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====== Variant: Blackguard ====== | ====== Variant: Blackguard ====== | ||
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===== Class Abilities ===== | ===== Class Abilities ===== | ||
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- | Replaces: Detect Evil | + | < |
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Alternatively, | Alternatively, | ||
- | Replaces: Lay on Hands | + | < |
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- | * Decay: All enemies within 15 ft. of the blackguard suffer a -4 penalty on saving throws versus negative energy and death effects. | + | * < |
- | * Despair: All enemies within 15 ft. of the blackguard suffer a -4 penalty on saving throws versus mind-affecting abilities such as charm and fear effects. | + | * < |
- | * Pestilence: All enemies within 15 ft. of the blackguard suffer a -4 penalty on saving throws versus poison and disease. | + | * < |
- | * Tyranny: All enemies within 15 ft. of the blackguard suffer a -2 penalty to AC and saving throws against attacks or spells made by evil creatures. | + | * < |
- | * Vengeance: The blackguard can inflict damage upon nearby enemies in response to being attacked. | + | * < |
- | Replaces: Holy Aura | + | < |
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- | Replaces: Turn Undead | + | < |
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- | * Dispelling Smite: In addition to the normal effects of the smite, the target suffers the effects of a targeted greater dispel magic spell, with a caster level equal to the blackguard’s class level. | + | * < |
- | * Expelling Smite: In addition to the normal effects of the smite, if the target is a good outsider, it must make a Will save (DC 10 + half the paladin’s level + the blackguard’s Cha modifier) or be sent back to its native plane as per the dismissal spell. Good outsiders whose HD exceed 4 + the blackguard’s class level are unaffected by the dismissal effect. | + | * < |
- | * Menacing Smite: In addition to the normal effects of the smite, the blackguard marks the struck target, imposing upon it a –2 penalty to attack rolls when making any attack that doesn’t include the blackguard as a target. | + | * < |
- | * Merciless Smite: In addition to the normal effects of the smite, if the target is bloodied, the blackguard deals an additional 1d6 damage per two blackguard levels. | + | * < |
- | * Stunning Smite: In addition to the normal effects of the smite, the target must make a Fortitude save (DC 10 + half the blackguard’s level + the blackguard’s Cha modifier) or be stunned for one round. | + | * < |
- | * Vampiric Smite: In addition to the normal effects of the smite, the target must make a Fortitude save (DC 10 + half the blackguard’s level + the blackguard’s Cha modifier) or take 2 points of Constitution damage, allowing the blackguard to heal an amount of hit points equal to the blackguard’s level. | + | * < |
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- | * Fiendish Servant: This type of bond allows a blackguard to gain the service of a fiendish servant. This functions as //summon monster III//, except the duration is permanent and the blackguard can only gain the service of a single creature and that creature must either have the evil subtype or it must be a fiendish animal. Once selected, the choice is set, but it may be changed whenever the blackguard gains a level. Upon reaching 7th level, and every two levels thereafter, the level of the //summon monster// spell increases by one, to a maximum of //summon monster IX// at 17th level. Once per day, as a full-round action, a blackguard may magically call his servant to his side. This ability is the equivalent of a spell of a level equal to one-third the blackguard’s level. The servant immediately appears adjacent to the blackguard. A blackguard can use this ability once per day at 5th level, and one additional time per day for every five levels thereafter, for a total of four times per day at 17th level. At 10th level, the servant gains +2 to all ability scores and has their natural armor increased by +2. At 15th level, a blackguard’s servant gains spell resistance equal to the blackguard’s level + 11. Should the blackguard’s fiendish servant die or be banished, the blackguard may not summon another servant for 30 days or until he gains a blackguard level, whichever comes first. During this 30-day period, the blackguard takes a -1 penalty on attack and weapon damage rolls.\\ | + | * < |
- | Replaces: Divine Gift | + | < |
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- | * Bedeviling Touch: The blackguard can spend one use from his channel energy pool when using his death touch ability to cast bestow curse with a caster level equal to his blackguard level. | + | * < |
- | * Deprivating Touch: The blackguard can spend one use from his channel energy pool when using his death touch ability to cast blindness/ | + | * < |
- | * Enervating Touch: The blackguard can spend one use from his channel energy pool when using his death touch ability to cast enervation with a caster level equal to his blackguard level. | + | * < |
- | * Putrefying Touch: The blackguard can spend one use from his channel energy pool when using his death touch ability to cast contagion with a caster level equal to his blackguard level. | + | * < |
- | * Venomous Touch: The blackguard can spend one use from his channel energy pool when using his death touch ability to cast poison with a caster level equal to his blackguard level. | + | * < |
- | Replaces: Healing Hand | + | < |
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- | Replaces: Blessed Weapon | + | < |
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- | Replaces: Heroic Action | + | < |
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- | Replaces: Holy Weapon | + | < |
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- | Replaces: Holy Armor | + | < |