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wizard [2013/06/22 01:45] – archmage | wizard [2016/07/22 20:40] (current) – [Enchantment] archmage | ||
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The conjurer focuses on the study of summoning monsters and magic alike to bend to his will. | The conjurer focuses on the study of summoning monsters and magic alike to bend to his will. | ||
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Diviners are masters of remote viewing, prophecies, and using magic to explore the world. | Diviners are masters of remote viewing, prophecies, and using magic to explore the world. | ||
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==== Enchantment ==== | ==== Enchantment ==== | ||
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The enchanter uses magic to control and manipulate the minds of his victims. | The enchanter uses magic to control and manipulate the minds of his victims. | ||
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- | In addition, whenever you engage in social interaction with a creature for at least 1 minute, you may subject them a Will saving throw (DC equal to 10 + ½ your wizard level + your Intelligence modifier). On a failed save, the creature is treated as being under the effects of a charm monster spell cast by you, except with a duration of 4 hours. | + | |
==== Evocation ==== | ==== Evocation ==== | ||
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Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease. | Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease. | ||
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Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes. | Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes. | ||
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The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies. | The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies. | ||
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This creature is a loyal servant that follows your commands and accompanies you on adventures if desired. If the skeletal minion is destroyed, you suffer no ill effects and may replace it by performing a ceremony identical to the one that allowed you to obtain your first servant. | This creature is a loyal servant that follows your commands and accompanies you on adventures if desired. If the skeletal minion is destroyed, you suffer no ill effects and may replace it by performing a ceremony identical to the one that allowed you to obtain your first servant. | ||
- | Your skeletal minion gains power as you gain wizard levels. The skeleton has a number of Hit Dice equal to your class level. Add one-half of your class level to the skeleton’s natural armor bonus. Add one-third of your class level class level to the skeleton’s Strength and Dexterity scores. | + | Your skeletal minion gains power as you gain wizard levels. The skeleton has a number of Hit Dice equal to your class level. Add one-half of your class level to the skeleton’s natural armor bonus. Add one-third of your class level class level to the skeleton’s Strength and Dexterity scores.\\ |
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==== Transmutation ==== | ==== Transmutation ==== | ||
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Transmuters use magic to change the world around them. | Transmuters use magic to change the world around them. | ||
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- | Using this ability requires a number of minutes of concentration equal to the number of spell levels given up. If your concentration is broken during this time, all spells to be lost are gone and no spells are gained in their place. | + | < |
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==== Universal ==== | ==== Universal ==== | ||
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Wizards who do not specialize (known as universalists) have the most diversity of all arcane spellcasters. | Wizards who do not specialize (known as universalists) have the most diversity of all arcane spellcasters. | ||
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