Untold wonders and secrets exist for those skillful enough to discover them. Through cleverness, talent, and magic, these cunning few unravel the wiles of the world, becoming adept in the arts of persuasion, manipulation, and inspiration. Typically masters of one or many forms of artistry, bards possess an uncanny ability to know more than they should and use what they learn to keep themselves and their allies ever one step ahead of danger. Bards are quick-witted and captivating, and their skills might lead them down many paths, be they gamblers or jacks-of-all-trades, scholars or performers, leaders or scoundrels, or even all of the above. For bards, every day brings its own opportunities, adventures, and challenges, and only by bucking the odds, knowing the most, and being the best might they claim the treasures of each.
<php>echo “<b>Hit Dice:</b>”;</php> d6
<php>echo “<b>Alignment:</b>”;</php> Any nonlawful
<php>echo “<b>Armor Proficiencies:</b>”;</php> Light armor and all shields (except tower shields)
<php>echo “<b>Weapon Proficiencies:</b>”;</php> All simple weapons, plus the longbow, longsword, rapier, sap, shortsword, shortbow, and whip
<php>echo “<b>Skill Points/Level:</b>”;</php> 6 + Int
<php>echo “<b>Class Skills:</b>”;</php> Acrobatics (Dex), Arcana (Int), Athletics (Str), Concentration (Con), Cosmology (Int), Deception (Cha), Diplomacy (Cha), Dungeoneering (Int), History (Int), Insight (Wis), Intimidate (Cha), Linguistics (Int), Nature (Wis), Perception (Wis), Perform (Cha), Religion (Int), Stealth (Dex), Streetwise (Cha), Thievery (Dex), Trade (Int), Warfare (Int)
Level | BAB | Fort | Ref | Will | Special | Songs | Song Level |
---|---|---|---|---|---|---|---|
1st | +0 | +0 | +2 | +2 | Bardic Melodies, Multitalented, Lore, Use Magic Device | 2 | 1st |
2nd | +1 | +0 | +3 | +3 | Skill Feat | 3 | 1st |
3rd | +2 | +1 | +3 | +3 | Bardic Melody | 3 | 1st |
4th | +3 | +1 | +4 | +4 | Well-Versed +1 | 4 | 2nd |
5th | +3 | +1 | +4 | +4 | Jack-of-All-Trades | 5 | 2nd |
6th | +4 | +2 | +5 | +5 | Bardic Melody | 5 | 2nd |
7th | +5 | +2 | +5 | +5 | Recall Legend 1/week | 6 | 3rd |
8th | +6/+1 | +2 | +6 | +6 | Well-Versed +2 | 7 | 3rd |
9th | +6/+1 | +3 | +6 | +6 | Bardic Melody | 7 | 3rd |
10th | +7/+2 | +3 | +7 | +7 | Skill Feat | 8 | 4th |
11th | +8/+3 | +3 | +7 | +7 | Melodic Harmony | 9 | 4th |
12th | +9/+4 | +4 | +8 | +8 | Bardic Melody, Well-Versed +3 | 9 | 4th |
13th | +9/+4 | +4 | +8 | +8 | Bardic Knack | 10 | 5th |
14th | +10/+5 | +4 | +9 | +9 | Recall Legend 2/week | 11 | 5th |
15th | +11/+6/+1 | +5 | +9 | +9 | Bardic Melody | 11 | 5th |
16th | +12/+7/+2 | +5 | +10 | +10 | Well-Versed +4 | 12 | 6th |
17th | +12/+7/+2 | +5 | +10 | +10 | Swift Performer | 13 | 6th |
18th | +13/+8/+3 | +6 | +11 | +11 | Bardic Melody, Skill Feat | 13 | 6th |
19th | +14/+9/+4 | +6 | +11 | +11 | Master Bard | 14 | 6th |
20th | +15/+10/+5 | +6 | +12 | +12 | Well-Versed +5 | 15 | 6th |
<php>echo “<b>Songs:</b>”;</php> Unlike traditional arcane spellcasters, the bard is able to wield magic trough the power of his performances. A bard’s songs are considered arcane spells and drawn from the songs list presented in the Magic chapter of this book. He can perform any song he knows without preparing it ahead of time. Every bard song has a verbal component (singing, recitation, or music). Songs are treated as arcane spells for determining how they interact with other magic and spell resistance. Similar to other spellcasters, a bard can only perform a limited number of songs per day. The amount of performances a bard can deliver in a day is equal to 1 + 1/2 the bard’s level + the bard’s Charisma modifier. Song levels determine what songs a bard is able to learn at a given level, as shown on the table above. However, whenever the bard performs a song, it is considered to be a level equal to the highest song level the bard can learn. The Difficulty Class for a saving throw against a bard’s song is 10 + the effective song level + the bard’s Charisma modifier. The bard’s selection of songs is limited. A bard begins play knowing two 1st-level songs of the bard’s choice. As he levels he will learn new songs, as shown on the previous table. Whenever the bard learns a new song, it must be of a level equal to or less than the highest level of song the bard is able to learn. The maximum level of song that a bard can learn is shown on the Song Level column on the table above. Upon reaching 5th level, and at every third bard level thereafter (8th, 11th, and so on), a bard can choose to learn a new song in place of one he already knows. The new song’s level must be the same as that of the song being exchanged, and it must be at least one level lower than the highest-level bard song the bard can perform. A bard may only swap a single song at any given level and must choose whether or not to swap the song at the same time that he learns a new song for that level. A bard need not prepare his songs in advance. He can perform any song he knows at any time, assuming he has not used up his allotment of performances per day.
<php>echo “<b>Bardic Melodies (Su):</b>”;</php> A bard can use his musical and oratory talents to perform bardic melodies that both inspire his allies (himself included) and distract and demoralize his foes. Activating a bardic melody is a move action, bit it can be maintained each round as a free action. Changing a bardic melody from one effect to another requires the bard to stop the previous melody and start a new one as a move action. A bard can use songs during the performance of a bardic melody without interrupting it. A bardic melody cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic melody in effect at a time. There is no limit to the amount of bardic melodies a bard can perform in a day. Every bardic melody has an audible component, while some melodies have both audible and visual components. Targets of a bardic melody must be able to hear the bard for the melody to have any effect, and many such performances are language dependent (as noted in their description). A deaf bard has a 20% chance to fail when attempting to use a bardic melody. Deaf creatures are immune to bardic melodies. If a bardic melody has a visual component, the targets must have line of sight to the bard for the melody to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. Blind creatures are immune to bardic melodies with visual components. At 1st level, a bard can perform the following four bardic melodies:
<php>echo “<b>Multitalented (Ex):</b>”;</php> At 1st level, the bard can choose three different categories of the Perform skill (Act, Comedy, Dance, Keyboard, Oratory, Percussion, Sing, String, and Wind). Whenever the bard puts a rank into one of these Perform skills, all three skills gain the rank instead.
<php>echo “<b>Lore (Ex):</b>”;</php> Bards are collectors of stories, rumors, and legends, and learn a great many things on their travels. Whenever the bard makes an Arcana, Cosmology, Dungeoneering, History, Nature, or Religion check pertaining to recalling a piece of knowledge or lore, he may roll twice and take the more favorable result.
<php>echo “<b>Use Magic Device (Ex):</b>”;</php> The bard can attempt to use scrolls, wands, and other such magic items as if he were a magic user of the appropriate type. When using such an item, the bard rolls 1d20 + his warlock level + his Cha modifier. If the bard has levels in another class that grants this feature, those levels stack with his bard level for determining the results of the check. You must make such a check each time you activate an item such as a wand. If you are using the check to emulate an alignment or some other quality in an ongoing manner, you need to make the relevant Use Magic Device check once per hour.You must consciously choose which requirement to emulate. That is, you must know what you are trying to emulate when you make a Use Magic Device check for that purpose. The DCs for various tasks involving Use Magic Device checks are summarized on the table below.
Task | Use Magic Device DC |
---|---|
Activate blindly | 25 |
Use a scroll | 20 + caster level |
Use a wand or staff | 20 |
Emulate an ability score | See text |
Emulate a race | 25 |
Emulate an alignment | 30 |
<php>echo “<b>Skill Feat:</b>”;</php> As bards gain experience, they find new and more efficient ways to use their skills. At 2nd level and every eight levels thereafter, a bard can select a skill feat for which he meets the prerequisites.
<php>echo “<b>Bardic Melody (Su):</b>”;</php> At 3rd level and every three levels thereafter, a bard can choose an additional bardic melody to add to his repertoire. The bardic melodies that the bard can choose from, along with their class level requirements are presented in the list below:
<php>echo “<b>Well-Versed (Ex):</b>”;</php> At 4th level, the bard begins to hone his listening skills, and becomes more resistant to sound-based attacks and abilities. The bard gains a +1 bonus on Perception checks, as well as saving throws made against bardic melodies, sonic, and language-dependent effects. This bonus increases by +1 every four levels after 4th, to a maximum of +5 at 20th level.
<php>echo “<b>Jack-of-All-Trades:</b>”;</php> The bard gains the Jack-of-All-Trades feat for free at 5th level, even if he does not meet the prerequisites.
<php>echo “<b>Recall Legend (Sp):</b>”;</php> At 7th level, the bard can recall a legend about an important person, object, or location. This functions in all ways as the legend lore spell, except that no material component is required and the casting time for this ability is always 10 minutes regardless of how much previous knowledge the bard has on the subject. The bard can use this ability once per week at 7th level, and twice per week at 14th level.
<php>echo “<b>Melodic Harmony (Ex):</b>”;</php> A bard of 11th level or higher can combine two bardic melodies together to provide the benefits of both. The bard chooses two melodies and activates both using the same move action. The normal stacking rules for bonus types apply to melodies combined with this ability. Additionally, the bard can begin a new bardic melody as a move action if he already has one (and only one) bardic melody already active, allowing him to start a second melody and then maintain both as a free action each round.
<php>echo “<b>Bardic Knack (Ex):</b>”;</php> At 13th level, the bard can acquire a unique class feature based on his expertise in a certain skill. The bard can choose one of the following abilities, provided he meets the skill rank requirement (shown in parenthesis) in the corresponding skill:
<php>echo “<b>Swift Performer (Ex):</b>”;</php> At 17th level, the bard can perform bardic melodies as a swift action instead of a move action.
<php>echo “<b>Master Bard (Ex):</b>”;</php> At 19th level, the bard can take a 10 on any skill check, even if stress and distractions would normally prevent him from doing so.