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wizard [2013/06/22 01:56] archmagewizard [2016/07/22 20:40] (current) – [Enchantment] archmage
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 <php>echo "<i><font color=\"#BDDEFF\">Extended Enchantment (Ex):</font></i>";</php> At 4th level, whenever you cast a spell from the enchantment school you may treat it as if it were enhanced by the Extend Spell metamagic feat. This enhancement does not affect the spell’s level. This ability cannot be used to extend a spell with a duration of concentration, instantaneous, or permanent. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.\\ <php>echo "<i><font color=\"#BDDEFF\">Extended Enchantment (Ex):</font></i>";</php> At 4th level, whenever you cast a spell from the enchantment school you may treat it as if it were enhanced by the Extend Spell metamagic feat. This enhancement does not affect the spell’s level. This ability cannot be used to extend a spell with a duration of concentration, instantaneous, or permanent. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.\\
 <php>echo "<i><font color=\"#BDDEFF\">Mental Assault (Ex):</font></i>";</php> At 12th level, whenever a creature successfully saves against one of your mind-affecting enchantment spells, they suffer a -2 penalty on saves against mind-affecting spells and abilities for 1 minute. If a creature successfully saves against another one of your mind-affecting enchantment spells while under the effects of this ability, they must succeed at a Will saving throw (using the same DC as the spell they just saved against) or be dazed for 1 round.\\ <php>echo "<i><font color=\"#BDDEFF\">Mental Assault (Ex):</font></i>";</php> At 12th level, whenever a creature successfully saves against one of your mind-affecting enchantment spells, they suffer a -2 penalty on saves against mind-affecting spells and abilities for 1 minute. If a creature successfully saves against another one of your mind-affecting enchantment spells while under the effects of this ability, they must succeed at a Will saving throw (using the same DC as the spell they just saved against) or be dazed for 1 round.\\
-<php>echo "<i><font color=\"#BDDEFF\">Beguiling Presence (Su):</font></i>";</php> At 20th level, you gain a +4 bonus on saves made against mind-affecting abilities, and whenever you succeed at a saving throw against a spell of the enchantment school, that spell is reflected back at its caster, as per spell turning. +<php>echo "<i><font color=\"#BDDEFF\">Beguiling Presence (Su):</font></i>";</php> At 20th level, you gain a +4 bonus on saves made against mind-affecting abilities, and whenever you succeed at a saving throw against a spell of the enchantment school, that spell is reflected back at its caster, as per //spell turning//. In addition, whenever you engage in social interaction with a creature for at least 1 minute, you may subject them a Will saving throw (DC equal to 10 + ½ your wizard level + your Intelligence modifier). On a failed save, the creature is treated as being under the effects of a //charm monster// spell cast by you, except with a duration of 4 hours.
-In addition, whenever you engage in social interaction with a creature for at least 1 minute, you may subject them a Will saving throw (DC equal to 10 + ½ your wizard level + your Intelligence modifier). On a failed save, the creature is treated as being under the effects of a //charm monster// spell cast by you, except with a duration of 4 hours.+
  
 ==== Evocation ==== ==== Evocation ====
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 <php>echo "<b><font color=\"#FFC671\">School Arcana:</font></b>";</php> You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells.\\ <php>echo "<b><font color=\"#FFC671\">School Arcana:</font></b>";</php> You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells.\\
 <php>echo "<b><font color=\"#FFC671\">School Powers:</font></b>";</php> Your focus in transmutation magic grants you special abilities, which are detailed below.\\ <php>echo "<b><font color=\"#FFC671\">School Powers:</font></b>";</php> Your focus in transmutation magic grants you special abilities, which are detailed below.\\
-<php>echo "<i><font color=\"#BDDEFF\">Transmutable Memory (Ex):</font></i>";</php> At 4th level, you can alter some of your prepared spells in a short amount of time. Once per day, you can give up a number of prepared spell levels (up to a maximum total equal to half your class level) and prepare different spells in their place, as long as the number of newly prepared spell levels is equal to or less than the number of spell levels given up (0-level spells don’t count). For example, a 12th-level transmuter who uses this variant can lose two 1st- level spells and two 2nd-level spells from memory (a total of six spell levels, half the character’s class level) and prepare two 3rd- level spells. +<php>echo "<i><font color=\"#BDDEFF\">Transmutable Memory (Ex):</font></i>";</php> At 4th level, you can alter some of your prepared spells in a short amount of time. Once per day, you can give up a number of prepared spell levels (up to a maximum total equal to half your class level) and prepare different spells in their place, as long as the number of newly prepared spell levels is equal to or less than the number of spell levels given up (0-level spells don’t count). For example, a 12th-level transmuter who uses this variant can lose two 1st- level spells and two 2nd-level spells from memory (a total of six spell levels, half the character’s class level) and prepare two 3rd- level spells. Using this ability requires a number of minutes of concentration equal to the number of spell levels given up. If your concentration is broken during this time, all spells to be lost are gone and no spells are gained in their place.\\
-Using this ability requires a number of minutes of concentration equal to the number of spell levels given up. If your concentration is broken during this time, all spells to be lost are gone and no spells are gained in their place.\\+
 <php>echo "<i><font color=\"#BDDEFF\">Change Shape (Sp):</font></i>";</php> At 12th level, you can change your shape for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This ability otherwise functions like the //polymorph// spell.\\ <php>echo "<i><font color=\"#BDDEFF\">Change Shape (Sp):</font></i>";</php> At 12th level, you can change your shape for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This ability otherwise functions like the //polymorph// spell.\\
-<php>echo "<i><font color=\"#BDDEFF\">Mutable Form (Su):</font></i>";</php> At 20th level, you gain DR 3/- and are considered to be constantly under the effects of one of the following spells: //alter self//, //enlarge person//, //expeditious retreat//, //reduce person//, //spider climb//, or //water breathing//. Switching between these effects is a swift action. In addition, you are immune to any spell or ability that would alter your physical form against your will (such as the //baleful polymorph// or flesh to stone spells).+<php>echo "<i><font color=\"#BDDEFF\">Mutable Form (Su):</font></i>";</php> At 20th level, you gain DR 3/- and are considered to be constantly under the effects of one of the following spells: //alter self//, //enlarge person//, //expeditious retreat//, //reduce person//, //spider climb//, or //water breathing//. Switching between these effects is a swift action. In addition, you are immune to any spell or ability that would alter your physical form against your will (such as the //baleful polymorph// or //flesh to stone// spells).
  
 ==== Universal ==== ==== Universal ====
wizard.1371891385.txt.gz · Last modified: 2013/06/22 01:56 by archmage