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weapons [2013/06/04 19:14] – [Weapon Properties] kyeenadmin | weapons [2017/03/10 03:10] (current) – kyeenadmin | ||
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====== Weapons ====== | ====== Weapons ====== | ||
- | From the common longsword to the exotic dwarven urgrosh, weapons come in a wide variety of shapes and sizes. All weapons deal hit point damage. This damage is subtracted from the current hit points of any creature struck by the weapon. When the result of the die roll to make an attack is a natural 20 (that is, the die actually shows a 20), this is known as a critical threat (although some weapons can score a critical threat on a roll of less than 20). If a critical threat is scored, another attack roll is made, using the same modifiers as the original attack roll. If this second attack roll exceeds the target’s AC, the hit becomes a critical hit, dealing additional damage.\\ | ||
- | Weapons are grouped into several interlocking sets of categories. These categories pertain to what training is needed to become proficient in a weapon’s use (simple, martial, or exotic), the weapon’s usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (light, one-handed, or two-handed), | + | From the common longsword to the exotic dwarven urgrosh, weapons come in a wide variety of shapes and sizes. All weapons deal hit point damage. This damage is subtracted from the current hit points of any creature struck by the weapon. When the result of the die roll to make an attack is a natural 20 (that is, the die actually shows a 20), this is known as a critical threat (although some weapons can score a critical threat on a roll of less than 20). If a critical threat is scored, another attack roll is made, using the same modifiers as the original attack roll. If this second attack roll exceeds the target’s AC, the hit becomes a critical hit, dealing additional damage. |
+ | |||
+ | Weapons are grouped into several interlocking sets of categories. These categories pertain to what training is needed to become proficient in a weapon’s use (simple, martial, or exotic), the weapon’s usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (light, one-handed, or two-handed), | ||
=== Simple, Martial, and Exotic Weapons === | === Simple, Martial, and Exotic Weapons === | ||
- | Anybody but a druid, monk, or wizard is proficient with all simple weapons. Barbarians, fighters, paladins, and rangers are proficient with all simple and all martial weapons. Characters of other classes are proficient with an assortment of simple weapons and possibly some martial or even exotic weapons. All characters are proficient with unarmed strikes and any natural weapons possessed by their race. A character who uses a weapon with which he is not proficient takes a –4 penalty on attack rolls.\\ | + | Anybody but a druid, monk, or wizard is proficient with all simple weapons. Barbarians, fighters, paladins, and rangers are proficient with all simple and all martial weapons. Characters of other classes are proficient with an assortment of simple weapons and possibly some martial or even exotic weapons. All characters are proficient with unarmed strikes and any natural weapons possessed by their race. A character who uses a weapon with which he is not proficient takes a –4 penalty on attack rolls. |
=== Melee and Ranged Weapons === | === Melee and Ranged Weapons === | ||
- | Melee weapons are used for making melee attacks, though some of them can be thrown as well. Ranged weapons are thrown weapons or projectile weapons that are not effective in melee.\\ | + | Melee weapons are used for making melee attacks, though some of them can be thrown as well. Ranged weapons are thrown weapons or projectile weapons that are not effective in melee. |
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=== Light, One-Handed, and Two-Handed Melee Weapons === | === Light, One-Handed, and Two-Handed Melee Weapons === | ||
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This designation is a measure of how much effort it takes to wield a weapon in combat. It indicates whether a melee weapon, when wielded by a character of the weapon’s size category, is considered a light weapon, a one-handed weapon, or a two-handed weapon. | This designation is a measure of how much effort it takes to wield a weapon in combat. It indicates whether a melee weapon, when wielded by a character of the weapon’s size category, is considered a light weapon, a one-handed weapon, or a two-handed weapon. | ||
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=== Weapon Size === | === Weapon Size === | ||
- | Every weapon has a size category. This designation indicates the size of the creature for which the weapon was designed. A weapon’s size category isn’t the same as its size as an object. Instead, a weapon’s size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.\\ | + | Every weapon has a size category. This designation indicates the size of the creature for which the weapon was designed. A weapon’s size category isn’t the same as its size as an object. Instead, a weapon’s size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder. |
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=== Improvised Weapons === | === Improvised Weapons === | ||
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Weapons found on the tables below will contain the following information. | Weapons found on the tables below will contain the following information. | ||
- | <HTML><font>< | + | <php>echo "<b><font color=\"# |
- | **Cost:** This value is the weapon’s cost in gold pieces (gp) or silver pieces (sp). The cost includes miscellaneous gear that goes with the weapon, such as a scabbard or quiver. | + | < |
- | This cost is the same for a Small or Medium version of the weapon. A Large version costs twice the listed price.\\ | + | |
- | **Damage:** These columns give the damage dealt by the weapon on a successful hit. The damage listed is for Medium weapons. | + | < |
- | **Critical:** The weapon’s critical threat range and critical damage multiplier. | + | < |
- | **Range:** Weapons that can be thrown or have ammunition that can be fired have a range. | + | < |
- | **Weight:** This column gives the weight of a Medium version of the weapon. | + | < |
- | **Group:** The weapon group in which the weapon belongs to. Some weapons belong to more than one weapon group.\\ | + | < |
- | **Type:** Weapons are classified according to the type of damage they deal: B for bludgeoning, | + | < |
=== Special Properties === | === Special Properties === | ||
- | Certain weapons have unique properties attached to them. These properties are described below.\\ | + | Certain weapons have unique properties attached to them. These properties are described below. |
- | *//Brace:// If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging character.\\ | + | * < |
- | *//Brutal:// A brutal weapon’s minimum damage is higher than that of a normal weapon. | + | * < |
- | *//Conceal:// A weapon with the conceal property grants its owner a +2 bonus on Thievery checks made to conceal a weapon on your body.\\ | + | * < |
- | *//Defensive:// | + | * < |
- | *//Disarm:// When you use a disarm weapon, you get a +2 bonus on Combat Maneuver Checks to disarm an enemy.\\ | + | * < |
- | *//Double:// Wielding a double weapon is like wielding a weapon in each hand. Each end of a double weapon is treated as a light weapon for the purposes of fighting with two weapons. | + | * < |
- | *//Double Barrel:// Guns with the double barrel property can have two shots of ammunition loaded at once, although each shot must be loaded separately.\\ | + | * < |
- | *//Finesse:// A character who wields a finesse weapon can use the Weapon Finesse feat to apply their Dexterity modifier instead of their Strength modifier to attack rolls, even if it isn’t a light weapon.\\ | + | * < |
- | *//Heavy Thrown:// A character using a heavy thrown weapon uses his Strength modifier to add to attack and damage rolls when throwing the weapon.\\ | + | * < |
- | *//Light Thrown:// A character using a light thrown weapon uses his Dexterity modifier to add to attack and damage rolls when throwing the weapon.\\ | + | * < |
- | *//Load:// Ranged weapons that loose projectiles, | + | * < |
- | *//Mighty:// Ranged weapons with this property allow the wielder to use his Strength modifier instead of his Dexterity modifier to add to weapon damage rolls.\\ | + | * < |
- | *//Nonlethal:// | + | * < |
- | *//Reach:// Weapons with reach can be used to attack foes 10 ft. away, but cannot be used to attack adjacent foes.\\ | + | * < |
- | *//Returning:// | + | * < |
- | *//Trip:// You can use a trip weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.\\ | + | * < |
- | *//Versatile:// | + | * < |
===== Simple Weapons ===== | ===== Simple Weapons ===== | ||
- | ^ Weapon | + | ^Weapon |
- | | //Unarmed Attacks// ||||||||| | + | |< |
- | | Cestus | 1 gp | 1d3 | x2 | - | 1 lb. | Martial Arts | B | Nonlethal | | + | |Cestus|1 gp|1d3|x2|-|1 lb.|Martial Arts|B|Nonlethal| |
- | | Gauntlet | 1 gp | 1d3 | x2 | - | 1 lb. | Close-Quarters | B | - | | + | |Gauntlet|1 gp|1d3|x2|-|1 lb.|Close-Quarters|B|-| |
- | | Unarmed Strike | - | 1d3 | x2 | - | - | Close-Quarters, | + | |Unarmed Strike|-|1d3|x2|-|-|Close-Quarters, |
- | | //Light Melee Weapons// ||||||||| | + | |< |
- | | Dagger | 2 gp | 1d4 | 19-20/x2 | 10 ft. | 1 lb. | Light Blades, Thrown | P | Conceal, Light Thrown | | + | |Dagger|2 gp|1d4|19-20/ |
- | | Gauntlet, Spiked | 5 gp | 1d4 | x2 | - | 1 lb. | Close-Quarters | B and P | - | | + | |Gauntlet, Spiked|5 gp|1d4|x2|-|1 lb.|Close-Quarters|B and P|-| |
- | | Mace, Light | 5 gp | 1d6 | x2 | - | 4 lbs. | Maces | B | - | | + | |Mace, Light|5 gp|1d6|x2|-|4 lbs.|Maces|B|-| |
- | | Sickle | 6 gp | 1d6 | x2 | - | 6 lbs. | Light Blades | S | Trip | | + | |Sickle|6 gp|1d6|x2|-|6 lbs.|Light Blades|S|Trip| |
- | | //One-Handed Melee Weapons// ||||||||| | + | |< |
- | | Club | - | 1d6 | x2 | 10 ft. | 3 lbs. | Maces | B | Heavy Thrown | | + | |Club|-|1d6|x2|10 ft.|3 lbs.|Maces|B|Heavy Thrown| |
- | | Mace, Heavy | 12 gp | 1d8 | x2 | - | 8 lbs. | Maces | B | - | | + | |Mace, Heavy|12 gp|1d8|x2|-|8 lbs.|Maces|B|-| |
- | | Morningstar | 8 gp | 1d8 | x2 | - | 6 lbs. | Maces | B and P | - | | + | |Morningstar|8 gp|1d8|x2|-|6 lbs.|Maces|B and P|-| |
- | | Shortspear | 1 gp | 1d6 | x2 | 20 ft. | 3 lbs. | Spears | P | Heavy Thrown | | + | |Shortspear|1 gp|1d6|x2|20 ft.|3 lbs.|Spears|P|Heavy Thrown| |
- | | //Two-Handed Melee Weapons// ||||||||| | + | |< |
- | | Greatclub | 2 gp | 1d10 | x2 | - | 10 lbs. | Maces | B | - | | + | |Greatclub|2 gp|1d10|x2|-|10 lbs.|Maces|B|-| |
- | | Longspear | 5 gp | 1d8 | x3 | - | 9 lbs. | Spears | P | Brace, Reach | | + | |Longspear|5 gp|1d8|x3|-|9 lbs.|Spears|P|Brace, |
- | | Quarterstaff | - | 1d6/1d6 | x2 | - | 4 lbs. | Martial Arts | B | Defensive, Double | | + | |Quarterstaff|-|1d6/ |
- | | Spear | 2 gp | 1d8 | x3 | 20 ft. | 6 lbs. | Spears | P | Brace, Heavy Thrown | | + | |Spear|2 gp|1d8|x3|20 ft.|6 lbs.|Spears|P|Brace, |
- | | //Ranged Weapons// ||||||||| | + | |< |
- | | Blowgun | 2 gp | 1d2 | x2 | 20 ft. | 1 lb. | Guns | P | Load Free | | + | |Blowgun|2 gp|1d2|x2|20 ft.|1 lb.|Guns|P|Load Free| |
- | | Crossbow, Hand | 100 gp | 1d4 | 19-20/x2 | 30 ft. | 2 lbs. | Crossbows | P | Load Move | | + | |Crossbow, Hand|100 gp|1d4|19-20/ |
- | | Crossbow, Heavy | 50 gp | 1d10 | 19-20/x2 | 120 ft. | 8 lbs. | Crossbows | P | Load Standard | | + | |Crossbow, Heavy|50 gp|1d10|19-20/ |
- | | Crossbow, Light | 35 gp | 1d8 | 19-20/x2 | 80 ft. | 4 lbs. | Crossbows | P | Load Move | | + | |Crossbow, Light|35 gp|1d8|19-20/ |
- | | Dart | 5 sp | 1d4 | x2 | 20 ft. | 1/2 lb. | Thrown | P | Conceal, Light Thrown | | + | |Dart|5 sp|1d4|x2|20 ft.|1/2 lb.|Thrown|P|Conceal, |
- | | Javelin | 1 gp | 1d6 | x2 | 30 ft. | 2 lbs. | Spears, Thrown | P | Heavy Thrown | | + | |Javelin|1 gp|1d6|x2|30 ft.|2 lbs.|Spears, |
- | | Sling | 1 sp | 1d4 | x2 | 50 ft. | - | Thrown | B | Light Thrown, Load Free | | + | |Sling|1 sp|1d4|x2|50 ft.|-|Thrown|B|Light Thrown, Load Free| |
===== Martial Weapons ===== | ===== Martial Weapons ===== | ||
- | ^ Weapon | + | ^Weapon |
- | | //Light Melee Weapons// ||||||||| | + | |< |
- | | Axe, Throwing | 8 gp | 1d6 | x2 | 20 ft. | 2 lbs. | Axes, Thrown | S | Heavy Thrown | | + | |Axe, Throwing|8 gp|1d6|x2|20 ft.|2 lbs.|Axes, Thrown|S|Heavy Thrown| |
- | | Claw | 5 gp | 1d4 | 19-20/x2 | - | 1 lb. | Light Blades, Martial Arts | S | Disarm | | + | |Claw|5 gp|1d4|19-20/ |
- | | Hammer, Throwing | 8 gp | 1d6 | x2 | 20 ft. | 2 lbs. | Maces, Thrown | B | Heavy Thrown | | + | |Hammer, Throwing|8 gp|1d6|x2|20 ft.|2 lbs.|Maces, Thrown|B|Heavy Thrown| |
- | | Handaxe | 6 gp | 1d6 | x3 | - | 3 lbs. | Axes | S | - | | + | |Handaxe|6 gp|1d6|x3|-|3 lbs.|Axes|S|-| |
- | | Katar | 2 gp | 1d6 | x3 | - | 1 lb. | Light Blades | P | - | | + | |Katar|2 gp|1d6|x3|-|1 lb.|Light Blades|P|-| |
- | | Kukri | 8 gp | 1d4 | 18-20/x2 | - | 2 lbs. | Light Blades | S | - | | + | |Kukri|8 gp|1d4|18-20/ |
- | | Pick, Light | 4 gp | 1d4 | x4 | - | 3 lbs. | Axes | P | - | | + | |Pick, Light|4 gp|1d4|x4|-|3 lbs.|Axes|P|-| |
- | | Sap | 1 gp | 1d6 | x2 | - | 2 lbs. | Close-Quarters | B | Nonlethal | | + | |Sap|1 gp|1d6|x2|-|2 lbs.|Close-Quarters|B|Nonlethal| |
- | | Shield, Light | spec. | 1d3 | x2 | - | spec. | Shields | B | - | | + | |Shield, Light|spec.|1d3|x2|-|spec.|Shields|B|-| |
- | | Shortsword | 10 gp | 1d6 | 19-20/x2 | - | 2 lbs. | Light Blades | P | - | | + | |Shortsword|10 gp|1d6|19-20/ |
- | | Spiked Armor | spec. | 1d6 | x2 | - | spec. | Close-Quarters | P | - | | + | |Spiked Armor|spec.|1d6|x2|-|spec.|Close-Quarters|P|-| |
- | | Spiked Shield, Light | spec. | 1d4 | x2 | - | spec. | Shields | B and P | - | | + | |Spiked Shield, Light|spec.|1d4|x2|-|spec.|Shields|B and P|-| |
- | | Stiletto | 6 gp | 1d4 | 19-20/x3 | - | 1 lb. | Light Blades | P | Conceal | | + | |Stiletto|6 gp|1d4|19-20/ |
- | | Starknife | 24 gp | 1d4 | x3 | 20 ft. | 3 lbs. | Light Blades, Thrown | P | Heavy Thrown | | + | |Starknife|24 gp|1d4|x3|20 ft.|3 lbs.|Light Blades, Thrown|P|Heavy Thrown| |
- | | Straightblade | 8 gp | 1d6 | 19-20/x2 | - | 3 lbs. | Light Blades | S | - | | + | |Straightblade|8 gp|1d6|19-20/ |
- | | //One-Handed Melee Weapons// ||||||||| | + | |< |
- | | Battleaxe | 10 gp | 1d8 | x3 | - | 6 lbs. | Axes | S | - | | + | |Battleaxe|10 gp|1d8|x3|-|6 lbs.|Axes|S|-| |
- | | Broadsword | 10 gp | 1d10 | x2 | - | 5 lbs. | Heavy Blades | S | - | | + | |Broadsword|10 gp|1d10|x2|-|5 lbs.|Heavy Blades|S|-| |
- | | Flail | 8 gp | 1d8 | x2 | - | 5 lbs. | Flails | B | Disarm, Trip | | + | |Flail|8 gp|1d8|x2|-|5 lbs.|Flails|B|Disarm, |
- | | Khopesh | 20 gp | 1d8 | 19-20/x2 | - | 8 lbs. | Axes, Heavy Blades | S | - | | + | |Khopesh|20 gp|1d8|19-20/ |
- | | Longsword | 15 gp | 1d8 | 19-20/x2 | - | 4 lbs. | Heavy Blades | S | - | | + | |Longsword|15 gp|1d8|19-20/ |
- | | Pick, Heavy | 8 gp | 1d6 | x4 | - | 6 lbs. | Axes | P | - | | + | |Pick, Heavy|8 gp|1d6|x4|-|6 lbs.|Axes|P|-| |
- | | Rapier | 20 gp | 1d6 | 18-20/x2 | - | 2 lbs. | Light Blades | P | Finesse | | + | |Rapier|20 gp|1d6|18-20/ |
- | | Scimitar | 15 gp | 1d6 | 18-20/x2 | - | 4 lbs. | Heavy Blades | S | - | | + | |Scimitar|15 gp|1d6|18-20/ |
- | | Shield, Heavy | spec. | 1d4 | x2 | - | spec. | Shields | B | - | | + | |Shield, Heavy|spec.|1d4|x2|-|spec.|Shields|B|-| |
- | | Spiked Shield, Heavy | spec. | 1d6 | x2 | - | spec. | Shields | B and P | - | | + | |Spiked Shield, Heavy|spec.|1d6|x2|-|spec.|Shields|B and P|-| |
- | | Trident | 15 gp | 1d8 | x2 | 10 ft. | 4 lbs. | Spears, Thrown | P | Brace, Heavy Thrown | | + | |Trident|15 gp|1d8|x2|10 ft.|4 lbs.|Spears, |
- | | Warhammer | 12 gp | 1d8 | x3 | - | 5 lbs. | Maces | B | - | | + | |Warhammer|12 gp|1d8|x3|-|5 lbs.|Maces|B|-| |
- | | Warmace | 15 gp | 1d10 | x2 | - | 10 lbs. | Maces | B | - | | + | |Warmace|15 gp|1d10|x2|-|10 lbs.|Maces|B|-| |
- | | //Two-Handed Melee Weapons// ||||||||| | + | |< |
- | | Falchion | 75 gp | 1d8 | 18-20/x2 | - | 8 lbs. | Heavy Blades | S | - | | + | |Falchion|75 gp|1d8|18-20/ |
- | | Flail, Heavy | 15 gp | 1d10 | x2 | - | 10 lbs. | Flails | B | Disarm, Trip | | + | |Flail, Heavy|15 gp|1d10|x2|-|10 lbs.|Flails|B|Disarm, |
- | | Glaive | 8 gp | 1d10 | x3 | - | 10 lbs. | Polearms | S | Reach | | + | |Glaive|8 gp|1d10|x3|-|10 lbs.|Polearms|S|Reach| |
- | | Greataxe | 20 gp | 1d12 | x3 | - | 12 lbs. | Axes | S | - | | + | |Greataxe|20 gp|1d12|x3|-|12 lbs.|Axes|S|-| |
- | | Greathammer | 20 gp | 1d12 | x3 | - | 20 lbs. | Maces | B | - | | + | |Greathammer|20 gp|1d12|x3|-|20 lbs.|Maces|B|-| |
- | | Greatsword | 50 gp | 2d6 | 19-20/x2 | - | 8 lbs. | Heavy Blades | S | - | | + | |Greatsword|50 gp|2d6|19-20/ |
- | | Guisarme | 9 gp | 1d8 | x3 | - | 12 lbs. | Polearms | S | Reach, Trip | + | |Guisarme|9 gp|1d8|x3|-|12 lbs.|Polearms|S| |
- | | Halberd | 10 gp | 1d10 | x3 | - | 12 lbs. | Polearms | P or S | Brace, Trip | | + | |Halberd|10 gp|1d10|x3|-|12 lbs.|Polearms|P or S|Brace, Trip| |
- | | Lance | 10 gp | 1d8 | x3 | - | 10 lbs. | Spears | P | Reach | | + | |Lance|10 gp|1d8|x3|-|10 lbs.|Spears|P|Reach| |
- | | Poleaxe | 10 gp | 1d10 | x3 | - 14 lbs. | Axes, Polearms | S | Reach | | + | |Poleaxe|10 gp|1d10|x3|-|14 lbs.|Axes, Polearms|S|Reach| |
- | | Ranseur | 10 gp | 2d4 | x3 | - | 12 lbs. | Polearms | P | Disarm, Reach| | + | |Ranseur|10 gp|2d4|x3|-|12 lbs.|Polearms|P|Disarm, |
- | | Scythe | 18 gp | 1d10 | x4 | - | 10 lbs. | Heavy Blades | S | Trip | | + | |Scythe|18 gp|1d10|x4|-|10 lbs.|Heavy Blades|S|Trip| |
- | | Zweihander | 35 gp | 1d12 | x3 | - | 12 lbs. | Heavy Blades | S | - | | + | |Zweihander|35 gp|1d12|x3|-|12 lbs.|Heavy Blades|S|-| |
- | | //Ranged Weapons// ||||||||| | + | |< |
- | | Longbow | 75 gp | 1d8 | x3 | 100 ft. | 3 lbs. | Bows | P | - | | + | |Longbow|75 gp|1d8|x3|100 ft.|3 lbs.|Bows|P|-| |
- | | Longbow, Composite | 100 gp | 1d8 | x3 | 110 ft. | 3 lbs. | Bows | P | Mighty | | + | |Longbow, Composite|100 gp|1d8|x3|110 ft.|3 lbs.|Bows|P|Mighty| |
- | | Shortbow | 30 gp | 1d6 | x3 | 60 ft. | 2 lbs. | Bows | P | - | | + | |Shortbow|30 gp|1d6|x3|60 ft.|2 lbs.|Bows|P|-| |
- | | Shortbow, Composite | 75 gp | 1d6 | x3 | 70 ft. | 2 lbs. | Bows | P | Mighty | | + | |Shortbow, Composite|75 gp|1d6|x3|70 ft.|2 lbs.|Bows|P|Mighty| |
===== Exotic Weapons ===== | ===== Exotic Weapons ===== | ||
- | ^ Weapon | + | ^Weapon |
- | | //Light Melee Weapons// ||||||||| | + | |< |
- | | Buckler-Axe, | + | |Buckler-Axe, |
- | | Kama | 2 gp | 1d6 | x2 | - | 2 lbs. | Martial Arts | S | Trip | + | |Kama|2 gp|1d6|x2|-|2 lbs.|Martial Arts|S| |
- | | Lightblade, Elven | 50 gp | 1d6 | 18-20/x2 | - | 1 lb. | Light Blades | P | - | | + | |Lightblade, |
- | | Nunchaku | 2 gp | 1d6 | x2 | - | 2 lbs. | Flails, Martial Arts | B | Disarm | | + | |Nunchaku|2 gp|1d6|x2|-|2 lbs.|Flails, |
- | | Sai | 1 gp | 1d4 | x2 | - | 1 lb. | Martial Arts | B | Defensive, Disarm | | + | |Sai|1 gp|1d4|x2|-|1 lb.|Martial Arts|B|Defensive, |
- | | Siangham | 3 gp | 1d6 | x3 | - | 1 lb. | Martial Arts | P | - | | + | |Siangham|3 gp|1d6|x3|-|1 lb.|Martial Arts|P|-| |
- | | Wakizashi | 100 gp | 1d6 | 18-20/x2 | - | 3 lbs. | Light Blades | S | - | | + | |Wakizashi|100 gp|1d6|18-20/ |
- | | //One-Handed Melee Weapons// ||||||||| | + | |< |
- | | Katana | 200 gp | 1d10 | 18-20/x2 | - | 6 lbs. | Heavy Blades | S | - | | + | |Katana|200 gp|1d10|18-20/ |
- | | Maul | 15 gp | 1d10 | x3 | - | 15 lbs. | Maces | B | Versatile | | + | |Maul|15 gp|1d10|x3|-|15 lbs.|Maces|B|Versatile| |
- | | Scourge | 20 gp | 2d4 | x2 | - | 2 lbs. | Flails | S | Brutal | + | |Scourge|20 gp|2d4|x2|-|2 lbs.|Flails|S|Brutal, |
- | | Shamshir, Elven | 100 gp | 1d8 | 18-20/x2 | - | 4 lbs. | Heavy Blades | S | Finesse | | + | |Shamshir, Elven|100 gp|1d8|18-20/ |
- | | Sword, Bastard | 50 gp | 1d10 | 19-20/x2 | - | 6 lbs. | Heavy Blades | S | Versatile | | + | |Sword, Bastard|50 gp|1d10|19-20/ |
- | | Thinblade, Elven | 100 gp | 1d8 | 18-20/x2 | - | 3 lbs. | Light Blades | P | Finesse | | + | |Thinblade, Elven|100 gp|1d8|18-20/ |
- | | Waraxe, Dwarven | 30 gp | 1d10 | x3 | - | 8 lbs. | Axes | S | Versatile | | + | |Waraxe, Dwarven|30 gp|1d10|x3|-|8 lbs.|Axes|S|Versatile| |
- | | Warpick, Gnome | 30 gp | 1d8 | x4 | - | 12 lbs. | Axes | P | - | | + | |Warpick, Gnome|30 gp|1d8|x4|-|12 lbs.|Axes|P|-| |
- | | Whip | 1 gp | 1d6 | x2 | - | 2 lbs. | Flails | S | Disarm, Finesse, Nonlethal, Reach, Trip | | + | |Whip|1 gp|1d6|x2|-|2 lbs.|Flails|S|Disarm, |
- | | //Two-Handed Melee Weapons// ||||||||| | + | |< |
- | | Chain, Spiked | 25 gp | 2d4 | x2 | - | 10 lbs. | Flails | P | Disarm, Finesse, Reach, Trip | | + | |Chain, Spiked|25 gp|2d4|x2|-|10 lbs.|Flails|P|Disarm, |
- | | Chain Hammer, Orc | 30 gp | 1d12 | x2 | 20 ft. | 15 lbs. | Flails | B | Heavy Thrown, Reach, Trip | | + | |Chain Hammer, Orc|30 gp|1d12|x2|20 ft.|15 lbs.|Flails|B|Heavy Thrown, Reach, Trip| |
- | | Crescent Blade, Elven | 80 gp | 1d10 | 18-20/x2 | - | 7 lbs. | Heavy Blades | S | Finesse | | + | |Crescent Blade, Elven|80 gp|1d10|18-20/ |
- | | Double Axe, Orc | 60 gp | 1d8/1d8 | x3 | - | 15 lbs. | Axes | S | Defensive, Double | | + | |Double Axe, Orc|60 gp|1d8/ |
- | | Flail, Dire | 90 gp | 1d8/1d8 | x2 | - | 10 lbs. | Flails | B | Disarm, Double, Trip | | + | |Flail, Dire|90 gp|1d8/ |
- | | Fullblade | 100 gp | 2d6 | 19-20/x2 | - | 25 lbs. | Heavy Blades | S | Defensive | | + | |Fullblade|100 gp|2d6|19-20/ |
- | | Greatspear | 25 gp | 2d6 | x3 | - | 9 lbs. | Polearms, Spears | P | Brace, Reach | | + | |Greatspear|25 gp|2d6|x3|-|9 lbs.|Polearms, |
- | | Mordenkrad | 50 gp | 2d6 | x3 | - | 20 lbs. | Maces | B | Brutal | + | |Mordenkrad|50 gp|2d6|x3|-|20 lbs.|Maces|B|Brutal| |
- | | Nodachi | 100 gp | 1d12 | 19-20/x2 | - | 8 lbs. | Heavy Blades | S | Brutal | + | |Nodachi|100 gp|1d12|19-20/ |
- | | Staff, Three-Section | 4 gp | 1d8 | x2 | - | 8 lbs. | Flails, Martial Arts | B | Defensive, Disarm | | + | |Staff, Three-Section|4 gp|1d8|x2|-|8 lbs.|Flails, |
- | | Swallowtail | 100 gp | 1d6/1d6 | 18-20/x2 | - | 8 lbs. | Light Blades | S | Double, Finesse | | + | |Swallowtail|100 gp|1d6/ |
- | | Sword, Executioner' | + | |Sword, Executioner' |
- | | Sword, Two-Bladed | 100 gp | 1d8/1d8 | 19-20/x2 | - | 10 lbs. | Heavy Blades | S | Defensive, Double| | + | |Sword, Two-Bladed|100 gp|1d8/ |
- | | Urgrosh, Dwarven | 50 gp | 1d8/1d6 | x3 | - | 12 lbs. | Axes, Spears | P or S | Brace, Defensive, Double| | + | |Urgrosh, Dwarven|50 gp|1d8/ |
- | | Warclub, Yeti | 30 gp | 1d12 | x3 | - | 25 lbs. | Maces | B | Brutal | + | |Warclub, Yeti|30 gp|1d12|x3|-|25 lbs.|Maces|B|Brutal| |
- | | //Ranged Weapons// ||||||||| | + | |< |
- | | Autobow, Gnome | 400 gp | 1d8 | 19-20/x2 | 80 ft. | 4 lbs. | Crossbows | P | Load Free | | + | |Autobow, Gnome|400 gp|1d8|19-20/ |
- | | Bolas | 5 gp | 1d4 | x2 | 10 ft. | 2 lb. | Thrown | B | Heavy Thrown, Nonlethal, Trip | | + | |Bolas|5 gp|1d4|x2|10 ft.|2 lb.|Thrown|B|Heavy Thrown, Nonlethal, Trip| |
- | | Bluntbuster | 250 gp | 1d8 | 19-20/x3 | 50 ft. | 2 lbs. | Guns | P | Load Standard | | + | |Bluntbuster|250 gp|1d8|19-20/ |
- | | Bluntbuster, | + | |Bluntbuster, |
- | | Chakram | 15 gp | 1d4 | x3 | 30 ft. | 2 lbs. | Thrown | S | Light Thrown, Returning | | + | |Chakram|15 gp|1d4|x3|30 ft.|2 lbs.|Thrown|S|Light Thrown, Returning| |
- | | Crossbow, Repeating | 250 gp | 1d8 | 19-20/x2 | 80 ft. | 6 lbs. | Crossbows | P | Load Move | | + | |Crossbow, Repeating|250 gp|1d8|19-20/ |
- | | Gun, Dragon | 500 gp | 2d6 | x4 | 30 ft. | 10 lb. | Guns | P | Double Barrel, Load Standard | | + | |Gun, Dragon|500 gp|2d6|x4|30 ft.|10 lb.|Guns|P|Double Barrel, Load Standard| |
- | | Net | 20 gp | - | - | 10 ft. | 6 lbs. | Thrown | - | - | | + | |Net|20 gp|-|-|10 ft.|6 lbs.|Thrown|-|-| |
- | | Recurve Bow, Elven | 150 gp | 1d10 | x3 | 120 ft. | 3 lbs. | Bows | P | Brutal | + | |Recurve Bow, Elven|150 gp|1d10|x3|120 ft.|3 lbs.|Bows|P|Brutal| |
- | | Rifle, Long | 500 gp | 1d12 | 19-20/x3 | 100 ft. | 8 lb. | Guns | P | Load Standard | | + | |Rifle, Long|500 gp|1d12|19-20/ |
- | | Shuriken (5) | 1 gp | 1d4 | x2 | 10 ft. | ½ lb. | Martial Arts, Thrown | P | Light Thrown | | + | |Shuriken (5)|1 gp|1d4|x2|10 ft.|½ lb.|Martial Arts, Thrown|P|Light Thrown| |
- | | Slingstaff, Halfling | 20 gp | 1d8 | x2 | 80 ft. | 3 lbs. | Thrown | B | Light Thrown, Load Free | | + | |Slingstaff, |
- | | Throwstick, Halfling | 10 gp | 1d6 | x2 | 30 ft. | 1 lb. | Thrown | B | Light Thrown, Returning | | + | |Throwstick, |
===== Ammunition ===== | ===== Ammunition ===== | ||
- | ^ Ammunition | + | ^Ammunition |
- | | Arrows, Bow | 20 | 1 gp | 3 lbs. | | + | |Arrows, Bow|20|1 gp|3 lbs.| |
- | | Bolts, Crossbow | 10 | 1 gp | 1 lb. | | + | |Bolts, Crossbow|10|1 gp|1 lb.| |
- | | Bullets, Gun | 20 | 1 gp | 1 lb. | | + | |Bullets, Gun|20|1 gp|1 lb.| |
- | | Bullets, Sling | 10 | 1 sp | 5 lbs. | | + | |Bullets, Sling|10|1 sp|5 lbs.| |
- | | Dart, Blowgun | 10 | 5 sp | - | | + | |Dart, Blowgun|10|5 sp|-| |
- | | Magazine, Repeating Crossbow | 5 | 1 gp | 1 lb. | | + | |Magazine, Repeating Crossbow|5|1 gp|1 lb.| |
+ | |||
+ | ===== | ||
+ | |||
+ | Weapons can possess special qualities that enhance or alter the abilities of the weapon. Unless specified otherwise, a weapon can only have one quality. The available weapon qualities and their associated information are listed below. | ||
+ | |||
+ | <font inherit/ | ||
+ | |||
+ | //Balanced weapons cost an additional 600 gold on top of their normal price.// | ||
+ | |||
+ | <font inherit/ | ||
+ | |||
+ | // | ||
+ | |||
+ | <font inherit/ | ||
+ | |||
+ | //Serrated weapons cost an additional 100 gold on top of their normal price, and serrated ammunition costs an additional 2 gold each.// | ||
+ | |||
+ | <font inherit/ | ||
+ | |||
+ | //Silvered weapons cost an additional 100 gold, and silvered ammunition costs an additional 2 gold each.// | ||
+ | |||
+ | \\ | ||
+ |