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feats [2013/06/20 14:07] – [General Feats] kyeenadmin | feats [2017/03/30 18:31] (current) – [Combat Feats] archmage | ||
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| [[Antagonize|Antagonize]] | Ability to mark creatures | Attack penalty from your mark increases to -4 | | | [[Antagonize|Antagonize]] | Ability to mark creatures | Attack penalty from your mark increases to -4 | | ||
| [[Back to the Wall|Back to the Wall]] | - | +1 on attack, damage, and AC when adjacent to a wall | | | [[Back to the Wall|Back to the Wall]] | - | +1 on attack, damage, and AC when adjacent to a wall | | ||
- | | Companion Spellbond | Animal Companion | Share spells with companion at greater range | | + | | [[Companion Spellbond|Companion Spellbond]] |
- | | Dash | - | Speed increased by 5 ft. in light or no armor | | + | | [[Dash|Dash]] |
- | | Destructive Rage | Rage | Gain a bonus to break doors and objects while raging | | + | | [[Destructive Rage|Destructive Rage]] |
- | | Endurance | - | +4 on checks to avoid nonlethal damage | | + | | [[Endurance|Endurance]] |
- | | Diehard | + | | [[Diehard|Diehard]] | Endurance | Automatically stabilize and remain conscious below 0 HP | |
- | | Extend Rage | Rage | Rage lasts an additional 5 rounds | | + | | [[Extend Rage|Extend Rage]] |
- | | Extra Channeling | Channel Energy | Gain 3 additional uses of channel energy per day | | + | | [[Extra Channeling|Extra Channeling]] |
- | | Extra Inspiration | Inspiration | Gain 3 additional inspiration points per day | | + | | [[Extra Inspiration|Extra Inspiration]] |
- | | Extra Ki | Ki | Gain 3 additional ki points per day | | + | | [[Extra Ki|Extra Ki]] | Ki | Gain 3 additional ki points per day | |
- | | Extra Rage | Rage | Gain 2 additional uses of rage per day | | + | | [[Extra Rage|Extra Rage]] | Rage | Gain 2 additional uses of rage per day | |
- | | Extra Terrain Magic | Favored Terrain | Use favored terrain spell-like abilities an extra 2/day | | + | | [[Extra Terrain Magic|Extra Terrain Magic]] |
- | | Force of Personality | Cha 13 | Use Cha modifier instead of Wis modifier for Will saves | | + | | [[Force of Personality|Force of Personality]] |
- | | Good Fortune | - | Gain a +2 bonus on all rerolls | | + | | [[Good Fortune|Good Fortune]] |
- | | Great Fortitude | - | +2 on Fortitude saves | | + | | [[Great Fortitude|Great Fortitude]] |
- | | Greater Holy Aura | Holy Aura | Extends the range of your holy aura by 15 ft. | | + | | [[Greater Holy Aura|Greater Holy Aura]] | Holy Aura | Extends the range of your holy aura by 15 ft. | |
- | | Improved Initiative | - | +4 bonus on initiative checks | | + | | [[Improved Initiative|Improved Initiative]] |
- | | Danger Sense | Wis 13, Improved Initiative | Roll twice for initiative and choose the result | | + | | [[Danger Sense|Danger Sense]] |
- | | Instantaneous Rage | Rage | Rage as an immediate action | | + | | [[Instantaneous Rage|Instantaneous Rage]] |
- | | Iron Will | - | +2 on Will saves | | + | | [[Iron Will|Iron Will]] |
- | | Jack of All Trades | Int 13 | Use any skill untrained | | + | | [[Jack of All Trades|Jack of All Trades]] | Int 13 | Use any skill untrained | |
- | | Lightning Reflexes | - | +2 on Reflex saves | | + | | [[Lightning Reflexes|Lightning Reflexes]] |
- | | Magical Aptitude | Use Magic Device | Gain a +3 bonus on Use Magic Device checks | | + | | [[Magical Aptitude|Magical Aptitude]] |
- | | Maximize Spell-Like Ability | Spell-like ability at caster level 6th or higher | Maximize spell-like ability’s variable numeric effects up to 3/day | | + | | [[Maximize Spell-Like Ability|Maximize Spell-Like Ability]] | Spell-like ability at caster level 6th or higher | Maximize spell-like ability’s variable numeric effects up to 3/day | |
- | | Marking Quarry | Quarry | Targets of your quarry ability can also be marked | | + | | [[Marking Quarry|Marking Quarry]] |
- | | Martial Weapon Proficiency | - | No penalty on attacks made with a group of martial weapons | | + | | [[Martial Weapon Proficiency|Martial Weapon Proficiency]] |
- | | Mental Agility | Int 13 | Use Int modifier instead of Dex modifier for Reflex saves | | + | | [[Mental Agility|Mental Agility]] |
- | | Natural Spell | Wis 13, Wild Shape | Cast spells while using wild shape | | + | | [[Natural Spell|Natural Spell]] |
- | | Quicken Spell-Like Ability | Spell-like ability at caster level 10th or higher | Use spell-like ability as a swift action up to 3/day | | + | | [[Quicken Spell-Like Ability|Quicken Spell-Like Ability]] | Spell-like ability at caster level 10th or higher | Use spell-like ability as a swift action up to 3/day | |
- | | Resilient Might | Str 13 | Use Str modifier instead of Con modifier for Fortitude saves | | + | | [[Resilient Might|Resilient Might]] |
- | | Second Wind | - | Recover HP once per day as a swift action | | + | | [[Second Wind|Second Wind]] |
- | | Shield Proficiency | - | No penalty on attack rolls when using a shield | | + | | [[Shield Proficiency|Shield Proficiency]] | - | No penalty on attack rolls when using a shield | |
- | | Tower Shield Proficiency | + | | [[Tower Shield Proficiency|Tower Shield Proficiency]] |
- | | Simple Weapon Proficiency | - | No penalty on attacks made with simple weapons | | + | | [[Simple Weapon Proficiency|Simple Weapon Proficiency]] |
- | | Skill Focus | - | +3 bonus on chosen skill | | + | | [[Skill Focus|Skill Focus]] |
- | | Skill Training |- | Gain an additional class skill | | + | | [[Skill Training|Skill Training]] |
- | | Toughness | - | Gain hit points equal to 3 + you HD | | + | | [[Toughness|Toughness]] |
===== Combat Feats ===== | ===== Combat Feats ===== | ||
- | ^ Feat ^ Prerequisite ^ Benefit | + | |
- | | Agile Maneuvers | - | Use your Dex bonus when calculating your CMB | | + | ^Feat^Prerequisite^Benefit| |
- | | Always Armed | BAB +1 | No penalties for using improvised weapons | | + | |[[: |
- | | Blind-Fight | - | Reroll miss chance for concealment | | + | |[[: |
- | | Bloodthirsty | BAB +1 | +2 on melee damage rolls against bloodied foes | | + | |[[: |
- | | Close-Quarters Fighting | BAB +3 | Use counterattack to resist grapple | | + | |[[: |
- | | Combat Defense | Int 13, BAB +1 | Trade melee attack bonus for damage reduction | | + | |[[: |
- | | Combat Expertise | Int 13, BAB +1 | Trade melee attack bonus for AC bonus | | + | |[[: |
- | | Follow-Through | Combat Expertise, Power Attack | Deal damage with successful disarm, sunder or trip attack | | + | |[[: |
- | | Improved Disarm | Combat Expertise | +4 bonus on disarm attempts; no attack of opportunity | | + | |[[: |
- | | Improved Feint | Combat Expertise | Feint in combat as a move action | | + | |[[: |
- | | Improved Trip | Combat Expertise | +4 bonus on trip attempts; no attack of opportunity | | + | |[[: |
- | | Combat Reflexes | Dex 13 | Grants additional attacks of opportunity | | + | |[[: |
- | | Vexing Flanker | Combat Reflexes | +4 bonus on attacks when flanking | | + | |[[: |
- | | Adaptable Flanker | Vexing Flanker, BAB +4 | Flank foe from adjacent square | | + | |[[: |
- | | Whirlwind Attack | Combat Reflexes, Spring Attack, BAB +4 | Make one melee attack against each opponent within reach | | + | |[[: |
- | | Combo Attack | Weapon Specialization (Martial Arts) | Extra attack on critical hit with martial arts weapon | | + | |[[: |
- | | Concussive Blow | Weapon Mastery (Maces) | Make stunning attack with a mace as a standard action | | + | |[[: |
- | | Critical Focus | BAB +5 | +4 on attack rolls made to confirm critical hits | | + | |[[: |
- | | Dastardly Finish | Sneak Attack +5d6 | Deliver coup de grace to cowering or stunned target | | + | |[[: |
- | | Deadly Force | Weapon Specialization (Guns) | +4 on damage with guns against foes within 30 ft. | | + | |[[: |
- | | Deathblow | Improved Initiative, BAB +3 | Perform a coup de grace as a standard action | | + | |[[: |
- | | Deep Cut | Str 15, Weapon Mastery (Heavy Blades) | Make bleeding attack with a heavy blade as a standard action | | + | |[[: |
- | | Defensive Combat Training | - | Use your total HD as your base attack bonus for CMD | | + | |[[: |
- | | Distance Thrower | Weapon Specialization (Thrown) | Double range increment of all thrown weapons | | + | |[[: |
- | | Dizzying Barrage | Weapon Mastery (Thrown) | Stagger foe on successive hits with a thrown weapon | | + | |[[: |
- | | Dodge | Dex 13 | Gain a +1 dodge bonus to AC | | + | |[[: |
- | | Mobility | Dodge | +4 AC against attacks of opportunity from movement | | + | |[[:dodge|Dodge]]|Dex 13|Gain a +1 dodge bonus to AC| |
- | | Sidestep | Dex 15, Acrobatics 5 ranks, Mobility | Gain 5-foot step after making attack of opportunity | | + | |[[: |
- | | Spring Attack | Mobility, BAB +4 | Move before and after melee attack | | + | |[[: |
- | | Domination | Weapon Mastery (Flails) | Free attack with flail weapon on foe who is tripped or disarmed | | + | |[[: |
- | | Driving Thrust | Weapon Specialization (Spears) | Push foe back 10 ft. on critical hit with spear | | + | |[[: |
- | | Ensnare Weapon | Specialization (Flails) | Free trip or disarm attempt on critical hit with flail | | + | |[[: |
- | | Executioner | Weapon Specialization (Axes) | +4 bonus on rolls to confirm critical hits and extra damage on criticals with axes | | + | |[[: |
- | | Exotic Weapon Proficiency | BAB +1 | No penalty on attacks made with one exotic weapon | | + | |[[: |
- | | Forward Assault | Weapon Mastery (Martial Arts) | Push foe on each attack with a martial arts weapon | | + | |[[: |
- | | Hack and Bash | Weapon Specialization (Shields) | Free shield bash on critical hit with main hand weapon | | + | |[[: |
- | | Impale | Weapon Mastery (Spears) | Deal double damage and Con damage with a spear as a standard action | | + | |[[: |
- | | Improved Critical | Proficiency with weapon, BAB +8 | Double the threat range of weapons in chosen group | | + | |[[:impale|Impale]]|Weapon Mastery (Spears)|Deal double damage and Con damage with a spear as a standard action| |
- | | Improved Shield Bash | Proficiency with shield, BAB +1 | Keep your shield bonus to AC when shield bashing | | + | |[[: |
- | | Shield Charge | Improved Shield Bash, BAB +3 | Free trip attack with shield when charging | | + | |[[: |
- | | Shield Sling | Improved Shield Bash, BAB +9 | Use shield as a thrown weapon | | + | |[[: |
- | | Improved Unarmed Strike | - | Always considered armed, even when unarmed | | + | |[[: |
- | | Deflect Arrows | Dex 13, Improved Unarmed Strike | Deflect one ranged attack per round | | + | |[[: |
- | | Snatch Arrows | Dex 15, Deflect Arrows | Catch one ranged attack per round | | + | |[[: |
- | | Flying Kick | Str 13, Dex 13, Athletics 5 ranks, Improved Unarmed Strike | Gain bonus damage equal to Athletics ranks on unarmed attacks when charging | | + | |[[: |
- | | Improved Grapple | Dex 13, Improved Unarmed Strike | +4 bonus on grapple attempts; no attack of opportunity | | + | |[[: |
- | | Mighty Swing | Weapon Mastery (Axes), BAB +16 | Make one attack that deals triple damage with an axe | | + | |[[: |
- | | Penetrating Strike | Weapon Specialization, | + | |[[: |
- | | Improved Penetrating Strike | Penetrating Strike, Weapon Mastery, BAB +16 | Your attacks ignore 10 points of damage reduction | | + | |[[: |
- | | Piercing Bolt | Dex 15, Weapon Mastery (Crossbows) | Make ranged touch attack with crossbow as a standard action | | + | |[[: |
- | | Polearm Sweep | Weapon Mastery (Polearms) | Force foes to move back or provoke attack as a standard action with a polearm | | + | |[[: |
- | | Point Blank Shot | - | +1 bonus on ranged attack and damage within 30 ft. | | + | |[[: |
- | | Far Shot | Point Blank | Shot Increases increment of ranged weapons | | + | |[[: |
- | | Precise Shot | Point Blank Shot | Ignore -4 penalty for shooting into melee | | + | |[[: |
- | | Improved Precise Shot | Dex 19, Point Blank Shot, Precise Shot, BAB +11 | Ignore less than total cover/ | + | |[[: |
- | | Rapid Shot | Dex 13, Point Blank Shot | One extra ranged attack each round | | + | |[[: |
- | | Improved Rapid Shot | Dex 15, Point Blank Shot, Rapid Shot | Ignore -2 penalty when using Rapid Shot | | + | |[[: |
- | | Manyshot | Dex 17, Point Blank Shot, Rapid Shot, BAB +6 | Shoot two or more arrows simultaneously | | + | |[[: |
- | | Shot on the Run | Dex 13, Dodge, Mobility, Point Blank Shot, BAB +4 | Move before and after ranged attack | | + | |[[: |
- | | Power Attack | Str 13, BAB +1 | Trade melee attack bonus for damage | | + | |[[: |
- | | Cleave | Power Attack | Gain extra melee attack after dropping foe | | + | |[[: |
- | | Great Cleave | Cleave, BAB +4 | No limit to cleave attacks | | + | |[[:cleave|Cleave]]|Power Attack|Gain extra melee attack after dropping foe| |
- | | Improved Bull Rush | Power Attack | +4 bonus on bull rush attempts; no attack of opportunity | | + | |[[: |
- | | Improved Overrun | Power Attack | +4 bonus on overrun attempts; no attack of opportunity | | + | |[[: |
- | | Improved Sunder | Power Attack | +4 bonus on sunder attempts; no attack of opportunity | | + | |[[: |
- | | Leap Attack | Athletics 5 ranks, Power Attack | Doubles damage from Power Attack when charging | | + | |[[: |
- | | Power Draw | Str 13, Weapon Specialization (Bows) | Can use Str for attack and damage rolls with bows, and can use Power Attack with bows | | + | |[[: |
- | | Precision Strike | Dex 13, Weapon Specialization (Light Blades) | Add Dex to damage with light blade against flat-footed or flanked foes | | + | |[[: |
- | | Prime Shot | - | +1 bonus on ranged attack and damage against isolated enemies | | + | |[[: |
- | | Punishing Block | Weapon Mastery (Shields) | Shield bash foe who misses you in melee | | + | |[[: |
- | | Quick Draw | BAB +1 | Draw weapon as a free action | | + | |[[: |
- | | Rapid Reload | Proficient with any crossbow | Reload crossbow or gun more quickly or gun | | + | |[[: |
- | | Reckless Attack | Str 13, BAB +1 | Trade AC for bonus damage | | + | |[[: |
- | | Retaliation | Weapon Mastery (Close-Quarters) | Attack foe who hits you in melee with close-quarters weapon | | + | |[[: |
- | | Scatter Shot | Weapon Mastery (Guns) | Attack all in 30 ft. cone with a gun | | + | |[[: |
- | | Shield Focus | Proficiency with shield | Increases shield bonus by +1 | | + | |[[: |
- | | Block Missiles | Dex 13, Shield Focus | Deflect one ranged attack per round with a shield | | + | |[[: |
- | | Shield Ward | Shield Focus | Gain shield bonus to touch AC and CMD | | + | |[[: |
- | | Smash | Weapon Specialization (Maces) | Degrade armor on critical hit with mace | | + | |[[: |
- | | Steady Shot | Dex 13, Weapon Specialization (Crossbows) | +4 on damage with crossbows when standing still | | + | |[[:smash|Smash]]|Weapon Specialization (Maces)|Degrade armor on critical hit with mace| |
- | | Sweeping Blade | Str 13, Weapon Specialization (Heavy Blades) | Deal damage equal to Str modifier to adjacent foe on hit with heavy blade | | + | |[[: |
- | | Swift Strikes | Dex 15, Weapon Mastery (Light Blades) | Make two attacks at a -2 penalty with a light blade as a standard action | | + | |[[: |
- | | Two-Weapon Fighting | Dex 15 | Reduce penalties for two-weapon fighting | | + | |[[: |
- | | Improved Two-Weapon Fighting | Dex 17, Two-Weapon Fighting, BAB +6 | Gain second off-hand attack | | + | |[[: |
- | | Greater Two-Weapon Fighting | Dex 19, Improved TwoWeapon Fighting, BAB +11 | Gain third off-hand attack | | + | |[[: |
- | | Oversized Two-Weapon Fighting | Str 13, Two-Weapon Fighting | Treat one-handed weapon in off-hand as if light weapon | | + | |[[: |
- | | Two-Weapon Defense | Two-Weapon Fighting | Gain +1 shield bonus to AC while fighting with two weapons | | + | |[[: |
- | | Improved Two-Weapon Defense | Dex 17, Two-Weapon Defense, BAB +6 | Gain +2 shield bonus to AC while fighting with two weapons | | + | |[[: |
- | | Greater Two-Weapon Defense | Dex 19, Improved | + | |[[: |
- | | Two-Weapon Opportunist | Combat Reflexes, | + | |[[: |
- | | Two-Weapon Pounce | Two-Weapon Fighting, BAB +6 | Attack with both weapons when charging | | + | |[[: |
- | | Two-Weapon Rend | Two-Weapon Fighting, BAB +11 | Gain bonus damage if you hit with both weapons | | + | |[[: |
- | | Versatile Grip | Weapon Specialization (Polearms) | Threaten additional squares with polearm | | + | |[[: |
- | | Vise Grip | Weapon Specialization (CloseQuarters) | Free grapple attempt on critical hit with closequarters weapon | | + | |[[: |
- | | Vorpal Arrow | Str 15, Weapon Mastery (Bows) | Attack all in a 60 ft. line with a bow | | + | |[[: |
- | | Weapon Finesse | - | Use Dex instead of Str on attack rolls with light or finesse weapons | | + | |[[: |
- | | Weapon Focus | Proficiency with weapon, BAB +1 | +1 bonus on attack and damage rolls with weapon group | | + | |[[: |
+ | |[[: | ||
+ | |||
+ | \\ | ||
+ | |||
===== Divine Feats ===== | ===== Divine Feats ===== | ||
^ Feat ^ Prerequisite ^ Benefit ^ | ^ Feat ^ Prerequisite ^ Benefit ^ | ||
- | | Disciple of the Sun | Channel Energy, Turn Undead, access to the Sun Domain | Spend two uses of channel energy to destroy undead instead of turn them | | + | | [[Disciple of the Sun|Disciple of the Sun]] | Channel Energy, Turn Undead, access to the Sun Domain | Spend two uses of channel energy to destroy undead instead of turn them | |
- | | Divine Armor | Channel Energy, divine caster level 5th | Expend channel energy as immediate action to gain DR 5/- | | + | | [[Divine Armor|Divine Armor]] | Channel Energy, divine caster level 5th | Expend channel energy as immediate action to gain DR 5/- | |
- | | Divine Defiance | Channel Energy, divine caster level 3rd | Counter enemy’s spell as an immediate action | | + | | [[Divine Defiance|Divine Defiance]] |
- | | Divine Fortune | Channel Energy, divine caster level 5th | Expend channel energy as immediate action to gain +4 on next save | | + | | [[Divine Fortune|Divine Fortune]] |
- | | Divine Justice | Channel Energy | Expend channel energy and choose a foe, deal your damage or his | | + | | [[Divine Justice|Divine Justice]] | Channel Energy | Expend channel energy and choose a foe, deal your damage or his | |
- | | Goza’s Deception | Channel Energy, must worship Goza | Spend a use of channel energy to grant allies invisibility for one round | | + | | [[Goza’s Deception|Goza’s Deception]] |
- | | Hylas’ Mercy | Channel Energy, must worship Hylas | Spend a use of channel energy to heal bloodied allies in a 30 ft. burst | | + | | [[Hylas’ Mercy|Hylas’ Mercy]] |
- | | Illuminati’s Brilliance | Channel Energy, must worship Illuminati | Spend a use of channel energy to blind foes in a 30 ft. burst | | + | | [[Illuminati’s Brilliance|Illuminati’s Brilliance]] |
- | | Leo’s Revelation | Channel Energy, must worship St. Leo | Spend a use of channel energy to grant allies true seeing for one round | | + | | [[Leo’s Revelation|Leo’s Revelation]] |
- | | Luxar’s Exaltation | Channel Energy, must worship Luxar | Spend a use of channel energy to grant allies a free saving throw | | + | | [[Luxar’s Exaltation|Luxar’s Exaltation]] | Channel Energy, must worship Luxar | Spend a use of channel energy to grant allies a free saving throw | |
- | | Quicken Turning | Turn Undead or Rebuke Undead | Turn or rebuke undead as a swift action | | + | | [[Quicken Turning|Quicken Turning]] |
- | | Sagus’ Epiphany | Channel Energy, must worship Sagus | Spend a channel energy as an immediate action to gain +4 bonus to a single roll | | + | | [[Sagus’ Epiphany|Sagus’ Epiphany]] | Channel Energy, must worship Sagus | Spend a channel energy as an immediate action to gain +4 bonus to a single roll | |
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===== Ki Feats ===== | ===== Ki Feats ===== | ||
^ Feat ^ Prerequisite ^ Benefit ^ | ^ Feat ^ Prerequisite ^ Benefit ^ | ||
- | | Elemental Ki | Wis 13, Improved Unarmed Strike, Ki, BAB +2 | Spend ki to deal +1d6 damage of chosen energy type with unarmed attacks for one round | | + | | [[Elemental Ki|Elemental Ki]] | Wis 13, Improved Unarmed Strike, Ki, BAB +2 | Spend ki to deal +1d6 damage of chosen energy type with unarmed attacks for one round | |
- | | Ki Surge | Wis 13, Improved Unarmed Strike, Ki, BAB +6 | Spend ki to deal +1d6 damage with unarmed attacks for one round | | + | | [[Ki Surge|Ki Surge]] |
- | | Ki Blast | Wis 15, Ki Surge, BAB +10 | Spend ki to attack with a ball of ki energy | | + | | [[Ki Blast|Ki Blast]] |
- | | Stunning Ki Blast | Ki Blast, Stunning Fist, BAB +10 | Stun foe hit by your ki blast for 1 round | | + | | [[Stunning Ki Blast|Stunning Ki Blast]] |
- | | Ki Defense | Wis 15, Ki Surge | Spend ki as immediate action to gain DR equal to Wis modifier | | + | | [[Ki Defense|Ki Defense]] |
- | | Ki Weapon | Wis 13, Weapon Focus, Ki Strike| Apply ki strike class feature to weapons | | + | | [[Ki Weapon|Ki Weapon]] | Wis 13, Weapon Focus, Ki Strike| Apply ki strike class feature to weapons | |
===== Magic Feats ===== | ===== Magic Feats ===== | ||
^ Feat ^ Prerequisite ^ Benefit ^ | ^ Feat ^ Prerequisite ^ Benefit ^ | ||
- | | Arcane Mastery | Ability to cast arcane spells or spell-like abilities | Take 10 on caster level checks | | + | | [[Arcane Mastery|Arcane Mastery]] |
- | | Arcane Strike | 3rd-level arcane spells, BAB +4 | Sacrifice a spell for +1 on attacks and +1d4 damage per level of the spell | | + | | [[Arcane Strike|Arcane Strike]] | 3rd-level arcane spells, BAB +4 | Sacrifice a spell for +1 on attacks and +1d4 damage per level of the spell | |
- | | Bane Magic | - | Spells deal +2d6 damage against a specific creature type | | + | | [[Bane Magic|Bane Magic]] |
- | | Combat Casting | - | +4 on Concentration checks to cast defensively | | + | | [[Combat Casting|Combat Casting]] |
- | | Energy Focus | - | +1 bonus on save DCs for one energy type | | + | | [[Energy Focus|Energy Focus]] | - | +1 bonus on save DCs for one energy type | |
- | | Greater Energy Focus | Energy Focus | +1 bonus on save DCs for one energy type | | + | | [[Greater Energy Focus|Greater Energy Focus]] |
- | | Practiced Spellcaster | Caster level 1st Increase caster level for chosen spellcasting class by +4 | | + | | [[Practiced Spellcaster|Practiced Spellcaster]] | Caster level 1st Increase caster level for chosen spellcasting class by +4 | |
- | | Spell Focus | - | +1 bonus on save DCs for one school of magic | | + | | [[Spell Focus|Spell Focus]] |
- | | Augment Summoning | Spell Focus (Conjuration) | Summoned creatures gain +4 Str and Con | | + | | [[Augment Summoning|Augment Summoning]] |
- | | Diviner’s Delving | Spell Focus (Divination) | +2 bonus on caster level checks with divinations | | + | | [[Diviner’s Delving|Diviner’s Delving]] | Spell Focus (Divination) | +2 bonus on caster level checks with divinations | |
- | | Greater Spell Focus | Spell Focus | +1 bonus on save DCs for one school of magic | | + | | [[Greater Spell Focus|Greater Spell Focus]] |
- | | Spell Defense | Spell Focus | +3 bonus on saves against a specific school of magic | | + | | [[Spell Defense|Spell Defense]] |
- | | Spell Penetration | - | +2 on caster level checks to beat spell resistance | | + | | [[Spell Penetration|Spell Penetration]] |
- | | Greater Spell Penetration | Spell Penetration | +2 on caster level checks to beat spell resistance | | + | | [[Greater Spell Penetration|Greater Spell Penetration]] | Spell Penetration | +2 on caster level checks to beat spell resistance | |
===== Maneuver Feats ===== | ===== Maneuver Feats ===== | ||
^ Feat ^ Prerequisite ^ Benefit ^ | ^ Feat ^ Prerequisite ^ Benefit ^ | ||
- | | Action Before Thought | Concentration 3 ranks | Use a Concentration check in place of a Reflex save | | + | | [[Action Before Thought|Action Before Thought]] |
- | | Aimed Shot | BAB +1 | Make powerful ranged attack that deals extra damage | | + | | [[Aimed Shot|Aimed Shot]] |
- | | Crippling Shot | Dex 13, Aimed Shot, BAB +5 | Ranged attack reduces target’s land speed | | + | | [[Crippling Shot|Crippling Shot]] |
- | | Disarming Shot | Dex 13, Aimed Shot, BAB +3 | Ranged attack that also disarms target | | + | | [[Disarming Shot|Disarming Shot]] | Dex 13, Aimed Shot, BAB +3 | Ranged attack that also disarms target | |
- | | Arrow Storm | Dex 15, Point Blank Shot, Rapid Shot, BAB +11 | Make a ranged attack against each foe within your weapon’s range increment | | + | | [[Arrow Storm|Arrow Storm]] |
- | | Blade Storm | Dex 15, Two-Weapon Fighting, BAB +11 | Make main and off-hand attacks against all foes in your threatened area | | + | | [[Blade Storm|Blade Storm]] | Dex 15, Two-Weapon Fighting, BAB +11 | Make main and off-hand attacks against all foes in your threatened area | |
- | | Combat Alacrity | Dex 15, Int 15, BAB +11 | Gain an additional move action on your turn | | + | | [[Combat Alacrity|Combat Alacrity]] |
- | | Decisive Blow | BAB +1 | Make powerful melee attack that deals extra damage | | + | | [[Decisive Blow|Decisive Blow]] |
- | | Daunting Blow | Intimidate 5 ranks, Decisive Blow, BAB +5 | Attack renders foe shaken for 1 minute | | + | | [[Daunting Blow|Daunting Blow]] |
- | | Staggering Blow | Str 13, Decisive Blow, BAB +3 | Attack staggers foe for 1d4 rounds | | + | | [[Staggering Blow|Staggering Blow]] | Str 13, Decisive Blow, BAB +3 | Attack staggers foe for 1d4 rounds | |
- | | Stunning Blow | Str 15, Staggering Blow, BAB +9 | Attack stuns foe for 1 round | | + | | [[Stunning Blow|Stunning Blow]] |
- | | Eviscerate | Dex 15, Two-Weapon Fighting, BAB +9 | Attack with two weapons, causing opponent to bleed if both hit | | + | | [[Eviscerate|Eviscerate]] | Dex 15, Two-Weapon Fighting, BAB +9 | Attack with two weapons, causing opponent to bleed if both hit | |
- | | Finishing Move | BAB +13 | Strong attack that deals extra damage to bloodied foes | | + | | [[Finishing Move|Finishing Move]] |
- | | Focus Beyond Influence | Concentration 3 ranks | Use a Concentration check in place of a Will save | | + | | [[Focus Beyond Influence|Focus Beyond Influence]] |
- | | Hail of Arrows | Rapid Shot, BAB +7 | Attack all in a 20 ft. radius area with a bow | | + | | [[Hail of Arrows|Hail of Arrows]] |
- | | Mind Over Body | Concentration 3 ranks | Use a Concentration check in place of a Fortitude save | | + | | [[Mind Over Body|Mind Over Body]] | Concentration 3 ranks | Use a Concentration check in place of a Fortitude save | |
- | | Quick Strike | Dex 13, Combat Reflexes, BAB +3 | Make melee attack with a light or one-handed weapon as a swift action| | + | | [[Quick Strike|Quick Strike]] |
- | | Expeditious Strike | Dex 15, Quick Strike, BAB +11 | Make melee attack with a light or one-handed weapon as an immediate action | | + | | [[Expeditious Strike|Expeditious Strike]] | Dex 15, Quick Strike, BAB +11 | Make melee attack with a light or one-handed weapon as an immediate action | |
- | | Recovery Swing | BAB +5 | Reroll a missed melee attack as an immediate action | | + | | [[Recovery Swing|Recovery Swing]] |
- | | Refocus Shot | BAB +5 | Reroll a missed ranged attack as an immediate action | | + | | [[Refocus Shot|Refocus Shot]] |
- | | Shield Block | Shield Focus, BAB +3 | Grant an AC bonus to yourself or an adjacent ally with a shield as an immediate action | | + | | [[Shield Block|Shield Block]] | Shield Focus, BAB +3 | Grant an AC bonus to yourself or an adjacent ally with a shield as an immediate action | |
- | | Shield Counter | Improved Shield Bash, Shield Focus, BAB +13 | Cancel foe’s attack with a shield bash | | + | | [[Shield Counter|Shield Counter]] |
- | | Shield Slam | Improved Shield Bash, BAB +5 | Daze foe with a powerful shield bash | | + | | [[Shield Slam|Shield Slam]] |
- | | Stopping Power | Point Blank Shot, BAB +5 | Make a ranged attack against an approaching foe, stopping their movement on a hit | | + | | [[Stopping Power|Stopping Power]] |
- | | Trick Attack | Cha 13, Deception 3 ranks, BAB +3 | Make foe flat-footed for a single attack | | + | | [[Trick Attack|Trick Attack]] | Cha 13, Deception 3 ranks, BAB +3 | Make foe flat-footed for a single attack | |
===== Racial Feats ===== | ===== Racial Feats ===== | ||
^ Feat ^ Prerequisite ^ Benefit ^ | ^ Feat ^ Prerequisite ^ Benefit ^ | ||
- | | Adamantine Body | Warforged (Constructor, | + | | [[Adamantine Body|Adamantine Body]] |
- | | Childlike | Cha 13, Halfling | +2 on Deception checks to pass as a human child; take 10 on Deception checks | | + | | [[Childlike|Childlike]] | Cha 13, Halfling | +2 on Deception checks to pass as a human child; take 10 on Deception checks | |
- | | Eclectic | Human | Gain an additional favored class | | + | | [[Eclectic|Eclectic]] |
- | | Elven Accuracy | Elf | Reroll miss chance due to concealment when using a bow | | + | | [[Elven Accuracy|Elven Accuracy]] | Elf | Reroll miss chance due to concealment when using a bow | |
- | | Gnome Trickster | Cha 13, Gnome | Use silent image and ventriloquism once per day | | + | | [[Gnome Trickster|Gnome Trickster]] |
- | | Hard-Headed | Dwarf | Take reduced damage from a critical hit once per day, +2 on saves against stagger and stun effects | | + | | [[Hard-Headed|Hard-Headed]] |
- | | Iron Skin | Con 15, Dwarf | Gain damage reduction 1/- | | + | | [[Iron Skin|Iron Skin]] |
- | | Lucky Halfling | Halfling | You may roll saving throw for ally once per day | | + | | [[Lucky Halfling|Lucky Halfling]] |
- | | Mithril Body | Warforged (Constructor, | + | | [[Mithril Body|Mithril Body]] |
- | | Resistant Scales | Dragonborn | Gain energy resistance 5 to same type as your breath attack | | + | | [[Resistant Scales|Resistant Scales]] | Dragonborn | Gain energy resistance 5 to same type as your breath attack | |
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===== Skill Feats ===== | ===== Skill Feats ===== | ||
^ Feat ^ Prerequisite ^ Benefit ^ | ^ Feat ^ Prerequisite ^ Benefit ^ | ||
- | | Acrobatic Backstab | Acrobatics 10 ranks | Move through foe’s space to render it flatfooted | | + | | [[Acrobatic Backstab|Acrobatic Backstab]] |
- | | Arcane Appraisal | Arcana 2 ranks | Use Arcana to identify magic items | | + | | [[Arcane Appraisal|Arcane Appraisal]] |
- | | Augment Healing | Heal 2 ranks | Healing spells heal an additional 2 per spell level | | + | | [[Augment Healing|Augment Healing]] | Heal 2 ranks | Healing spells heal an additional 2 per spell level | |
- | | Bounce Back | Acrobatics 10 ranks | Stand up from prone as an immediate action | | + | | [[Bounce Back|Bounce Back]] |
- | | City Rat | Streetwise 2 ranks | Use Streetwise to forage for food and coin in an urban environment | | + | | [[City Rat|City Rat]] | Streetwise 2 ranks | Use Streetwise to forage for food and coin in an urban environment | |
- | | Clarity of Vision | Perception 14 ranks | Use Perception to see invisible creatures | | + | | [[Clarity of Vision|Clarity of Vision]] | Perception 14 ranks | Use Perception to see invisible creatures | |
- | | Denounce the Dead | Religion 6 ranks, Turn Undead or Rebuke Undead | Use Religion to gain a bonus when turning or rebuking undead | | + | | [[Denounce the Dead|Denounce the Dead]] |
- | | Escape Attack | Acrobatics 6 ranks | Make an attack with a light weapon when you escape a grapple | | + | | [[Escape Attack|Escape Attack]] | Acrobatics 6 ranks | Make an attack with a light weapon when you escape a grapple | |
- | | Great Leap | Athletics 2 ranks | Don’t double DC for standing jumps; +4 bonus on running jumps | | + | | [[Great Leap|Great Leap]] |
- | | Group Fake-Out | Deception 6 ranks | Feint against multiple foes simultaneously | | + | | [[Group Fake-Out|Group Fake-Out]] |
- | | Masterful Articulation | Linguistics 6 ranks | Use Linguistics to gain a bonus on any social skill check | | + | | [[Masterful Articulation|Masterful Articulation]] | Linguistics 6 ranks | Use Linguistics to gain a bonus on any social skill check | |
- | | Moral Assessment | Insight 6 ranks | Use Insight to discern a creature’s alignment | | + | | [[Moral Assessment|Moral Assessment]] |
- | | Never Outnumbered | Intimidate 6 ranks | Demoralize multiple foes in combat simultaneously | | + | | [[Never Outnumbered|Never Outnumbered]] |
- | | Nimble Climber | Athletics 6 ranks | Move at half speed while climbing without penalty | | + | | [[Nimble Climber|Nimble Climber]] | Athletics 6 ranks | Move at half speed while climbing without penalty | |
- | | Quick Sneak | Stealth 2 ranks | Move at full speed while stealthed without penalty | | + | | [[Quick Sneak|Quick Sneak]] |
- | | Rapid Focus | Concentration 10 ranks | Maintain concentration on spell as a move action | | + | | [[Rapid Focus|Rapid Focus]] |
- | | Uncanny Focus | Concentration 14 ranks, Rapid Focus | Maintain concentration on spell as a swift action | | + | | [[Uncanny Focus|Uncanny Focus]] | Concentration 14 ranks, Rapid Focus | Maintain concentration on spell as a swift action | |
- | | Shadow Stride | Stealth 6 ranks | Stay hidden when moving from one hiding spot to another | | + | | [[Shadow Stride|Shadow Stride]] |
- | | Speed Crawl | Athletics 2 ranks | Can crawl up to half normal speed | | + | | [[Speed Crawl|Speed Crawl]] | Athletics 2 ranks | Can crawl up to half normal speed | |
- | | Sure-Footed | Acrobatics 6 ranks | Use Acrobatics to ignore difficult terrain when moving | | + | | [[Sure-Footed|Sure-Footed]] |
- | | Track | Survival 2 ranks | Use Survival to follow tracks | | + | | [[Track|Track]] |
- | | Trapfinding | Perception 2 ranks, Thievery 2 ranks | Can find and disable complex and magical traps | | + | | [[Trapfinding|Trapfinding]] |
- | | Urban Prowler | Streetwise 6 ranks | Gain +4 bonus on Stealth checks in urban environments | | + | | [[Urban Prowler|Urban Prowler]] | Streetwise 6 ranks | Gain +4 bonus on Stealth checks in urban environments | |