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swordmage [2015/02/07 19:03] – [Class Abilities] archmage | swordmage [2015/03/05 04:30] (current) – archmage | ||
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===== Class Attributes ===== | ===== Class Attributes ===== | ||
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^Level ^BAB ^Fort ^Ref ^Will ^Special ^0 ^1st ^2nd ^3rd ^4th ^5th ^6th | | ^Level ^BAB ^Fort ^Ref ^Will ^Special ^0 ^1st ^2nd ^3rd ^4th ^5th ^6th | | ||
- | |1st |+0 |+2 |+0 |+2 |Combat Magic, Light Armored, Casting, Cantrips |3 |2 |- |- |- |- |- | | + | |1st |+0 |+2 |+0 |+2 |Combat Magic, Light Armored |
|2nd |+1 |+3 |+0 |+3 |Spellstrike, | |2nd |+1 |+3 |+0 |+3 |Spellstrike, | ||
|3rd |+2 |+3 |+1 |+3 |Weapon Sigils |4 |4 |- |- |- |- |- | | |3rd |+2 |+3 |+1 |+3 |Weapon Sigils |4 |4 |- |- |- |- |- | | ||
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===== Class Abilities ===== | ===== Class Abilities ===== | ||
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+ | To learn, prepare, or cast a spell, the swordmage must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a swordmage’s spell is 10 + the spell level + the swordmage’s Intelligence modifier.\\ | ||
+ | A swordmage can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table above. In addition, he receives bonus spells per day if he has a high Intelligence score (see page 8 of the Player’s Handbook).\\ | ||
+ | A swordmage may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying the swordmage decides which spells to prepare. A swordmage must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook. A swordmage begins play with a spellbook containing all 0-level wizard spells plus three 1st-level wizard spells of his choice. The swordmage also selects a number of additional 1st-level wizard spells equal to his Intelligence modifier to add to his spellbook. At each new swordmage level, he gains two new wizard spells of any spell level or levels that he can cast (based on his new swordmage level) for his spellbook. At any time a swordmage can also add spells found in other spellbooks to his own. A swordmage can learn spells from a wizard’s spellbook, just as a wizard can from a swordmage. | ||
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The practice of merging both sword and spell together in combat was originally practiced by the high elves, who were known as bladesingers. Bladesingers see themselves more as artists than warriors, blending graceful swordplay and arcane magic together into a harmonious whole. The bladesinger has all the standard swordmage class features, except as noted below. | The practice of merging both sword and spell together in combat was originally practiced by the high elves, who were known as bladesingers. Bladesingers see themselves more as artists than warriors, blending graceful swordplay and arcane magic together into a harmonious whole. The bladesinger has all the standard swordmage class features, except as noted below. | ||
- | Race: High elf or half-elf\\ | + | <font inherit/ |
- | Saving Throws: Poor Fortitude, good Reflex and Will\\ | + | <font inherit/ |
- | Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Concentration (Con), Cosmology (Int), Dungeoneering (Int), Insight (Wis), Linguistics (Int), Trade (Int), Warfare (Int) | + | <font inherit/ |
===== Class Abilities ===== | ===== Class Abilities ===== | ||
- | Spells: A bladesinger casts arcane spells drawn from the wizard spell list just as the swordmage does, but loses access to the necromancy school and instead gains access to the enchantment school. | + | <font inherit/ |
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- | Bladesong | + | <font inherit/ |
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- | Combat Agility (Ex): At 2nd level, the bladesinger gains a +1 dodge bonus to his AC and CMD, with the bonus increasing by one at every four levels after 2nd level. | + | <font inherit/ |
- | Replaces: Breach | + | |
- | Bladesinger Talent: As a bladesinger gains experience, he acquires specific talents that allow him to specialize in certain forms of arcane combat. | + | |
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- | * Arcane Aegis (Su): The bladesinger can expend one of his swordmage spells as an immediate action to gain damage reduction equal to twice the level of the spell sacrificed. The damage reduction lasts until the start of the bladesinger’s next turn and cannot be overcome by any type of weapon. | + | * <font inherit/ |
- | * Arcing Spellstrike (Ex): Once per day when the bladesinger successfully hits a target with a spellstrike, | + | * <font inherit/ |
- | * Evasion (Ex): A bladesinger with this ability can avoid even magical and unusual attacks with great agility. | + | * <font inherit/ |
- | * Insightful Spellstrike (Ex): When performing a spellstrike, | + | * <font inherit/ |
- | * Quickness (Ex): A bladesinger with this talent receives a +10 ft. bonus to his land speed and a +1 dodge bonus to AC. | + | * <font inherit/ |
- | * Refocus Ray (Ex): The bladesinger can deliver ray spells that feature a ranged touch attack as melee touch spells. He can use a ranged touch attack spell that targets more than one creature (such as scorching ray), but he makes only one melee touch attack to deliver one of these ranged touch effects; additional ranged touch attacks from that spell are wasted and have no effect. These spells can be used with the spellstrike class feature. | + | * <font inherit/ |
- | * Swift Spell (Ex): Once per day, the bladesinger can cast any wizard spell he knows with a casting time of 1 standard action or less as a swift action. This talent may be selected multiple times, granting the bladesinger an additional daily use of this ability each time it is selected.\\ | + | |
- | Replaces: Swordmage Talent | + | |
- | Song of Celerity (Ex): At 7th level, whenever the bladesinger uses his bladesong ability, he may cast two spells instead of one as long as both spells are at least two levels lower than the highest level bladesinger spell he is able to cast.\\ | + | <font inherit/ |
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- | Greater Bladesong | + | <font inherit/ |
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- | Song of Fury (Ex): At 13th level, | + | <font inherit/ |
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- | Master Bladesong | + | <font inherit/ |
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