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materials [2017/03/10 02:53] – created kyeenadmin | materials [2017/03/10 03:27] (current) – kyeenadmin | ||
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A rare ore normally found only in the deepest mines, adamantine is a nearly indestructible material. Only weapons and armor normally made from metal can be crafted from adamantine. | A rare ore normally found only in the deepest mines, adamantine is a nearly indestructible material. Only weapons and armor normally made from metal can be crafted from adamantine. | ||
- | Weapons: Adamantine weapons can bypass any hardness rating of less than 20, as well as bypass the damage reduction of most constructs and similar creatures. | + | <font inherit/ |
- | **Armor:** Armor made of adamantine grants its wearer damage reduction 1/- for light armor, 2/- for medium armor, and 3/- for heavy armor. | + | <font inherit/ |
- | **Magic Capacity:** // | + | <font inherit/ |
- | **Cost:** //Weapons: +3,000 gp; Ammunition: +60 gp; Light Armor: +5,000 gp; Medium Armor: +10,000 gp; Heavy Armor: +15,000 gp.// | + | <font inherit/ |
===== Arcanium ===== | ===== Arcanium ===== | ||
Invented by the arcane craftsmen of Lythica, arcanium is steel reinforced with magical energy, making it more potent in combat. Only weapons and armor normally made from metal can be crafted from arcanium. | Invented by the arcane craftsmen of Lythica, arcanium is steel reinforced with magical energy, making it more potent in combat. Only weapons and armor normally made from metal can be crafted from arcanium. | ||
- | **Weapons**: | + | <font inherit/ |
- | **Armor:** Armor made of arcanium has an innate enhancement bonus of +2, and deals damage back to its creatures that hit the wearer in melee combat. Light armor deals 1 damage, medium armor deals 2 damage, and heavy armor deals 3 damage per hit. | + | <font inherit/ |
- | **Magic Capacity:** // | + | <font inherit/ |
- | **Cost:** //Light Weapons: +12,000 gp; One-Handed Weapons: +14,000 gp; Two-Handed Weapons: +16,000 gp; Ammunition: +300 gp; Light Armor: +10,000 gp; Medium Armor: +15,000 gp; Heavy Armor: +20,000 gp.// | + | <font inherit/ |
===== Bloodiron ===== | ===== Bloodiron ===== | ||
Forged in the depths of the lower planes, bloodiron arms and armor are commonly used to outfit fiendish legions. Only weapons and armor normally made from metal can be crafted from bloodiron. | Forged in the depths of the lower planes, bloodiron arms and armor are commonly used to outfit fiendish legions. Only weapons and armor normally made from metal can be crafted from bloodiron. | ||
- | **Weapons: | + | <font inherit/ |
- | **Armor:** Evil-aligned characters who wear bloodiron armor gain damage reduction of 5/good. | + | <font inherit/ |
- | **Magic Capacity:** // | + | <font inherit/ |
- | **Cost:** //Weapons: +1,000 gp; Ammunition: +20 gp; Armor: +5,000 gp.// | + | <font inherit/ |
===== Bronze ===== | ===== Bronze ===== | ||
Bronze tends to be used by less advanced civilizations lacking the resources and technology to craft stronger metals. Only weapons and armor normally made from metal can be crafted from bronze. | Bronze tends to be used by less advanced civilizations lacking the resources and technology to craft stronger metals. Only weapons and armor normally made from metal can be crafted from bronze. | ||
- | **Weapons: | + | <font inherit/ |
- | **Armor:** A suit of armor made of bronze suffers -1 to its armor bonus. | + | <font inherit/ |
- | **Magic Capacity:** // | + | <font inherit/ |
- | **Cost:** //Weapons and armor made from bronze cost half of their listed base price.// | + | <font inherit/ |
===== Cloth ===== | ===== Cloth ===== | ||
Often made from wool or cotton fibers, cloth is a cheap and reliable material commonly used in clothing. Cloth is the default material for all cloth-based armor. | Often made from wool or cotton fibers, cloth is a cheap and reliable material commonly used in clothing. Cloth is the default material for all cloth-based armor. | ||
- | **Armor:** A suit of armor made of cloth has no bonuses or penalties. | + | <font inherit/ |
- | **Magic Capacity:** // | + | <font inherit/ |
- | **Cost:** //Armor made from cloth use the standard listed price.// | + | <font inherit/ |
===== Cold Iron ===== | ===== Cold Iron ===== | ||
A rare kind of iron that must be forged at lower temperatures, | A rare kind of iron that must be forged at lower temperatures, | ||
- | **Weapons: | + | <font inherit/ |
- | **Armor:** Armor made of cold iron has no bonuses or penalties. | + | <font inherit/ |
- | **Magic Capacity:** // | + | <font inherit/ |
- | **Cost:** //Weapons: +2,000 gp; Ammunition: +60 gp; Armor: +2,000 gp.// | + | <font inherit/ |
===== Darkwood ===== | ===== Darkwood ===== | ||
This rare magic wood is extremely light, but just as sturdy as normal wood. Only weapons and armor normally made from wood can be crafted from darkwood. | This rare magic wood is extremely light, but just as sturdy as normal wood. Only weapons and armor normally made from wood can be crafted from darkwood. | ||
- | **Weapons: | + | <font inherit/ |
- | **Armor:** Darkwood armor weighs half as much as wooden armor of the same type. Armor made of darkwood has its armor check penalty reduced by 2. | + | <font inherit/ |
- | **Magic Capacity:** // | + | <font inherit/ |
- | **Cost:** //Weapons: +500 gp; Ammunition: +10 gp; Armor: +500 gp.// | + | <font inherit/ |
===== Dire Hide ===== | ===== Dire Hide ===== | ||
Dire hide armor is made from the tough hides of dire animals, making it as strong as iron armor. Only hide armor can be crafted from dire hide. | Dire hide armor is made from the tough hides of dire animals, making it as strong as iron armor. Only hide armor can be crafted from dire hide. | ||
- | **Armor:** Hide armor made from dire hide has its armor bonus increased by 2, its maximum Dexterity bonus decreased by 1, its arcane spell failure chance increased by 10%, its armor check penalty increased by 2, and is considered one category heavier (to a maximum of heavy). | + | <font inherit/ |
- | **Magic Capacity:** // | + | <font inherit/ |
- | **Cost:** //Armor: +300 gp.// | + | <font inherit/ |
===== Divinium ===== | ===== Divinium ===== | ||
Its origins a mystery, divinium is the most powerful known substance on Kyeen. Divinium is exceptionally rare and rarely if ever available for purchase. Only weapons and armor normally made from metal can be crafted from divinium. | Its origins a mystery, divinium is the most powerful known substance on Kyeen. Divinium is exceptionally rare and rarely if ever available for purchase. Only weapons and armor normally made from metal can be crafted from divinium. | ||
- | **Weapons: | + | <font inherit/ |
- | **Armor:** Divinium armor has an innate enhancement bonus of +6, and grants its wearer damage reduction of 5/epic. | + | <font inherit/ |
- | **Magic Capacity:** // | + | <font inherit/ |
- | **Cost:** //Weapons: +750,000 gp; Ammunition: +15,000 gp; Armor: +375,000 gp.// | + | <font inherit/ |
===== Dragonscale ===== | ===== Dragonscale ===== | ||
Known for their incredible resilience and protective qualities, dragon scales are highly sought after by armorsmiths and other craftsmen. Only scale mail armor can be crafted from dragonscale. | Known for their incredible resilience and protective qualities, dragon scales are highly sought after by armorsmiths and other craftsmen. Only scale mail armor can be crafted from dragonscale. | ||
- | **Armor:** Scale mail crafted from dragonscale has an innate enhancement bonus of +3, has its armor bonus increased by 1, its maximum Dexterity bonus increased by 1, and its armor check penalty decreased by 1. | + | <font inherit/ |
In addition, the armor grants its wearer resistance to a specific energy type depending on the type of dragon scales used. If black, green, or copper dragon scales are used, then the armor grants the wearer acid resistance 10. If white or silver dragon scales are used, then the armor grants the wearer cold resistance 10. If blue or bronze dragon scales are used, then the armor grants the wearer electricity resistance 10. If red, brass, or gold dragon scales are used, then the armor grants the wearer fire resistance 10. | In addition, the armor grants its wearer resistance to a specific energy type depending on the type of dragon scales used. If black, green, or copper dragon scales are used, then the armor grants the wearer acid resistance 10. If white or silver dragon scales are used, then the armor grants the wearer cold resistance 10. If blue or bronze dragon scales are used, then the armor grants the wearer electricity resistance 10. If red, brass, or gold dragon scales are used, then the armor grants the wearer fire resistance 10. | ||
- | **Magic Capacity:** // | + | <font inherit/ |
- | **Cost:** //Armor: +32,000 gp.// | + | <font inherit/ |
===== Draconium ===== | ===== Draconium ===== | ||
A special material found only on the continent of Gu’Ares, draconium is a pale gold ore with elemental properties that has been mastered by draconic craftsmen. Only weapons and armor normally made from metal can be crafted from draconium. | A special material found only on the continent of Gu’Ares, draconium is a pale gold ore with elemental properties that has been mastered by draconic craftsmen. Only weapons and armor normally made from metal can be crafted from draconium. | ||
- | **Weapons: | + | <font inherit/ |
- | **Armor:** Armor made of draconium has an innate enhancement bonus of +1, and any energy resistance granted by draconium armor is increased by 5. | + | <font inherit/ |
- | **Magic Capacity:** // | + | <font inherit/ |
- | **Cost:** //Weapons: +7,000 gp; Ammunition: +120 gp; Armor: +6,000 gp.// | + | <font inherit/ |
===== Iron ===== | ===== Iron ===== | ||
Strong, sturdy, and readily available, iron is the standard metal used to forge weapons and armor. Iron is the default material for all metal weapons and armor. | Strong, sturdy, and readily available, iron is the standard metal used to forge weapons and armor. Iron is the default material for all metal weapons and armor. | ||
- | **Weapons: | + | <font inherit/ |
- | **Armor:** A suit of armor made of iron has no bonuses or penalties. | + | <font inherit/ |
- | **Magic Capacity:** // | + | <font inherit/ |
- | **Cost:** //Weapons and armor made from iron use the standard listed price.// | + | <font inherit/ |
===== Ironwood ===== | ===== Ironwood ===== | ||
Enchanted with magical fortification, | Enchanted with magical fortification, | ||
- | **Weapons: **Ironwood weapons weigh half as much as iron weapons. | + | **<font inherit/ |
- | **Armor:** A suit of armor made of ironwood weighs half as much as iron armor. | + | <font inherit/ |
- | **Magic Capacity:** // | + | <font inherit/ |
- | **Cost:** //Weapons and armor made from iron use the standard listed price.// | + | <font inherit/ |
===== Leather ===== | ===== Leather ===== | ||
Made from the rawhide of animals, leather is a durable yet flexible material well suited for making protective clothing. Leather is the default material for all leather-based armor. | Made from the rawhide of animals, leather is a durable yet flexible material well suited for making protective clothing. Leather is the default material for all leather-based armor. | ||
- | **Armor:** A suit of armor made of leather has no bonuses or penalties. | + | <font inherit/ |
- | **Magic Capacity:** // | + | <font inherit/ |
- | **Cost:**// Armor made from leather use the standard listed price.// | + | <font inherit/ |
===== Mithril ===== | ===== Mithril ===== | ||
A precious ore with a silvery-white appearance, mithril is as strong as steel, but incredibly light. Only weapons and armor normally made from metal can be crafted from mithril. | A precious ore with a silvery-white appearance, mithril is as strong as steel, but incredibly light. Only weapons and armor normally made from metal can be crafted from mithril. | ||
- | **Weapons: | + | <font inherit/ |
- | **Armor:** Mithril armor weighs half as much as iron armor of the same type. Armor made of mithril has its maximum Dexterity bonus increased by 2, its arcane spell failure chance reduced by 10%, its armor check penalty reduced by 2, and is considered one category lighter (to a minimum of light). | + | <font inherit/ |
- | **Magic Capacity: **// | + | **<font inherit/ |
- | **Cost:** //Weapons: +1,000 gp; Ammunition: +20 gp; Light Armor: +1,000 gp; Medium Armor: +4,000 gp; Heavy Armor: +9,000 gp.// | + | <font inherit/ |
===== Starmetal ===== | ===== Starmetal ===== | ||
A mysterious, yet potent material, starmetal is a rare ore found in large meteorites. Only weapons and armor normally made from metal can be crafted from starmetal. | A mysterious, yet potent material, starmetal is a rare ore found in large meteorites. Only weapons and armor normally made from metal can be crafted from starmetal. | ||
- | **Weapons: | + | <font inherit/ |
- | **Armor:** Starmetal armor has an innate enhancement bonus of +4. Armor made of starmetal grants its wearer damage reduction 1/- for light armor, 2/- for medium armor, and 3/- for heavy armor. | + | <font inherit/ |
- | **Magic Capacity:** // | + | <font inherit/ |
- | **Cost:** //Weapons: +40,000 gp; Ammunition: +800 gp; Light Armor: +22,000 gp; Medium Armor: +27,000 gp; Heavy Armor: +32,000 gp.// | + | <font inherit/ |
===== Stone ===== | ===== Stone ===== | ||
Primitive societies without ready access to metals will often craft their weapons and armor out of stone. Only weapons and armor normally made from metal or wood can be crafted from stone. | Primitive societies without ready access to metals will often craft their weapons and armor out of stone. Only weapons and armor normally made from metal or wood can be crafted from stone. | ||
- | **Weapons: | + | <font inherit/ |
- | **Armor:** A suit of armor made of stone suffers -1 to its armor bonus, and has its armor check penalty increased by 1. | + | <font inherit/ |
- | **Magic Capacity:** // | + | <font inherit/ |
- | **Cost:** //Weapons and armor made from stone cost one quarter of their listed base price.// | + | <font inherit/ |
===== Wood ===== | ===== Wood ===== | ||
A basic crafting material, wood is resilient and easily shaped, making it ideal for construction. Wood is the default material for all wooden weapons and armor. | A basic crafting material, wood is resilient and easily shaped, making it ideal for construction. Wood is the default material for all wooden weapons and armor. | ||
- | **Weapons: | + | <font inherit/ |
- | **Armor:** A suit of armor or shield made of wood has no bonuses or penalties. | + | <font inherit/ |
- | **Magic Capacity:** // | + | <font inherit/ |
- | **Cost:** //Weapons and armor made from wood use the standard listed price.// | + | <font inherit/ |