This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
bard [2017/04/24 14:08] – [Class Abilities] archmage | bard [2017/04/24 14:14] (current) – [Class Abilities] archmage | ||
---|---|---|---|
Line 85: | Line 85: | ||
* < | * < | ||
- | Well-Versed (Ex): At 4th level, the bard begins to hone his listening skills, and becomes more resistant to sound-based attacks and abilities. The bard gains a +1 bonus on Perception checks, as well as saving throws made against bardic melodies, sonic, and language-dependent effects. This bonus increases by +1 every four levels after 4th, to a maximum of +5 at 20th level. | + | < |
- | Jack-of-All-Trades: | + | < |
- | Recall Legend (Sp): At 7th level, the bard can recall a legend about an important person, object, or location. This functions in all ways as the legend lore spell, except that no material component is required and the casting time for this ability is always 10 minutes regardless of how much previous knowledge the bard has on the subject. The bard can use this ability once per week at 7th level, and twice per week at 14th level. | + | < |
- | Melodic Harmony (Ex): A bard of 11th level or higher can combine two bardic melodies together to provide the benefits of both. The bard chooses two melodies and activates both using the same move action. The normal stacking rules for bonus types apply to melodies combined with this ability. | + | < |
Additionally, | Additionally, | ||
- | Bardic Knack (Ex): At 13th level, the bard can acquire a unique class feature based on his expertise in a certain skill. The bard can choose one of the following abilities, provided he meets the skill rank requirement (shown in parenthesis) in the corresponding skill: | + | < |
- | Dancer (Acrobatics 10 ranks): The bard gains the evasion class feature. If the bard already possesses the evasion class feature, he instead gains the improved evasion class feature. See the rogue class for more information on evasion and improved evasion. | + | * < |
- | Dilettante (no skill requirement): | + | * < |
- | Evangelist (Religion 10 ranks): The bard can choose two spells of up to 3rd level from the cleric spell list, and can use each of them once per day as a spell-like ability. | + | * < |
- | Magician (Arcana 10 ranks): The bard can choose two spells of up to 3rd level from the wizard spell list, and can use each of them once per day as a spell-like ability. | + | * < |
- | Naturalist (Nature 10 ranks): The bard can choose two spells of up to 3rd level from the druid spell list, and can use each of them once per day as a spell-like ability. | + | * < |
- | Skirmisher (Athletics 10 ranks): The bard gains the skirmish class feature, adding an additional 2d6 damage on any attack made during any round in which the bard moves at least 10 feet. If the bard already has the skirmish class feature, he instead adds 2d6 to the amount of bonus damage dealt when using skirmish. See the scout variant of the rogue class for more information on skirmish. | + | * < |
- | Trickster (Stealth 10 ranks): The bard gains the sneak attack class feature, adding an additional 2d6 damage on any attack made against an opponent who is flat-footed or being flanked by the bard. If the bard already has the sneak attack class feature, he instead adds 2d6 to the amount of bonus damage dealt when using sneak attack. See the rogue class for more information on skirmish. | + | * < |
- | Swift Performer (Ex): At 17th level, the bard can perform bardic melodies as a swift action instead of a move action. | + | < |
- | Master Bard (Ex): At 19th level, the bard can take a 10 on any skill check, even if stress and distractions would normally prevent him from doing so. | + | < |