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====== Variant: Blackguard ====== | ====== Variant: Blackguard ====== | ||
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- | Replaces: Holy Smite | + | < |
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- | Replaces: Detect Evil | + | < |
- | Death Touch (Su): Beginning at 2nd level, a blackguard can channel his divine energy to cause wounds with a touch. | + | < |
Alternatively, | Alternatively, | ||
- | Replaces: Lay on Hands | + | < |
- | Unholy Aura (Su): At 3rd level, the blackguard gains an aura that affects all enemies within 15 ft. of him, bestowing a debilitating effect dependent on the aura selected. | + | < |
- | * Decay: All enemies within 15 ft. of the blackguard suffer a -4 penalty on saving throws versus negative energy and death effects. | + | * < |
- | * Despair: All enemies within 15 ft. of the blackguard suffer a -4 penalty on saving throws versus mind-affecting abilities such as charm and fear effects. | + | * < |
- | * Pestilence: All enemies within 15 ft. of the blackguard suffer a -4 penalty on saving throws versus poison and disease. | + | * < |
- | * Tyranny: All enemies within 15 ft. of the blackguard suffer a -2 penalty to AC and saving throws against attacks or spells made by evil creatures. | + | * < |
- | * Vengeance: The blackguard can inflict damage upon nearby enemies in response to being attacked. | + | * < |
- | Replaces: Holy Aura | + | < |
- | Rebuke Undead (Su): At 3rd level, a blackguard can admonish undead with a burst of divine energy. | + | < |
- | Replaces: Turn Undead | + | < |
- | Sinister Smite (Su): The blackguard can invoke special prayers that enhance his smite attack. At 5th level, the blackguard can choose any one of the smite abilities listed below, and can choose an additional sinister smite at 9th level and every four levels thereafter. These powers are in addition to the blackguard’s unholy smite attack, but the blackguard may only apply one of his sinister smites to any one such attack. | + | < |
- | * Dispelling Smite: In addition to the normal effects of the smite, the target suffers the effects of a targeted greater dispel magic spell, with a caster level equal to the blackguard’s class level. | + | * < |
- | * Expelling Smite: In addition to the normal effects of the smite, if the target is a good outsider, it must make a Will save (DC 10 + half the paladin’s level + the blackguard’s Cha modifier) or be sent back to its native plane as per the dismissal spell. Good outsiders whose HD exceed 4 + the blackguard’s class level are unaffected by the dismissal effect. | + | * < |
- | * Menacing Smite: In addition to the normal effects of the smite, the blackguard marks the struck target, imposing upon it a –2 penalty to attack rolls when making any attack that doesn’t include the blackguard as a target. | + | * < |
- | * Merciless Smite: In addition to the normal effects of the smite, if the target is bloodied, the blackguard deals an additional 1d6 damage per two blackguard levels. | + | * < |
- | * Stunning Smite: In addition to the normal effects of the smite, the target must make a Fortitude save (DC 10 + half the blackguard’s level + the blackguard’s Cha modifier) or be stunned for one round. | + | * < |
- | * Vampiric Smite: In addition to the normal effects of the smite, the target must make a Fortitude save (DC 10 + half the blackguard’s level + the blackguard’s Cha modifier) or take 2 points of Constitution damage, allowing the blackguard to heal an amount of hit points equal to the blackguard’s level. | + | * < |
+ | < | ||
- | Fiendish Boon (Sp): Upon reaching 5th level, a blackguard is granted a divine gift from his deity. | + | < |
- | * Fiendish Servant: | + | * < |
- | Replaces: Divine Gift | + | < |
- | Afflicting Touch (Su): At 6th level, and every four levels thereafter, a blackguard can from one of the following abilities: | + | < |
- | * Bedeviling Touch: The blackguard can spend one use from his channel energy pool when using his death touch ability to cast bestow curse with a caster level equal to his blackguard level. | + | * < |
- | * Deprivating Touch: The blackguard can spend one use from his channel energy pool when using his death touch ability to cast blindness/ | + | * < |
- | * Enervating Touch: The blackguard can spend one use from his channel energy pool when using his death touch ability to cast enervation with a caster level equal to his blackguard level. | + | * < |
- | * Putrefying Touch: The blackguard can spend one use from his channel energy pool when using his death touch ability to cast contagion with a caster level equal to his blackguard level. | + | * < |
- | * Venomous Touch: The blackguard can spend one use from his channel energy pool when using his death touch ability to cast poison with a caster level equal to his blackguard level. | + | * < |
- | Replaces: Healing Hand | + | < |
- | Corrupt Weapon (Su): Any melee weapon wielded by a blackguard of 7th level or higher is treated as evil-aligned for the purpose of overcoming damage reduction.\\ | + | < |
- | Replaces: Blessed Weapon | + | < |
- | Ruthlessness (Ex): At 13th level, a blackguard is able to surge forth when he senses weakness in a foe. Whenever an enemy within sight of the blackguard becomes bloodied in an encounter, the blackguard may immediately take a standard action. | + | < |
- | Replaces: Heroic Action | + | < |
- | Unholy Weapon (Su): Any melee weapon wielded by a blackguard of 17th level or higher gains the unholy property, dealing an additional 2d6 damage against good creatures. In addition, any critical threat the blackguard scores with a melee weapon against a good creature is automatically confirmed.\\ | + | < |
- | Replaces: Holy Weapon | + | < |
- | Unholy Armor (Su): At 19th level, a blackguard gains DR 10/good. | + | < |
- | Replaces: Holy Armor | + | < |