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+ | ===== Arcane Schools ===== | ||
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+ | The following descriptions detail each arcane school and its corresponding powers. | ||
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+ | ==== Abjuration ==== | ||
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+ | The abjurer uses magic against itself, and masters the art of defensive and warding magics. | ||
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+ | ==== Conjuration ==== | ||
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+ | The conjurer focuses on the study of summoning monsters and magic alike to bend to his will. | ||
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+ | ==== Divination ==== | ||
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+ | Diviners are masters of remote viewing, prophecies, and using magic to explore the world. | ||
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+ | ==== Enchantment ==== | ||
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+ | The enchanter uses magic to control and manipulate the minds of his victims. | ||
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+ | ==== Evocation ==== | ||
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+ | Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease. | ||
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+ | ==== Illusion ==== | ||
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+ | Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes. | ||
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+ | ==== Necromancy ==== | ||
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+ | The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies. | ||
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+ | This creature is a loyal servant that follows your commands and accompanies you on adventures if desired. If the skeletal minion is destroyed, you suffer no ill effects and may replace it by performing a ceremony identical to the one that allowed you to obtain your first servant. | ||
+ | Your skeletal minion gains power as you gain wizard levels. The skeleton has a number of Hit Dice equal to your class level. Add one-half of your class level to the skeleton’s natural armor bonus. Add one-third of your class level class level to the skeleton’s Strength and Dexterity scores.\\ | ||
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+ | ==== Transmutation ==== | ||
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+ | Transmuters use magic to change the world around them. | ||
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+ | ==== Universal ==== | ||
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+ | Wizards who do not specialize (known as universalists) have the most diversity of all arcane spellcasters. | ||
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