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sorcerer [2013/06/18 00:58] – [Draconic] archmage | sorcerer [2013/06/22 02:03] (current) – archmage | ||
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* If the spell summons elementals or polymorphs you into an elemental, it is always of your chosen type. If the spell deals energy damage, it always deals the type of damage determined by your element. In addition, the subtype of these spells changes to match the energy type of your element.\\ | * If the spell summons elementals or polymorphs you into an elemental, it is always of your chosen type. If the spell deals energy damage, it always deals the type of damage determined by your element. In addition, the subtype of these spells changes to match the energy type of your element.\\ | ||
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| Water | Cold | Swim 60 feet | | | Water | Cold | Swim 60 feet | | ||
- | Elemental Power (Ex): Starting at 4th level, whenever you cast a spell with an energy descriptor that matches your elemental bloodline’s energy type, that spell deals an additional amount of damage equal to your Charisma modifier. | + | < |
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- | Elemental Resistance (Ex): At 8th level, you gain energy resistance 15 against your energy type. | + | < |
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- | Elemental Blast (Sp): At 12th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of your blast receive a Reflex save for half damage. Creatures that fail their saves gain vulnerability to your energy type until the end of your next turn. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. At 12th level, you can use this ability once per day. At 16th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. This power has a range of 60 feet. | + | < |
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- | Elemental Movement (Su): At 16th level, you gain a special movement type or bonus. This ability is based on your chosen element, as indicated on the above chart. | + | |
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- | Elemental Body (Su): At 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and damage from your energy type. | + |