Through a select, worthy few shines the power of the divine. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and lawbringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline. As reward for their righteousness, these holy champions are blessed with boons to aid them in their quests: powers to banish evil, heal the innocent, and inspire the faithful. Although their convictions might lead them into conflict with the very souls they would save, paladins weather endless challenges of faith and dark temptations, risking their lives to do right and fighting to bring about a brighter future.
<php>echo “<b>Hit Dice:</b>”;</php> d10
<php>echo “<b>Alignment:</b>”;</php> Any good
<php>echo “<b>Armor Proficiencies:</b>”;</php> All armor and shields (except tower shields)
<php>echo “<b>Weapon Proficiencies:</b>”;</php> All simple and martial weapons
<php>echo “<b>Skill Points/Level:</b>”;</php> 2 + Int
<php>echo “<b>Class Skills:</b>”;</php> Athletics (Str), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Wis), Religion (Int), Trade (Int), Warfare (Int)
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Channel Energy, Holy Smite, Detect Evil |
2nd | +2 | +3 | +0 | +0 | Divine Grace, Lay on Hands |
3rd | +3 | +3 | +1 | +1 | Divine Courage, Holy Aura, Turn Undead |
4th | +4 | +4 | +1 | +1 | Divine Health, Bonus Feat |
5th | +5 | +4 | +1 | +1 | Imbued Smite, Divine Gift |
6th | +6/+1 | +5 | +2 | +2 | Healing Hand |
7th | +7/+2 | +5 | +2 | +2 | Blessed Weapon |
8th | +8/+3 | +6 | +2 | +2 | Bonus Feat |
9th | +9/+4 | +6 | +3 | +3 | Imbued Smite, Holy Aura |
10th | +10/+5 | +7 | +3 | +3 | Healing Hand |
11th | +11/+6/+1 | +7 | +3 | +3 | Prayer of Guidance |
12th | +12/+7/+2 | +8 | +4 | +4 | Bonus Feat |
13th | +13/+8/+3 | +8 | +4 | +4 | Imbued Smite, Heroic Action |
14th | +14/+9/+4 | +9 | +4 | +4 | Healing Hand |
15th | +15/+10/+5 | +9 | +5 | +5 | Holy Aura |
16th | +16/+11/+6/+1 | +10 | +5 | +5 | Bonus Feat |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | Imbued Smite, Holy Weapon |
18th | +18/+13/+8/+3 | +11 | +6 | +6 | Healing Hand |
19th | +19/+14/+9/+4 | +11 | +6 | +6 | Holy Armor |
20th | +20/+15/+10/+5 | +12 | +6 | +6 | Bonus Feat |
<php>echo “<b>Channel Energy (Su):</b>”;</php> At 1st level, a paladin is blessed with the ability to channel divine energies, which power many of his abilities. A paladin gains a number of channel energy uses per day equal to 3 + the paladin’s Cha modifier. If a paladin gains this class feature from another class (such as cleric), he only gains an additional 3 channel energy uses per day instead of 3 + his Cha modifier.
<php>echo “<b>Holy Smite (Su):</b>”;</php> At 1st level, a paladin can call upon the power of his deity to smite his enemies. As a standard action, a paladin can expend one use from his channel energy pool to make a melee smite attack against a creature, ignoring any DR the target might possess (except DR/-). If the target is evil, the paladin adds his Charisma modifier to his attack roll, and deals an extra 1d6 damage, plus 1d6 at 3rd level and every odd level thereafter.
<php>echo “<b>Detect Evil (Sp):</b>”;</php> At 1st level, a paladin can use detect evil at will, as per the spell.
<php>echo “<b>Divine Grace (Su):</b>”;</php> At 2nd level, a paladin gains a bonus equal to his Charisma bonus (if any) on all saving throws.
<php>echo “<b>Lay on Hands (Su):</b>”;</php> Beginning at 2nd level, a paladin can channel his divine energy to heal wounds with a touch. As a standard action, a paladin can expend any number of uses from his channel energy pool to touch himself or an ally, healing hit points equal to the paladin’s level + his Cha modifier per channel energy spent. Despite the name of this ability, a paladin only needs one free hand to use this ability.
Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing damage equal to the paladin’s level + his Cha modifier per channel energy spent. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. Undead do not receive a saving throw against this damage.
<php>echo “<b>Divine Courage (Su):</b>”;</php> At 3rd level, a paladin becomes immune to all fear effects.
<php>echo “<b>Holy Aura (Su):</b>”;</php> At 3rd level, a paladin gains an aura that affects him and all allies within 15 ft. of him, bestowing a blessing dependent on the aura selected. The paladin chooses one aura at 3rd level, and an additional aura at 9th and 15th level. A paladin can only have one aura active at a time, and switching auras requires a move action to do so. The available auras are listed below:
<php>echo “<b>Turn Undead (Su):</b>”;</php> At 3rd level, a paladin can repel undead with a burst of divine energy. As a standard action, a paladin can expend one use from his channel energy pool to turn undead within a 60 ft. area. A paladin is treated as a cleric of two levels lower when turning undead.
<php>echo “<b>Divine Health (Su):</b>”;</php> At 4th level, a paladin is immune to all diseases, including supernatural and magical diseases.
<php>echo “<b>Bonus Feat:</b>”;</php> At 4th level and every four levels thereafter, the paladin gains a bonus combat, maneuver, or divine feat. A paladin must meet the prerequisites before taking the feat.
<php>echo “<b>Imbued Smite (Su):</b>”;</php> The paladin can invoke special prayers that enhance his smite attack. At 5th level, the paladin can choose any one of the smite abilities listed below, and can choose an additional imbued smite at 9th level and every four levels thereafter. These powers are in addition to the paladin’s holy smite attack, but the paladin may only apply one of his imbued smites to any one such attack. The list of imbued smites are listed below:
<php>echo “<b>Divine Gift (Sp):</b>”;</php> Upon reaching 5th level, a paladin is granted a divine gift from his deity. The paladin can select one of the available gifts listed below:
<php>echo “<b>Healing Hand (Su):</b>”;</php> At 6th level, and every four levels thereafter, a paladin can from one of the following abilities:
<php>echo “<b>Blessed Weapon (Su):</b>”;</php> Any melee weapon wielded by a paladin of 7th level or higher is treated as good-aligned for the purpose of overcoming damage reduction.
<php>echo “<b>Prayer of Guidance (Sp):</b>”;</php> At 11th level, a paladin may make a prayer to his deity, receiving knowledge in return that will aid him in the near future. This ability functions in all ways as per the divination spell, except the paladin never has a chance to receive incorrect information. A paladin can use this ability once per day.
<php>echo “<b>Heroic Action (Ex):</b>”;</php> At 13th level, a paladin is able to take quick action when his allies are in danger. Whenever an ally within sight of the paladin becomes bloodied in an encounter, the paladin may immediately take a standard action. This ability cannot be used more than once in a single encounter.
<php>echo “<b>Holy Weapon (Su):</b>”;</php> Any melee weapon wielded by a paladin of 17th level or higher gains the holy property, dealing an additional 2d6 damage against evil creatures. In addition, any critical threat the paladin scores with a melee weapon against an evil creature is automatically confirmed.
<php>echo “<b>Holy Armor (Su):</b>”;</php> At 19th level, a paladin gains DR 10/evil.
Whereas paladins are divine champions in the name of good, blackguards are their evil counterparts. The quintessential black knight, blackguards spread terror and death in the name of their dark deities. The blackguard has all the standard paladin class features, except as noted below.
<php>echo “<b>Alignment:</b>”;</php> Any evil
<php>echo “<b>Class Skills:</b>”;</php> Athletics (Str), Deception (Cha), History (Int), Intimidate (Cha), Religion (Int), Stealth (Dex), Trade (Int), Warfare (Int)
<php>echo “<b>Unholy Smite (Su):</b>”;</php> At 1st level, a blackguard can call upon the power of his deity to smite his enemies. As a standard action, a blackguard can expend one use from his channel energy pool to make a melee smite attack against a creature, ignoring any DR the target might possess (except DR/-). If the target is good, the blackguard adds his Charisma modifier to his attack roll, and deals an extra 1d6 damage, plus 1d6 at 3rd level and every odd level thereafter.
<php>echo “<i>Replaces:</i>”;</php> Holy Smite
<php>echo “<b>Detect Good (Sp):</b>”;</php> At 1st level, a blackguard can use detect good at will, as per the spell.
<php>echo “<i>Replaces:</i>”;</php> Detect Evil
<php>echo “<b>Death Touch (Su):</b>”;</php> Beginning at 2nd level, a blackguard can channel his divine energy to cause wounds with a touch. As a standard action, a blackguard can expend any number of uses from his channel energy pool to make a melee touch attack against a target creature, dealing damage equal to the blackguard’s level + his Cha modifier per channel energy spent. The target can halve the damage with a successful Will save (DC 10 + half the blackguard’s level + the blackguard’s Cha modifier).
Alternatively, a blackguard can use this ability to heal undead creatures, restoring hit points equal to the blackguard’s level + his Cha modifier per channel energy spent.
<php>echo “<i>Replaces:</i>”;</php> Lay on Hands
<php>echo “<b>Unholy Aura (Su):</b>”;</php> At 3rd level, the blackguard gains an aura that affects all enemies within 15 ft. of him, bestowing a debilitating effect dependent on the aura selected. The blackguard chooses one aura at 3rd level, and an additional aura at 9th and 15th level. A blackguard can only have one aura active at a time, and switching auras requires a move action to do so. The available auras are listed below:
<php>echo “<i>Replaces:</i>”;</php> Holy Aura
<php>echo “<b>Rebuke Undead (Su):</b>”;</php> At 3rd level, a blackguard can admonish undead with a burst of divine energy. As a standard action, a blackguard can expend one use from his channel energy pool to rebuke undead within a 60 ft. area. A blackguard is treated as a cleric of two levels lower when rebuking undead.
<php>echo “<i>Replaces:</i>”;</php> Turn Undead
<php>echo “<b>Sinister Smite (Su):</b>”;</php> The blackguard can invoke special prayers that enhance his smite attack. At 5th level, the blackguard can choose any one of the smite abilities listed below, and can choose an additional sinister smite at 9th level and every four levels thereafter. These powers are in addition to the blackguard’s unholy smite attack, but the blackguard may only apply one of his sinister smites to any one such attack. The list of sinister smites are listed below:
<php>echo “<i>Replaces:</i>”;</php> Imbued Smite
<php>echo “<b>Fiendish Boon (Sp):</b>”;</php> Upon reaching 5th level, a blackguard is granted a divine gift from his deity. The blackguard can select one of the available boons listed below:
<php>echo “<i>Replaces:</i>”;</php> Divine Gift
<php>echo “<b>Afflicting Touch (Su):</b>”;</php> At 6th level, and every four levels thereafter, a blackguard can from one of the following abilities:
<php>echo “<i>Replaces:</i>”;</php> Healing Hand
<php>echo “<b>Corrupt Weapon (Su):</b>”;</php> Any melee weapon wielded by a blackguard of 7th level or higher is treated as evil-aligned for the purpose of overcoming damage reduction.
<php>echo “<i>Replaces:</i>”;</php> Blessed Weapon
<php>echo “<b>Ruthlessness (Ex):</b>”;</php> At 13th level, a blackguard is able to surge forth when he senses weakness in a foe. Whenever an enemy within sight of the blackguard becomes bloodied in an encounter, the blackguard may immediately take a standard action. This ability cannot be used more than once in a single encounter.
<php>echo “<i>Replaces:</i>”;</php> Heroic Action
<php>echo “<b>Unholy Weapon (Su):</b>”;</php> Any melee weapon wielded by a blackguard of 17th level or higher gains the unholy property, dealing an additional 2d6 damage against good creatures. In addition, any critical threat the blackguard scores with a melee weapon against a good creature is automatically confirmed.
<php>echo “<i>Replaces:</i>”;</php> Holy Weapon
<php>echo “<b>Unholy Armor (Su):</b>”;</php> At 19th level, a blackguard gains DR 10/good.
<php>echo “<i>Replaces:</i>”;</php> Holy Armor