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feats [2013/06/20 14:07] – [General Feats] kyeenadminfeats [2017/03/30 18:31] (current) – [Combat Feats] archmage
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 | [[Antagonize|Antagonize]] | Ability to mark creatures | Attack penalty from your mark increases to -4 | | [[Antagonize|Antagonize]] | Ability to mark creatures | Attack penalty from your mark increases to -4 |
 | [[Back to the Wall|Back to the Wall]] | - | +1 on attack, damage, and AC when adjacent to a wall | | [[Back to the Wall|Back to the Wall]] | - | +1 on attack, damage, and AC when adjacent to a wall |
-| Companion Spellbond | Animal Companion | Share spells with companion at greater range | +[[Companion Spellbond|Companion Spellbond]] | Animal Companion | Share spells with companion at greater range | 
-| Dash | - | Speed increased by 5 ft. in light or no armor | +[[Dash|Dash]] | - | Speed increased by 5 ft. in light or no armor | 
-| Destructive Rage | Rage | Gain a bonus to break doors and objects while raging | +[[Destructive Rage|Destructive Rage]] | Rage | Gain a bonus to break doors and objects while raging | 
-| Endurance | - | +4 on checks to avoid nonlethal damage | +[[Endurance|Endurance]] | - | +4 on checks to avoid nonlethal damage | 
-| Diehard   | Endurance | Automatically stabilize and remain conscious below 0 HP | +| [[Diehard|Diehard]]   | Endurance | Automatically stabilize and remain conscious below 0 HP | 
-| Extend Rage | Rage | Rage lasts an additional 5 rounds | +[[Extend Rage|Extend Rage]] | Rage | Rage lasts an additional 5 rounds | 
-| Extra Channeling | Channel Energy | Gain 3 additional uses of channel energy per day | +[[Extra Channeling|Extra Channeling]] | Channel Energy | Gain 3 additional uses of channel energy per day | 
-| Extra Inspiration | Inspiration | Gain 3 additional inspiration points per day | +[[Extra Inspiration|Extra Inspiration]] | Inspiration | Gain 3 additional inspiration points per day | 
-| Extra Ki | Ki | Gain 3 additional ki points per day | +[[Extra Ki|Extra Ki]] | Ki | Gain 3 additional ki points per day | 
-| Extra Rage | Rage | Gain 2 additional uses of rage per day | +| [[Extra Rage|Extra Rage]] | Rage | Gain 2 additional uses of rage per day | 
-| Extra Terrain Magic | Favored Terrain | Use favored terrain spell-like abilities an extra 2/day | +[[Extra Terrain Magic|Extra Terrain Magic]] | Favored Terrain | Use favored terrain spell-like abilities an extra 2/day | 
-| Force of Personality | Cha 13 | Use Cha modifier instead of Wis modifier for Will saves | +[[Force of Personality|Force of Personality]] | Cha 13 | Use Cha modifier instead of Wis modifier for Will saves | 
-| Good Fortune | - | Gain a +2 bonus on all rerolls | +[[Good Fortune|Good Fortune]] | - | Gain a +2 bonus on all rerolls | 
-| Great Fortitude | - | +2 on Fortitude saves | +[[Great Fortitude|Great Fortitude]] | - | +2 on Fortitude saves | 
-| Greater Holy Aura | Holy Aura | Extends the range of your holy aura by 15 ft. | +| [[Greater Holy Aura|Greater Holy Aura]] | Holy Aura | Extends the range of your holy aura by 15 ft. | 
-| Improved Initiative | - | +4 bonus on initiative checks | +[[Improved Initiative|Improved Initiative]] | - | +4 bonus on initiative checks | 
-| Danger Sense   | Wis 13, Improved Initiative | Roll twice for initiative and choose the result | +[[Danger Sense|Danger Sense]]   | Wis 13, Improved Initiative | Roll twice for initiative and choose the result | 
-| Instantaneous Rage | Rage | Rage as an immediate action | +[[Instantaneous Rage|Instantaneous Rage]] | Rage | Rage as an immediate action | 
-| Iron Will | - | +2 on Will saves | +[[Iron Will|Iron Will]] | - | +2 on Will saves | 
-| Jack of All Trades | Int 13 | Use any skill untrained | +| [[Jack of All Trades|Jack of All Trades]] | Int 13 | Use any skill untrained | 
-| Lightning Reflexes | - | +2 on Reflex saves | +[[Lightning Reflexes|Lightning Reflexes]] | - | +2 on Reflex saves | 
-| Magical Aptitude | Use Magic Device | Gain a +3 bonus on Use Magic Device checks | +[[Magical Aptitude|Magical Aptitude]] | Use Magic Device | Gain a +3 bonus on Use Magic Device checks | 
-| Maximize Spell-Like Ability | Spell-like ability at caster level 6th or higher | Maximize spell-like ability’s variable numeric effects up to 3/day | +| [[Maximize Spell-Like Ability|Maximize Spell-Like Ability]] | Spell-like ability at caster level 6th or higher | Maximize spell-like ability’s variable numeric effects up to 3/day | 
-| Marking Quarry | Quarry | Targets of your quarry ability can also be marked | +[[Marking Quarry|Marking Quarry]] | Quarry | Targets of your quarry ability can also be marked | 
-| Martial Weapon Proficiency | - | No penalty on attacks made with a group of martial weapons | +[[Martial Weapon Proficiency|Martial Weapon Proficiency]] | - | No penalty on attacks made with a group of martial weapons | 
-| Mental Agility | Int 13 | Use Int modifier instead of Dex modifier for Reflex saves | +[[Mental Agility|Mental Agility]] | Int 13 | Use Int modifier instead of Dex modifier for Reflex saves | 
-| Natural Spell | Wis 13, Wild Shape | Cast spells while using wild shape | +[[Natural Spell|Natural Spell]] | Wis 13, Wild Shape | Cast spells while using wild shape | 
-| Quicken Spell-Like Ability | Spell-like ability at caster level 10th or higher | Use spell-like ability as a swift action up to 3/day | +| [[Quicken Spell-Like Ability|Quicken Spell-Like Ability]] | Spell-like ability at caster level 10th or higher | Use spell-like ability as a swift action up to 3/day | 
-| Resilient Might | Str 13 | Use Str modifier instead of Con modifier for Fortitude saves | +[[Resilient Might|Resilient Might]] | Str 13 | Use Str modifier instead of Con modifier for Fortitude saves | 
-| Second Wind | - | Recover HP once per day as a swift action | +[[Second Wind|Second Wind]] | - | Recover HP once per day as a swift action | 
-| Shield Proficiency | - | No penalty on attack rolls when using a shield | +| [[Shield Proficiency|Shield Proficiency]] | - | No penalty on attack rolls when using a shield | 
-| Tower Shield Proficiency   | Shield Proficiency | No penalty on attack rolls when using a tower shield | +[[Tower Shield Proficiency|Tower Shield Proficiency]]   | Shield Proficiency | No penalty on attack rolls when using a tower shield | 
-| Simple Weapon Proficiency | - | No penalty on attacks made with simple weapons | +[[Simple Weapon Proficiency|Simple Weapon Proficiency]] | - | No penalty on attacks made with simple weapons | 
-| Skill Focus | - | +3 bonus on chosen skill | +[[Skill Focus|Skill Focus]] | - | +3 bonus on chosen skill | 
-| Skill Training |- | Gain an additional class skill | +[[Skill Training|Skill Training]] |- | Gain an additional class skill | 
-| Toughness | - | Gain hit points equal to 3 + you HD | +[[Toughness|Toughness]] | - | Gain hit points equal to 3 + you HD |
 ===== Combat Feats ===== ===== Combat Feats =====
-^ Feat ^ Prerequisite ^ Benefit ^ + 
-| Agile Maneuvers | - | Use your Dex bonus when calculating your CMB | +^Feat^Prerequisite^Benefit| 
-| Always Armed | BAB +1 | No penalties for using improvised weapons | +|[[:agile_maneuvers|Agile Maneuvers]]|-|Use your Dex bonus when calculating your CMB| 
-| Blind-Fight | - | Reroll miss chance for concealment | +|[[:always_armed|Always Armed]]|BAB +1|No penalties for using improvised weapons| 
-| Bloodthirsty | BAB +1 | +2 on melee damage rolls against bloodied foes | +|[[:blind-fight|Blind-Fight]]|-|Reroll miss chance for concealment| 
-| Close-Quarters Fighting | BAB +3 | Use counterattack to resist grapple | +|[[:bloodthirsty|Bloodthirsty]]|BAB +1|+2 on melee damage rolls against bloodied foes| 
-| Combat Defense | Int 13, BAB +1 | Trade melee attack bonus for damage reduction | +|[[:close-quarters_fighting|Close-Quarters Fighting]]|BAB +3|Use counterattack to resist grapple| 
-| Combat Expertise | Int 13, BAB +1 | Trade melee attack bonus for AC bonus | +|[[:combat_defense|Combat Defense]]|Int 13, BAB +1|Trade melee attack bonus for damage reduction| 
-| Follow-Through | Combat Expertise, Power Attack | Deal damage with successful disarm, sunder or trip attack | +|[[:combat_expertise|Combat Expertise]]|Int 13, BAB +1|Trade melee attack bonus for AC bonus| 
-| Improved Disarm | Combat Expertise | +4 bonus on disarm attempts; no attack of opportunity | +|[[:follow-through|Follow-Through]]|Combat Expertise, Power Attack|Deal damage with successful disarm, sunder or trip attack| 
-| Improved Feint | Combat Expertise | Feint in combat as a move action | +|[[:improved_disarm|Improved Disarm]]|Combat Expertise|+4 bonus on disarm attempts; no attack of opportunity| 
-| Improved Trip | Combat Expertise | +4 bonus on trip attempts; no attack of opportunity | +|[[:improved_feint|Improved Feint]]|Combat Expertise|Feint in combat as a move action| 
-| Combat Reflexes | Dex 13 | Grants additional attacks of opportunity | +|[[:improved_trip|Improved Trip]]|Combat Expertise|+4 bonus on trip attempts; no attack of opportunity| 
-| Vexing Flanker | Combat Reflexes | +4 bonus on attacks when flanking | +|[[:combat_reflexes|Combat Reflexes]]|Dex 13|Grants additional attacks of opportunity| 
-| Adaptable Flanker | Vexing Flanker, BAB +4 | Flank foe from adjacent square | +|[[:vexing_flanker|Vexing Flanker]]|Combat Reflexes|+4 bonus on attacks when flanking| 
-| Whirlwind Attack | Combat Reflexes, Spring Attack, BAB +4 | Make one melee attack against each opponent within reach | +|[[:adaptable_flanker|Adaptable Flanker]]|Vexing Flanker, BAB +4|Flank foe from adjacent square| 
-| Combo Attack | Weapon Specialization (Martial Arts) | Extra attack on critical hit with martial arts weapon | +|[[:whirlwind_attack|Whirlwind Attack]]|Combat Reflexes, Spring Attack, BAB +4|Make one melee attack against each opponent within reach| 
-| Concussive Blow | Weapon Mastery (Maces) | Make stunning attack with a mace as a standard action | +|[[:combo_attack|Combo Attack]]|Weapon Specialization (Martial Arts)|Extra attack on critical hit with martial arts weapon| 
-| Critical Focus | BAB +5 | +4 on attack rolls made to confirm critical hits | +|[[:concussive_blow|Concussive Blow]]|Weapon Mastery (Maces)|Make stunning attack with a mace as a standard action| 
-| Dastardly Finish | Sneak Attack +5d6 | Deliver coup de grace to cowering or stunned target | +|[[:critical_focus|Critical Focus]]|BAB +5|+4 on attack rolls made to confirm critical hits| 
-| Deadly Force | Weapon Specialization (Guns) | +4 on damage with guns against foes within 30 ft. | +|[[:dastardly_finish|Dastardly Finish]]|Sneak Attack +5d6|Deliver coup de grace to cowering or stunned target| 
-| Deathblow | Improved Initiative, BAB +3 | Perform a coup de grace as a standard action | +|[[:deadly_force|Deadly Force]]|Weapon Specialization (Guns)|+4 on damage with guns against foes within 30 ft.| 
-| Deep Cut | Str 15, Weapon Mastery (Heavy Blades) | Make bleeding attack with a heavy blade as a standard action | +|[[:deathblow|Deathblow]]|Improved Initiative, BAB +3|Perform a coup de grace as a standard action| 
-| Defensive Combat Training | - | Use your total HD as your base attack bonus for CMD | +|[[:deep_cut|Deep Cut]]|Str 15, Weapon Mastery (Heavy Blades)|Make bleeding attack with a heavy blade as a standard action| 
-| Distance Thrower | Weapon Specialization (Thrown) | Double range increment of all thrown weapons | +|[[:defensive_combat_training|Defensive Combat Training]]|-|Use your total HD as your base attack bonus for CMD| 
-| Dizzying Barrage | Weapon Mastery (Thrown) | Stagger foe on successive hits with a thrown weapon | +|[[:distance_thrower|Distance Thrower]]|Weapon Specialization (Thrown)|Double range increment of all thrown weapons| 
-| Dodge | Dex 13 | Gain a +1 dodge bonus to AC | +|[[:dizzying_barrage|Dizzying Barrage]]|Weapon Mastery (Thrown)|Stagger foe on successive hits with a thrown weapon| 
-| Mobility | Dodge | +4 AC against attacks of opportunity from movement | +|[[:dodge|Dodge]]|Dex 13|Gain a +1 dodge bonus to AC| 
-| Sidestep | Dex 15, Acrobatics 5 ranks, Mobility | Gain 5-foot step after making attack of opportunity | +|[[:mobility|Mobility]]|Dodge|+4 AC against attacks of opportunity from movement| 
-| Spring Attack | Mobility, BAB +4 | Move before and after melee attack | +|[[:sidestep|Sidestep]]|Dex 15, Acrobatics 5 ranks, Mobility|Gain 5-foot step after making attack of opportunity| 
-| Domination | Weapon Mastery (Flails) | Free attack with flail weapon on foe who is tripped or disarmed | +|[[:spring_attack|Spring Attack]]|Mobility, BAB +4|Move before and after melee attack| 
-| Driving Thrust | Weapon Specialization (Spears) | Push foe back 10 ft. on critical hit with spear | +|[[:domination|Domination]]|Weapon Mastery (Flails)|Free attack with flail weapon on foe who is tripped or disarmed| 
-| Ensnare Weapon | Specialization (Flails) | Free trip or disarm attempt on critical hit with flail  | +|[[:driving_thrust|Driving Thrust]]|Weapon Specialization (Spears)|Push foe back 10 ft. on critical hit with spear| 
-| Executioner | Weapon Specialization (Axes) | +4 bonus on rolls to confirm critical hits and extra damage on criticals with axes | +|[[:ensnare_weapon|Ensnare Weapon]]|Weapon Specialization (Flails)|Free trip or disarm attempt on critical hit with flail  | 
-| Exotic Weapon Proficiency | BAB +1 | No penalty on attacks made with one exotic weapon | +|[[:executioner|Executioner]]|Weapon Specialization (Axes)|+4 bonus on rolls to confirm critical hits and extra damage on criticals with axes| 
-| Forward Assault | Weapon Mastery (Martial Arts) | Push foe on each attack with a martial arts weapon | +|[[:exotic_weapon_proficiency|Exotic Weapon Proficiency]]|BAB +1|No penalty on attacks made with one exotic weapon| 
-| Hack and Bash | Weapon Specialization (Shields) | Free shield bash on critical hit with main hand weapon | +|[[:forward_assault|Forward Assault]]|Weapon Mastery (Martial Arts)|Push foe on each attack with a martial arts weapon| 
-| Impale | Weapon Mastery (Spears) | Deal double damage and Con damage with a spear as a standard action | +|[[:hack_and_bash|Hack and Bash]]|Weapon Specialization (Shields)|Free shield bash on critical hit with main hand weapon| 
-| Improved Critical | Proficiency with weapon, BAB +8 | Double the threat range of weapons in chosen group | +|[[:impale|Impale]]|Weapon Mastery (Spears)|Deal double damage and Con damage with a spear as a standard action| 
-| Improved Shield Bash | Proficiency with shield, BAB +1 | Keep your shield bonus to AC when shield bashing | +|[[:improved_critical|Improved Critical]]|Proficiency with weapon, BAB +8|Double the threat range of weapons in chosen group| 
-| Shield Charge | Improved Shield Bash, BAB +3 | Free trip attack with shield when charging | +|[[:improved_shield_bash|Improved Shield Bash]]|Proficiency with shield, BAB +1|Keep your shield bonus to AC when shield bashing| 
-| Shield Sling | Improved Shield Bash, BAB +9 | Use shield as a thrown weapon | +|[[:shield_charge|Shield Charge]]|Improved Shield Bash, BAB +3|Free trip attack with shield when charging| 
-| Improved Unarmed Strike | - | Always considered armed, even when unarmed | +|[[:shield_sling|Shield Sling]]|Improved Shield Bash, BAB +9|Use shield as a thrown weapon| 
-| Deflect Arrows | Dex 13, Improved Unarmed Strike | Deflect one ranged attack per round | +|[[:improved_unarmed_strike|Improved Unarmed Strike]]|-|Always considered armed, even when unarmed| 
-| Snatch Arrows | Dex 15, Deflect Arrows | Catch one ranged attack per round | +|[[:deflect_arrows|Deflect Arrows]]|Dex 13, Improved Unarmed Strike|Deflect one ranged attack per round| 
-| Flying Kick | Str 13, Dex 13, Athletics 5 ranks, Improved Unarmed Strike | Gain bonus damage equal to Athletics ranks on unarmed attacks when charging | +|[[:snatch_arrows|Snatch Arrows]]|Dex 15, Deflect Arrows|Catch one ranged attack per round| 
-| Improved Grapple | Dex 13, Improved Unarmed Strike | +4 bonus on grapple attempts; no attack of opportunity | +|[[:flying_kick|Flying Kick]]|Str 13, Dex 13, Athletics 5 ranks, Improved Unarmed Strike|Gain bonus damage equal to Athletics ranks on unarmed attacks when charging| 
-| Mighty Swing | Weapon Mastery (Axes), BAB +16 | Make one attack that deals triple damage with an axe | +|[[:improved_grapple|Improved Grapple]]|Dex 13, Improved Unarmed Strike|+4 bonus on grapple attempts; no attack of opportunity| 
-| Penetrating Strike | Weapon Specialization, BAB +8 | Your attacks ignore 5 points of damage reduction | +|[[:mighty_swing|Mighty Swing]]|Weapon Mastery (Axes), BAB +16|Make one attack that deals triple damage with an axe| 
-| Improved Penetrating Strike | Penetrating Strike, Weapon Mastery, BAB +16 | Your attacks ignore 10 points of damage reduction | +|[[:penetrating_strike|Penetrating Strike]]|Weapon Specialization, BAB +8|Your attacks ignore 5 points of damage reduction| 
-| Piercing Bolt | Dex 15, Weapon Mastery (Crossbows) | Make ranged touch attack with crossbow as a standard action | +|[[:improved_penetrating_strike|Improved Penetrating Strike]]|Penetrating Strike, Weapon Mastery, BAB +16|Your attacks ignore 10 points of damage reduction| 
-| Polearm Sweep | Weapon Mastery (Polearms) | Force foes to move back or provoke attack as a standard action with a polearm | +|[[:piercing_bolt|Piercing Bolt]]|Dex 15, Weapon Mastery (Crossbows)|Make ranged touch attack with crossbow as a standard action| 
-| Point Blank Shot | - | +1 bonus on ranged attack and damage within 30 ft. | +|[[:polearm_sweep|Polearm Sweep]]|Weapon Mastery (Polearms)|Force foes to move back or provoke attack as a standard action with a polearm| 
-| Far Shot | Point Blank | Shot Increases increment of ranged weapons | +|[[:point_blank_shot|Point Blank Shot]]|-|+1 bonus on ranged attack and damage within 30 ft.| 
-| Precise Shot | Point Blank Shot | Ignore -4 penalty for shooting into melee | +|[[:far_shot|Far Shot]]|Point Blank|Shot Increases increment of ranged weapons| 
-| Improved Precise Shot | Dex 19, Point Blank Shot, Precise Shot, BAB +11 | Ignore less than total cover/concealment on ranged attack | +|[[:precise_shot|Precise Shot]]|Point Blank Shot|Ignore -4 penalty for shooting into melee| 
-| Rapid Shot | Dex 13, Point Blank Shot | One extra ranged attack each round | +|[[:improved_precise_shot|Improved Precise Shot]]|Dex 19, Point Blank Shot, Precise Shot, BAB +11|Ignore less than total cover/concealment on ranged attack| 
-| Improved Rapid Shot | Dex 15, Point Blank Shot, Rapid Shot | Ignore -2 penalty when using Rapid Shot | +|[[:rapid_shot|Rapid Shot]]|Dex 13, Point Blank Shot|One extra ranged attack each round| 
-| Manyshot | Dex 17, Point Blank Shot, Rapid Shot, BAB +6 | Shoot two or more arrows simultaneously | +|[[:improved_rapid_shot|Improved Rapid Shot]]|Dex 15, Point Blank Shot, Rapid Shot|Ignore -2 penalty when using Rapid Shot| 
-| Shot on the Run | Dex 13, Dodge, Mobility, Point Blank Shot, BAB +4 | Move before and after ranged attack | +|[[:manyshot|Manyshot]]|Dex 17, Point Blank Shot, Rapid Shot, BAB +6|Shoot two or more arrows simultaneously| 
-| Power Attack | Str 13, BAB +1 | Trade melee attack bonus for damage |  +|[[:shot_on_the_run|Shot on the Run]]|Dex 13, Dodge, Mobility, Point Blank Shot, BAB +4|Move before and after ranged attack| 
-| Cleave | Power Attack | Gain extra melee attack after dropping foe | +|[[:power_attack|Power Attack]]|Str 13, BAB +1|Trade melee attack bonus for damage| 
-| Great Cleave | Cleave, BAB +4 | No limit to cleave attacks | +|[[:cleave|Cleave]]|Power Attack|Gain extra melee attack after dropping foe| 
-| Improved Bull Rush | Power Attack | +4 bonus on bull rush attempts; no attack of opportunity | +|[[:great_cleave|Great Cleave]]|Cleave, BAB +4|No limit to cleave attacks| 
-| Improved Overrun | Power Attack | +4 bonus on overrun attempts; no attack of opportunity | +|[[:improved_bull_rush|Improved Bull Rush]]|Power Attack|+4 bonus on bull rush attempts; no attack of opportunity| 
-| Improved Sunder | Power Attack | +4 bonus on sunder attempts; no attack of opportunity | +|[[:improved_overrun|Improved Overrun]]|Power Attack|+4 bonus on overrun attempts; no attack of opportunity| 
-| Leap Attack | Athletics 5 ranks, Power Attack | Doubles damage from Power Attack when charging | +|[[:improved_sunder|Improved Sunder]]|Power Attack|+4 bonus on sunder attempts; no attack of opportunity| 
-| Power Draw | Str 13, Weapon Specialization (Bows) | Can use Str for attack and damage rolls with bows, and can use Power Attack with bows | +|[[:leap_attack|Leap Attack]]|Athletics 5 ranks, Power Attack|Doubles damage from Power Attack when charging| 
-| Precision Strike | Dex 13, Weapon Specialization (Light Blades) | Add Dex to damage with light blade against flat-footed or flanked foes | +|[[:power_draw|Power Draw]]|Str 13, Weapon Specialization (Bows)|Can use Str for attack and damage rolls with bows, and can use Power Attack with bows| 
-| Prime Shot | - | +1 bonus on ranged attack and damage against isolated enemies | +|[[:precision_strike|Precision Strike]]|Dex 13, Weapon Specialization (Light Blades)|Add Dex to damage with light blade against flat-footed or flanked foes| 
-| Punishing Block | Weapon Mastery (Shields) | Shield bash foe who misses you in melee | +|[[:prime_shot|Prime Shot]]|-|+1 bonus on ranged attack and damage against isolated enemies| 
-| Quick Draw | BAB +1 | Draw weapon as a free action | +|[[:punishing_block|Punishing Block]]|Weapon Mastery (Shields)|Shield bash foe who misses you in melee| 
-| Rapid Reload | Proficient with any crossbow | Reload crossbow or gun more quickly or gun | +|[[:quick_draw|Quick Draw]]|BAB +1|Draw weapon as a free action| 
-| Reckless Attack | Str 13, BAB +1 | Trade AC for bonus damage | +|[[:rapid_reload|Rapid Reload]]|Proficient with any crossbow|Reload crossbow or gun more quickly or gun| 
-| Retaliation | Weapon Mastery (Close-Quarters) | Attack foe who hits you in melee with close-quarters weapon | +|[[:reckless_attack|Reckless Attack]]|Str 13, BAB +1|Trade AC for bonus damage| 
-| Scatter Shot | Weapon Mastery (Guns) | Attack all in 30 ft. cone with a gun | +|[[:retaliation|Retaliation]]|Weapon Mastery (Close-Quarters)|Attack foe who hits you in melee with close-quarters weapon| 
-| Shield Focus | Proficiency with shield | Increases shield bonus by +1 | +|[[:scatter_shot|Scatter Shot]]|Weapon Mastery (Guns)|Attack all in 30 ft. cone with a gun| 
-| Block Missiles | Dex 13, Shield Focus | Deflect one ranged attack per round with a shield | +|[[:shield_focus|Shield Focus]]|Proficiency with shield|Increases shield bonus by +1| 
-| Shield Ward | Shield Focus | Gain shield bonus to touch AC and CMD | +|[[:block_missiles|Block Missiles]]|Dex 13, Shield Focus|Deflect one ranged attack per round with a shield| 
-| Smash | Weapon Specialization (Maces) | Degrade armor on critical hit with mace | +|[[:shield_ward|Shield Ward]]|Shield Focus|Gain shield bonus to touch AC and CMD| 
-| Steady Shot | Dex 13, Weapon Specialization (Crossbows) | +4 on damage with crossbows when standing still | +|[[:smash|Smash]]|Weapon Specialization (Maces)|Degrade armor on critical hit with mace| 
-| Sweeping Blade | Str 13, Weapon Specialization (Heavy Blades) | Deal damage equal to Str modifier to adjacent foe on hit with heavy blade | +|[[:steady_shot|Steady Shot]]|Dex 13, Weapon Specialization (Crossbows)|+4 on damage with crossbows when standing still| 
-| Swift Strikes | Dex 15, Weapon Mastery (Light Blades) | Make two attacks at a -2 penalty with a light blade as a standard action | +|[[:sweeping_blade|Sweeping Blade]]|Str 13, Weapon Specialization (Heavy Blades)|Deal damage equal to Str modifier to adjacent foe on hit with heavy blade| 
-| Two-Weapon Fighting | Dex 15 | Reduce penalties for two-weapon fighting | +|[[:swift_strikes|Swift Strikes]]|Dex 15, Weapon Mastery (Light Blades)|Make two attacks at a -2 penalty with a light blade as a standard action| 
-| Improved Two-Weapon Fighting | Dex 17, Two-Weapon Fighting, BAB +6 | Gain second off-hand attack | +|[[:two-weapon_fighting|Two-Weapon Fighting]]|Dex 15|Reduce penalties for two-weapon fighting| 
-| Greater Two-Weapon Fighting | Dex 19, Improved TwoWeapon Fighting, BAB +11 | Gain third off-hand attack | +|[[:improved_two-weapon_fighting|Improved Two-Weapon Fighting]]|Dex 17, Two-Weapon Fighting, BAB +6|Gain second off-hand attack| 
-| Oversized Two-Weapon Fighting | Str 13, Two-Weapon Fighting | Treat one-handed weapon in off-hand as if light weapon | +|[[:greater_two-weapon_fighting|Greater Two-Weapon Fighting]]|Dex 19, Improved TwoWeapon Fighting, BAB +11|Gain third off-hand attack| 
-| Two-Weapon Defense | Two-Weapon Fighting | Gain +1 shield bonus to AC while fighting with two weapons | +|[[:oversized_two-weapon_fighting|Oversized Two-Weapon Fighting]]|Str 13, Two-Weapon Fighting|Treat one-handed weapon in off-hand as if light weapon| 
-| Improved Two-Weapon Defense | Dex 17, Two-Weapon Defense, BAB +6 | Gain +2 shield bonus to AC while fighting with two weapons | +|[[:two-weapon_defense|Two-Weapon Defense]]|Two-Weapon Fighting|Gain +1 shield bonus to AC while fighting with two weapons| 
-| Greater Two-Weapon Defense | Dex 19, Improved TwoWeapon Defense, BAB +11 | Gain +3 shield bonus to AC while fighting with two weapons | +|[[:improved_two-weapon_defense|Improved Two-Weapon Defense]]|Dex 17, Two-Weapon Defense, BAB +6|Gain +2 shield bonus to AC while fighting with two weapons| 
-| Two-Weapon Opportunist | Combat Reflexes, TwoWeapon Fighting, BAB +6 | Gain off-hand attack when making attack of opportunity | +|[[:greater_two-weapon_defense|Greater Two-Weapon Defense]]|Dex 19, Improved Two-Weapon Defense, BAB +11|Gain +3 shield bonus to AC while fighting with two weapons| 
-| Two-Weapon Pounce | Two-Weapon Fighting, BAB +6 | Attack with both weapons when charging | +|[[:two-weapon_opportunist|Two-Weapon Opportunist]]|Combat Reflexes, Two-Weapon Fighting, BAB +6|Gain off-hand attack when making attack of opportunity| 
-| Two-Weapon Rend | Two-Weapon Fighting, BAB +11 | Gain bonus damage if you hit with both weapons | +|[[:two-weapon_pounce|Two-Weapon Pounce]]|Two-Weapon Fighting, BAB +6|Attack with both weapons when charging| 
-| Versatile Grip | Weapon Specialization (Polearms) | Threaten additional squares with polearm | +|[[:two-weapon_rend|Two-Weapon Rend]]|Two-Weapon Fighting, BAB +11|Gain bonus damage if you hit with both weapons| 
-| Vise Grip | Weapon Specialization (CloseQuarters) | Free grapple attempt on critical hit with closequarters weapon | +|[[:versatile_grip|Versatile Grip]]|Weapon Specialization (Polearms)|Threaten additional squares with polearm| 
-| Vorpal Arrow | Str 15, Weapon Mastery (Bows) | Attack all in a 60 ft. line with a bow | +|[[:vise_grip|Vise Grip]]|Weapon Specialization (Close-Quarters)|Free grapple attempt on critical hit with closequarters weapon| 
-| Weapon Finesse | - | Use Dex instead of Str on attack rolls with light or finesse weapons | +|[[:vorpal_arrow|Vorpal Arrow]]|Str 15, Weapon Mastery (Bows)|Attack all in a 60 ft. line with a bow| 
-| Weapon Focus | Proficiency with weapon, BAB +1 | +1 bonus on attack and damage rolls with weapon group |+|[[:weapon_finesse|Weapon Finesse]]|-|Use Dex instead of Str on attack rolls with light or finesse weapons| 
 +|[[:weapon_focus|Weapon Focus]]|Proficiency with weapon, BAB +1|+1 bonus on attack and damage rolls with weapon group| 
 + 
 +\\ 
 + 
 ===== Divine Feats ===== ===== Divine Feats =====
 ^ Feat ^ Prerequisite ^ Benefit ^ ^ Feat ^ Prerequisite ^ Benefit ^
-| Disciple of the Sun | Channel Energy, Turn Undead, access to the Sun Domain | Spend two uses of channel energy to destroy undead instead of turn them | +[[Disciple of the Sun|Disciple of the Sun]] | Channel Energy, Turn Undead, access to the Sun Domain | Spend two uses of channel energy to destroy undead instead of turn them | 
-| Divine Armor | Channel Energy, divine caster level 5th | Expend channel energy as immediate action to gain DR 5/- | +| [[Divine Armor|Divine Armor]] | Channel Energy, divine caster level 5th | Expend channel energy as immediate action to gain DR 5/- | 
-| Divine Defiance | Channel Energy, divine caster level 3rd | Counter enemy’s spell as an immediate action | +[[Divine Defiance|Divine Defiance]] | Channel Energy, divine caster level 3rd | Counter enemy’s spell as an immediate action | 
-| Divine Fortune | Channel Energy, divine caster level 5th | Expend channel energy as immediate action to gain +4 on next save | +[[Divine Fortune|Divine Fortune]] | Channel Energy, divine caster level 5th | Expend channel energy as immediate action to gain +4 on next save | 
-| Divine Justice | Channel Energy | Expend channel energy and choose a foe, deal your damage or his | +| [[Divine Justice|Divine Justice]] | Channel Energy | Expend channel energy and choose a foe, deal your damage or his | 
-| Goza’s Deception | Channel Energy, must worship Goza | Spend a use of channel energy to grant allies invisibility for one round | +[[Goza’s Deception|Goza’s Deception]] | Channel Energy, must worship Goza | Spend a use of channel energy to grant allies invisibility for one round | 
-| Hylas’ Mercy | Channel Energy, must worship Hylas | Spend a use of channel energy to heal bloodied allies in a 30 ft. burst | +[[Hylas’ Mercy|Hylas’ Mercy]] | Channel Energy, must worship Hylas | Spend a use of channel energy to heal bloodied allies in a 30 ft. burst | 
-| Illuminati’s Brilliance | Channel Energy, must worship Illuminati | Spend a use of channel energy to blind foes in a 30 ft. burst | +[[Illuminati’s Brilliance|Illuminati’s Brilliance]] | Channel Energy, must worship Illuminati | Spend a use of channel energy to blind foes in a 30 ft. burst | 
-| Leo’s Revelation | Channel Energy, must worship St. Leo | Spend a use of channel energy to grant allies true seeing for one round | +[[Leo’s Revelation|Leo’s Revelation]] | Channel Energy, must worship St. Leo | Spend a use of channel energy to grant allies true seeing for one round | 
-| Luxar’s Exaltation | Channel Energy, must worship Luxar | Spend a use of channel energy to grant allies a free saving throw | +| [[Luxar’s Exaltation|Luxar’s Exaltation]] | Channel Energy, must worship Luxar | Spend a use of channel energy to grant allies a free saving throw | 
-| Quicken Turning | Turn Undead or Rebuke Undead | Turn or rebuke undead as a swift action | +[[Quicken Turning|Quicken Turning]] | Turn Undead or Rebuke Undead | Turn or rebuke undead as a swift action | 
-| Sagus’ Epiphany | Channel Energy, must worship Sagus | Spend a channel energy as an immediate action to gain +4 bonus to a single roll |+| [[Sagus’ Epiphany|Sagus’ Epiphany]] | Channel Energy, must worship Sagus | Spend a channel energy as an immediate action to gain +4 bonus to a single roll |
  
  
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 ===== Ki Feats ===== ===== Ki Feats =====
 ^ Feat ^ Prerequisite ^ Benefit ^ ^ Feat ^ Prerequisite ^ Benefit ^
-| Elemental Ki | Wis 13, Improved Unarmed Strike, Ki, BAB +2 | Spend ki to deal +1d6 damage of chosen energy type with unarmed attacks for one round | +[[Elemental Ki|Elemental Ki]] | Wis 13, Improved Unarmed Strike, Ki, BAB +2 | Spend ki to deal +1d6 damage of chosen energy type with unarmed attacks for one round | 
-| Ki Surge | Wis 13, Improved Unarmed Strike, Ki, BAB +6 | Spend ki to deal +1d6 damage with unarmed attacks for one round | +[[Ki Surge|Ki Surge]] | Wis 13, Improved Unarmed Strike, Ki, BAB +6 | Spend ki to deal +1d6 damage with unarmed attacks for one round | 
-| Ki Blast | Wis 15, Ki Surge, BAB +10 | Spend ki to attack with a ball of ki energy | +[[Ki Blast|Ki Blast]] | Wis 15, Ki Surge, BAB +10 | Spend ki to attack with a ball of ki energy | 
-| Stunning Ki Blast | Ki Blast, Stunning Fist, BAB +10 | Stun foe hit by your ki blast for 1 round | +[[Stunning Ki Blast|Stunning Ki Blast]] | Ki Blast, Stunning Fist, BAB +10 | Stun foe hit by your ki blast for 1 round | 
-| Ki Defense | Wis 15, Ki Surge | Spend ki as immediate action to gain DR equal to Wis modifier | +[[Ki Defense|Ki Defense]] | Wis 15, Ki Surge | Spend ki as immediate action to gain DR equal to Wis modifier | 
-| Ki Weapon | Wis 13, Weapon Focus, Ki Strike| Apply ki strike class feature to weapons |+| [[Ki Weapon|Ki Weapon]] | Wis 13, Weapon Focus, Ki Strike| Apply ki strike class feature to weapons |
  
 ===== Magic Feats ===== ===== Magic Feats =====
 ^ Feat ^ Prerequisite ^ Benefit ^ ^ Feat ^ Prerequisite ^ Benefit ^
-| Arcane Mastery | Ability to cast arcane spells or spell-like abilities | Take 10 on caster level checks | +[[Arcane Mastery|Arcane Mastery]] | Ability to cast arcane spells or spell-like abilities | Take 10 on caster level checks | 
-| Arcane Strike | 3rd-level arcane spells, BAB +4 | Sacrifice a spell for +1 on attacks and +1d4 damage per level of the spell | +| [[Arcane Strike|Arcane Strike]] | 3rd-level arcane spells, BAB +4 | Sacrifice a spell for +1 on attacks and +1d4 damage per level of the spell | 
-| Bane Magic | - | Spells deal +2d6 damage against a specific creature type | +[[Bane Magic|Bane Magic]] | - | Spells deal +2d6 damage against a specific creature type | 
-| Combat Casting | - | +4 on Concentration checks to cast defensively | +[[Combat Casting|Combat Casting]] | - | +4 on Concentration checks to cast defensively | 
-| Energy Focus | - | +1 bonus on save DCs for one energy type | +| [[Energy Focus|Energy Focus]] | - | +1 bonus on save DCs for one energy type | 
-| Greater Energy Focus | Energy Focus | +1 bonus on save DCs for one energy type | +[[Greater Energy Focus|Greater Energy Focus]] | Energy Focus | +1 bonus on save DCs for one energy type | 
-| Practiced Spellcaster | Caster level 1st Increase caster level for chosen spellcasting class by +4 | +| [[Practiced Spellcaster|Practiced Spellcaster]] | Caster level 1st Increase caster level for chosen spellcasting class by +4 | 
-| Spell Focus | - | +1 bonus on save DCs for one school of magic | +[[Spell Focus|Spell Focus]] | - | +1 bonus on save DCs for one school of magic | 
-| Augment Summoning | Spell Focus (Conjuration) | Summoned creatures gain +4 Str and Con | +[[Augment Summoning|Augment Summoning]] | Spell Focus (Conjuration) | Summoned creatures gain +4 Str and Con | 
-| Diviner’s Delving | Spell Focus (Divination) | +2 bonus on caster level checks with divinations | +| [[Diviner’s Delving|Diviner’s Delving]] | Spell Focus (Divination) | +2 bonus on caster level checks with divinations | 
-| Greater Spell Focus | Spell Focus | +1 bonus on save DCs for one school of magic | +[[Greater Spell Focus|Greater Spell Focus]] | Spell Focus | +1 bonus on save DCs for one school of magic | 
-| Spell Defense | Spell Focus | +3 bonus on saves against a specific school of magic | +[[Spell Defense|Spell Defense]] | Spell Focus | +3 bonus on saves against a specific school of magic | 
-| Spell Penetration | - | +2 on caster level checks to beat spell resistance | +[[Spell Penetration|Spell Penetration]] | - | +2 on caster level checks to beat spell resistance | 
-| Greater Spell Penetration | Spell Penetration | +2 on caster level checks to beat spell resistance |+| [[Greater Spell Penetration|Greater Spell Penetration]] | Spell Penetration | +2 on caster level checks to beat spell resistance |
 ===== Maneuver Feats ===== ===== Maneuver Feats =====
 ^ Feat ^ Prerequisite ^ Benefit ^ ^ Feat ^ Prerequisite ^ Benefit ^
-| Action Before Thought | Concentration 3 ranks | Use a Concentration check in place of a Reflex save | +[[Action Before Thought|Action Before Thought]] | Concentration 3 ranks | Use a Concentration check in place of a Reflex save | 
-| Aimed Shot | BAB +1 | Make powerful ranged attack that deals extra damage | +[[Aimed Shot|Aimed Shot]] | BAB +1 | Make powerful ranged attack that deals extra damage | 
-| Crippling Shot | Dex 13, Aimed Shot, BAB +5 | Ranged attack reduces target’s land speed | +[[Crippling Shot|Crippling Shot]] | Dex 13, Aimed Shot, BAB +5 | Ranged attack reduces target’s land speed | 
-| Disarming Shot | Dex 13, Aimed Shot, BAB +3 | Ranged attack that also disarms target | +| [[Disarming Shot|Disarming Shot]] | Dex 13, Aimed Shot, BAB +3 | Ranged attack that also disarms target | 
-| Arrow Storm | Dex 15, Point Blank Shot, Rapid Shot, BAB +11 | Make a ranged attack against each foe within your weapon’s range increment | +[[Arrow Storm|Arrow Storm]] | Dex 15, Point Blank Shot, Rapid Shot, BAB +11 | Make a ranged attack against each foe within your weapon’s range increment | 
-| Blade Storm | Dex 15, Two-Weapon Fighting, BAB +11 | Make main and off-hand attacks against all foes in your threatened area | +| [[Blade Storm|Blade Storm]] | Dex 15, Two-Weapon Fighting, BAB +11 | Make main and off-hand attacks against all foes in your threatened area | 
-| Combat Alacrity | Dex 15, Int 15, BAB +11 | Gain an additional move action on your turn | +[[Combat Alacrity|Combat Alacrity]] | Dex 15, Int 15, BAB +11 | Gain an additional move action on your turn | 
-| Decisive Blow | BAB +1 | Make powerful melee attack that deals extra damage | +[[Decisive Blow|Decisive Blow]] | BAB +1 | Make powerful melee attack that deals extra damage | 
-| Daunting Blow | Intimidate 5 ranks, Decisive Blow, BAB +5 | Attack renders foe shaken for 1 minute | +[[Daunting Blow|Daunting Blow]] | Intimidate 5 ranks, Decisive Blow, BAB +5 | Attack renders foe shaken for 1 minute | 
-| Staggering Blow | Str 13, Decisive Blow, BAB +3 | Attack staggers foe for 1d4 rounds | +| [[Staggering Blow|Staggering Blow]] | Str 13, Decisive Blow, BAB +3 | Attack staggers foe for 1d4 rounds | 
-| Stunning Blow | Str 15, Staggering Blow, BAB +9 | Attack stuns foe for 1 round | +[[Stunning Blow|Stunning Blow]] | Str 15, Staggering Blow, BAB +9 | Attack stuns foe for 1 round | 
-| Eviscerate | Dex 15, Two-Weapon Fighting, BAB +9 | Attack with two weapons, causing opponent to bleed if both hit | +| [[Eviscerate|Eviscerate]] | Dex 15, Two-Weapon Fighting, BAB +9 | Attack with two weapons, causing opponent to bleed if both hit | 
-| Finishing Move | BAB +13 | Strong attack that deals extra damage to bloodied foes | +[[Finishing Move|Finishing Move]] | BAB +13 | Strong attack that deals extra damage to bloodied foes | 
-| Focus Beyond Influence | Concentration 3 ranks | Use a Concentration check in place of a Will save | +[[Focus Beyond Influence|Focus Beyond Influence]] | Concentration 3 ranks | Use a Concentration check in place of a Will save | 
-| Hail of Arrows | Rapid Shot, BAB +7 | Attack all in a 20 ft. radius area with a bow | +[[Hail of Arrows|Hail of Arrows]] | Rapid Shot, BAB +7 | Attack all in a 20 ft. radius area with a bow | 
-| Mind Over Body | Concentration 3 ranks | Use a Concentration check in place of a Fortitude save | +| [[Mind Over Body|Mind Over Body]] | Concentration 3 ranks | Use a Concentration check in place of a Fortitude save | 
-| Quick Strike | Dex 13, Combat Reflexes, BAB +3 | Make melee attack with a light or one-handed weapon as a swift action| +[[Quick Strike|Quick Strike]] | Dex 13, Combat Reflexes, BAB +3 | Make melee attack with a light or one-handed weapon as a swift action| 
-| Expeditious Strike | Dex 15, Quick Strike, BAB +11 | Make melee attack with a light or one-handed weapon as an immediate action | +| [[Expeditious Strike|Expeditious Strike]] | Dex 15, Quick Strike, BAB +11 | Make melee attack with a light or one-handed weapon as an immediate action | 
-| Recovery Swing | BAB +5 | Reroll a missed melee attack as an immediate action | +[[Recovery Swing|Recovery Swing]] | BAB +5 | Reroll a missed melee attack as an immediate action | 
-| Refocus Shot | BAB +5 | Reroll a missed ranged attack as an immediate action | +[[Refocus Shot|Refocus Shot]] | BAB +5 | Reroll a missed ranged attack as an immediate action | 
-| Shield Block | Shield Focus, BAB +3 | Grant an AC bonus to yourself or an adjacent ally with a shield as an immediate action | +| [[Shield Block|Shield Block]] | Shield Focus, BAB +3 | Grant an AC bonus to yourself or an adjacent ally with a shield as an immediate action | 
-| Shield Counter | Improved Shield Bash, Shield Focus, BAB +13 | Cancel foe’s attack with a shield bash | +[[Shield Counter|Shield Counter]] | Improved Shield Bash, Shield Focus, BAB +13 | Cancel foe’s attack with a shield bash | 
-| Shield Slam | Improved Shield Bash, BAB +5 | Daze foe with a powerful shield bash | +[[Shield Slam|Shield Slam]] | Improved Shield Bash, BAB +5 | Daze foe with a powerful shield bash | 
-| Stopping Power | Point Blank Shot, BAB +5 | Make a ranged attack against an approaching foe, stopping their movement on a hit | +[[Stopping Power|Stopping Power]] | Point Blank Shot, BAB +5 | Make a ranged attack against an approaching foe, stopping their movement on a hit | 
-| Trick Attack | Cha 13, Deception 3 ranks, BAB +3 | Make foe flat-footed for a single attack |+| [[Trick Attack|Trick Attack]] | Cha 13, Deception 3 ranks, BAB +3 | Make foe flat-footed for a single attack |
 ===== Racial Feats ===== ===== Racial Feats =====
 ^ Feat ^ Prerequisite ^ Benefit ^ ^ Feat ^ Prerequisite ^ Benefit ^
-| Adamantine Body | Warforged (Constructor, Defender, or Vanguard) | Built-in armor plating is adamantine | +[[Adamantine Body|Adamantine Body]] | Warforged (Constructor, Defender, or Vanguard) | Built-in armor plating is adamantine | 
-| Childlike | Cha 13, Halfling | +2 on Deception checks to pass as a human child; take 10 on Deception checks | +| [[Childlike|Childlike]] | Cha 13, Halfling | +2 on Deception checks to pass as a human child; take 10 on Deception checks | 
-| Eclectic | Human | Gain an additional favored class | +[[Eclectic|Eclectic]] | Human | Gain an additional favored class | 
-| Elven Accuracy | Elf | Reroll miss chance due to concealment when using a bow | +| [[Elven Accuracy|Elven Accuracy]] | Elf | Reroll miss chance due to concealment when using a bow | 
-| Gnome Trickster | Cha 13, Gnome | Use silent image and ventriloquism once per day | +[[Gnome Trickster|Gnome Trickster]] | Cha 13, Gnome | Use silent image and ventriloquism once per day | 
-| Hard-Headed | Dwarf | Take reduced damage from a critical hit once per day, +2 on saves against stagger and stun effects | +[[Hard-Headed|Hard-Headed]] | Dwarf | Take reduced damage from a critical hit once per day, +2 on saves against stagger and stun effects | 
-| Iron Skin | Con 15, Dwarf | Gain damage reduction 1/- | +[[Iron Skin|Iron Skin]] | Con 15, Dwarf | Gain damage reduction 1/- | 
-| Lucky Halfling | Halfling | You may roll saving throw for ally once per day | +[[Lucky Halfling|Lucky Halfling]] | Halfling | You may roll saving throw for ally once per day | 
-| Mithril Body | Warforged (Constructor, Defender, or Vanguard) | Built-in armor plating is mithril | +[[Mithril Body|Mithril Body]] | Warforged (Constructor, Defender, or Vanguard) | Built-in armor plating is mithril | 
-| Resistant Scales | Dragonborn | Gain energy resistance 5 to same type as your breath attack |+| [[Resistant Scales|Resistant Scales]] | Dragonborn | Gain energy resistance 5 to same type as your breath attack |
  
  
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 ===== Skill Feats ===== ===== Skill Feats =====
 ^ Feat ^ Prerequisite ^ Benefit ^ ^ Feat ^ Prerequisite ^ Benefit ^
-| Acrobatic Backstab | Acrobatics 10 ranks | Move through foe’s space to render it flatfooted | +[[Acrobatic Backstab|Acrobatic Backstab]] | Acrobatics 10 ranks | Move through foe’s space to render it flatfooted | 
-| Arcane Appraisal | Arcana 2 ranks | Use Arcana to identify magic items | +[[Arcane Appraisal|Arcane Appraisal]] | Arcana 2 ranks | Use Arcana to identify magic items | 
-| Augment Healing | Heal 2 ranks | Healing spells heal an additional 2 per spell level | +| [[Augment Healing|Augment Healing]] | Heal 2 ranks | Healing spells heal an additional 2 per spell level | 
-| Bounce Back | Acrobatics 10 ranks | Stand up from prone as an immediate action | +[[Bounce Back|Bounce Back]] | Acrobatics 10 ranks | Stand up from prone as an immediate action | 
-| City Rat | Streetwise 2 ranks | Use Streetwise to forage for food and coin in an urban environment | +[[City Rat|City Rat]] | Streetwise 2 ranks | Use Streetwise to forage for food and coin in an urban environment | 
-| Clarity of Vision | Perception 14 ranks | Use Perception to see invisible creatures | +| [[Clarity of Vision|Clarity of Vision]] | Perception 14 ranks | Use Perception to see invisible creatures | 
-| Denounce the Dead | Religion 6 ranks, Turn Undead or Rebuke Undead | Use Religion to gain a bonus when turning or rebuking undead | +[[Denounce the Dead|Denounce the Dead]] | Religion 6 ranks, Turn Undead or Rebuke Undead | Use Religion to gain a bonus when turning or rebuking undead | 
-| Escape Attack | Acrobatics 6 ranks | Make an attack with a light weapon when you escape a grapple | +| [[Escape Attack|Escape Attack]] | Acrobatics 6 ranks | Make an attack with a light weapon when you escape a grapple | 
-| Great Leap | Athletics 2 ranks | Don’t double DC for standing jumps; +4 bonus on running jumps | +[[Great Leap|Great Leap]] | Athletics 2 ranks | Don’t double DC for standing jumps; +4 bonus on running jumps | 
-| Group Fake-Out | Deception 6 ranks | Feint against multiple foes simultaneously | +[[Group Fake-Out|Group Fake-Out]] | Deception 6 ranks | Feint against multiple foes simultaneously | 
-| Masterful Articulation | Linguistics 6 ranks | Use Linguistics to gain a bonus on any social skill check | +| [[Masterful Articulation|Masterful Articulation]] | Linguistics 6 ranks | Use Linguistics to gain a bonus on any social skill check | 
-| Moral Assessment | Insight 6 ranks | Use Insight to discern a creature’s alignment | +[[Moral Assessment|Moral Assessment]] | Insight 6 ranks | Use Insight to discern a creature’s alignment | 
-| Never Outnumbered | Intimidate 6 ranks | Demoralize multiple foes in combat simultaneously | +[[Never Outnumbered|Never Outnumbered]] | Intimidate 6 ranks | Demoralize multiple foes in combat simultaneously | 
-| Nimble Climber | Athletics 6 ranks | Move at half speed while climbing without penalty | +| [[Nimble Climber|Nimble Climber]] | Athletics 6 ranks | Move at half speed while climbing without penalty | 
-| Quick Sneak | Stealth 2 ranks | Move at full speed while stealthed without penalty | +[[Quick Sneak|Quick Sneak]] | Stealth 2 ranks | Move at full speed while stealthed without penalty | 
-| Rapid Focus | Concentration 10 ranks | Maintain concentration on spell as a move action | +[[Rapid Focus|Rapid Focus]] | Concentration 10 ranks | Maintain concentration on spell as a move action | 
-| Uncanny Focus | Concentration 14 ranks, Rapid Focus | Maintain concentration on spell as a swift action | +| [[Uncanny Focus|Uncanny Focus]] | Concentration 14 ranks, Rapid Focus | Maintain concentration on spell as a swift action | 
-| Shadow Stride | Stealth 6 ranks | Stay hidden when moving from one hiding spot to another | +[[Shadow Stride|Shadow Stride]] | Stealth 6 ranks | Stay hidden when moving from one hiding spot to another | 
-| Speed Crawl | Athletics 2 ranks | Can crawl up to half normal speed | +| [[Speed Crawl|Speed Crawl]] | Athletics 2 ranks | Can crawl up to half normal speed | 
-| Sure-Footed | Acrobatics 6 ranks | Use Acrobatics to ignore difficult terrain when moving | +[[Sure-Footed|Sure-Footed]] | Acrobatics 6 ranks | Use Acrobatics to ignore difficult terrain when moving | 
-| Track | Survival 2 ranks | Use Survival to follow tracks | +[[Track|Track]] | Survival 2 ranks | Use Survival to follow tracks | 
-| Trapfinding | Perception 2 ranks, Thievery 2 ranks | Can find and disable complex and magical traps | +[[Trapfinding|Trapfinding]] | Perception 2 ranks, Thievery 2 ranks | Can find and disable complex and magical traps | 
-| Urban Prowler | Streetwise 6 ranks | Gain +4 bonus on Stealth checks in urban environments |+| [[Urban Prowler|Urban Prowler]] | Streetwise 6 ranks | Gain +4 bonus on Stealth checks in urban environments |
feats.1371762467.txt.gz · Last modified: 2013/06/20 14:07 by kyeenadmin