | | ||
+ | |Slightly unsteady (boat in rough water) | +2 | | ||
+ | |Moderately unsteady (boat in a storm) | +5 | | ||
+ | |Severely unsteady (earthquake) | +10 | | ||
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+ | === Escape Artist === | ||
+ | |||
+ | Your training allows you to slip out of bonds and escape from grapples.\\ | ||
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