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bard [2017/04/24 13:39] – [Class Abilities] archmage | bard [2017/04/24 14:14] (current) – [Class Abilities] archmage | ||
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If a bardic melody has a visual component, the targets must have line of sight to the bard for the melody to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. Blind creatures are immune to bardic melodies with visual components. | If a bardic melody has a visual component, the targets must have line of sight to the bard for the melody to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. Blind creatures are immune to bardic melodies with visual components. | ||
At 1st level, a bard can perform the following four bardic melodies: | At 1st level, a bard can perform the following four bardic melodies: | ||
- | Anthem of Battle: The bard plays an inspiring melody that emboldens his allies, making them more effective in combat. To be affected, an ally must be able to hear the bard’s melody. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 5th level, and every four levels thereafter, this bonus increases by +1, to a maximum of +5 at 17th level. This is a mind-affecting ability. | + | * < |
- | Countersong: | + | * < |
- | Hypnotic Ballad: The bard plays a mesmerizing tune that causes one or more creatures to become fascinated with him. Each creature fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. For every three levels the bard has attained beyond 1st, he can target one additional creature with this ability. | + | * < |
- | Each creature within range receives a Will save (DC 10 + ½ the bard’s level + the bard’s Charisma modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If it’s saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a -4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. This is an enchantment (compulsion), | + | * < |
- | Song of the Hearth: The bard plays a calming tune which allows him and his companions to rest better at night. When played during an 8 hour rest for at least 10 minutes, the bard and his allies can treat the 8 hour rest as if it were a full day of bed rest. | + | |
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+ | ^ Task ^ Use Magic Device DC ^ | ||
+ | | Activate blindly | 25 | | ||
+ | | Use a scroll | 20 + caster level | | ||
+ | | Use a wand or staff | 20 | | ||
+ | | Emulate an ability score | See text | | ||
+ | | Emulate a race | 25 | | ||
+ | | Emulate an alignment | 30 | | ||
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