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track [2015/04/02 02:33] kyeenadmintrack [2015/04/02 02:35] (current) kyeenadmin
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 You can follow the trails of creatures and characters across most types of terrain. You can follow the trails of creatures and characters across most types of terrain.
  
-<php>echo "<b><font color=\"#FFC671\">Prerequisites:</font></b>";</php> Survival 2 ranks\\+<php>echo "<b><font color=\"#FFC671\">Prerequisites:</font></b>";</php> Survival 2 ranks \\
 <php>echo "<b><font color=\"#FFC671\">Benefit:</font></b>";</php> To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow, such as when other tracks cross them or when the tracks backtrack and diverge. You move at half your normal speed (or at your normal speed with a –5 penalty on the check, or at up to twice your normal speed with a –20 penalty on the check). The DC depends on the surface and the prevailing conditions, as given on the table below: <php>echo "<b><font color=\"#FFC671\">Benefit:</font></b>";</php> To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow, such as when other tracks cross them or when the tracks backtrack and diverge. You move at half your normal speed (or at your normal speed with a –5 penalty on the check, or at up to twice your normal speed with a –20 penalty on the check). The DC depends on the surface and the prevailing conditions, as given on the table below:
  
-^Surface ^Survival DC | +^ Surface ^ Survival DC ^ 
-|Very soft ground |5 | +| Very soft ground | 5 | 
-|Soft ground |10 | +| Soft ground | 10 | 
-|Firm ground |15 | +| Firm ground | 15 | 
-|Hard ground |20 |+| Hard ground | 20 |
  
-**Very Soft Ground:** Any surface (fresh snow, thick dust, wet mud) that holds deep, clear impressions of footprints.\\ +**Very Soft Ground:** Any surface (fresh snow, thick dust, wet mud) that holds deep, clear impressions of footprints. \\ 
-**Soft Ground:** Any surface soft enough to yield to pressure, but firmer than wet mud or fresh snow, in which a creature leaves frequent but shallow footprints.\\ +**Soft Ground:** Any surface soft enough to yield to pressure, but firmer than wet mud or fresh snow, in which a creature leaves frequent but shallow footprints. \\ 
-**Firm Ground:** Most normal outdoor surfaces (such as lawns, fields, woods, and the like) or exceptionally soft or dirty indoor surfaces (thick rugs and very dirty or dusty floors). The creature might leave some traces (broken branches or tufts of hair), but it leaves only occasional or partial footprints.\\+**Firm Ground:** Most normal outdoor surfaces (such as lawns, fields, woods, and the like) or exceptionally soft or dirty indoor surfaces (thick rugs and very dirty or dusty floors). The creature might leave some traces (broken branches or tufts of hair), but it leaves only occasional or partial footprints. \\
 **Hard Ground:** Any surface that doesn’t hold footprints at all, such as bare rock or an indoor floor. Most streambeds fall into this category, since any footprints left behind are obscured or washed away. The creature leaves only traces (scuff marks or displaced pebbles). **Hard Ground:** Any surface that doesn’t hold footprints at all, such as bare rock or an indoor floor. Most streambeds fall into this category, since any footprints left behind are obscured or washed away. The creature leaves only traces (scuff marks or displaced pebbles).
  
 Several modifiers may apply to the Survival check, as given on the table below. Several modifiers may apply to the Survival check, as given on the table below.
  
-^Condition ^DC Modifier | +^ Condition ^ DC Modifier ^ 
-|Every three creatures in the group being tracked |-1 | +| Every three creatures in the group being tracked | -1 
-^Size of creatures being tracked¹: ^  | +| Tracked party hides trail (and moves at half speed) | +5 | 
- Fine |+8 | +| Every 24 hours since the trail was made | +1 | 
- Diminutive |+4 | +| Every hour of rain since the trail was made | +1 | 
- Tiny |+2 | +| Fresh snow cover since the trail was made | +10 
- Small |+1 | +^ Size of creatures being tracked¹: ^ ^ 
- Medium |+0 | +| Fine | +8 | 
- Large |-1 | +| Diminutive | +4 | 
- Huge |-2 | +| Tiny | +2 | 
- Gargantuan |-4 | +| Small | +1 | 
- Colossal |-8 +| Medium | +0 | 
-|Every 24 hours since the trail was made |+1 | +| Large | -1 | 
-|Every hour of rain since the trail was made |+1 | +| Huge | -2 | 
-|Fresh snow cover since the trail was made |+10 +| Gargantuan | -4 | 
-^Poor visibility²: | +| Colossal | -8 | 
- Overcast or moonless night |+6 | +^ Poor visibility²:^ 
- Moonlight |+3 | +| Overcast or moonless night | +6 | 
- Fog or precipitation |+3 +| Moonlight | +3 | 
-|Tracked party hides trail (and moves at half speed) |+5 |+| Fog or precipitation | +3 |
  
-¹ For a group of mixed sizes, apply only the modifier for the largest size category.\\+¹ For a group of mixed sizes, apply only the modifier for the largest size category. \\
 ² Apply only the largest modifier from this category. ² Apply only the largest modifier from this category.
  
-If you fail a Survival check, you can retry after 1 hour (outdoors) or 10 minutes (indoors) of searching.\\+If you fail a Survival check, you can retry after 1 hour (outdoors) or 10 minutes (indoors) of searching. \\
 <php>echo "<b><font color=\"#FFC671\">Normal:</font></b>";</php> Without this feat, you can use the Survival skill to find tracks, but you can follow them only if the DC for the task is 10 or lower. Alternatively, you can use the Perception skill to find a footprint or similar sign of a creature’s passage using the DCs given above, but you can’t use Perception to follow tracks, even if someone else has already found them. <php>echo "<b><font color=\"#FFC671\">Normal:</font></b>";</php> Without this feat, you can use the Survival skill to find tracks, but you can follow them only if the DC for the task is 10 or lower. Alternatively, you can use the Perception skill to find a footprint or similar sign of a creature’s passage using the DCs given above, but you can’t use Perception to follow tracks, even if someone else has already found them.
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track.1427967184.txt.gz · Last modified: 2015/04/02 02:33 by kyeenadmin