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feats [2013/06/22 16:58] – [Skill Feats] kyeenadminfeats [2017/03/30 18:31] (current) – [Combat Feats] archmage
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 | [[Toughness|Toughness]] | - | Gain hit points equal to 3 + you HD | | [[Toughness|Toughness]] | - | Gain hit points equal to 3 + you HD |
 ===== Combat Feats ===== ===== Combat Feats =====
-^ Feat ^ Prerequisite ^ Benefit ^ + 
-| [[Agile Maneuvers|Agile Maneuvers]] | - | Use your Dex bonus when calculating your CMB | +^Feat^Prerequisite^Benefit| 
-| [[Always Armed|Always Armed]] | BAB +1 | No penalties for using improvised weapons | +|[[:agile_maneuvers|Agile Maneuvers]]|-|Use your Dex bonus when calculating your CMB| 
-| [[Blind-Fight|Blind-Fight]] | - | Reroll miss chance for concealment | +|[[:always_armed|Always Armed]]|BAB +1|No penalties for using improvised weapons| 
-| [[Bloodthirsty|Bloodthirsty]] | BAB +1 | +2 on melee damage rolls against bloodied foes | +|[[:blind-fight|Blind-Fight]]|-|Reroll miss chance for concealment| 
-| [[Close-Quarters Fighting|Close-Quarters Fighting]] | BAB +3 | Use counterattack to resist grapple | +|[[:bloodthirsty|Bloodthirsty]]|BAB +1|+2 on melee damage rolls against bloodied foes| 
-| [[Combat Defense|Combat Defense]] | Int 13, BAB +1 | Trade melee attack bonus for damage reduction | +|[[:close-quarters_fighting|Close-Quarters Fighting]]|BAB +3|Use counterattack to resist grapple| 
-| [[Combat Expertise|Combat Expertise]] | Int 13, BAB +1 | Trade melee attack bonus for AC bonus | +|[[:combat_defense|Combat Defense]]|Int 13, BAB +1|Trade melee attack bonus for damage reduction| 
-| [[Follow-Through|Follow-Through]] | Combat Expertise, Power Attack | Deal damage with successful disarm, sunder or trip attack | +|[[:combat_expertise|Combat Expertise]]|Int 13, BAB +1|Trade melee attack bonus for AC bonus| 
-| [[Improved Disarm|Improved Disarm]] | Combat Expertise | +4 bonus on disarm attempts; no attack of opportunity | +|[[:follow-through|Follow-Through]]|Combat Expertise, Power Attack|Deal damage with successful disarm, sunder or trip attack| 
-| [[Improved Feint|Improved Feint]] | Combat Expertise | Feint in combat as a move action | +|[[:improved_disarm|Improved Disarm]]|Combat Expertise|+4 bonus on disarm attempts; no attack of opportunity| 
-| [[Improved Trip|Improved Trip]] | Combat Expertise | +4 bonus on trip attempts; no attack of opportunity | +|[[:improved_feint|Improved Feint]]|Combat Expertise|Feint in combat as a move action| 
-| [[Combat Reflexes|Combat Reflexes]] | Dex 13 | Grants additional attacks of opportunity | +|[[:improved_trip|Improved Trip]]|Combat Expertise|+4 bonus on trip attempts; no attack of opportunity| 
-| [[Vexing Flanker|Vexing Flanker]] | Combat Reflexes | +4 bonus on attacks when flanking | +|[[:combat_reflexes|Combat Reflexes]]|Dex 13|Grants additional attacks of opportunity| 
-| [[Adaptable Flanker|Adaptable Flanker]] | Vexing Flanker, BAB +4 | Flank foe from adjacent square | +|[[:vexing_flanker|Vexing Flanker]]|Combat Reflexes|+4 bonus on attacks when flanking| 
-| [[Whirlwind Attack|Whirlwind Attack]] | Combat Reflexes, Spring Attack, BAB +4 | Make one melee attack against each opponent within reach | +|[[:adaptable_flanker|Adaptable Flanker]]|Vexing Flanker, BAB +4|Flank foe from adjacent square| 
-| [[Combo Attack|Combo Attack]] | Weapon Specialization (Martial Arts) | Extra attack on critical hit with martial arts weapon | +|[[:whirlwind_attack|Whirlwind Attack]]|Combat Reflexes, Spring Attack, BAB +4|Make one melee attack against each opponent within reach| 
-| [[Concussive Blow|Concussive Blow]] | Weapon Mastery (Maces) | Make stunning attack with a mace as a standard action | +|[[:combo_attack|Combo Attack]]|Weapon Specialization (Martial Arts)|Extra attack on critical hit with martial arts weapon| 
-| [[Critical Focus|Critical Focus]] | BAB +5 | +4 on attack rolls made to confirm critical hits | +|[[:concussive_blow|Concussive Blow]]|Weapon Mastery (Maces)|Make stunning attack with a mace as a standard action| 
-| [[Dastardly Finish|Dastardly Finish]] | Sneak Attack +5d6 | Deliver coup de grace to cowering or stunned target | +|[[:critical_focus|Critical Focus]]|BAB +5|+4 on attack rolls made to confirm critical hits| 
-| [[Deadly Force|Deadly Force]] | Weapon Specialization (Guns) | +4 on damage with guns against foes within 30 ft. | +|[[:dastardly_finish|Dastardly Finish]]|Sneak Attack +5d6|Deliver coup de grace to cowering or stunned target| 
-| [[Deathblow|Deathblow]] | Improved Initiative, BAB +3 | Perform a coup de grace as a standard action | +|[[:deadly_force|Deadly Force]]|Weapon Specialization (Guns)|+4 on damage with guns against foes within 30 ft.| 
-| [[Deep Cut|Deep Cut]] | Str 15, Weapon Mastery (Heavy Blades) | Make bleeding attack with a heavy blade as a standard action | +|[[:deathblow|Deathblow]]|Improved Initiative, BAB +3|Perform a coup de grace as a standard action| 
-| [[Defensive Combat Training|Defensive Combat Training]] | - | Use your total HD as your base attack bonus for CMD | +|[[:deep_cut|Deep Cut]]|Str 15, Weapon Mastery (Heavy Blades)|Make bleeding attack with a heavy blade as a standard action| 
-| [[Distance Thrower|Distance Thrower]] | Weapon Specialization (Thrown) | Double range increment of all thrown weapons | +|[[:defensive_combat_training|Defensive Combat Training]]|-|Use your total HD as your base attack bonus for CMD| 
-| [[Dizzying Barrage|Dizzying Barrage]] | Weapon Mastery (Thrown) | Stagger foe on successive hits with a thrown weapon | +|[[:distance_thrower|Distance Thrower]]|Weapon Specialization (Thrown)|Double range increment of all thrown weapons| 
-| [[Dodge|Dodge]] | Dex 13 | Gain a +1 dodge bonus to AC | +|[[:dizzying_barrage|Dizzying Barrage]]|Weapon Mastery (Thrown)|Stagger foe on successive hits with a thrown weapon| 
-| [[Mobility|Mobility]] | Dodge | +4 AC against attacks of opportunity from movement | +|[[:dodge|Dodge]]|Dex 13|Gain a +1 dodge bonus to AC| 
-| [[Sidestep|Sidestep]] | Dex 15, Acrobatics 5 ranks, Mobility | Gain 5-foot step after making attack of opportunity | +|[[:mobility|Mobility]]|Dodge|+4 AC against attacks of opportunity from movement| 
-| [[Spring Attack|Spring Attack]] | Mobility, BAB +4 | Move before and after melee attack | +|[[:sidestep|Sidestep]]|Dex 15, Acrobatics 5 ranks, Mobility|Gain 5-foot step after making attack of opportunity| 
-| [[Domination|Domination]] | Weapon Mastery (Flails) | Free attack with flail weapon on foe who is tripped or disarmed | +|[[:spring_attack|Spring Attack]]|Mobility, BAB +4|Move before and after melee attack| 
-| [[Driving Thrust|Driving Thrust]] | Weapon Specialization (Spears) | Push foe back 10 ft. on critical hit with spear | +|[[:domination|Domination]]|Weapon Mastery (Flails)|Free attack with flail weapon on foe who is tripped or disarmed| 
-| [[Ensnare Weapon|Ensnare Weapon]] | Specialization (Flails) | Free trip or disarm attempt on critical hit with flail  | +|[[:driving_thrust|Driving Thrust]]|Weapon Specialization (Spears)|Push foe back 10 ft. on critical hit with spear| 
-| [[Executioner|Executioner]] | Weapon Specialization (Axes) | +4 bonus on rolls to confirm critical hits and extra damage on criticals with axes | +|[[:ensnare_weapon|Ensnare Weapon]]|Weapon Specialization (Flails)|Free trip or disarm attempt on critical hit with flail  | 
-| [[Exotic Weapon Proficiency|Exotic Weapon Proficiency]] | BAB +1 | No penalty on attacks made with one exotic weapon | +|[[:executioner|Executioner]]|Weapon Specialization (Axes)|+4 bonus on rolls to confirm critical hits and extra damage on criticals with axes| 
-| [[Forward Assault|Forward Assault]] | Weapon Mastery (Martial Arts) | Push foe on each attack with a martial arts weapon | +|[[:exotic_weapon_proficiency|Exotic Weapon Proficiency]]|BAB +1|No penalty on attacks made with one exotic weapon| 
-| [[Hack and Bash|Hack and Bash]] | Weapon Specialization (Shields) | Free shield bash on critical hit with main hand weapon | +|[[:forward_assault|Forward Assault]]|Weapon Mastery (Martial Arts)|Push foe on each attack with a martial arts weapon| 
-| [[Impale|Impale]] | Weapon Mastery (Spears) | Deal double damage and Con damage with a spear as a standard action | +|[[:hack_and_bash|Hack and Bash]]|Weapon Specialization (Shields)|Free shield bash on critical hit with main hand weapon| 
-| [[Improved Critical|Improved Critical]] | Proficiency with weapon, BAB +8 | Double the threat range of weapons in chosen group | +|[[:impale|Impale]]|Weapon Mastery (Spears)|Deal double damage and Con damage with a spear as a standard action| 
-| [[Improved Shield Bash|Improved Shield Bash]] | Proficiency with shield, BAB +1 | Keep your shield bonus to AC when shield bashing | +|[[:improved_critical|Improved Critical]]|Proficiency with weapon, BAB +8|Double the threat range of weapons in chosen group| 
-| [[Shield Charge|Shield Charge]] | Improved Shield Bash, BAB +3 | Free trip attack with shield when charging | +|[[:improved_shield_bash|Improved Shield Bash]]|Proficiency with shield, BAB +1|Keep your shield bonus to AC when shield bashing| 
-| [[Shield Sling|Shield Sling]] | Improved Shield Bash, BAB +9 | Use shield as a thrown weapon | +|[[:shield_charge|Shield Charge]]|Improved Shield Bash, BAB +3|Free trip attack with shield when charging| 
-| [[Improved Unarmed Strike|Improved Unarmed Strike]] | - | Always considered armed, even when unarmed | +|[[:shield_sling|Shield Sling]]|Improved Shield Bash, BAB +9|Use shield as a thrown weapon| 
-| [[Deflect Arrows|Deflect Arrows]] | Dex 13, Improved Unarmed Strike | Deflect one ranged attack per round | +|[[:improved_unarmed_strike|Improved Unarmed Strike]]|-|Always considered armed, even when unarmed| 
-| [[Snatch Arrows|Snatch Arrows]] | Dex 15, Deflect Arrows | Catch one ranged attack per round | +|[[:deflect_arrows|Deflect Arrows]]|Dex 13, Improved Unarmed Strike|Deflect one ranged attack per round| 
-| [[Flying Kick|Flying Kick]] | Str 13, Dex 13, Athletics 5 ranks, Improved Unarmed Strike | Gain bonus damage equal to Athletics ranks on unarmed attacks when charging | +|[[:snatch_arrows|Snatch Arrows]]|Dex 15, Deflect Arrows|Catch one ranged attack per round| 
-| [[Improved Grapple|Improved Grapple]] | Dex 13, Improved Unarmed Strike | +4 bonus on grapple attempts; no attack of opportunity | +|[[:flying_kick|Flying Kick]]|Str 13, Dex 13, Athletics 5 ranks, Improved Unarmed Strike|Gain bonus damage equal to Athletics ranks on unarmed attacks when charging| 
-| [[Mighty Swing|Mighty Swing]] | Weapon Mastery (Axes), BAB +16 | Make one attack that deals triple damage with an axe | +|[[:improved_grapple|Improved Grapple]]|Dex 13, Improved Unarmed Strike|+4 bonus on grapple attempts; no attack of opportunity| 
-| [[Penetrating Strike|Penetrating Strike]] | Weapon Specialization, BAB +8 | Your attacks ignore 5 points of damage reduction | +|[[:mighty_swing|Mighty Swing]]|Weapon Mastery (Axes), BAB +16|Make one attack that deals triple damage with an axe| 
-| [[Improved Penetrating Strike|Improved Penetrating Strike]] | Penetrating Strike, Weapon Mastery, BAB +16 | Your attacks ignore 10 points of damage reduction | +|[[:penetrating_strike|Penetrating Strike]]|Weapon Specialization, BAB +8|Your attacks ignore 5 points of damage reduction| 
-| [[Piercing Bolt|Piercing Bolt]] | Dex 15, Weapon Mastery (Crossbows) | Make ranged touch attack with crossbow as a standard action | +|[[:improved_penetrating_strike|Improved Penetrating Strike]]|Penetrating Strike, Weapon Mastery, BAB +16|Your attacks ignore 10 points of damage reduction| 
-| [[Polearm Sweep|Polearm Sweep]] | Weapon Mastery (Polearms) | Force foes to move back or provoke attack as a standard action with a polearm | +|[[:piercing_bolt|Piercing Bolt]]|Dex 15, Weapon Mastery (Crossbows)|Make ranged touch attack with crossbow as a standard action| 
-| [[Point Blank Shot|Point Blank Shot]] | - | +1 bonus on ranged attack and damage within 30 ft. | +|[[:polearm_sweep|Polearm Sweep]]|Weapon Mastery (Polearms)|Force foes to move back or provoke attack as a standard action with a polearm| 
-| [[Far Shot|Far Shot]] | Point Blank | Shot Increases increment of ranged weapons | +|[[:point_blank_shot|Point Blank Shot]]|-|+1 bonus on ranged attack and damage within 30 ft.| 
-| [[Precise Shot|Precise Shot]] | Point Blank Shot | Ignore -4 penalty for shooting into melee | +|[[:far_shot|Far Shot]]|Point Blank|Shot Increases increment of ranged weapons| 
-| [[Improved Precise Shot|Improved Precise Shot]] | Dex 19, Point Blank Shot, Precise Shot, BAB +11 | Ignore less than total cover/concealment on ranged attack | +|[[:precise_shot|Precise Shot]]|Point Blank Shot|Ignore -4 penalty for shooting into melee| 
-| [[Rapid Shot|Rapid Shot]] | Dex 13, Point Blank Shot | One extra ranged attack each round | +|[[:improved_precise_shot|Improved Precise Shot]]|Dex 19, Point Blank Shot, Precise Shot, BAB +11|Ignore less than total cover/concealment on ranged attack| 
-| [[Improved Rapid Shot|Improved Rapid Shot]] | Dex 15, Point Blank Shot, Rapid Shot | Ignore -2 penalty when using Rapid Shot | +|[[:rapid_shot|Rapid Shot]]|Dex 13, Point Blank Shot|One extra ranged attack each round| 
-| [[Manyshot|Manyshot]] | Dex 17, Point Blank Shot, Rapid Shot, BAB +6 | Shoot two or more arrows simultaneously | +|[[:improved_rapid_shot|Improved Rapid Shot]]|Dex 15, Point Blank Shot, Rapid Shot|Ignore -2 penalty when using Rapid Shot| 
-| [[Shot on the Run|Shot on the Run]] | Dex 13, Dodge, Mobility, Point Blank Shot, BAB +4 | Move before and after ranged attack | +|[[:manyshot|Manyshot]]|Dex 17, Point Blank Shot, Rapid Shot, BAB +6|Shoot two or more arrows simultaneously| 
-| [[Power Attack|Power Attack]] | Str 13, BAB +1 | Trade melee attack bonus for damage |  +|[[:shot_on_the_run|Shot on the Run]]|Dex 13, Dodge, Mobility, Point Blank Shot, BAB +4|Move before and after ranged attack| 
-| [[Cleave|Cleave]] | Power Attack | Gain extra melee attack after dropping foe | +|[[:power_attack|Power Attack]]|Str 13, BAB +1|Trade melee attack bonus for damage| 
-| [[Great Cleave|Great Cleave]] | Cleave, BAB +4 | No limit to cleave attacks | +|[[:cleave|Cleave]]|Power Attack|Gain extra melee attack after dropping foe| 
-| [[Improved Bull Rush|Improved Bull Rush]] | Power Attack | +4 bonus on bull rush attempts; no attack of opportunity | +|[[:great_cleave|Great Cleave]]|Cleave, BAB +4|No limit to cleave attacks| 
-| [[Improved Overrun|Improved Overrun]] | Power Attack | +4 bonus on overrun attempts; no attack of opportunity | +|[[:improved_bull_rush|Improved Bull Rush]]|Power Attack|+4 bonus on bull rush attempts; no attack of opportunity| 
-| [[Improved Sunder|Improved Sunder]] | Power Attack | +4 bonus on sunder attempts; no attack of opportunity | +|[[:improved_overrun|Improved Overrun]]|Power Attack|+4 bonus on overrun attempts; no attack of opportunity| 
-| [[Leap Attack|Leap Attack]] | Athletics 5 ranks, Power Attack | Doubles damage from Power Attack when charging | +|[[:improved_sunder|Improved Sunder]]|Power Attack|+4 bonus on sunder attempts; no attack of opportunity| 
-| [[Power Draw|Power Draw]] | Str 13, Weapon Specialization (Bows) | Can use Str for attack and damage rolls with bows, and can use Power Attack with bows | +|[[:leap_attack|Leap Attack]]|Athletics 5 ranks, Power Attack|Doubles damage from Power Attack when charging| 
-| [[Precision Strike|Precision Strike]] | Dex 13, Weapon Specialization (Light Blades) | Add Dex to damage with light blade against flat-footed or flanked foes | +|[[:power_draw|Power Draw]]|Str 13, Weapon Specialization (Bows)|Can use Str for attack and damage rolls with bows, and can use Power Attack with bows| 
-| [[Prime Shot|Prime Shot]] | - | +1 bonus on ranged attack and damage against isolated enemies | +|[[:precision_strike|Precision Strike]]|Dex 13, Weapon Specialization (Light Blades)|Add Dex to damage with light blade against flat-footed or flanked foes| 
-| [[Punishing Block|Punishing Block]] | Weapon Mastery (Shields) | Shield bash foe who misses you in melee | +|[[:prime_shot|Prime Shot]]|-|+1 bonus on ranged attack and damage against isolated enemies| 
-| [[Quick Draw|Quick Draw]] | BAB +1 | Draw weapon as a free action | +|[[:punishing_block|Punishing Block]]|Weapon Mastery (Shields)|Shield bash foe who misses you in melee| 
-| [[Rapid Reload|Rapid Reload]] | Proficient with any crossbow | Reload crossbow or gun more quickly or gun | +|[[:quick_draw|Quick Draw]]|BAB +1|Draw weapon as a free action| 
-| [[Reckless Attack|Reckless Attack]] | Str 13, BAB +1 | Trade AC for bonus damage | +|[[:rapid_reload|Rapid Reload]]|Proficient with any crossbow|Reload crossbow or gun more quickly or gun| 
-| [[Retaliation|Retaliation]] | Weapon Mastery (Close-Quarters) | Attack foe who hits you in melee with close-quarters weapon | +|[[:reckless_attack|Reckless Attack]]|Str 13, BAB +1|Trade AC for bonus damage| 
-| [[Scatter Shot|Scatter Shot]] | Weapon Mastery (Guns) | Attack all in 30 ft. cone with a gun | +|[[:retaliation|Retaliation]]|Weapon Mastery (Close-Quarters)|Attack foe who hits you in melee with close-quarters weapon| 
-| [[Shield Focus|Shield Focus]] | Proficiency with shield | Increases shield bonus by +1 | +|[[:scatter_shot|Scatter Shot]]|Weapon Mastery (Guns)|Attack all in 30 ft. cone with a gun| 
-| [[Block Missiles|Block Missiles]] | Dex 13, Shield Focus | Deflect one ranged attack per round with a shield | +|[[:shield_focus|Shield Focus]]|Proficiency with shield|Increases shield bonus by +1| 
-| [[Shield Ward|Shield Ward]] | Shield Focus | Gain shield bonus to touch AC and CMD | +|[[:block_missiles|Block Missiles]]|Dex 13, Shield Focus|Deflect one ranged attack per round with a shield| 
-| [[Smash|Smash]] | Weapon Specialization (Maces) | Degrade armor on critical hit with mace | +|[[:shield_ward|Shield Ward]]|Shield Focus|Gain shield bonus to touch AC and CMD| 
-| [[Steady Shot|Steady Shot]] | Dex 13, Weapon Specialization (Crossbows) | +4 on damage with crossbows when standing still | +|[[:smash|Smash]]|Weapon Specialization (Maces)|Degrade armor on critical hit with mace| 
-| [[Sweeping Blade|Sweeping Blade]] | Str 13, Weapon Specialization (Heavy Blades) | Deal damage equal to Str modifier to adjacent foe on hit with heavy blade | +|[[:steady_shot|Steady Shot]]|Dex 13, Weapon Specialization (Crossbows)|+4 on damage with crossbows when standing still| 
-| [[Swift Strikes|Swift Strikes]] | Dex 15, Weapon Mastery (Light Blades) | Make two attacks at a -2 penalty with a light blade as a standard action | +|[[:sweeping_blade|Sweeping Blade]]|Str 13, Weapon Specialization (Heavy Blades)|Deal damage equal to Str modifier to adjacent foe on hit with heavy blade| 
-| [[Two-Weapon Fighting|Two-Weapon Fighting]] | Dex 15 | Reduce penalties for two-weapon fighting | +|[[:swift_strikes|Swift Strikes]]|Dex 15, Weapon Mastery (Light Blades)|Make two attacks at a -2 penalty with a light blade as a standard action| 
-| [[Improved Two-Weapon Fighting|Improved Two-Weapon Fighting]] | Dex 17, Two-Weapon Fighting, BAB +6 | Gain second off-hand attack | +|[[:two-weapon_fighting|Two-Weapon Fighting]]|Dex 15|Reduce penalties for two-weapon fighting| 
-| [[Greater Two-Weapon Fighting|Greater Two-Weapon Fighting]] | Dex 19, Improved TwoWeapon Fighting, BAB +11 | Gain third off-hand attack | +|[[:improved_two-weapon_fighting|Improved Two-Weapon Fighting]]|Dex 17, Two-Weapon Fighting, BAB +6|Gain second off-hand attack| 
-| [[Oversized Two-Weapon Fighting|Oversized Two-Weapon Fighting]] | Str 13, Two-Weapon Fighting | Treat one-handed weapon in off-hand as if light weapon | +|[[:greater_two-weapon_fighting|Greater Two-Weapon Fighting]]|Dex 19, Improved TwoWeapon Fighting, BAB +11|Gain third off-hand attack| 
-| [[Two-Weapon Defense|Two-Weapon Defense]] | Two-Weapon Fighting | Gain +1 shield bonus to AC while fighting with two weapons | +|[[:oversized_two-weapon_fighting|Oversized Two-Weapon Fighting]]|Str 13, Two-Weapon Fighting|Treat one-handed weapon in off-hand as if light weapon| 
-| [[Improved Two-Weapon Defense|Improved Two-Weapon Defense]] | Dex 17, Two-Weapon Defense, BAB +6 | Gain +2 shield bonus to AC while fighting with two weapons | +|[[:two-weapon_defense|Two-Weapon Defense]]|Two-Weapon Fighting|Gain +1 shield bonus to AC while fighting with two weapons| 
-| [[Greater Two-Weapon Defense|Greater Two-Weapon Defense]] | Dex 19, Improved TwoWeapon Defense, BAB +11 | Gain +3 shield bonus to AC while fighting with two weapons | +|[[:improved_two-weapon_defense|Improved Two-Weapon Defense]]|Dex 17, Two-Weapon Defense, BAB +6|Gain +2 shield bonus to AC while fighting with two weapons| 
-| [[Two-Weapon Opportunist|Two-Weapon Opportunist]] | Combat Reflexes, TwoWeapon Fighting, BAB +6 | Gain off-hand attack when making attack of opportunity | +|[[:greater_two-weapon_defense|Greater Two-Weapon Defense]]|Dex 19, Improved Two-Weapon Defense, BAB +11|Gain +3 shield bonus to AC while fighting with two weapons| 
-| [[Two-Weapon Pounce|Two-Weapon Pounce]] | Two-Weapon Fighting, BAB +6 | Attack with both weapons when charging | +|[[:two-weapon_opportunist|Two-Weapon Opportunist]]|Combat Reflexes, Two-Weapon Fighting, BAB +6|Gain off-hand attack when making attack of opportunity| 
-| [[Two-Weapon Rend|Two-Weapon Rend]] | Two-Weapon Fighting, BAB +11 | Gain bonus damage if you hit with both weapons | +|[[:two-weapon_pounce|Two-Weapon Pounce]]|Two-Weapon Fighting, BAB +6|Attack with both weapons when charging| 
-| [[Versatile Grip|Versatile Grip]] | Weapon Specialization (Polearms) | Threaten additional squares with polearm | +|[[:two-weapon_rend|Two-Weapon Rend]]|Two-Weapon Fighting, BAB +11|Gain bonus damage if you hit with both weapons| 
-| [[Vise Grip|Vise Grip]] | Weapon Specialization (CloseQuarters) | Free grapple attempt on critical hit with closequarters weapon | +|[[:versatile_grip|Versatile Grip]]|Weapon Specialization (Polearms)|Threaten additional squares with polearm| 
-| [[Vorpal Arrow|Vorpal Arrow]] | Str 15, Weapon Mastery (Bows) | Attack all in a 60 ft. line with a bow | +|[[:vise_grip|Vise Grip]]|Weapon Specialization (Close-Quarters)|Free grapple attempt on critical hit with closequarters weapon| 
-| [[Weapon Finesse|Weapon Finesse]] | - | Use Dex instead of Str on attack rolls with light or finesse weapons | +|[[:vorpal_arrow|Vorpal Arrow]]|Str 15, Weapon Mastery (Bows)|Attack all in a 60 ft. line with a bow| 
-| [[Weapon Focus|Weapon Focus]] | Proficiency with weapon, BAB +1 | +1 bonus on attack and damage rolls with weapon group |+|[[:weapon_finesse|Weapon Finesse]]|-|Use Dex instead of Str on attack rolls with light or finesse weapons| 
 +|[[:weapon_focus|Weapon Focus]]|Proficiency with weapon, BAB +1|+1 bonus on attack and damage rolls with weapon group| 
 + 
 +\\ 
 + 
 ===== Divine Feats ===== ===== Divine Feats =====
 ^ Feat ^ Prerequisite ^ Benefit ^ ^ Feat ^ Prerequisite ^ Benefit ^
feats.1371945537.txt.gz · Last modified: 2013/06/22 16:58 by kyeenadmin