User Tools

Site Tools


bard

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
bard [2017/04/24 14:08] – [Class Abilities] archmagebard [2017/04/24 14:14] (current) – [Class Abilities] archmage
Line 85: Line 85:
    * <php>echo "<i><font color=\"#BDDEFF\">Final Requiem (18th level):</font></i>";</php> The bard plays a tune that can cause an enemy to die from fear and grief. To be affected, the target must be able to see and hear the bard perform for 3 full rounds and be within 60 feet. At the end of the third round, the target makes a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the target is staggered for 1d4 rounds, and the bard cannot use final requiem on that creature again for 24 hours. If a creature’s saving throw fails, it dies. This is a mind-affecting death effect that relies on audible and visual components.    * <php>echo "<i><font color=\"#BDDEFF\">Final Requiem (18th level):</font></i>";</php> The bard plays a tune that can cause an enemy to die from fear and grief. To be affected, the target must be able to see and hear the bard perform for 3 full rounds and be within 60 feet. At the end of the third round, the target makes a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the target is staggered for 1d4 rounds, and the bard cannot use final requiem on that creature again for 24 hours. If a creature’s saving throw fails, it dies. This is a mind-affecting death effect that relies on audible and visual components.
  
-Well-Versed (Ex): At 4th level, the bard begins to hone his listening skills, and becomes more resistant to sound-based attacks and abilities. The bard gains a +1 bonus on Perception checks, as well as saving throws made against bardic melodies, sonic, and language-dependent effects. This bonus increases by +1 every four levels after 4th, to a maximum of +5 at 20th level.+<php>echo "<b><font color=\"#FFC671\">Well-Versed (Ex):</font></b>";</php> At 4th level, the bard begins to hone his listening skills, and becomes more resistant to sound-based attacks and abilities. The bard gains a +1 bonus on Perception checks, as well as saving throws made against bardic melodies, sonic, and language-dependent effects. This bonus increases by +1 every four levels after 4th, to a maximum of +5 at 20th level.
  
-Jack-of-All-Trades: The bard gains the Jack-of-All-Trades feat for free at 5th level, even if he does not meet the prerequisites.+<php>echo "<b><font color=\"#FFC671\">Jack-of-All-Trades:</font></b>";</php> The bard gains the Jack-of-All-Trades feat for free at 5th level, even if he does not meet the prerequisites.
  
-Recall Legend (Sp): At 7th level, the bard can recall a legend about an important person, object, or location. This functions in all ways as the legend lore spell, except that no material component is required and the casting time for this ability is always 10 minutes regardless of how much previous knowledge the bard has on the subject. The bard can use this ability once per week at 7th level, and twice per week at 14th level.+<php>echo "<b><font color=\"#FFC671\">Recall Legend (Sp):</font></b>";</php> At 7th level, the bard can recall a legend about an important person, object, or location. This functions in all ways as the //legend lore// spell, except that no material component is required and the casting time for this ability is always 10 minutes regardless of how much previous knowledge the bard has on the subject. The bard can use this ability once per week at 7th level, and twice per week at 14th level.
  
-Melodic Harmony (Ex): A bard of 11th level or higher can combine two bardic melodies together to provide the benefits of both. The bard chooses two melodies and activates both using the same move action. The normal stacking rules for bonus types apply to melodies combined with this ability.+<php>echo "<b><font color=\"#FFC671\">Melodic Harmony (Ex):</font></b>";</php> A bard of 11th level or higher can combine two bardic melodies together to provide the benefits of both. The bard chooses two melodies and activates both using the same move action. The normal stacking rules for bonus types apply to melodies combined with this ability.
 Additionally, the bard can begin a new bardic melody as a move action if he already has one (and only one) bardic melody already active, allowing him to start a second melody and then maintain both as a free action each round. Additionally, the bard can begin a new bardic melody as a move action if he already has one (and only one) bardic melody already active, allowing him to start a second melody and then maintain both as a free action each round.
  
-Bardic Knack (Ex): At 13th level, the bard can acquire a unique class feature based on his expertise in a certain skill. The bard can choose one of the following abilities, provided he meets the skill rank requirement (shown in parenthesis) in the corresponding skill: +<php>echo "<b><font color=\"#FFC671\">Bardic Knack (Ex):</font></b>";</php> At 13th level, the bard can acquire a unique class feature based on his expertise in a certain skill. The bard can choose one of the following abilities, provided he meets the skill rank requirement (shown in parenthesis) in the corresponding skill: 
-Dancer (Acrobatics 10 ranks): The bard gains the evasion class feature. If the bard already possesses the evasion class feature, he instead gains the improved evasion class feature. See the rogue class for more information on evasion and improved evasion. +   * <php>echo "<i><font color=\"#BDDEFF\">Dancer (Acrobatics 10 ranks):</font></i>";</php> The bard gains the evasion class feature. If the bard already possesses the evasion class feature, he instead gains the improved evasion class feature. See the rogue class for more information on evasion and improved evasion. 
-Dilettante (no skill requirement): The bard gains a bonus feat. The bard must meet the prerequisites before taking the feat. +   * <php>echo "<i><font color=\"#BDDEFF\">Dilettante (no skill requirement):</font></i>";</php> The bard gains a bonus feat. The bard must meet the prerequisites before taking the feat. 
-Evangelist (Religion 10 ranks): The bard can choose two spells of up to 3rd level from the cleric spell list, and can use each of them once per day as a spell-like ability. +   * <php>echo "<i><font color=\"#BDDEFF\">Evangelist (Religion 10 ranks):</font></i>";</php> The bard can choose two spells of up to 3rd level from the cleric spell list, and can use each of them once per day as a spell-like ability. 
-Magician (Arcana 10 ranks): The bard can choose two spells of up to 3rd level from the wizard spell list, and can use each of them once per day as a spell-like ability. +   * <php>echo "<i><font color=\"#BDDEFF\">Magician (Arcana 10 ranks):</font></i>";</php> The bard can choose two spells of up to 3rd level from the wizard spell list, and can use each of them once per day as a spell-like ability. 
-Naturalist (Nature 10 ranks): The bard can choose two spells of up to 3rd level from the druid spell list, and can use each of them once per day as a spell-like ability. +   * <php>echo "<i><font color=\"#BDDEFF\">Naturalist (Nature 10 ranks):</font></i>";</php> The bard can choose two spells of up to 3rd level from the druid spell list, and can use each of them once per day as a spell-like ability. 
-Skirmisher (Athletics 10 ranks): The bard gains the skirmish class feature, adding an additional 2d6 damage on any attack made during any round in which the bard moves at least 10 feet. If the bard already has the skirmish class feature, he instead adds 2d6 to the amount of bonus damage dealt when using skirmish. See the scout variant of the rogue class for more information on skirmish. +   * <php>echo "<i><font color=\"#BDDEFF\">Skirmisher (Athletics 10 ranks):</font></i>";</php> The bard gains the skirmish class feature, adding an additional 2d6 damage on any attack made during any round in which the bard moves at least 10 feet. If the bard already has the skirmish class feature, he instead adds 2d6 to the amount of bonus damage dealt when using skirmish. See the scout variant of the rogue class for more information on skirmish. 
-Trickster (Stealth 10 ranks): The bard gains the sneak attack class feature, adding an additional 2d6 damage on any attack made against an opponent who is flat-footed or being flanked by the bard. If the bard already has the sneak attack class feature, he instead adds 2d6 to the amount of bonus damage dealt when using sneak attack. See the rogue class for more information on skirmish.+   * <php>echo "<i><font color=\"#BDDEFF\">Trickster (Stealth 10 ranks):</font></i>";</php> The bard gains the sneak attack class feature, adding an additional 2d6 damage on any attack made against an opponent who is flat-footed or being flanked by the bard. If the bard already has the sneak attack class feature, he instead adds 2d6 to the amount of bonus damage dealt when using sneak attack. See the rogue class for more information on sneak attack.
  
-Swift Performer (Ex): At 17th level, the bard can perform bardic melodies as a swift action instead of a move action.+<php>echo "<b><font color=\"#FFC671\">Swift Performer (Ex):</font></b>";</php> At 17th level, the bard can perform bardic melodies as a swift action instead of a move action.
  
-Master Bard (Ex): At 19th level, the bard can take a 10 on any skill check, even if stress and distractions would normally prevent him from doing so.+<php>echo "<b><font color=\"#FFC671\">Master Bard (Ex):</font></b>";</php> At 19th level, the bard can take a 10 on any skill check, even if stress and distractions would normally prevent him from doing so.
  
bard.1493068083.txt.gz · Last modified: 2017/04/24 14:08 by archmage