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warlord [2013/06/17 14:07] – kyeenadmin | warlord [2017/03/30 18:53] (current) – [Class Abilities] archmage | ||
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===== Class Attributes ===== | ===== Class Attributes ===== | ||
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^ Level ^ BAB ^ Fort ^ Ref ^ Will ^ Special ^ Battle Orders ^ | ^ Level ^ BAB ^ Fort ^ Ref ^ Will ^ Special ^ Battle Orders ^ | ||
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===== Class Abilities ===== | ===== Class Abilities ===== | ||
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+ | ====== Variant: Noble ====== | ||
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+ | While not as adept as warlords in manipulating the field of battle, nobles are more suited to using their skills in the social sphere. Born into wealth, royalty, or other such privilege, the noble is able to use his social standing and influence to make powerful connections and maneuver his way through almost any social situation. The noble has all the standard warlord class features, except as noted below. | ||
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+ | ===== Class Abilities ===== | ||
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+ | Once per week, a noble can call in a favor from one of his contacts. The DM decides on whether or not the favor is achievable by the contact in question. The player and the DM should work together to decide on a favor that is within reason. Typically contacts with more influence can provide more powerful favors and are more willing to put themselves in danger for the noble. To get an idea of the potential value of a favor, take the noble’s class level multiplied by the contact’s influence score multiplied by 30. Thus, a 4th level noble who calls in a favor from a contact with an influence score of 5 can receive a favor of roughly 600 gold in value (4 x 5 x 30). \\ | ||
+ | Once a favor is called in, the noble must roll a d20, adding the influence rating of his contact to the roll. This determines the degree of success the contact has in delivering on the noble’s favor. A roll of 10 or less means that the favor is still carried out, but with an added complication or at diminished value. A roll of 21 or more means that the favor is carried out more efficiently and effectively than asked for, or has an unforeseen consequence that benefits the noble. \\ | ||
+ | Often times a noble finds that his adventures take him to areas where his contacts hold no influence, or he is unable to send word to them for aid. The noble can reallocate a number of influence points equal to his Charisma modifier by spending one week of time and 100 gold per point of influence that is reallocated. \\ | ||
+ | At 3rd level and every four levels thereafter, the noble can call in one additional favor per week. The noble cannot call in more than one favor from an individual contact in the same week, however. | ||
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