This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
sorcerer [2013/06/18 00:48] – [Arcane] archmage | sorcerer [2013/06/22 02:03] (current) – archmage | ||
---|---|---|---|
Line 89: | Line 89: | ||
< | < | ||
< | < | ||
- | < | + | < |
< | < | ||
- | |||
< | < | ||
- | |||
< | < | ||
< | < | ||
Line 102: | Line 99: | ||
< | < | ||
- | < | + | < |
< | < | ||
- | + | < | |
- | Heavenly Fire (Sp): Starting at 4th level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d6 points of damage + 1 for every sorcerer level you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d6 points of damage + 1 for every sorcerer level you possess. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier. | + | < |
- | + | < | |
- | Celestial Resistance (Ex): At 8th level, you gain resist acid 10 and resist cold 10. | + | < |
- | + | < | |
- | Wings of Heaven (Su): At 12th level, you can sprout feathery wings and fly for a number of minutes per day equal to your sorcerer level, with a speed of 60 feet and good maneuverability. This duration does not need to be consecutive, | + | |
- | + | ||
- | Conviction (Su): At 16th level, you can reroll any one ability check, attack roll, skill check, or saving throw you just made. You must decide to use this ability after the die is rolled, but before the results are revealed by the GM. You must take the second result, even if it is worse. You can use this ability once per day. | + | |
- | + | ||
- | Ascension (Su): At 20th level, you become infused with the power of the heavens. You gain immunity to acid, cold, and petrification. You also gain resist electricity 10, resist fire 10, and a +4 racial bonus on saves against poison. Finally, you gain unlimited use of the wings of heaven ability. Additionally, | + | |
==== Draconic ==== | ==== Draconic ==== | ||
Line 120: | Line 111: | ||
< | < | ||
- | < | + | < |
< | < | ||
Line 135: | Line 126: | ||
| Silver | Cold | 30-foot cone | | | Silver | Cold | 30-foot cone | | ||
- | Dragon Claws (Ex): At 4th level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. These claws have a +1 enhancement bonus and deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 8th level, the enhancement bonus increases to +2 and the claws deal an additional 1d6 points of damage of your chosen energy type on a successful hit. At 12th level, the enhance bonus increases to +3 and the damage increases by one step to 1d8 points of damage (1d6 if you are Small). At 16th level, the enhancement bonus increases to +4, and the claws become keen weapons, doubling their critical threat range. At 20th level, the enhancement bonus increases to +5. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. | + | < |
- | + | < | |
- | Draconic Resistance (Ex): At 8th level, you gain resist 10 against your energy type and a +2 natural armor bonus. | + | < |
- | + | < | |
- | Breath Weapon (Su): At 12th level, you gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. The shape of the breath weapon depends on your dragon type (as indicated on the above chart). At 12th level, you can use this ability once per day. At 16th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. | + | < |
- | + | ||
- | Dragon Wings (Su): At 16th level, leathery dragon wings grow from your back as a standard action, giving you a fly speed of 60 feet with average maneuverability. You can dismiss the wings as a free action. | + | |
- | + | ||
- | Power of Wyrms (Su): At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and damage of your energy type. You also gain blindsense 60 feet. | + | |
==== Elemental ==== | ==== Elemental ==== | ||
Line 150: | Line 136: | ||
< | < | ||
- | < | + | < |
* If the spell summons elementals or polymorphs you into an elemental, it is always of your chosen type. If the spell deals energy damage, it always deals the type of damage determined by your element. In addition, the subtype of these spells changes to match the energy type of your element.\\ | * If the spell summons elementals or polymorphs you into an elemental, it is always of your chosen type. If the spell deals energy damage, it always deals the type of damage determined by your element. In addition, the subtype of these spells changes to match the energy type of your element.\\ | ||
< | < | ||
Line 160: | Line 146: | ||
| Water | Cold | Swim 60 feet | | | Water | Cold | Swim 60 feet | | ||
- | Elemental Power (Ex): Starting at 4th level, whenever you cast a spell with an energy descriptor that matches your elemental bloodline’s energy type, that spell deals an additional amount of damage equal to your Charisma modifier. | + | < |
- | + | < | |
- | Elemental Resistance (Ex): At 8th level, you gain energy resistance 15 against your energy type. | + | < |
- | + | < | |
- | Elemental Blast (Sp): At 12th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of your blast receive a Reflex save for half damage. Creatures that fail their saves gain vulnerability to your energy type until the end of your next turn. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. At 12th level, you can use this ability once per day. At 16th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. This power has a range of 60 feet. | + | < |
- | + | ||
- | Elemental Movement (Su): At 16th level, you gain a special movement type or bonus. This ability is based on your chosen element, as indicated on the above chart. | + | |
- | + | ||
- | Elemental Body (Su): At 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and damage from your energy type. | + |