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| ===== Racial Traits ===== | ===== Racial Traits ===== | ||
| - | * +2 Strength, +2 Constitution, | + | * < |
| - | * Living Construct: Warforged are treated as humanoids with the construct subtype. | + | * < |
| - | Does not need to eat, sleep, or breathe, but can still benefit from the effect of consumables. | + | |
| - | Immunity to poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, sickness, and energy drain. | + | |
| - | Can be affected by spells that target living creatures as well as constructs, and receives half of the normal effect from spells and abilities that restore hit points. | + | |
| - | Cannot heal damage naturally. | + | |
| - | Does not bleed when at negative hit points. | + | |
| - | * Medium: As medium creatures, warforged have no bonuses or penalties due to their size. | + | * < |
| - | * Warforged base speed is 30 feet. | + | * < |
| - | * Iron Fist: A warforged has a natural slam attack that deals 1d4 damage. | + | * < |
| - | * Light Fortification: | + | * < |
| - | * Model Type: Each warforged has one of the following model types, granting them all the features of the selected type. Warforged can choose from the following: | + | * < |
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| - | * Languages: Common | + | * < |
| - | * Favored Class: Artificer and Fighter | + | * < |