An animal companion’s abilities are determined by the druid’s level and its animal racial traits. The table below determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.
<php>echo “<b>Class Level:</b>”;</php> This is the character’s druid level. The druid’s class levels stack with levels of any other classes that are entitled to an animal companion for the purpose of determining the companion’s statistics.
<php>echo “<b>HD:</b>”;</php> This is the total number of eight-sided (d8) Hit Dice the animal companion possesses, each of which gains a Constitution modifier, as normal.
<php>echo “<b>BAB:</b>”;</php> This is the animal companion’s base attack bonus. An animal companion’s base attack bonus is the same as that of a druid of a level equal to the animal’s HD. Animal companions do not gain additional attacks using their natural weapons for a high base attack bonus.
<php>echo “<b>Fort/Ref/Will:</b>”;</php> These are the animal companion’s base saving throw bonuses. An animal companion has good Fortitude and Reflex saves.
<php>echo “<b>Skills:</b>”;</php> This lists the animal’s total skill ranks. Animal companions can assign skill ranks to any skill listed under Animal Skills. If an animal companion increases its Intelligence to 10 or higher, it gains bonus skill ranks as normal. Animal companions with an Intelligence of 3 or higher can purchase ranks in any skill. An animal companion cannot have more ranks in a skill than it has Hit Dice.
<php>echo “<b>Feats:</b>”;</php> This is the total number of feats possessed by an animal companion. Animal companions can select any feat in which they qualify for, although they are unable to utilize some feats (such as Martial Weapon Proficiency). Note that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.
<php>echo “<b>Natural Armor Bonus:</b>”;</php> The number noted here is an improvement to the animal companion’s existing natural armor bonus.
<php>echo “<b>Str/Dex Bonus:</b>”;</php> Add this modifier to the animal companion’s Strength and Dexterity scores.
<php>echo “<b>Bonus Tricks:</b>”;</php> The value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Nature skill for more details on how to teach an animal tricks). These bonus tricks don’t require any training time or Nature checks, and they don’t count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can’t be changed.
<php>echo “<b>Special:</b>”;</php> This includes a number of abilities gained by animal companions as they increase in power. Each of these bonuses is described below.
Level | HD | BAB | Fort | Ref | Will | Skills | Feats | Natural Armor Bonus | Str/Dex Bonus | Bonus Tricks | Special |
---|---|---|---|---|---|---|---|---|---|---|---|
1st | 1 | +0 | +2 | +2 | +0 | 1 | 1 | +0 | +0 | 1 | Link, Share Spells |
2nd | 2 | +1 | +3 | +3 | +0 | 2 | 1 | +0 | +0 | 1 | |
3rd | 3 | +2 | +3 | +3 | +1 | 3 | 2 | +2 | +1 | 2 | Evasion |
4th | 4 | +3 | +4 | +4 | +1 | 4 | 2 | +2 | +1 | 2 | Ability Score Increase |
5th | 5 | +3 | +4 | +4 | +1 | 5 | 2 | +2 | +1 | 2 | |
6th | 6 | +4 | +5 | +5 | +2 | 6 | 3 | +4 | +2 | 3 | Devotion |
7th | 7 | +5 | +5 | +5 | +2 | 7 | 3 | +4 | +2 | 3 | |
8th | 7 | +5 | +5 | +5 | +2 | 7 | 3 | +4 | +2 | 3 | |
9th | 8 | +6/+1 | +6 | +6 | +2 | 8 | 3 | +6 | +3 | 4 | Ability Score Increase, Multiattack |
10th | 9 | +6/+1 | +6 | +6 | +3 | 9 | 4 | +6 | +3 | 4 | |
11th | 10 | +7/+2 | +7 | +7 | +3 | 10 | 4 | +6 | +3 | 4 | |
12th | 11 | +8/+3 | +7 | +7 | +3 | 11 | 4 | +8 | +4 | 5 | |
13th | 12 | +9/+4 | +8 | +8 | +4 | 12 | 5 | +8 | +4 | 5 | Ability Score Increase |
14th | 13 | +9/+4 | +8 | +8 | +4 | 13 | 5 | +8 | +4 | 5 | |
15th | 14 | +10/+5 | +9 | +9 | +4 | 14 | 5 | +10 | +5 | 6 | Improved Evasion |
16th | 14 | +10/+5 | +9 | +9 | +4 | 14 | 5 | +10 | +5 | 6 | |
17th | 15 | +11/+6/+1 | +9 | +9 | +5 | 15 | 6 | +10 | +5 | 6 | |
18th | 16 | +12/+7/+2 | +10 | +10 | +5 | 16 | 6 | +12 | +6 | 7 | Ability Score Increase |
19th | 17 | +12/+7/+2 | +10 | +10 | +5 | 17 | 6 | +12 | +6 | 7 | |
20th | 18 | +13/+8/+3 | +11 | +11 | +6 | 18 | 7 | +12 | +6 | 7 |
<php>echo “<i>Link (Ex):</i>”;</php> A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Nature skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Nature checks made regarding an animal companion.
<php>echo “<i>Share Spells (Ex):</i>”;</php> At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires. Additionally, the druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
<php>echo “<i>Evasion (Ex):</i>”;</php> If an animal companion is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
<php>echo “<i>Ability Score Increase (Ex):</i>”;</php> The animal companion adds +1 to one of its ability scores.
<php>echo “<i>Devotion (Ex):</i>”;</php> An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.
<php>echo “<i>Multiattack:</i>”;</php> An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have thatfeat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with one of its natural weapons, albeit at a –5 penalty.
<php>echo “<i>Improved Evasion (Ex):</i>”;</php> When subjected to an attack that allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
Animal companions can have ranks in any of the following skills: Acrobatics* (Dex), Athletics* (Str), Intimidate (Cha), Perception* (Wis), Stealth* (Dex), and Survival (Wis). All of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
Each animal companion has different starting sizes, speed, attacks, ability scores, and special qualities. All animal attacks are made using the creature’s full base attack bonus unless otherwise noted. Animal attacks add the animal’s Strength modifier to the damage roll, unless it is its only attack, in which case it adds 1-1/2 its Strength modifier. Some have special abilities, such as scent. See the Monster Manual for more information on these abilities. As you gain levels, your animal companion improves as well, usually at 4th or 7th level, in addition to the standard bonuses noted on the table above. Instead of taking the listed benefit at 4th or 7th level, you can instead choose to increase the companion’s Dexterity and Constitution by 2. The available animal companions are listed below. If your DM allows, you may choose an animal companion that does not appear on this list.
Size Medium; Speed 30 ft., climb 30 ft.; AC +1 natural armor; Attack bite (1d4), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 12, Int 2, Wis 12, Cha 7; Special Qualities low-light vision, scent.
4th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d6), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4.
Size Small; Speed 30 ft., burrow 10 ft., climb 10 ft.; AC +2 natural armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str 12, Dex 17, Con 15, Int 2, Wis 12, Cha 10; Special Attacks rage (activates upon taking damage, lasts for the encounter); Special Qualities low-light vision, scent.
4th-Level Advancement: Size Medium; Attack bite (1d6), 2 claws (1d4); Ability Scores Str +4, Dex –2, Con +2.
Size Medium; Speed 40 ft.; AC +2 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 17, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.
7th-Level Advancement: Size Large; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks improved grab (see the Monster Manual for more details).
Size Medium; Speed 40 ft.; AC +6 natural armor; Attack gore (1d8); Ability Scores Str 15, Dex 12, Con 17, Int 2, Wis 13, Cha 4; Special Qualities lowlight vision, scent.
4th-Level Advancement: Size Large; Attack gore (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks ferocity (see the Monster Manual for more details).
Size Small; Speed 50 ft.; AC +1 natural armor; Attack bite (1d4), 2 claws (1d2); Ability Scores Str 12, Dex 21, Con 13, Int 2, Wis 12, Cha 6; Special Attacks trip; Special Qualities low-light vision, scent.
4th-Level Advancement: Size Medium; Attack bite (1d6), 2 claws (1d3); Ability Scores Str +4, Dex –2, Con +2; Special Qualities sprint (see the Monster Manual).
Size Medium; Speed 20 ft., swim 30 ft.; AC +4 natural armor; Attack bite (1d8); Ability Scores Str 17, Dex 12, Con 17, Int 1, Wis 12, Cha 2; Special Qualities hold breath (see the Monster Manual), lowlight vision.
4th-Level Advancement: Size Medium; Attack bite (1d10) or tail slap (2d8); Ability Scores Str +8, Dex –2, Con +4; Special Attacks improved grab (see the Monster Manual).
Size Small; Speed 40 ft.; AC +2 natural armor; Attack bite (1d4); Ability Scores Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.
4th-Level Advancement: Size Medium; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2.
Size Small; Speed 10 ft., fly 80 ft. (average); AC +1 natural armor; Attack bite (1d4), 2 talons (1d4); Ability Scores Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 8; Special Qualities low-light vision.
4th-Level Advancement: Ability Scores Str +2, Con +2.
Size Small; Speed 10 ft., fly 80 ft. (average); AC +1 natural armor; Attack bite (1d4), 2 talons (1d4); Ability Scores Str 10, Dex 17, Con 10, Int 2, Wis 14, Cha 6; Special Qualities low-light vision.
4th-Level Advancement: Ability Scores Str +2, Con +2.
Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. *This is a secondary natural attack, see the Monster Manual for more information on how secondary attacks work.
4th-Level Advancement: Ability Scores Str +2, Con +2; Special Qualities combat trained (as per the warhorse).
Size Medium; Speed 40 ft.; AC +1 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10; Special Attacks rake (1d4); Special Qualities low-light vision, scent.
7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks improved grab, pounce, rake (1d6) (see the Monster Manual for more details for these attacks).
Size Medium; Speed 40 ft.; AC +2 natural armor; Attack 2 hooves (1d3); Ability Scores Str 13, Dex 15, Con 12, Int 2, Wis 11, Cha 4; Special Qualities low-light vision, scent.
4th-Level Advancement: Ability Scores Str +2, Con +2; Special Qualities combat trained (as per the warpony).
Size Medium; Speed 20 ft., climb 20 ft., swim 20 ft.; AC +2 natural armor; Attack bite (1d3); Ability Scores Str 15, Dex 17, Con 13, Int 1, Wis 12, Cha 2; Special Attacks grab; Special Qualities scent.
4th-Level Advancement: Size Large; AC +1 natural armor; Attack bite (1d4); Ability Scores Str +8, Dex –2, Con +4; Special Attacks constrict 1d4 (see the Monster Manual).
Size Medium; Speed swim 60 ft.; AC +4 natural armor; Attack bite (1d6); Ability Scores Str 15, Dex 15, Con 15, Int 1, Wis 12, Cha 2; Special Qualities scent.
7th-Level Advancement: Size Large; Attack bite (1d8); Ability Scores Str +4, Dex –2, Con +2; Special Qualities blindsense.
Size Medium; Speed 40 ft.; AC +1 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 15, Dex 15, Con 15, Int 2, Wis 15, Cha 10; Special Attacks rake (1d4); Special Qualities low-light vision, scent.
7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks improved grab, pounce, rake (1d6) (see the Monster Manual for more details for these attacks).
Size Medium; Speed 60 ft.; AC +1 natural armor; Attack 2 talons (1d8), bite (1d6); Ability Scores Str 15, Dex 17, Con 15, Int 2, Wis 12, Cha 14; Special Qualities low-light vision, scent.
7th-Level Advancement: Size Large; AC +2 natural armor; Attack 2 talons (1d10), bite (1d8), 2 claws (1d6) Ability Scores Str +8, Dex –2, Con +4; Special Attacks pounce (see the Monster Manual).
Size Small; Speed 20 ft., climb 20 ft., swim 20 ft.; AC +2 natural armor; Attack bite (1d3 plus poison); Ability Scores Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2; Special Attacks poison (Injury, Fort DC 10 + ½ HD + Con, Initial 1d6 Con, Secondary 1d6 Con); Special Qualities scent.
4th-Level Advancement: Size Medium; Attack bite (1d4 plus poison); Ability Scores Str +4, Dex –2, Con +2.
Size Medium; Speed 50 ft.; AC +2 natural armor; Attack bite (1d6); Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Special Attacks trip; Special Qualities scent.
7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8); Ability Scores Str +8, Dex –2, Con +4.