User Tools

Site Tools


sorcerer

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
sorcerer [2013/06/18 00:58] – [Draconic] archmagesorcerer [2013/06/22 02:03] (current) archmage
Line 89: Line 89:
 <php>echo "<b><font color=\"#FFC671\">Bloodline Spells:</font></b>";</php> //identify// (3rd), //invisibility// (5th), //dispel magic// (7th), //dimension door// (9th), //overland flight// (11th), //true seeing// (13th), //greater teleport// (15th), //power word stun// (17th), //wish// (19th).\\ <php>echo "<b><font color=\"#FFC671\">Bloodline Spells:</font></b>";</php> //identify// (3rd), //invisibility// (5th), //dispel magic// (7th), //dimension door// (9th), //overland flight// (11th), //true seeing// (13th), //greater teleport// (15th), //power word stun// (17th), //wish// (19th).\\
 <php>echo "<b><font color=\"#FFC671\">Bloodline Powers:</font></b>";</php> Magic comes naturally to you, but as you gain levels you must take care to prevent the power from overwhelming you.\\ <php>echo "<b><font color=\"#FFC671\">Bloodline Powers:</font></b>";</php> Magic comes naturally to you, but as you gain levels you must take care to prevent the power from overwhelming you.\\
-<php>echo "<i><font color=\"#BDDEFF\">Arcane Bond (Su):</font></i>";</php> At 4th level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. This ability does not allow you to have both a familiar and a bonded item. See the wizard class for rules on arcane bonds.\\+<php>echo "<i><font color=\"#BDDEFF\">Arcane Bond (Su):</font></i>";</php> At 4th level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. This ability does not allow you to have both a familiar and a bonded item. See the [[wizard|wizard]] class for rules on arcane bonds.\\
 <php>echo "<i><font color=\"#BDDEFF\">Metamagic Adept (Ex):</font></i>";</php> At 8th level, you gain a bonus metamagic feat for which you meet the prerequisites. You gain an additional metamagic feat at 16th level.\\ <php>echo "<i><font color=\"#BDDEFF\">Metamagic Adept (Ex):</font></i>";</php> At 8th level, you gain a bonus metamagic feat for which you meet the prerequisites. You gain an additional metamagic feat at 16th level.\\
 <php>echo "<i><font color=\"#BDDEFF\">Expanded Arcana (Ex):</font></i>";</php> At 12th level, you can add any one spell from the sorcerer/wizard spell list to your list of spells known. This spell must be of a level that you are capable of casting. You can also add one additional spell at 16th level and 20th level.\\ <php>echo "<i><font color=\"#BDDEFF\">Expanded Arcana (Ex):</font></i>";</php> At 12th level, you can add any one spell from the sorcerer/wizard spell list to your list of spells known. This spell must be of a level that you are capable of casting. You can also add one additional spell at 16th level and 20th level.\\
Line 136: Line 136:
  
 <php>echo "<b><font color=\"#FFC671\">Bloodline Arcana:</font></b>";</php> Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell’s type to match the type of your bloodline.\\ <php>echo "<b><font color=\"#FFC671\">Bloodline Arcana:</font></b>";</php> Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell’s type to match the type of your bloodline.\\
-<php>echo "<b><font color=\"#FFC671\">Bloodline Spells:</font></b>";</php> burning hands* (3rd), scorching ray* (5th), protection from energy (7th), elemental body I* (9th), elemental body II* (11th), elemental body III* (13th), elemental body IV* (15th), summon monster VIII* (elementals only) (17th), elemental swarm* (19th).\\+<php>echo "<b><font color=\"#FFC671\">Bloodline Spells:</font></b>";</php> //burning hands//* (3rd), //scorching ray//* (5th), //protection from energy// (7th), //elemental body I//* (9th), //elemental body II//* (11th), //elemental body III//* (13th), //elemental body IV//* (15th), //summon monster VIII//* (elementals only) (17th), //elemental swarm//* (19th).\\
 * If the spell summons elementals or polymorphs you into an elemental, it is always of your chosen type. If the spell deals energy damage, it always deals the type of damage determined by your element. In addition, the subtype of these spells changes to match the energy type of your element.\\ * If the spell summons elementals or polymorphs you into an elemental, it is always of your chosen type. If the spell deals energy damage, it always deals the type of damage determined by your element. In addition, the subtype of these spells changes to match the energy type of your element.\\
 <php>echo "<b><font color=\"#FFC671\">Bloodline Powers:</font></b>";</php> One of the four elements infuses your being, and you can draw upon its power in times of need. At first level, you must select one of the four elements: air, earth, fire, or water. This choice cannot be changed. A number of your abilities grant resistances and deal damage based on your element, as noted below.\\ <php>echo "<b><font color=\"#FFC671\">Bloodline Powers:</font></b>";</php> One of the four elements infuses your being, and you can draw upon its power in times of need. At first level, you must select one of the four elements: air, earth, fire, or water. This choice cannot be changed. A number of your abilities grant resistances and deal damage based on your element, as noted below.\\
Line 146: Line 146:
 | Water | Cold | Swim 60 feet | | Water | Cold | Swim 60 feet |
  
-Elemental Power (Ex): Starting at 4th level, whenever you cast a spell with an energy descriptor that matches your elemental bloodline’s energy type, that spell deals an additional amount of damage equal to your Charisma modifier. +<php>echo "<i><font color=\"#BDDEFF\">Elemental Power (Ex):</font></i>";</php> Starting at 4th level, whenever you cast a spell with an energy descriptor that matches your elemental bloodline’s energy type, that spell deals an additional amount of damage equal to your Charisma modifier.\\ 
- +<php>echo "<i><font color=\"#BDDEFF\">Elemental Resistance (Ex):</font></i>";</php> At 8th level, you gain energy resistance 15 against your energy type.\\ 
-Elemental Resistance (Ex): At 8th level, you gain energy resistance 15 against your energy type. +<php>echo "<i><font color=\"#BDDEFF\">Elemental Blast (Sp):</font></i>";</php> At 12th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of your blast receive a Reflex save for half damage. Creatures that fail their saves gain vulnerability to your energy type until the end of your next turn. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. At 12th level, you can use this ability once per day. At 16th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. This power has a range of 60 feet.\\ 
- +<php>echo "<i><font color=\"#BDDEFF\">Elemental Movement (Su):</font></i>";</php> At 16th level, you gain a special movement type or bonus. This ability is based on your chosen element, as indicated on the above chart.\\ 
-Elemental Blast (Sp): At 12th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of your blast receive a Reflex save for half damage. Creatures that fail their saves gain vulnerability to your energy type until the end of your next turn. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. At 12th level, you can use this ability once per day. At 16th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. This power has a range of 60 feet. +<php>echo "<i><font color=\"#BDDEFF\">Elemental Body (Su):</font></i>";</php> At 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and damage from your energy type.
- +
-Elemental Movement (Su): At 16th level, you gain a special movement type or bonus. This ability is based on your chosen element, as indicated on the above chart. +
- +
-Elemental Body (Su): At 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and damage from your energy type.+
sorcerer.1371542295.txt.gz · Last modified: 2013/06/18 00:58 by archmage