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===== Class Abilities ===== | ===== Class Abilities ===== | ||
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+ | A wizard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table above. In addition, he receives bonus spells per day if he has a high Intelligence score (see page 8 of the Player’s Handbook). A wizard may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the wizard decides which spells to prepare. | ||
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+ | ===== Arcane Schools ===== | ||
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+ | The following descriptions detail each arcane school and its corresponding powers. | ||
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+ | ==== Abjuration ==== | ||
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+ | The abjurer uses magic against itself, and masters the art of defensive and warding magics. | ||
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+ | ==== Conjuration ==== | ||
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+ | The conjurer focuses on the study of summoning monsters and magic alike to bend to his will. | ||
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+ | ==== Divination ==== | ||
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+ | Diviners are masters of remote viewing, prophecies, and using magic to explore the world. | ||
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+ | ==== Enchantment ==== | ||
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+ | The enchanter uses magic to control and manipulate the minds of his victims. | ||
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+ | ==== Evocation ==== | ||
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+ | Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease. | ||
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+ | ==== Illusion ==== | ||
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+ | Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes. | ||
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+ | ==== Necromancy ==== | ||
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+ | The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies. | ||
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+ | This creature is a loyal servant that follows your commands and accompanies you on adventures if desired. If the skeletal minion is destroyed, you suffer no ill effects and may replace it by performing a ceremony identical to the one that allowed you to obtain your first servant. | ||
+ | Your skeletal minion gains power as you gain wizard levels. The skeleton has a number of Hit Dice equal to your class level. Add one-half of your class level to the skeleton’s natural armor bonus. Add one-third of your class level class level to the skeleton’s Strength and Dexterity scores.\\ | ||
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+ | ==== Transmutation ==== | ||
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+ | Transmuters use magic to change the world around them. | ||
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+ | ==== Universal ==== | ||
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+ | Wizards who do not specialize (known as universalists) have the most diversity of all arcane spellcasters. | ||
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