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warlord [2013/06/17 13:53] – created kyeenadmin | warlord [2017/03/30 18:53] (current) – [Class Abilities] archmage | ||
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===== Class Attributes ===== | ===== Class Attributes ===== | ||
- | Hit Dice: d8 | + | < |
- | Alignment: Any | + | < |
- | Armor Proficiencies: | + | < |
- | Weapon Proficiencies: | + | < |
- | Skill Points/ | + | < |
- | Class Skills: | + | < |
^ Level ^ BAB ^ Fort ^ Ref ^ Will ^ Special ^ Battle Orders ^ | ^ Level ^ BAB ^ Fort ^ Ref ^ Will ^ Special ^ Battle Orders ^ | ||
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===== Class Abilities ===== | ===== Class Abilities ===== | ||
- | Inspiration (Ex): At 1st level, the warlord gains | + | < |
+ | * < | ||
+ | * < | ||
+ | < | ||
- | a pool of inspiration points which he can use to | + | * < |
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | < | ||
+ | < | ||
- | bolster | + | < |
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | < | ||
- | in a warlord’s inspiration | + | * < |
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | * < | ||
+ | < | ||
+ | < | ||
- | warlord | + | < |
+ | < | ||
+ | ---- | ||
- | may spend his inspiration to use the following | ||
+ | ====== Variant: Noble ====== | ||
+ | While not as adept as warlords in manipulating the field of battle, nobles are more suited to using their skills in the social sphere. Born into wealth, royalty, or other such privilege, the noble is able to use his social standing and influence to make powerful connections and maneuver his way through almost any social situation. The noble has all the standard warlord class features, except as noted below. | ||
- | abilities: | + | < |
+ | < | ||
+ | ===== Class Abilities ===== | ||
+ | < | ||
- | Battle Inspiration | + | < |
- | + | * < | |
- | + | * < | |
- | + | * < | |
- | the warlord | + | * < |
- | + | * < | |
- | + | * < | |
- | + | | |
- | himself or an ally within 60 ft. a morale bonus on | + | * < |
- | + | Once per week, a noble can call in a favor from one of his contacts. The DM decides on whether | |
- | + | Once a favor is called in, the noble must roll a d20, adding | |
- | + | Often times a noble finds that his adventures take him to areas where his contacts hold no influence, or he is unable | |
- | his next attack roll equal to the warlord’s Charisma | + | At 3rd level and every four levels thereafter, the noble can call in one additional favor per week. The noble cannot call in more than one favor from an individual contact in the same week, however. |
- | + | \\ < | |
- | + | ||
- | + | ||
- | modifier. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Combat Leadership (Ex): Whenever the warlord | + | |
- | + | ||
- | + | ||
- | + | ||
- | and his allies roll for initiative, | + | |
- | + | ||
- | + | ||
- | + | ||
- | spend 1 inspiration point as a free action to grant | + | |
- | + | ||
- | + | ||
- | + | ||
- | himself and all his allies a bonus on their initiative | + | |
- | + | ||
- | + | ||
- | + | ||
- | rolls equal to the warlord’s Charisma modifier. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Battle Orders (Ex): The warlord’s commanding | + | |
- | + | ||
- | + | ||
- | + | ||
- | words exert an effect on allies | + | |
- | + | ||
- | + | ||
- | + | ||
- | can learn to produce different effects, or battle | + | |
- | + | ||
- | + | ||
- | + | ||
- | orders, over the course of his career. The warlord | + | |
- | + | ||
- | + | ||
- | + | ||
- | may have only one battle order active | + | |
- | + | ||
- | + | ||
- | + | ||
- | Activating a battle order is a swift action. The battle | + | |
- | + | ||
- | + | ||
- | + | ||
- | order remains in effect until the warlord uses a free | + | |
- | + | ||
- | + | ||
- | + | ||
- | action | + | |
- | + | ||
- | + | ||
- | + | ||
- | A warlord | + | |
- | + | ||
- | + | ||
- | + | ||
- | thus, an order can be in effect at the start of a | + | |
- | + | ||
- | + | ||
- | + | ||
- | combat encounter even before the warlord takes his | + | |
- | + | ||
- | + | ||
- | + | ||
- | first turn. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Issuing | + | |
- | + | ||
- | + | ||
- | + | ||
- | ordering, directing, encouraging, | + | |
- | + | ||
- | + | ||
- | + | ||
- | calming allies. A warlord sizes up the enemy, allies, | + | |
- | + | ||
- | + | ||
- | + | ||
- | and the terrain, then gives allies the direction that | + | |
- | + | ||
- | + | ||
- | + | ||
- | they can use to do their best. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Unless otherwise noted, a warlord’s battle | + | |
- | + | ||
- | + | ||
- | + | ||
- | orders affect all allies within 60 feet (including | + | |
- | + | ||
- | + | ||
- | + | ||
- | himself) who can hear the warlord. An ally must | + | |
- | + | ||
- | + | ||
- | + | ||
- | have an Intelligence score of 3 or higher and be | + | |
- | + | ||
- | + | ||
- | + | ||
- | able to understand | + | |
- | + | ||
- | + | ||
- | + | ||
- | the bonus. A warlord’s battle order is dismissed if | + | |
- | + | ||
- | + | ||
- | + | ||
- | he is dazed, unconscious, | + | |
- | + | ||
- | + | ||
- | + | ||
- | otherwise unable to be heard or understood by his | + | |
- | + | ||
- | + | ||
- | + | ||
- | allies. | + | |
- | + | ||
- | + | ||
- | + | ||
- | A warlord begins play knowing one battle order | + | |
- | + | ||
- | + | ||
- | + | ||
- | of his choice. As his warlord level increases, he | + | |
- | + | ||
- | + | ||
- | + | ||
- | gains access to new battle orders, | + | |
- | + | ||
- | + | ||
- | + | ||
- | the table above. | + | |
- | + | ||
- | + | ||
- | + | ||
- | A battle order grants a +1 bonus to a specific | + | |
- | + | ||
- | + | ||
- | + | ||
- | roll, check, or defense. This bonus improves by | + | |
- | an additional +1 at 5th level and every four levels | + | |
- | + | ||
- | + | ||
- | + | ||
- | thereafter. All bonuses granted by a warlord’s battle | + | |
- | + | ||
- | + | ||
- | + | ||
- | orders are circumstance bonuses that stack with | + | |
- | + | ||
- | + | ||
- | + | ||
- | each other, but not with circumstance bonuses | + | |
- | + | ||
- | + | ||
- | + | ||
- | granted from other abilities and effects. The | + | |
- | + | ||
- | + | ||
- | + | ||
- | available battle orders | + | |
- | + | ||
- | + | ||
- | + | ||
- | Battle Ardor: The warlord grants a bonus on all | + | |
- | + | ||
- | + | ||
- | + | ||
- | weapon damage rolls. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Defiant Stand: The warlord grants a bonus on all | + | |
- | + | ||
- | + | ||
- | + | ||
- | saving throws. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Hold the Line: The warlord grants a bonus to | + | |
- | + | ||
- | + | ||
- | + | ||
- | CMD. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Long Range Assault: The warlord grants a bonus | + | |
- | + | ||
- | + | ||
- | + | ||
- | on all ranged attack rolls. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Mark Time: The warlord grants an increase in | + | |
- | + | ||
- | + | ||
- | + | ||
- | land speed equal to 5 feet per bonus of the battle | + | |
- | + | ||
- | + | ||
- | + | ||
- | order. | + | |
- | + | ||
- | + | ||
- | + | ||
- | No Quarter: The warlord grants a bonus on all | + | |
- | + | ||
- | + | ||
- | + | ||
- | damage rolls made against bloodied enemies. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Press the Attack: The warlord grants a bonus on | + | |
- | + | ||
- | + | ||
- | + | ||
- | all melee attack rolls. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Inspire Toughness: The warlord grants damage | + | |
- | + | ||
- | + | ||
- | + | ||
- | reduction equal to the bonus of the battle order. | + | |
- | + | ||
- | + | ||
- | + | ||
- | This damage reduction cannot | + | |
- | + | ||
- | + | ||
- | + | ||
- | weapon. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Tactical Aggression: The warlord grants a bonus | + | |
- | + | ||
- | + | ||
- | + | ||
- | to CMB. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Vigilant Defense: The warlord grants | + | |
- | + | ||
- | + | ||
- | + | ||
- | AC. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Reputation (Ex): Through their combat exploits, | + | |
- | + | ||
- | + | ||
- | + | ||
- | warlords quickly earn a reputation which they can | + | |
- | + | ||
- | + | ||
- | + | ||
- | wield to their social advantage. At 2nd level, the | + | |
- | + | ||
- | + | ||
- | + | ||
- | warlord chooses either Diplomacy or Intimidate, | + | |
- | + | ||
- | + | ||
- | + | ||
- | and gains a bonus on that skill equal to half the | + | |
- | + | ||
- | + | ||
- | + | ||
- | warlord’s level. Once chosen, this decision cannot | + | |
- | + | ||
- | + | ||
- | + | ||
- | be changed. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Bonus Feat: At 2nd level and every six levels | + | |
- | + | ||
- | + | ||
- | + | ||
- | thereafter, the warlord gains a bonus combat | + | |
- | + | ||
- | + | ||
- | + | ||
- | or maneuver feat. The warlord must meet the | + | |
- | + | ||
- | + | ||
- | + | ||
- | prerequisites before selecting the feat. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Tactical Mastery (Ex): As the warlord gains | + | |
- | + | ||
- | + | ||
- | + | ||
- | experience, he learns how to implement | + | |
- | + | ||
- | + | ||
- | + | ||
- | improve | + | |
- | + | ||
- | + | ||
- | + | ||
- | allies bonuses in specific combat situations. At 3rd | + | |
- | + | ||
- | + | ||
- | + | ||
- | level and every four levels thereafter, the warlord | + | |
- | + | ||
- | + | ||
- | + | ||
- | learns a tactical mastery from the following list: | + | |
- | Formation Tactics: The warlord grants himself | + | |
- | + | ||
- | + | ||
- | + | ||
- | and any adjacent allies a +1 competence bonus to | + | |
- | + | ||
- | + | ||
- | + | ||
- | AC for each ally adjacent | + | |
- | + | ||
- | + | ||
- | + | ||
- | Guerrilla Tactics: In the first round of combat (or | + | |
- | + | ||
- | + | ||
- | + | ||
- | both the first round and the surprise round if your | + | |
- | + | ||
- | + | ||
- | + | ||
- | allies gain a surprise round), the warlord and allies | + | |
- | + | ||
- | + | ||
- | + | ||
- | within 60 ft. gain a +10 ft. bonus to their land speed, | + | |
- | + | ||
- | + | ||
- | + | ||
- | and a bonus on all damage rolls equal to 1d6 + the | + | |
- | + | ||
- | + | ||
- | + | ||
- | warlord’s Intelligence modifier. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Positioning Tactics: Whenever the warlord | + | |
- | + | ||
- | + | ||
- | + | ||
- | successfully strikes a foe with a melee attack, the | + | |
- | + | ||
- | + | ||
- | + | ||
- | warlord can choose one ally adjacent to the target | + | |
- | + | ||
- | + | ||
- | + | ||
- | and allow him to move 5 feet. This movement does | + | |
- | + | ||
- | + | ||
- | + | ||
- | not count as a 5-foot step, and does not provoke | + | |
- | + | ||
- | + | ||
- | + | ||
- | attacks | + | |
- | + | ||
- | + | ||
- | + | ||
- | Punishing Tactics: | + | |
- | + | ||
- | + | ||
- | + | ||
- | within 60 ft. gain a bonus on damage rolls equal to | + | |
- | + | ||
- | + | ||
- | + | ||
- | the warlord’s Intelligence modifier when making | + | |
- | + | ||
- | + | ||
- | + | ||
- | attacks | + | |
- | + | ||
- | + | ||
- | + | ||
- | Swarm Tactics: Whenever | + | |
- | + | ||
- | + | ||
- | + | ||
- | an enemy, the warlord and allies | + | |
- | + | ||
- | + | ||
- | + | ||
- | competence bonus on attack rolls made against | + | |
- | + | ||
- | + | ||
- | + | ||
- | that target equal to the amount of allies that | + | |
- | + | ||
- | + | ||
- | + | ||
- | threaten that target. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Wolf Pack Tactics: Whenever the warlord flanks | + | |
- | + | ||
- | + | ||
- | + | ||
- | an enemy, the warlord | + | |
- | + | ||
- | + | ||
- | + | ||
- | the warlord gain a bonus on melee damage rolls | + | |
- | + | ||
- | + | ||
- | + | ||
- | equal to the warlord’s Intelligence modifier. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Command (Ex): Through his uncanny leadership, | + | |
- | + | ||
- | + | ||
- | + | ||
- | the warlord can direct and motivate his allies in | + | |
- | + | ||
- | + | ||
- | + | ||
- | combat, allowing them to take extra actions. | + | |
- | + | ||
- | + | ||
- | + | ||
- | 4th level and every four levels thereafter, the | + | |
- | + | ||
- | + | ||
- | + | ||
- | warlord learns a command from the following list. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Unless otherwise noted, issuing a command is a | + | |
- | + | ||
- | + | ||
- | + | ||
- | standard action that does not provoke an attack | + | |
- | + | ||
- | + | ||
- | + | ||
- | of opportunity, | + | |
- | + | ||
- | + | ||
- | + | ||
- | and hear the warlord for the command to take | + | |
- | + | ||
- | + | ||
- | + | ||
- | effect. | + | |
- | + | ||
- | + | ||
- | + | ||
- | command ability. Each command costs inspiration | + | |
- | + | ||
- | + | ||
- | + | ||
- | to activate, with the amount varying depending | + | |
- | + | ||
- | + | ||
- | + | ||
- | on the command being used. The list of available | + | |
- | + | ||
- | + | ||
- | + | ||
- | commands are as follows: | + | |
- | + | ||
- | + | ||
- | + | ||
- | Attack: By spending 1 inspiration point, the | + | |
- | + | ||
- | + | ||
- | + | ||
- | warlord | + | |
- | + | ||
- | + | ||
- | + | ||
- | melee or ranged attack, which resolves | + | |
- | + | ||
- | + | ||
- | + | ||
- | immediately. Taking this action doesn’t affect the | + | |
- | + | ||
- | + | ||
- | + | ||
- | subject’s normal place in the initiative order. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Into the Fray: By spending 2 inspiration points, | + | |
- | + | ||
- | + | ||
- | + | ||
- | the warlord | + | |
- | immediate charge attack. Taking this action doesn’t | + | |
- | + | ||
- | + | ||
- | + | ||
- | affect the subject’s normal place in the initiative | + | |
- | + | ||
- | + | ||
- | + | ||
- | order. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Rally: By spending 1 inspiration point, the | + | |
- | + | ||
- | + | ||
- | + | ||
- | warlord can grant an ally within 60 ft. a new attempt | + | |
- | + | ||
- | + | ||
- | + | ||
- | at a saving throw against | + | |
- | + | ||
- | + | ||
- | + | ||
- | the saving throw equal to the warlord’s Charisma | + | |
- | + | ||
- | + | ||
- | + | ||
- | modifier. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Reposition: By spending 1 inspiration point, | + | |
- | + | ||
- | + | ||
- | + | ||
- | warlord can grant an immediate move action | + | |
- | + | ||
- | + | ||
- | + | ||
- | ally within | + | |
- | + | ||
- | + | ||
- | + | ||
- | their speed. This movement provokes attacks | + | |
- | + | ||
- | + | ||
- | + | ||
- | opportunity as normal. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Shake It Off: By spending 1 inspiration point, | + | |
- | + | ||
- | + | ||
- | + | ||
- | warlord can allow an ally within 60 ft. to ignore the | + | |
- | + | ||
- | + | ||
- | + | ||
- | dazed, staggered, and stunned conditions until the | + | |
- | + | ||
- | + | ||
- | + | ||
- | beginning of the warlord’s next turn. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Stand Fast: By spending 1 inspiration point, the | + | |
- | + | ||
- | + | ||
- | + | ||
- | warlord | + | |
- | + | ||
- | + | ||
- | + | ||
- | temporary hit points equal to the warlord’s level + | + | |
- | + | ||
- | + | ||
- | + | ||
- | his Charisma modifier. These temporary hit points | + | |
- | + | ||
- | + | ||
- | + | ||
- | last for 1 minute or until expended. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Take Action: By spending 2 inspiration points, | + | |
- | + | ||
- | + | ||
- | + | ||
- | the warlord can set the initiative count of an ally | + | |
- | + | ||
- | + | ||
- | + | ||
- | within 60 ft. to immediately equal the warlord’s | + | |
- | + | ||
- | + | ||
- | + | ||
- | initiative count -1. The ally then acts on his new | + | |
- | + | ||
- | + | ||
- | + | ||
- | initiative count as normal. If he has already acted in | + | |
- | + | ||
- | + | ||
- | + | ||
- | the current round, he can act again. If this ability | + | |
- | + | ||
- | + | ||
- | + | ||
- | would not change | + | |
- | + | ||
- | + | ||
- | + | ||
- | no effect. If the ally has not yet acted during this | + | |
- | + | ||
- | + | ||
- | + | ||
- | round, his initiative count changes, and he acts on | + | |
- | + | ||
- | + | ||
- | + | ||
- | that count as normal. He does not act again on his | + | |
- | + | ||
- | + | ||
- | + | ||
- | original initiative count. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Lieutenant’s Orders (Ex): As he advances, | + | |
- | + | ||
- | + | ||
- | + | ||
- | warlord becomes | + | |
- | + | ||
- | + | ||
- | + | ||
- | battlefield. At 6th level, the warlord may have up to | + | |
- | + | ||
- | + | ||
- | + | ||
- | two battle orders active at one time. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Greater Command (Ex): At 10th level, whenever | + | |
- | + | ||
- | + | ||
- | + | ||
- | the warlord uses a command ability | + | |
- | + | ||
- | + | ||
- | + | ||
- | inspiration point, he may spend an extra inspiration | + | |
- | + | ||
- | + | ||
- | + | ||
- | point to have that command affect all allies within | + | |
- | + | ||
- | + | ||
- | + | ||
- | 60 ft. instead of just a single ally. | + | |
- | + | ||
- | + | ||
- | + | ||
- | Captain’s Orders (Ex): The warlord’s combat | + | |
- | + | ||
- | + | ||
- | + | ||
- | leadership skills are capable | + | |
- | + | ||
- | + | ||
- | + | ||
- | mightiest | + | |
- | + | ||
- | + | ||
- | + | ||
- | have up to three battle orders active at one time. | + | |
- | Marshal’s Orders (Ex): The warlord becomes a | + | |
- | + | ||
- | + | ||
- | + | ||
- | beacon of inspiration on the battlefield, elevating | + | |
- | + | ||
- | + | ||
- | + | ||
- | the combat prowess of his allies to new heights. At | + | |
- | + | ||
- | 18th level, the warlord may have up to four battle | + | < |
+ | < | ||
+ | < | ||
- | orders active at one time. | + | < |