Table of Contents

Master of Masks

Belief and perception shape reality. In worlds where religions derive might from the faith of believers and where amazing magic sways the mind, those who command the senses hold great power. In such an environment, the master of masks takes center stage. Wearer of a thousand faces, with an identity as fluid as that of a crowd of strangers, this thespian of possibilities decides what is real and what can be. Thieves, spies, truth-benders, and mysterious figures, masters of masks cloak themselves within their roles and hide behind their elegant personas. Thus, these master impersonators add new layers of intrigue to any adventure, as well as a strange new kind of magic.

Prerequisites

<php>echo “<b>Base Attack Bonus:</b>”;</php> +3
<php>echo “<b>Skills:</b>”;</php> Deception (5 ranks), Perform [Act] (5 ranks)
<php>echo “<b>Languages:</b>”;</php> Any four
<php>echo “<b>Special:</b>”;</php> Must have successfully impersonated an individual, fooling even that person’s friends and associates

Class Attributes

<php>echo “<b>Hit Dice:</b>”;</php> d6
<php>echo “<b>Armor Proficiencies:</b>”;</php> None
<php>echo “<b>Weapon Proficiencies:</b>”;</php> None
<php>echo “<b>Skill Points/Level:</b>”;</php> 4 + Int
<php>echo “<b>Class Skills:</b>”;</php> Concentration (Con), Deception (Cha), Diplomacy (Cha), Insight (Wis), Intimidate (Cha), Linguistics (Int), Perception (Wis), Perform (Cha), Trade (Int)

LevelBABFortRefWillSpecialSpellcastingMasks Known
1st+0+0+2+2Persona Masks-3
2nd+1+0+3+3Mask Specialization+1 level of existing arcane spellcasting class3
3rd+2+1+3+3Many Faces (2, Move)-4
4th+3+1+4+4Masquerade, Hidden Mask+1 level of existing arcane spellcasting class4
5th+3+1+4+4Immaculate Performance 1/day-5
6th+4+2+5+5Many Faces (3, Swift)+1 level of existing arcane spellcasting class5
7th+5+2+5+5Hundred-Tongued-6
8th+6+2+6+6Grand Masquerade+1 level of existing arcane spellcasting class6
9th+6+3+6+6Many Faces (4, Immediate)-7
10th+7+3+7+7Immaculate Performance 2/day+1 level of existing arcane spellcasting class7

Class Features

<php>echo “<b>Spells:</b>”;</php> At 2nd, 4th, 6th, 8th, and 10th level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a master of masks, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

<php>echo “<b>Persona Masks (Su):</b>”;</php> You gain the ability to craft potent magical masks, each of which allows you to take on a different persona and gain some aspect of that creature or archetypal character. At 1st level, you learn to create and use three masks selected from those described below. At every odd-numbered level thereafter, you can create and use one more mask from the list. Creating a new persona mask requires 8 hours of work and costs 100 gp. You can use only persona masks that you have crafted. No one else (not even another master of masks) can benefit from a persona mask that you create. To gain the benefit of a mask, you merely wear it. Putting on a mask is a standard action, and removing one is a move action. Once it is worn, the mask’s benefit immediately applies. Your character level is your caster level for any spell-like abilities produced by a mask. In addition to its other benefits, a mask conceals your alignment, replacing it (for the purpose of detection spells or abilities) with an alignment appropriate to the mask. You still retain your normal alignment for all other purposes (such as if a paladin uses smite evil against you). One or more persona masks can be worn at the same time, occupying the eye lenses/goggles body slot. A description of each persona mask and their effects are listed below:

<php>echo “<b>Mask Specialist (Su):</b>”;</php> Starting at 2nd level, you innately enhance the abilities of any magic mask you wear (such as the mask of the skull, DMG 262). If the mask creates an effect that requires a saving throw, the save DC increases by 2. If the mask grants a bonus on skill checks, that bonus is increased by 2. Otherwise, the mask’s caster level is treated as two higher. This ability has no effect on the persona masks you create and use.

<php>echo “<b>Many Faces (Ex):</b>”;</php> At 3rd level, you can wear more than one persona mask simultaneously. You can use the abilities of only one mask at a time, but you can switch between masks more quickly. While wearing a persona mask, you can don a second without taking off the first. The appearance and benefit of the second replace those of the first. As a move action, you can have the first mask appear instead, granting its effect in place of the other’s. At 6th level, you can wear up to three masks simultaneously and can switch masks as a swift action At 9th level, you can wear up to four masks simultaneously and can switch masks as an immediate action. While wearing multiple persona masks in this way, you can remove any worn mask as a move action (regardless of which one is active).

<php>echo “<b>Masquerade (Sp):</b>”;</php> At 4th level, you can take on the physical appearance of your persona masks. Three times per day as a standard action you can create an illusory disguise for yourself based on your currently active persona mask. The description of each mask’s illusory disguise is noted in their descriptions under the persona masks ability. Instead of making a Will save to disbelieve the illusion, creatures who interact with the master of masks must make a Perception check against the master of masks’ Perform (Act) check. Otherwise, this ability functions in all other ways as per the veil spell. Your caster level is your character level for the purposes of this ability.

<php>echo “<b>Hidden Mask (Su):</b>”;</php> Beginning at 4th level, you can make any mask you wear become invisible (or return an invisible mask to visibility). Activating or deactivating this ability requires a swift action. The mask’s benefit applies regardless of whether it is visible.

<php>echo “<b>Immaculate Performance (Ex):</b>”;</php> Starting at 5th level, you can choose to make a Perform (Act) check in place of an attack roll, saving throw, or skill check once per day. This ability can be used twice per day at 10th level.

<php>echo “<b>Hundred-Tongued (Su):</b>”;</php> Beginning at 7th level, you can speak and understand the language of any creature as if you were under the effects of a permanent tongues spell.

<php>echo “<b>Grand Masquerade (Sp):</b>”;</php> At 8th level, you are able to tap deeper into the power of your persona masks, creating illusory beings that you can use to bewilder your foes. This functions in the same way as the masquerade ability, but also creates additional illusions based on your other worn (but not active) persona masks. The additional illusions function as per the major image spell, each with a range of 60 feet. Each persona mask creates a specific illusion, which is noted in each mask’s description. Whenever you switch to a different active mask, you teleport to the corresponding illusion. This illusion becomes your new illusory disguise, and the previous disguise becomes a major image. When using concentration to move the images, you can move any number of the images at once. This ability lasts for 1 round per character level or until dismissed.